function assignAtheniansToBattle(uint _warriors) onlyIfInTime external returns (bool success) {
        assignWarriorsToBattle(msg.sender, athenians, _warriors, MAX_ATHENIANS);
        sendBattleTokens(msg.sender, _warriors.mul(BTL_ATHENIAN));
        
        WarriorsAssignedToBattlefield(msg.sender, athenians, (_warriors / WAD).mul(BP_ATHENIAN));
        return true;
    }