function closeMyGame(uint _id) external payable verifiedHostOfGame(_id) verifiedGameAvailable(_id) {
        Game storage game = arrAvailableGames[idToIndexAvailableGames[_id]];

        require(game.state == GAME_STATE_AVAILABLE_TO_JOIN, "Battle already! Waiting your reveal! Refesh page");

        uint valueBetCached = game.valueBet;
        sendPayment(game.addressHost, valueBetCached);
        game.valueBet = 0;
        destroyGame(_id);
        emit LogCloseGameSuccessed(_id, valueBetCached);
    }