The full dataset viewer is not available (click to read why). Only showing a preview of the rows.
The dataset generation failed
Error code:   DatasetGenerationError
Exception:    ArrowInvalid
Message:      JSON parse error: Invalid value. in row 0
Traceback:    Traceback (most recent call last):
                File "/usr/local/lib/python3.12/site-packages/datasets/packaged_modules/json/json.py", line 174, in _generate_tables
                  df = pandas_read_json(f)
                       ^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/packaged_modules/json/json.py", line 38, in pandas_read_json
                  return pd.read_json(path_or_buf, **kwargs)
                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/pandas/io/json/_json.py", line 791, in read_json
                  json_reader = JsonReader(
                                ^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/pandas/io/json/_json.py", line 905, in __init__
                  self.data = self._preprocess_data(data)
                              ^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/pandas/io/json/_json.py", line 917, in _preprocess_data
                  data = data.read()
                         ^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/utils/file_utils.py", line 813, in read_with_retries
                  out = read(*args, **kwargs)
                        ^^^^^^^^^^^^^^^^^^^^^
                File "<frozen codecs>", line 322, in decode
              UnicodeDecodeError: 'utf-8' codec can't decode byte 0x89 in position 0: invalid start byte
              
              During handling of the above exception, another exception occurred:
              
              Traceback (most recent call last):
                File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1815, in _prepare_split_single
                  for _, table in generator:
                                  ^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/packaged_modules/json/json.py", line 177, in _generate_tables
                  raise e
                File "/usr/local/lib/python3.12/site-packages/datasets/packaged_modules/json/json.py", line 151, in _generate_tables
                  pa_table = paj.read_json(
                             ^^^^^^^^^^^^^^
                File "pyarrow/_json.pyx", line 342, in pyarrow._json.read_json
                File "pyarrow/error.pxi", line 155, in pyarrow.lib.pyarrow_internal_check_status
                File "pyarrow/error.pxi", line 92, in pyarrow.lib.check_status
              pyarrow.lib.ArrowInvalid: JSON parse error: Invalid value. in row 0
              
              The above exception was the direct cause of the following exception:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1339, in compute_config_parquet_and_info_response
                  parquet_operations = convert_to_parquet(builder)
                                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 972, in convert_to_parquet
                  builder.download_and_prepare(
                File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 894, in download_and_prepare
                  self._download_and_prepare(
                File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 970, in _download_and_prepare
                  self._prepare_split(split_generator, **prepare_split_kwargs)
                File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1702, in _prepare_split
                  for job_id, done, content in self._prepare_split_single(
                                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1858, in _prepare_split_single
                  raise DatasetGenerationError("An error occurred while generating the dataset") from e
              datasets.exceptions.DatasetGenerationError: An error occurred while generating the dataset

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data_id
string
qa_type
string
question_id
int64
question_description
string
state
string
plot_level
string
qa_level
string
options
list
query
string
solution
string
images
list
Options
null
free_cell-specified_card-Medium-00252
Target Perception
1
Given a particular game state, the puzzle will present a question about which card is at a specific position in one of the cascade piles.Your task is to indentify the card in the options.
states/state_analysis_Medium_00252.json
Medium
Easy
[ "(Heart, Q)", "(Heart, 6)", "(Diamond, K)", "(Heart, 2)", "(Spade, 5)", "(Spade, 6)", "(Club, 7)", "(Heart, 7)" ]
In this FreeCell game: we have 6 cascade piles at sum, and their indexes are [0, 1, 2, 3, 4, 5]We have 4 freecell on the left top, and their indexes are 0,1,2,3.We have 4 foundation piles on the right top, and their indexes are 0,1,2,3.In FreeCell, cards can be moved according to specific rules: A card can be moved to ...
8
[ "RL_5k_games_images/freecell/state_analysis_Medium_00252.png" ]
null
maze_00141_06
State Prediction
6
The position after moving.
states/state_00141.json
Easy
Medium
[ "A. (4, 6)", "B. (5, 7)", "C. (5, 5)", "D. (5, 6)", "E. (6, 6)" ]
**Rules:** 1. This is a maze mini-game.The player needs to navigate around obstacles to reach the destination and achieve victory. 2. The red circle represents the player, the green block is the goal and the blue blocks are obstacles. 3. The player can only move within the white blocks. 4. The coordinates are given in ...
B
[ "RL_5k_games_images/maze/image_00141.png" ]
null
ultra_tictactoe-data-00626-04377
Target Perception
2
Given the coordinate of last step, find the number of possible coordinates of next step.
states/board_00626.json
Hard
Easy
[ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" ]
Now I'll give you a picture, which shows a screenshot of Ultra TicTacToe. The introduction of Ultra TicTacToe is as follows: 1. Board and coordinate representation: In this game, the board is divided into 9 3*3 squares(called Nine-grids). At the same time, we use $(i, j, row, col)$ to represent the coordinates of a cel...
4
[ "RL_5k_games_images/ultra_tictactoe/board_00626.png" ]
null
star-battle-valid_cell-Hard-00213
State Prediction
4
Based on the current puzzle state, your task is to identify which of the following cells provided by the options can a star be placed in?
states/board_state_analysis_Hard_213.json
Hard
Medium
[ "(3,2)", "(2,0)", "(0,7)", "(1,4)", "(5,5)", "(4,6)", "(5,3)", "(4,0)" ]
We have a 8*8 grid.The grid is divided into 8 regions. Cells with the same color belong to the same region. Region with index 0 has the color of light pink. Region with index 1 has the color of powder blue. Region with index 2 has the color of light green. Region with index 3 has the color of peach. Region with index ...
7
[ "RL_5k_games_images/star-battle/board_state_analysis_Hard_213.png" ]
null
word-mcq-03471
Target Perception
0
cell_letter
states/word-mcq-03471.json
Easy
Easy
[ "F", "G", "T", "W", "K", "S", "Y", "L" ]
Rules: 1. The grid contains uppercase letters. 2. Row and column indexes begin from 1 at the top-left corner. Question: What letter is at row 3, column 5? Options: 1: F 2: G 3: T 4: W 5: K 6: S 7: Y 8: L
5
[ "RL_5k_games_images/word_search/word-mcq-03471.png" ]
null
spider_solitaire-train-00057-0
Target Perception
0
Remaining deals in the stockpile
states/board_00057.json
Easy
Easy
null
Spider Solitaire # OBJECTIVE Spider is played with eight decks of 13 spade cards each, totaling 104 unique cards. The goal is to arrange all cards in a King-to-Ace sequence in the same suit and move them to the foundation piles. Once all sequences are moved to the foundations, the game is won. # SETUP The game featu...
2
[ "RL_5k_games_images/spider_solitaire/board_00057.png" ]
null
zuma-fill-01714
State Prediction
5
The state of the plot if the frog shoots at -172 degrees.
states/0343.json
Hard
Hard
null
This is a Zuma game. You need to control a frog to shoot colored marbles from its mouth toward a winding track of approaching marbles. Your goal is to clear all marbles before they reach the black hole at the end of the track. The marbles roll steadily along the track, and the player must fire marbles to create groups ...
The marble stayed on the track.
[ "RL_5k_games_images/zuma/0343.png" ]
null
ultra_tictactoe-data-00131-00911
Target Perception
1
Find which player marked the cell at a given coordinate.
states/board_00131.json
Easy
Easy
[ "First Player", "Second Player", "Not Marked" ]
Now I'll give you a picture, which shows a screenshot of Ultra TicTacToe. The introduction of Ultra TicTacToe is as follows: 1. Board and coordinate representation: In this game, the board is divided into 9 3*3 squares(called Nine-grids). At the same time, we use $(i, j, row, col)$ to represent the coordinates of a cel...
2
[ "RL_5k_games_images/ultra_tictactoe/board_00131.png" ]
null
path-mcq-01261-path_finding
State Prediction
0
path_finding
states/path-mcq-01261.json
Medium
Hard
[ "1-up, 2-right-forward, 3-up, 4-left-forward", "1-right-forward, 2-right-forward, 3-up, 4-left-forward", "1-up, 2-left-forward, 3-right-forward, 4-left-forward", "1-right-forward, 2-left-forward, 3-right-forward, 4-left-forward", "1-right-forward, 2-left-forward, 3-up, 4-left-forward", "1-up, 2-left-forwa...
Rules: 1. Player can only walk on top of cubes 2. Player can climb ladders if they can reach the cube under the ladder 3. From a ladder, player can reach the top of the last cube with the ladder 4. Blue cube is start position, red cube is goal position 5. Numbered cubes are branch points where player must choose a path...
8
[ "RL_5k_games_images/3d_maze/path-mcq-01261.png" ]
null
space_invaders-fill-01144
State Prediction
7
Ask the points gained by continually shooting where the ship is with the enemies keeping on moving
states/space_invaders_00128.json
Medium
Hard
null
The given image represents a simplified interface of the game Space Invaders. The enemy area is implicitly divided into a grid of cells, with the row and column numbers shown on the left and top sides of the grid respectively which you should strictly follow. Each cell is either empty or occupied by an incoming enemy w...
20
[ "RL_5k_games_images/space_invaders/space_invaders_00128.png" ]
null
rubiks_cube-data-00639-00005
Target Perception
5
Count specific colors on a face
states/cube_00639.json
Easy
Easy
[ "6", "7", "1", "5", "9", "2", "8", "0" ]
Rules: As shown in the figure, the Rubik's cube consists of both 3D views and an unfolded view. The 3D views show the cube from two angles: left-tilted 30 degrees looking down, and right-tilted ,30 degrees looking up. The cube has six faces: Upper (U), Down (D), Left (L), Right (R), Front (F), and Back (B). Each face c...
5
[ "RL_5k_games_images/rubiks_cube/cube_00639.png" ]
null
turing-machine-train-00365
State Prediction
0
position
states/00365.json
Medium
Medium
[ "(1, 0)", "(4, 0)", "(0, 2)", "(3, 2)", "(1, 1)", "(1, 2)", "(2, 1)", "(3, 1)" ]
Rules: State 0, Symbol 0 -> Write 2, Move down, New State 1 State 0, Symbol 1 -> Write 3, Move down, New State 1 State 0, Symbol 2 -> Write 2, Move right, New State 2 State 0, Symbol 3 -> Write 1, Move left, New State 3 State 0, Symbol 4 -> Write 2, Move right, New State 3 State 1, Symbol 0 -> Write 1, Move left, New S...
7
[ "RL_5k_games_images/2d_turing_machine/00365.png" ]
null
tengram-mcq-00211-piece_count
Target Perception
1
piece_count
states/tengram-mcq-00211.json
Medium
Easy
[ "2", "0", "5", "1", "7", "3", "4", "6" ]
Rules: 1. Each numbered region represents a piece on the board. 2. Pieces are considered adjacent if they share at least one edge. 3. Pieces that only touch at corners are not considered adjacent. 4. Some pieces have been removed and are shown below the main board. Question: How many pieces are currently on the main b...
6
[ "RL_5k_games_images/tengram/tengram-mcq-00211.png" ]
null
tetris-00231-empty-cells
Target Perception
0
empty cells in row
states/tetris-00231.json
Easy
Easy
null
Rules: 1. The image shows a standard Tetris grid with 8 rows and 8 columns. 2. The top row of the grid is labeled as Row 0 according to the coordinates. 3. Row coordinates increment from top to bottom in the grid from 0 to 7. 4. In the image, empty cells are painted white and a cell is painted grey if in previous moves...
4
[ "RL_5k_games_images/tetris/tetris-00231.png" ]
null
sokoban-data-00717-00005
Target Perception
5
Calculate the Manhattan distance between a box and its target
states/board_00717.json
Easy
Easy
[ "2", "5", "8", "9", "1", "3", "6", "7" ]
This is a Sokoban puzzle where black figure is player, green X is target, brown box with X is box to push, brown tiles are walls, and light brown areas are movable spaces.The coordinates (x, y) in this puzzle represent the matrix format.What is the Manhattan distance between the box and the target? Options: [1] 2 [2] 5...
5
[ "RL_5k_games_images/sokoban/board_00717.png" ]
null
color-mcq-03909-color_description
Target Perception
1
color_description
states/color-mcq-03909.json
Medium
Easy
[ "yellow", "pale bright indigo", "pale dark blue", "vivid yellow", "vivid bright cyan", "red", "dark yellow", "purple" ]
Rules: 1. Colors change gradually along rows or columns. 2. A gradient transitions between two colors. 3. Each row or column can have its own independent gradient pattern. 4. Row and column indexes begin from 1 at the top-left corner. Question: What color is the cell at row 3, column 4? Options: 1: yellow 2: pale br...
1
[ "RL_5k_games_images/hue/color-mcq-03909.png" ]
null
ultra_tictactoe-data-00708-04954
Target Perception
5
Find the points the given player has got within the given Nine-grid.
states/board_00708.json
Hard
Medium
[ "0", "2", "4", "3", "6", "9", "1", "5" ]
Now I'll give you a picture, which shows a screenshot of Ultra TicTacToe. The introduction of Ultra TicTacToe is as follows: 1. Board and coordinate representation: In this game, the board is divided into 9 3*3 squares(called Nine-grids). At the same time, we use $(i, j, row, col)$ to represent the coordinates of a cel...
1
[ "RL_5k_games_images/ultra_tictactoe/board_00708.png" ]
null
space_invaders-mcq-00196
State Prediction
7
Ask the points gained by continually shooting where the ship is with the enemies keeping on moving
states/space_invaders_00022.json
Easy
Hard
[ "20", "30", "40", "50", "60", "70", "80", "90" ]
The given image represents a simplified interface of the game Space Invaders. The enemy area is implicitly divided into a grid of cells, with the row and column numbers shown on the left and top sides of the grid respectively which you should strictly follow. Each cell is either empty or occupied by an incoming enemy w...
1
[ "RL_5k_games_images/space_invaders/space_invaders_00022.png" ]
null
word-mcq-00196
Target Perception
2
word_direction
states/word-mcq-00196.json
Hard
Medium
[ "down", "left", "diagonal-left-down", "right", "diagonal-right-up", "up", "diagonal-right-down", "diagonal-left-up" ]
Rules: 1. This is a word search game. Words can be placed in different directions: right, down, diagonal, up, or left. 2. Starting from position (row 6, column 3), in which direction can you find the word 'JUGGLE'? Options: 1: down 2: left 3: diagonal-left-down 4: right 5: diagonal-right-up 6: up 7: diagonal-right-dow...
6
[ "RL_5k_games_images/word_search/word-mcq-00196.png" ]
null
color-mcq-01704-color_description
Target Perception
1
color_description
states/color-mcq-01704.json
Hard
Easy
[ "yellow", "vivid indigo", "bright red", "pale orange", "vivid green", "green", "vivid bright blue", "blue" ]
Rules: 1. Colors change gradually along rows or columns. 2. A gradient transitions between two colors. 3. Each row or column can have its own independent gradient pattern. 4. Row and column indexes begin from 1 at the top-left corner. Question: What color is the cell at row 4, column 6? Options: 1: yellow 2: vivid i...
4
[ "RL_5k_games_images/hue/color-mcq-01704.png" ]
null
word-mcq-02513
TransitionPath
3
find_word_location
states/word-mcq-02513.json
Medium
Hard
[ "Row 7, Column 7, Direction: up", "Row 4, Column 2, Direction: right", "Row 6, Column 5, Direction: down", "Row 7, Column 7, Direction: right", "Row 6, Column 5, Direction: up", "Row 4, Column 4, Direction: down", "Row 4, Column 6, Direction: left", "Row 4, Column 6, Direction: up" ]
Rules: 1. This is a word search game. Words can be placed in different directions: right, down, diagonal-right-down, diagonal-right-up, diagonal-left-down, diagonal-left-up, up, or left. 2. Words read from start to end in the specified direction. Question: Find the word 'COPOLAR' in the grid. Where does it start and i...
1
[ "RL_5k_games_images/word_search/word-mcq-02513.png" ]
null
free_cell-specified_card-Hard-00156
Target Perception
1
Given a particular game state, the puzzle will present a question about which card is at a specific position in one of the cascade piles.Your task is to indentify the card in the options.
states/state_analysis_Hard_00156.json
Hard
Easy
[ "(Diamond, 7)", "(Spade, Q)", "(Club, A)", "(Heart, 4)", "(Spade, 7)", "(Heart, 5)", "(Heart, 6)", "(Diamond, 3)" ]
In this FreeCell game: we have 4 cascade piles at sum, and their indexes are [0, 1, 2, 3]We have 4 freecell on the left top, and their indexes are 0,1,2,3.We have 4 foundation piles on the right top, and their indexes are 0,1,2,3.In FreeCell, cards can be moved according to specific rules: A card can be moved to a free...
8
[ "RL_5k_games_images/freecell/state_analysis_Hard_00156.png" ]
null
spider_solitaire-train-00366-6
State Prediction
4
Predict card move result
states/board_00366.json
Hard
Medium
[ "A. The move will be successful, and the cards will be in descending order, following the rules of movement.", "B. The move cannot be made because this card is face-down and its value is unknown.", "C. The move cannot be made because there is a card above it, and that card does not form a descending order with ...
Spider Solitaire # OBJECTIVE Spider is played with eight decks of 13 spade cards each, totaling 104 unique cards. The goal is to arrange all cards in a King-to-Ace sequence in the same suit and move them to the foundation piles. Once all sequences are moved to the foundations, the game is won. # SETUP The game featu...
C
[ "RL_5k_games_images/spider_solitaire/board_00366.png" ]
null
color-mcq-02239-color_description
Target Perception
1
color_description
states/color-mcq-02239.json
Hard
Easy
[ "pale bright red", "bright green", "bright purple", "cyan", "green", "vivid bright indigo", "vivid bright cyan", "red" ]
Rules: 1. Colors change gradually along rows or columns. 2. A gradient transitions between two colors. 3. Each row or column can have its own independent gradient pattern. 4. Row and column indexes begin from 1 at the top-left corner. Question: What color is the cell at row 2, column 7? Options: 1: pale bright red 2...
8
[ "RL_5k_games_images/hue/color-mcq-02239.png" ]
null
ultra_tictactoe-data-00555-03882
Target Perception
4
Find the number of pieces in the image.
states/board_00555.json
Hard
Medium
[ "69", "61", "49", "57", "46", "64", "53", "76" ]
Now I'll give you a picture, which shows a screenshot of Ultra TicTacToe. The introduction of Ultra TicTacToe is as follows: 1. Board and coordinate representation: In this game, the board is divided into 9 3*3 squares(called Nine-grids). At the same time, we use $(i, j, row, col)$ to represent the coordinates of a cel...
2
[ "RL_5k_games_images/ultra_tictactoe/board_00555.png" ]
null
langton-mcq-04156
Target Perception
1
Identify the current position and direction of the ant
states/board_1386.json
Hard
Easy
[ "Position (6, 7), facing right", "Position (7, 10), facing right", "Position (2, 5), facing up", "Position (0, 5), facing up", "Position (10, 12), facing up", "Position (6, 2), facing down", "Position (9, 12), facing right", "Position (7, 8), facing left" ]
In Langton's Ant, we have a grid where each cell is either white or black. A red arrow represents an ant, showing its current position and direction. The ant follows these simple rules: 1. If the ant is on a white cell, it turns right 90 degrees, changes the cell to black, and moves forward one step 2. If the ant is on...
A
[ "RL_5k_games_images/langton_ant/board_1386.png" ]
null
tengram-mcq-00617-piece_count
Target Perception
1
piece_count
states/tengram-mcq-00617.json
Medium
Easy
[ "3", "7", "5", "4", "6", "1", "0", "2" ]
Rules: 1. Each numbered region represents a piece on the board. 2. Pieces are considered adjacent if they share at least one edge. 3. Pieces that only touch at corners are not considered adjacent. 4. Some pieces have been removed and are shown below the main board. Question: How many pieces are currently on the main b...
6
[ "RL_5k_games_images/tengram/tengram-mcq-00617.png" ]
null
reconstruction_02541
State Prediction
3
Predict the projection matrix after adding specified voxels to the current structure.
states/reconstruction_02541.json
Easy
Medium
null
You are in the middle of a 3D reconstruction puzzle. The current structure has some initial voxels, and your goal is to complete it. Game Rules: 1. Goal: Reconstruct a 3D structure by adding voxels to match given projections. 2. Grid Space: The game is played on a 3x3x3 cube grid. 3. Coordinates: Position (x,y,z) rang...
[[0, 0, 0], [1, 0, 0], [1, 0, 0]]
[ "RL_5k_games_images/3dreconstruction/reconstruction_02541.png" ]
null
rhythm_game-data-00098-00686
Strategy Optimization
7
Find choosing which column to click can get the highest score when it takes 1 second to reverse the grid.
states/board_00098.json
Easy
Hard
[ "1", "2", "3", "4" ]
Now I'll give you a picture, which shows a screenshot of a rhythm game, in which there are operation blocks of various colors. In this game, the operation blocks will fall at a speed of 1 cell/second. At the same time, you can select a column to place your finger (you cannot move your finger after selecting it), and cl...
3
[ "RL_5k_games_images/rhythm_game/board_00098.png" ]
null
rubiks_cube-data-00398-00005
Target Perception
5
Count specific colors on a face
states/cube_00398.json
Hard
Easy
[ "2", "4", "8", "6", "7", "9", "5", "0" ]
Rules: As shown in the figure, the Rubik's cube consists of both 3D views and an unfolded view. The 3D views show the cube from two angles: left-tilted 30 degrees looking down, and right-tilted ,30 degrees looking up. The cube has six faces: Upper (U), Down (D), Left (L), Right (R), Front (F), and Back (B). Each face c...
6
[ "RL_5k_games_images/rubiks_cube/cube_00398.png" ]
null
tetris-03317-max-rows
Strategy Optimization
3
maximum rows to be cleared
states/tetris-03317.json
Medium
Hard
null
Rules: 1. The image shows a standard Tetris grid with 12 rows and 12 columns. 2. The number and categories of actions done to the falling tetromino are not restricted, which means you can perform unlimited rotations and translations (moving left, right, or down) to position the tetromino as needed. 3. Only consider ro...
1
[ "RL_5k_games_images/tetris/tetris-03317.png" ]
null
zuma-fill-03229
State Prediction
5
The state of the plot if the frog shoots at -76 degrees.
states/0646.json
Hard
Hard
null
This is a Zuma game. You need to control a frog to shoot colored marbles from its mouth toward a winding track of approaching marbles. Your goal is to clear all marbles before they reach the black hole at the end of the track. The marbles roll steadily along the track, and the player must fire marbles to create groups ...
The marble stayed on the track.
[ "RL_5k_games_images/zuma/0646.png" ]
null
rubiks_cube-data-00680-00002
State Prediction
2
Predict the cube state after performing specific moves
states/cube_00680.json
Hard
Medium
[ "blue", "black", "orange", "pink", "magenta", "gray", "white", "yellow" ]
Rules: As shown in the figure, the Rubik's cube consists of both 3D views and an unfolded view. The 3D views show the cube from two angles: left-tilted 30 degrees looking down, and right-tilted ,30 degrees looking up. The cube has six faces: Upper (U), Down (D), Left (L), Right (R), Front (F), and Back (B). Each face c...
3
[ "RL_5k_games_images/rubiks_cube/cube_00680.png" ]
null
star-battle-star_of_region-Easy-00346
Target Perception
3
Given current state and a region,Your task is to indentify which cell provided by options belongs to this region and has been placed a star.
states/board_state_analysis_Easy_346.json
Easy
Easy
[ "(1,4)", "(0,3)", "(1,3)", "(2,2)", "(2,1)", "(0,4)", "(0,1)", "null" ]
We have a 5*5 grid.The grid is divided into 5 regions. Cells with the same color belong to the same region. Region with index 0 has the color of light pink. Region with index 1 has the color of powder blue. Region with index 2 has the color of light green. Region with index 3 has the color of peach. Region with index ...
8
[ "RL_5k_games_images/star-battle/board_state_analysis_Easy_346.png" ]
null
tetris-01160-max-rows
Strategy Optimization
3
maximum rows to be cleared
states/tetris-01160.json
Easy
Hard
null
Rules: 1. The image shows a standard Tetris grid with 8 rows and 8 columns. 2. The number and categories of actions done to the falling tetromino are not restricted, which means you can perform unlimited rotations and translations (moving left, right, or down) to position the tetromino as needed. 3. Only consider rows...
1
[ "RL_5k_games_images/tetris/tetris-01160.png" ]
null
word-mcq-03805
Target Perception
1
letter_count
states/word-mcq-03805.json
Hard
Medium
[ "5", "8", "6", "0", "3", "4", "9", "2" ]
Rules: 1. The grid contains uppercase letters. 2. Count all occurrences of the specified letter. Question: How many times does the letter 'F' appear in the grid? Options: 1: 5 2: 8 3: 6 4: 0 5: 3 6: 4 7: 9 8: 2
8
[ "RL_5k_games_images/word_search/word-mcq-03805.png" ]
null
star-battle-star_of_region-Easy-00412
Target Perception
3
Given current state and a region,Your task is to indentify which cell provided by options belongs to this region and has been placed a star.
states/board_state_analysis_Easy_412.json
Easy
Easy
[ "(2,3)", "(4,4)", "(2,4)", "(3,3)", "(0,0)", "(3,4)", "(3,2)", "(1,4)" ]
We have a 5*5 grid.The grid is divided into 5 regions. Cells with the same color belong to the same region. Region with index 0 has the color of light pink. Region with index 1 has the color of powder blue. Region with index 2 has the color of light green. Region with index 3 has the color of peach. Region with index ...
6
[ "RL_5k_games_images/star-battle/board_state_analysis_Easy_412.png" ]
null
tictactoe-mcq-640-ActionOutcome
Strategy Optimization
3
Questions about the outcome to take a specific move of the current player of the board, and the optimal strategy to take a move of the opponent player after the specific move.
states/board_640.json
Easy
Hard
[ "A.None", "B.(0, 0)", "C.(0, 1)", "D.(0, 2)", "E.(1, 0)", "F.(1, 1)", "G.(1, 2)", "H.(2, 0) or (2, 1) or (2, 2)" ]
Principles: Tic-Tac-Toe is a classic two-player game played on a 3x3 grid, (row, col) from (0, 0) to (2, 2). Players take turns marking a space in the grid, one using **O** (the red block) and the other using **X** (the blue block). In each game, player **O** starts first. The objective is to be the first to get three ...
C
[ "RL_5k_games_images/tictactoe/board_640.png" ]
null
reconstruction_00634
Target Perception
0
Count the total number of voxels in the given 3D structure.
states/reconstruction_00634.json
Hard
Easy
null
This is a state in a 3D reconstruction game. Given: - A 3x3x3 grid structure containing voxels - A image containing the voxel structure and its target projections (possibly not the projections of the given structure) (Note: The projections shown in the image are not relevant for this question) Game Rules: 1. Grid S...
10
[ "RL_5k_games_images/3dreconstruction/reconstruction_00634.png" ]
null
turing-machine-train-03918
State Prediction
3
first_state_entry
states/03918.json
Medium
Medium
[ "2", "8", "1", "4", "7", "6", "5", "3" ]
Rules: State 0, Symbol 0 -> Write 0, Move right, New State 0 State 0, Symbol 1 -> Write 2, Move up, New State 1 State 0, Symbol 2 -> Write 2, Move left, New State 1 State 1, Symbol 0 -> Write 0, Move down, New State 1 State 1, Symbol 1 -> Write 0, Move right, New State 0 State 1, Symbol 2 -> Write 0, Move up, New State...
3
[ "RL_5k_games_images/2d_turing_machine/03918.png" ]
null
star-battle-cells_of_region-Easy-00231
Target Perception
2
Given current state and an index of a region.You should idectify which cell provided in the options belongs the region.
states/board_state_analysis_Easy_231.json
Easy
Easy
[ "(0,0)", "(2,1)", "(1,3)", "(4,2)", "(1,2)", "(3,2)", "(3,4)", "(0,1)" ]
We have a 5*5 grid.The grid is divided into 5 regions. Cells with the same color belong to the same region. Region with index 0 has the color of light pink. Region with index 1 has the color of powder blue. Region with index 2 has the color of light green. Region with index 3 has the color of peach. Region with index ...
4
[ "RL_5k_games_images/star-battle/board_state_analysis_Easy_231.png" ]
null
rubiks_cube-data-00480-00005
Target Perception
5
Count specific colors on a face
states/cube_00480.json
Easy
Easy
[ "5", "2", "6", "9", "7", "3", "4", "8" ]
Rules: As shown in the figure, the Rubik's cube consists of both 3D views and an unfolded view. The 3D views show the cube from two angles: left-tilted 30 degrees looking down, and right-tilted ,30 degrees looking up. The cube has six faces: Upper (U), Down (D), Left (L), Right (R), Front (F), and Back (B). Each face c...
3
[ "RL_5k_games_images/rubiks_cube/cube_00480.png" ]
null
rubiks_cube-data-00446-00005
Target Perception
5
Count specific colors on a face
states/cube_00446.json
Hard
Easy
[ "4", "1", "5", "3", "6", "7", "2", "0" ]
Rules: As shown in the figure, the Rubik's cube consists of both 3D views and an unfolded view. The 3D views show the cube from two angles: left-tilted 30 degrees looking down, and right-tilted ,30 degrees looking up. The cube has six faces: Upper (U), Down (D), Left (L), Right (R), Front (F), and Back (B). Each face c...
4
[ "RL_5k_games_images/rubiks_cube/cube_00446.png" ]
null
word-mcq-01542
Target Perception
0
cell_letter
states/word-mcq-01542.json
Hard
Easy
[ "K", "W", "J", "O", "I", "N", "S", "U" ]
Rules: 1. The grid contains uppercase letters. 2. Row and column indexes begin from 1 at the top-left corner. Question: What letter is at row 3, column 6? Options: 1: K 2: W 3: J 4: O 5: I 6: N 7: S 8: U
5
[ "RL_5k_games_images/word_search/word-mcq-01542.png" ]
null
turing-machine-train-04197
State Prediction
3
first_state_entry
states/04197.json
Hard
Medium
[ "8", "4", "2", "7", "5", "3", "1", "6" ]
Rules: State 0, Symbol 0 -> Write 0, Move left, New State 1 State 0, Symbol 1 -> Write 1, Move up, New State 0 State 0, Symbol 2 -> Write 2, Move down, New State 0 State 1, Symbol 0 -> Write 0, Move up, New State 0 State 1, Symbol 1 -> Write 2, Move right, New State 0 State 1, Symbol 2 -> Write 0, Move right, New State...
7
[ "RL_5k_games_images/2d_turing_machine/04197.png" ]
null
maze_00362_03
Strategy Optimization
3
Find the path to the goal
states/state_00362.json
Medium
Medium
[ "A. right, left, down, up, up, right, left, left, up, down, up, left, down, right, up, up, up, left, down, up, right, right, right, left, left, right", "B. left, right, down, left, down, left, left, up, right, right, up, down, right, left, right, up, down, left, down, left, down, up, left, down, right, up", "C....
**Rules:** 1. This is a maze mini-game.The player needs to navigate around obstacles to reach the destination and achieve victory. 2. The red circle represents the player, the green block is the goal and the blue blocks are obstacles. 3. The player can only move within the white blocks. 4. The coordinates are given in ...
D
[ "RL_5k_games_images/maze/image_00362.png" ]
null
star-battle-last_star-Easy-00308
State Prediction
1
We have a 5x5 grid. The grid is divided into 5 regions. The current grid already has 4 stars placed. Your task is to find the location of the final star to complete the puzzle.
states/board_last_star_Easy_00308.json
Easy
Hard
null
We have a 5x5 grid. The grid is divided into 5 regions. Cells with the same color belong to the same region. Region with index 0 has the color of light pink Region with index 1 has the color of powder blue Region with index 2 has the color of light green Region with index 3 has the color of peach Region with index 4 h...
(0, 3)
[ "RL_5k_games_images/star-battle/board_last_star_Easy_00308.png" ]
null
langton-mcq-02303
State Prediction
2
Predict the ant's position and direction after several steps
states/board_768.json
Medium
Medium
[ "Position (4, 0), facing right", "Position (0, 2), facing right", "Position (8, 6), facing left", "Position (1, 6), facing right", "Position (1, 5), facing left", "Position (1, 5), facing up", "Position (5, 3), facing left", "Position (8, 5), facing left" ]
In Langton's Ant, we have a grid where each cell is either white or black. A red arrow represents an ant, showing its current position and direction. The ant follows these simple rules: 1. If the ant is on a white cell, it turns right 90 degrees, changes the cell to black, and moves forward one step 2. If the ant is on...
H
[ "RL_5k_games_images/langton_ant/board_768.png" ]
null
star-battle-valid_cell-Hard-00242
State Prediction
4
Based on the current puzzle state, your task is to identify which of the following cells provided by the options can a star be placed in?
states/board_state_analysis_Hard_242.json
Hard
Medium
[ "(0,7)", "(4,7)", "(1,3)", "(2,4)", "(7,1)", "(6,3)", "null", "(3,2)" ]
We have a 8*8 grid.The grid is divided into 8 regions. Cells with the same color belong to the same region. Region with index 0 has the color of light pink. Region with index 1 has the color of powder blue. Region with index 2 has the color of light green. Region with index 3 has the color of peach. Region with index ...
7
[ "RL_5k_games_images/star-battle/board_state_analysis_Hard_242.png" ]
null
rhythm_game-data-00629-04397
Target Perception
1
Find the type of the block in a given coordinate.
states/board_00629.json
Hard
Easy
[ "Non-type", "Click", "Reverse", "Snake Head", "Snake Body", "Snake Tail" ]
Now I'll give you a picture, which shows a screenshot of a rhythm game, in which there are operation blocks of various colors. In this game, the operation blocks will fall at a speed of 1 cell/second. At the same time, you can select a column to place your finger (you cannot move your finger after selecting it), and cl...
2
[ "RL_5k_games_images/rhythm_game/board_00629.png" ]
null
tictactoe-mcq-1215-ActionOutcome
Strategy Optimization
3
Questions about the outcome to take a specific move of the current player of the board, and the optimal strategy to take a move of the opponent player after the specific move.
states/board_1215.json
Hard
Hard
[ "A.None", "B.(0, 0)", "C.(0, 1)", "D.(0, 2)", "E.(1, 0)", "F.(1, 1)", "G.(1, 2)", "H.(2, 0) or (2, 1) or (2, 2)" ]
Principles: Tic-Tac-Toe is a classic two-player game played on a 3x3 grid, (row, col) from (0, 0) to (2, 2). Players take turns marking a space in the grid, one using **O** (the red block) and the other using **X** (the blue block). In each game, player **O** starts first. The objective is to be the first to get three ...
C
[ "RL_5k_games_images/tictactoe/board_1215.png" ]
null
reconstruction_02049
Target Perception
2
Choose how the given 3D structure's projections match with the target projections.
states/reconstruction_02049.json
Medium
Medium
[ "Neither Y-Z projection nor X-Z projection matches the target", "Only Y-Z projection matches the target", "Only X-Z projection matches the target", "Both Y-Z and X-Z projections match the target" ]
This is a state in a 3D reconstruction game. Given: - A 3x3x3 grid structure containing voxels - A image containing the voxel structure and its target projections (possibly not the projections of the given structure) Game Rules: 1. Grid Space: The game is played on a 3x3x3 cube grid. 2. Coordinates: Position (x,y,z) ...
4
[ "RL_5k_games_images/3dreconstruction/reconstruction_02049.png" ]
null
star-battle-cells_of_region-Hard-00370
Target Perception
2
Given current state and an index of a region.You should idectify which cell provided in the options belongs the region.
states/board_state_analysis_Hard_370.json
Hard
Easy
[ "(0,3)", "(1,2)", "(7,3)", "(0,2)", "(1,3)", "(0,1)", "(5,6)", "(1,5)" ]
We have a 8*8 grid.The grid is divided into 8 regions. Cells with the same color belong to the same region. Region with index 0 has the color of light pink. Region with index 1 has the color of powder blue. Region with index 2 has the color of light green. Region with index 3 has the color of peach. Region with index ...
3
[ "RL_5k_games_images/star-battle/board_state_analysis_Hard_370.png" ]
null
spider_solitaire-train-00415-6
State Prediction
4
Predict card move result
states/board_00415.json
Hard
Medium
[ "A. The move will be successful, and the cards will be in descending order, following the rules of movement.", "B. The move cannot be made because this card is face-down and its value is unknown.", "C. The move cannot be made because there is a card above it, and that card does not form a descending order with ...
Spider Solitaire # OBJECTIVE Spider is played with eight decks of 13 spade cards each, totaling 104 unique cards. The goal is to arrange all cards in a King-to-Ace sequence in the same suit and move them to the foundation piles. Once all sequences are moved to the foundations, the game is won. # SETUP The game featu...
D
[ "RL_5k_games_images/spider_solitaire/board_00415.png" ]
null
tents-new-tent-mcq-00133-which-position-is-valid
State Prediction
9
which of the following positions is available to place a new tent?
states/00133.json
Easy
Medium
[ "[3, 6]", "[6, 6]", "[0, 5]", "[6, 1]", "[4, 5]", "[2, 3]", "[4, 3]", "[0, 2]" ]
This is a Tents puzzle. In this game, you will start with a grid that only marks the positions of the trees, the number of tents that should be in each row, and the number of tents that should be in each column. Your goal is to place the tents step by step on the grid according to the following rules until there are no...
2
[ "RL_5k_games_images/tents/00133.png" ]
null
color-mcq-00463-gradient_pattern
Target Perception
2
gradient_pattern
states/color-mcq-00463.json
Easy
Medium
[ "transitioning from cyan to vivid bright purple", "transitioning from yellow to pale bright purple", "transitioning from red to light gray", "transitioning from pale bright yellow to vivid blue", "transitioning from bright indigo to dark gray", "transitioning from dark cyan to light gray", "transitionin...
Rules: 1. Colors change gradually along rows or columns. 2. A gradient transitions between two colors. 3. Each row or column can have its own independent gradient pattern. 4. Row and column indexes begin from 1 at the top-left corner. Question: What is the gradient pattern in row 1? Options: 1: transitioning from cy...
6
[ "RL_5k_games_images/hue/color-mcq-00463.png" ]
null
tengram-mcq-00833-adjacency
Target Perception
4
piece_adjacency
states/tengram-mcq-00833.json
Medium
Medium
[ "2", "1", "5", "6", "3", "7", "4", "0" ]
Rules: 1. Each numbered region represents a piece on the board. 2. Pieces are considered adjacent if they share at least one edge. 3. Pieces that only touch at corners are not considered adjacent. Question: How many different pieces are adjacent to Piece 1? Options: 1: 2 2: 1 3: 5 4: 6 5: 3 6: 7 7: 4 8: 0
5
[ "RL_5k_games_images/tengram/tengram-mcq-00833.png" ]
null
spider_solitaire-train-00344-9
Strategy Optimization
6
Optimal card move selection
states/board_00344.json
Hard
Hard
[ "A. We should move the 4-th card of pile 0 to pile 8.", "B. We should move the 1-th card of pile 3 to pile 5.", "C. We should move the 5-th card of pile 7 to pile 5.", "D. We should move the 1-th card of pile 5 to pile 5.", "E. We should move the top 5-th card of pile 0 to pile 3.", "F. We should move the...
Spider Solitaire # OBJECTIVE Spider is played with eight decks of 13 spade cards each, totaling 104 unique cards. The goal is to arrange all cards in a King-to-Ace sequence in the same suit and move them to the foundation piles. Once all sequences are moved to the foundations, the game is won. # SETUP The game featu...
E
[ "RL_5k_games_images/spider_solitaire/board_00344.png" ]
null
ultra_tictactoe-data-00186-01299
Target Perception
4
Find the number of pieces in the image.
states/board_00186.json
Easy
Medium
[ "7", "32", "18", "30", "19", "20", "13", "33" ]
Now I'll give you a picture, which shows a screenshot of Ultra TicTacToe. The introduction of Ultra TicTacToe is as follows: 1. Board and coordinate representation: In this game, the board is divided into 9 3*3 squares(called Nine-grids). At the same time, we use $(i, j, row, col)$ to represent the coordinates of a cel...
5
[ "RL_5k_games_images/ultra_tictactoe/board_00186.png" ]
null
spider_solitaire-train-00109-7
State Prediction
4
Predict card move result
states/board_00109.json
Easy
Medium
[ "A. The move will be successful, and the cards will be in descending order, following the rules of movement.", "B. The move cannot be made because this card is face-down and its value is unknown.", "C. The move cannot be made because there is a card above it, and that card does not form a descending order with ...
Spider Solitaire # OBJECTIVE Spider is played with eight decks of 13 spade cards each, totaling 104 unique cards. The goal is to arrange all cards in a King-to-Ace sequence in the same suit and move them to the foundation piles. Once all sequences are moved to the foundations, the game is won. # SETUP The game featu...
C
[ "RL_5k_games_images/spider_solitaire/board_00109.png" ]
null
langton-fill-01185
State Prediction
3
Count how many times a specific cell changes its color
states/board_395.json
Easy
Hard
null
In Langton's Ant, we have a grid where each cell is either white or black. A red arrow represents an ant, showing its current position and direction. The ant follows these simple rules: 1. If the ant is on a white cell, it turns right 90 degrees, changes the cell to black, and moves forward one step 2. If the ant is on...
1
[ "RL_5k_games_images/langton_ant/board_395.png" ]
null
ultra_tictactoe-data-00101-00704
Target Perception
4
Find the number of pieces in the image.
states/board_00101.json
Easy
Medium
[ "17", "11", "10", "20", "23", "6", "21", "19" ]
Now I'll give you a picture, which shows a screenshot of Ultra TicTacToe. The introduction of Ultra TicTacToe is as follows: 1. Board and coordinate representation: In this game, the board is divided into 9 3*3 squares(called Nine-grids). At the same time, we use $(i, j, row, col)$ to represent the coordinates of a cel...
3
[ "RL_5k_games_images/ultra_tictactoe/board_00101.png" ]
null
tengram-mcq-02341-placement
State Prediction
5
piece_placement
states/tengram-mcq-02341.json
Easy
Hard
[ "(2,0) to (3,3)", "(0,0) to (1,3)", "(1,0) to (2,3)" ]
Rules: 1. Each numbered region represents a piece on the board. 2. Pieces are considered adjacent if they share at least one edge. 3. Pieces that only touch at corners are not considered adjacent. 4. Two adjacent pieces have been removed from the board. 5. A valid placement is one where both pieces fit into the hole wi...
2
[ "RL_5k_games_images/tengram/tengram-mcq-02341.png" ]
null
path-mcq-01838
State Prediction
1
sequence_finding
states/path-mcq-01838.json
Easy
Medium
[ "Start -> 3 -> 1 -> 2 -> 4 -> Goal", "Start -> 2 -> 1 -> 3 -> 4 -> Goal", "Start -> 3 -> 2 -> 4 -> 1 -> Goal", "Start -> 3 -> 2 -> 1 -> 4 -> Goal", "Start -> 1 -> 4 -> 3 -> 2 -> Goal", "Start -> 3 -> 1 -> 4 -> 2 -> Goal" ]
Rules: 1. Player can only walk on top of cubes 2. Player can climb ladders if they can reach the cube under the ladder 3. From a ladder, player can reach the top of the last cube with the ladder 4. Blue cube is start position, red cube is goal position 5. Green cubes are numbered checkpoints What is the correct sequen...
6
[ "RL_5k_games_images/3d_maze/path-mcq-01838.png" ]
null
star-battle-valid_cell-Hard-00183
State Prediction
4
Based on the current puzzle state, your task is to identify which of the following cells provided by the options can a star be placed in?
states/board_state_analysis_Hard_183.json
Hard
Medium
[ "(2,5)", "(2,1)", "(6,4)", "(1,7)", "(2,0)", "(0,4)", "(2,6)", "(4,3)" ]
We have a 8*8 grid.The grid is divided into 8 regions. Cells with the same color belong to the same region. Region with index 0 has the color of light pink. Region with index 1 has the color of powder blue. Region with index 2 has the color of light green. Region with index 3 has the color of peach. Region with index ...
7
[ "RL_5k_games_images/star-battle/board_state_analysis_Hard_183.png" ]
null
tetris-01118-onestep-outcome
State Prediction
2
timesteps_until_collision
states/tetris-01118.json
Easy
Medium
null
Rules: 1. The image shows a standard Tetris grid with 8 rows and 8 columns. 2. The first number in a cell coordinate represents the row, and the second number represents the column.3. The action done to the falling tetromino is randomly selected between moved to left / right. 4. The active tetromino falls one row ever...
-1
[ "RL_5k_games_images/tetris/tetris-01118.png" ]
null
tengram-mcq-04467-piece_count
Target Perception
1
piece_count
states/tengram-mcq-04467.json
Hard
Easy
[ "4", "0", "6", "1", "7", "5", "2", "3" ]
Rules: 1. Each numbered region represents a piece on the board. 2. Pieces are considered adjacent if they share at least one edge. 3. Pieces that only touch at corners are not considered adjacent. 4. Some pieces have been removed and are shown below the main board. Question: How many pieces are currently on the main b...
7
[ "RL_5k_games_images/tengram/tengram-mcq-04467.png" ]
null
path-mcq-01258
State Prediction
1
sequence_finding
states/path-mcq-01258.json
Easy
Medium
[ "Start -> 4 -> 1 -> 3 -> 2 -> Goal", "Start -> 1 -> 2 -> 4 -> 3 -> Goal", "Start -> 4 -> 2 -> 3 -> 1 -> Goal", "Start -> 3 -> 1 -> 2 -> 4 -> Goal", "Start -> 1 -> 4 -> 3 -> 2 -> Goal", "Start -> 3 -> 2 -> 4 -> 1 -> Goal" ]
Rules: 1. Player can only walk on top of cubes 2. Player can climb ladders if they can reach the cube under the ladder 3. From a ladder, player can reach the top of the last cube with the ladder 4. Blue cube is start position, red cube is goal position 5. Green cubes are numbered checkpoints What is the correct sequen...
6
[ "RL_5k_games_images/3d_maze/path-mcq-01258.png" ]
null
tents-mcq-00300-which-position-has-tree
Target Perception
8
which of the following positions contains a tree?
states/00300.json
Medium
Easy
[ "[6, 8]", "[8, 6]", "[1, 0]", "[9, 5]", "[3, 2]", "[4, 4]", "[6, 4]", "[5, 9]" ]
This is a Tents puzzle. In this game, you will start with a grid that only marks the positions of the trees, the number of tents that should be in each row, and the number of tents that should be in each column. Your goal is to place the tents step by step on the grid according to the following rules until there are no...
5
[ "RL_5k_games_images/tents/00300.png" ]
null
zuma-mcq-01603
Target Perception
4
The color of the marble that the frog hits if it shoots at 15 degrees.
states/0321.json
Medium
Medium
[ "red", "yellow", "blue", "green", "none" ]
This is a Zuma game. You need to control a frog to shoot colored marbles from its mouth toward a winding track of approaching marbles. Your goal is to clear all marbles before they reach the black hole at the end of the track. The marbles roll steadily along the track, and the player must fire marbles to create groups ...
yellow
[ "RL_5k_games_images/zuma/0321.png" ]
null
rubiks_cube-data-00348-00003
State Prediction
3
Find the sequence of moves between two cube states
states/cube_00348.json
Easy
Hard
[ "5", "6", "1", "3", "8", "9", "4", "10" ]
Rules: As shown in the figure, the Rubik's cube consists of both 3D views and an unfolded view. The 3D views show the cube from two angles: left-tilted 30 degrees looking down, and right-tilted ,30 degrees looking up. The cube has six faces: Upper (U), Down (D), Left (L), Right (R), Front (F), and Back (B). Each face c...
3
[ "RL_5k_games_images/rubiks_cube/cube_00348.png" ]
null
path-mcq-03531
Target Perception
2
height_comparison
states/path-mcq-03531.json
Easy
Easy
[ "3 < 2 < 1", "2 < 1 < 3", "1 = 2 < 3", "1 < 2 = 3", "2 = 3 < 1", "3 < 1 < 2", "3 < 1 = 2", "1 < 3 < 2" ]
Rules: 1. Player can only walk on top of cubes 2. Player can climb ladders if they can reach the cube under the ladder 3. From a ladder, player can reach the top of the last cube with the ladder 4. Blue cube is start position, red cube is goal position 5. Green cubes are numbered points (1, 2, and 3) What is the corre...
7
[ "RL_5k_games_images/3d_maze/path-mcq-03531.png" ]
null
tengram-mcq-04371-placement
State Prediction
5
piece_placement
states/tengram-mcq-04371.json
Hard
Hard
[ "(0,4) to (6,6)", "(0,6) to (6,8)", "(2,5) to (8,7)", "(2,1) to (8,3)", "(0,1) to (6,3)", "(2,2) to (8,4)", "(0,5) to (6,7)", "(1,6) to (7,8)" ]
Rules: 1. Each numbered region represents a piece on the board. 2. Pieces are considered adjacent if they share at least one edge. 3. Pieces that only touch at corners are not considered adjacent. 4. Two adjacent pieces have been removed from the board. 5. A valid placement is one where both pieces fit into the hole wi...
8
[ "RL_5k_games_images/tengram/tengram-mcq-04371.png" ]
null
langton-mcq-04244
State Prediction
2
Predict the ant's position and direction after several steps
states/board_1415.json
Hard
Medium
[ "Position (11, 8), facing right", "Position (6, 5), facing down", "Position (3, 3), facing down", "Position (9, 1), facing up", "Position (6, 9), facing left", "Position (6, 0), facing down", "Position (4, 7), facing right", "Position (11, 8), facing left" ]
In Langton's Ant, we have a grid where each cell is either white or black. A red arrow represents an ant, showing its current position and direction. The ant follows these simple rules: 1. If the ant is on a white cell, it turns right 90 degrees, changes the cell to black, and moves forward one step 2. If the ant is on...
C
[ "RL_5k_games_images/langton_ant/board_1415.png" ]
null
reconstruction_04224
Strategy Optimization
5
Find the minimum number of additional voxels needed to match both target projections.
states/reconstruction_04224.json
Easy
Hard
null
You are in the middle of a 3D reconstruction puzzle. The current structure has some initial voxels, and your goal is to complete it as the game rules. Game Rules: 1. Goal: Reconstruct a 3D structure by adding voxels to match given projections. 2. Grid Space: The game is played on a 3x3x3 cube grid. 3. Coordinates: Pos...
3
[ "RL_5k_games_images/3dreconstruction/reconstruction_04224.png" ]
null
ultra_tictactoe-data-00021-00141
Target Perception
1
Find which player marked the cell at a given coordinate.
states/board_00021.json
Easy
Easy
[ "First Player", "Second Player", "Not Marked" ]
Now I'll give you a picture, which shows a screenshot of Ultra TicTacToe. The introduction of Ultra TicTacToe is as follows: 1. Board and coordinate representation: In this game, the board is divided into 9 3*3 squares(called Nine-grids). At the same time, we use $(i, j, row, col)$ to represent the coordinates of a cel...
1
[ "RL_5k_games_images/ultra_tictactoe/board_00021.png" ]
null
space_invaders-fill-00658
Target Perception
1
Ask the number of enemies in a column
states/space_invaders_00074.json
Easy
Easy
null
The given image represents a simplified interface of the game Space Invaders. The enemy area is implicitly divided into a grid of cells, with the row and column numbers shown on the left and top sides of the grid respectively which you should strictly follow. Each cell is either empty or occupied by an incoming enemy w...
1
[ "RL_5k_games_images/space_invaders/space_invaders_00074.png" ]
null
tetris-03118-onestep-outcome
State Prediction
2
timesteps_until_collision
states/tetris-03118.json
Medium
Medium
null
Rules: 1. The image shows a standard Tetris grid with 12 rows and 12 columns. 2. The first number in a cell coordinate represents the row, and the second number represents the column.3. The action done to the falling tetromino is randomly selected between moved to left / right. 4. The active tetromino falls one row ev...
1
[ "RL_5k_games_images/tetris/tetris-03118.png" ]
null
tictactoe-mcq-1114-StrategyOptimization
Strategy Optimization
2
Questions about the optimal strategy to take a move of the current player of the board.
states/board_1114.json
Hard
Medium
[ "A.None", "B.(0, 0)", "C.(0, 1)", "D.(0, 2)", "E.(1, 0)", "F.(1, 1)", "G.(1, 2)", "H.(2, 0) or (2, 1) or (2, 2)" ]
Principles: Tic-Tac-Toe is a classic two-player game played on a 3x3 grid, (row, col) from (0, 0) to (2, 2). Players take turns marking a space in the grid, one using **O** (the red block) and the other using **X** (the blue block). In each game, player **O** starts first. The objective is to be the first to get three ...
A
[ "RL_5k_games_images/tictactoe/board_1114.png" ]
null
sokoban-data-00567-00002
State Prediction
2
Given a sequence of moves, predict the final position of the box
states/board_00567.json
Easy
Medium
[ "(1, 2)", "(3, 3)", "(3, 2)", "(2, 2)", "(3, 1)", "(2, 3)", "(2, 1)", "(1, 3)" ]
This is a Sokoban puzzle where black figure is player, green X is target, brown box with X is box to push, brown tiles are walls, and light brown areas are movable spaces.The coordinates (x, y) in this puzzle represent the matrix format.Treat boxes as objects that can move by themselves, and treat people as floor (mova...
5
[ "RL_5k_games_images/sokoban/board_00567.png" ]
null
turing-machine-train-02108
State Prediction
1
head_state
states/02108.json
Hard
Medium
[ "[0]", "(1)", "[2]", "[1]", "(0)", "(2)" ]
Rules: State 0, Symbol 0 -> Write 1, Move right, New State 1 State 0, Symbol 1 -> Write 1, Move down, New State 1 State 0, Symbol 2 -> Write 1, Move up, New State 0 State 1, Symbol 0 -> Write 0, Move down, New State 1 State 1, Symbol 1 -> Write 2, Move left, New State 1 State 1, Symbol 2 -> Write 0, Move up, New State ...
1
[ "RL_5k_games_images/2d_turing_machine/02108.png" ]
null
ultra_tictactoe-data-00095-00660
Target Perception
2
Given the coordinate of last step, find the number of possible coordinates of next step.
states/board_00095.json
Easy
Easy
[ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" ]
Now I'll give you a picture, which shows a screenshot of Ultra TicTacToe. The introduction of Ultra TicTacToe is as follows: 1. Board and coordinate representation: In this game, the board is divided into 9 3*3 squares(called Nine-grids). At the same time, we use $(i, j, row, col)$ to represent the coordinates of a cel...
8
[ "RL_5k_games_images/ultra_tictactoe/board_00095.png" ]
null
tents-fill-00075-missing-tents-in-grid
Target Perception
4
how many tents are still missing in the entire grid?
states/00075.json
Easy
Medium
null
This is a Tents puzzle. In this game, you will start with a grid that only marks the positions of the trees, the number of tents that should be in each row, and the number of tents that should be in each column. Your goal is to place the tents step by step on the grid according to the following rules until there are no...
2
[ "RL_5k_games_images/tents/00075.png" ]
null
free_cell-specified_card-Medium-00235
Target Perception
1
Given a particular game state, the puzzle will present a question about which card is at a specific position in one of the cascade piles.Your task is to indentify the card in the options.
states/state_analysis_Medium_00235.json
Medium
Easy
[ "(Heart, 8)", "(Spade, 7)", "(Club, Q)", "(Diamond, 6)", "(Diamond, Q)", "(Spade, Q)", "(Club, K)", "(Diamond, 2)" ]
In this FreeCell game: we have 6 cascade piles at sum, and their indexes are [0, 1, 2, 3, 4, 5]We have 4 freecell on the left top, and their indexes are 0,1,2,3.We have 4 foundation piles on the right top, and their indexes are 0,1,2,3.In FreeCell, cards can be moved according to specific rules: A card can be moved to ...
4
[ "RL_5k_games_images/freecell/state_analysis_Medium_00235.png" ]
null
word-mcq-01432
Target Perception
1
letter_count
states/word-mcq-01432.json
Hard
Medium
[ "2", "3", "7", "16", "5", "0", "4", "1" ]
Rules: 1. The grid contains uppercase letters. 2. Count all occurrences of the specified letter. Question: How many times does the letter 'R' appear in the grid? Options: 1: 2 2: 3 3: 7 4: 16 5: 5 6: 0 7: 4 8: 1
8
[ "RL_5k_games_images/word_search/word-mcq-01432.png" ]
null
color-mcq-04537-color_matching
State Prediction
0
color_matching
states/color-mcq-04537.json
Hard
Hard
[ "1", "2", "3", "4", "5", "6" ]
Rules: 1. Colors change gradually along rows or columns. 2. A gradient transitions between two colors. 3. Each row or column can have its own independent gradient pattern. 4. Row and column indexes begin from 1 at the top-left corner. Question: Which color should be put in cell F? Options: Colors are numbered from 1...
5
[ "RL_5k_games_images/hue/color-mcq-04537.png" ]
null
space_invaders-mcq-00128
Target Perception
2
Ask the number of enemies in a row
states/space_invaders_00015.json
Easy
Easy
[ "0", "1", "2", "3", "4", "5", "6", "7" ]
The given image represents a simplified interface of the game Space Invaders. The enemy area is implicitly divided into a grid of cells, with the row and column numbers shown on the left and top sides of the grid respectively which you should strictly follow. Each cell is either empty or occupied by an incoming enemy w...
3
[ "RL_5k_games_images/space_invaders/space_invaders_00015.png" ]
null
maze_00590_04
Strategy Optimization
4
Count how many turns it takes to reach the finish.
states/state_00590.json
Hard
Hard
null
**Rules:** 1. This is a maze mini-game.The player needs to navigate around obstacles to reach the destination and achieve victory. 2. The red circle represents the player, the green block is the goal and the blue blocks are obstacles. 3. The player can only move within the white blocks. 4. The coordinates are given in ...
14
[ "RL_5k_games_images/maze/image_00590.png" ]
null
free_cell-card_after_move-Hard-00471
State Prediction
3
Given a particular game state,a selected move and a selected cascade pile, the puzzle will present a question about which card is at the top of the cascade pile. Your task is to indentify the card in the options.
states/state_analysis_Hard_00471.json
Hard
Hard
[ "(Club, 1)", "(Diamond, 5)", "(Club, 4)", "(Diamond, A)", "(Spade, 5)", "(Heart, 8)", "(Spade, A)", "(Heart, 7)" ]
In this FreeCell game: we have 4 cascade piles, and their indexes are [0, 1, 2, 3]We have 4 freecell on the left top, and their indexes are 0,1,2,3.We have 4 foundation piles on the right top, and their indexes are 0,1,2,3.In FreeCell, cards can be moved according to specific rules: A card can be moved to a free cell i...
7
[ "RL_5k_games_images/freecell/state_analysis_Hard_00471.png" ]
null
tents-fill-00037-missing-tents-in-column
Target Perception
3
how many tents are still missing in a randomly selected column?
states/00037.json
Easy
Easy
null
This is a Tents puzzle. In this game, you will start with a grid that only marks the positions of the trees, the number of tents that should be in each row, and the number of tents that should be in each column. Your goal is to place the tents step by step on the grid according to the following rules until there are no...
0
[ "RL_5k_games_images/tents/00037.png" ]
null
word-mcq-00059
Target Perception
1
letter_count
states/word-mcq-00059.json
Easy
Medium
[ "10", "0", "1", "2", "8", "7", "5", "4" ]
Rules: 1. The grid contains uppercase letters. 2. Count all occurrences of the specified letter. Question: How many times does the letter 'F' appear in the grid? Options: 1: 10 2: 0 3: 1 4: 2 5: 8 6: 7 7: 5 8: 4
4
[ "RL_5k_games_images/word_search/word-mcq-00059.png" ]
null
space_invaders-fill-01768
Target Perception
1
Ask the number of enemies in a column
states/space_invaders_00198.json
Medium
Easy
null
The given image represents a simplified interface of the game Space Invaders. The enemy area is implicitly divided into a grid of cells, with the row and column numbers shown on the left and top sides of the grid respectively which you should strictly follow. Each cell is either empty or occupied by an incoming enemy w...
2
[ "RL_5k_games_images/space_invaders/space_invaders_00198.png" ]
null
turing-machine-train-01233
State Prediction
0
position
states/01233.json
Easy
Medium
[ "(2, 2)", "(0, 0)", "(1, 2)", "(0, 2)", "(1, 0)", "(2, 0)", "(2, 1)", "(0, 1)" ]
Rules: State 0, Symbol 0 -> Write 2, Move up, New State 2 State 0, Symbol 1 -> Write 0, Move down, New State 2 State 0, Symbol 2 -> Write 2, Move up, New State 2 State 1, Symbol 0 -> Write 2, Move down, New State 2 State 1, Symbol 1 -> Write 0, Move up, New State 0 State 1, Symbol 2 -> Write 0, Move right, New State 1 ...
8
[ "RL_5k_games_images/2d_turing_machine/01233.png" ]
null
rhythm_game-data-00243-01696
Target Perception
2
Find the percentage of cells with blocks, retaining 3 significant figures.
states/board_00243.json
Medium
Easy
null
Now I'll give you a picture, which shows a screenshot of a rhythm game, in which there are operation blocks of various colors. In this game, the operation blocks will fall at a speed of 1 cell/second. At the same time, you can select a column to place your finger (you cannot move your finger after selecting it), and cl...
0.778
[ "RL_5k_games_images/rhythm_game/board_00243.png" ]
null
reconstruction_03385
State Prediction
4
Choose the correct sequence of voxel additions that will make the structure match the target projection(s) while following game rules.
states/reconstruction_03385.json
Easy
Hard
[ "Add voxels at positions: [(1, 3, 2)]", "Add voxels at positions: [(1, 2, 2), (1, 3, 2), (2, 3, 1)]", "Add voxels at positions: [(1, 1, 1), (1, 2, 2), (2, 2, 1), (2, 3, 1)]", "Add voxels at positions: [(1, 1, 1), (2, 1, 1), (3, 1, 1)]", "Add voxels at positions: [(1, 1, 1), (1, 2, 2)]", "Add voxels at pos...
You are in the middle of a 3D reconstruction puzzle. The current structure has some initial voxels, and your goal is to complete it as the game rules. Game Rules: 1. Goal: Reconstruct a 3D structure by adding voxels to match given projections. 2. Grid Space: The game is played on a 3x3x3 cube grid. 3. Coordinates: Pos...
4
[ "RL_5k_games_images/3dreconstruction/reconstruction_03385.png" ]
null
tictactoe-mcq-1534-StrategyOptimization
Strategy Optimization
2
Questions about the optimal strategy to take a move of the current player of the board.
states/board_1534.json
Hard
Medium
[ "A.None", "B.(0, 0)", "C.(0, 1)", "D.(0, 2)", "E.(1, 0)", "F.(1, 1)", "G.(1, 2)", "H.(2, 0) or (2, 1) or (2, 2)" ]
Principles: Tic-Tac-Toe is a classic two-player game played on a 3x3 grid, (row, col) from (0, 0) to (2, 2). Players take turns marking a space in the grid, one using **O** (the red block) and the other using **X** (the blue block). In each game, player **O** starts first. The objective is to be the first to get three ...
B
[ "RL_5k_games_images/tictactoe/board_1534.png" ]
null
reconstruction_03481
State Prediction
4
Choose the correct sequence of voxel additions that will make the structure match the target projection(s) while following game rules.
states/reconstruction_03481.json
Easy
Hard
[ "Add voxels at positions: [(1, 1, 3)]", "Add voxels at positions: [(1, 1, 1)]", "Add voxels at positions: [(2, 1, 2), (2, 2, 1), (3, 1, 2), (3, 2, 1)]", "Add voxels at positions: [(2, 2, 1)]", "Add voxels at positions: [(3, 2, 1)]", "Add voxels at positions: [(1, 1, 1), (2, 1, 2), (2, 2, 1), (3, 1, 2), (3...
You are in the middle of a 3D reconstruction puzzle. The current structure has some initial voxels, and your goal is to complete it as the game rules. Game Rules: 1. Goal: Reconstruct a 3D structure by adding voxels to match given projections. 2. Grid Space: The game is played on a 3x3x3 cube grid. 3. Coordinates: Pos...
7
[ "RL_5k_games_images/3dreconstruction/reconstruction_03481.png" ]
null
rhythm_game-data-00678-04745
Strategy Optimization
6
Find choosing which column to click can get the highest score.
states/board_00678.json
Hard
Hard
[ "1", "2", "3", "4", "5", "6" ]
Now I'll give you a picture, which shows a screenshot of a rhythm game, in which there are operation blocks of various colors. In this game, the operation blocks will fall at a speed of 1 cell/second. At the same time, you can select a column to place your finger (you cannot move your finger after selecting it), and cl...
5
[ "RL_5k_games_images/rhythm_game/board_00678.png" ]
null
turing-machine-train-00560
State Prediction
0
position
states/00560.json
Medium
Medium
[ "(4, 0)", "(2, 2)", "(2, 1)", "(1, 2)", "(3, 2)", "(3, 1)", "(1, 1)", "(0, 0)" ]
Rules: State 0, Symbol 0 -> Write 2, Move up, New State 1 State 0, Symbol 1 -> Write 2, Move down, New State 0 State 0, Symbol 2 -> Write 2, Move left, New State 0 State 1, Symbol 0 -> Write 2, Move down, New State 0 State 1, Symbol 1 -> Write 1, Move up, New State 0 State 1, Symbol 2 -> Write 0, Move right, New State ...
7
[ "RL_5k_games_images/2d_turing_machine/00560.png" ]
null
langton-mcq-02548
Target Perception
1
Identify the current position and direction of the ant
states/board_850.json
Medium
Easy
[ "Position (2, 8), facing right", "Position (2, 8), facing left", "Position (0, 0), facing right", "Position (1, 6), facing down", "Position (7, 1), facing down", "Position (0, 4), facing down", "Position (7, 6), facing down", "Position (0, 6), facing left" ]
In Langton's Ant, we have a grid where each cell is either white or black. A red arrow represents an ant, showing its current position and direction. The ant follows these simple rules: 1. If the ant is on a white cell, it turns right 90 degrees, changes the cell to black, and moves forward one step 2. If the ant is on...
G
[ "RL_5k_games_images/langton_ant/board_850.png" ]
null
End of preview.