[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
Land of the Rising Sun: part 3
After Everwraith destroys some streets to gain the attention of Big Hero Six, they quickly find and confront him. Hiro promises to himself that the guy is going down for kidnapping his mother the way he did.
Everwraith floats down and faces Big Hero 6. He isn’t pleased at witnessing the fact that Japan apparently also started to employ it’s own super-heroes. So, he tells them all to prepare to die! GoGo wants to rush into action, but the Samurai attempts to hold her back, wanting to find out the full extent of Everwraith’s powers first. But GoGo denies obeying the orders and, after shouting her name, attacks Everwaith. Hiro cheers for her, but Baymax doesn’t think that’s such a good idea. The Samurai sighs, remembering that when he was a lone ronin, he never had to worry about anyone but himself.
However, Everwraith waves with his hand, and stops GoGo in mid-air. He reveals that he is the very essence of Japan and therefore won’t be stopped by mere children. He punches GoGo back to her team. The Silver Samurai orders Baymax to catch her, but he is afraid she might get hurt on impact on his thick green skin. Hiro warns they need a net or something to catch GoGo, so Honey takes one out of her Powerpurse and safely catches GoGo in it. The Samurai wants to know if there’s anything GoGo doesn’t have in that purse of hers. She denies that. Everwraith wants to kill them now.
Baymax picks up Hiro, following his program to bring him into safety, no matter what’s going to happen to Japan. Hiro reminds his friend what’s going to happen to his mother if they don’t stay. Baymax remembers how much Hiro’s mom means to them both, and agrees to stay and fight. The Samurai demands to know who Everwraith really is and how he gained his powers. Everwraith isn’t pleased with those questions, but the Samurai jokes he heard Spider-Man asking those questions once and thought they might be handy.
Everwraith thinks it’s fine to stall, not caring much. He admits that he’s the very essence of every citizen of Japan. He’s the soul of every citizen who lived in the past, present and also, the future! He is all about spirits, forged in the heat of Hiroshima and Nagasaki, light given substance in the country’s darkest hour. He claims to be vengeance and retribution. Put short, he is… Japan! GoGo jokes it must be irritating to be Everwraith. Honey notices that GoGo seems to enjoy annoying their opponents. She jokes that’s because she knows none of them can be killed twice. The Samurai agrees with that statement, adding that he doesn’t even want to die once, so he orders everyone to retreat!
The Samurai proudly looks at his teammates, and especially at Hiro. Everyone realizes what he is up to. Taking a deeper look into the Samurai’s eyes, Hiro is finally glad that the man is on their side. The Samurai quickly jumps forward, and admits that even though they don’t really know Everwraith’s intentions, he realizes they can’t mean anything good, so he plans to stop him before he can even begin. He charges up his sword using his mutant powers, and slashes Everwraith apart! The Samurai thinks he has won.
But, Everwraith already starts to gather himself back together, and phases through the Samurai, taking him down! Everwraith claims he cannot be defeated, but lets anyone else take their shot, if they want to. Someone absolutely wants to. And that someone is… Sunfire! He quickly creates a wall of fire around the team so they can have a little talk so Shiro can be filled in what’s this is all about. But nobody has an answer. The Samurai recovers and gets himself up, admitting to Shiro that nobody actually knows what Everwraith wants. That’s no a problem to Sunfire. He faces the villain and demands to know what he’s up to.
Everwraith is glad that someone finally asked that. He admits that he finds it ironic that he found his own humanity amidst mankind’s single most inhumane act of war in the planet’s history. It was the first day ever that hundreds of thousands of souls were released in a single instant, and the Earth, apparently, was not ready to give up its dead. Instead of departing for the afterworld, the souls stayed. They transformed into Everwraith, and he became the souls. For several decades, he planned his revenge on the country that had perpetrated this mass homicide, until he noticed something incredible about Japan.
Since the war, they had become a stronger nation! The tragedy had forced the Japanese citizens to excel, financially as well as technologically, because of the nuclear holocaust, not in spite of it. It was then that the only way Japan could once again grow is through adversity. Hiro thinks that’s sick. Everwraith believes that the word Hiro is looking for is “pragmatic.” Sunfire agrees with Hiro and is ready to take Everwraith down. He doesn’t think so, and releases an awful amount of necto-plasmic energy through the city, destroying windows of nearby buildings. Hiro takes a look around, and notices his tied-up mother nearby.
Everwraith attacks Sunfire, and he gets hit by the villain’s power. Shiro can feel his atomic flame being siphoned and he can’t control it! Everwraith explains that, for as long as he has intended, he is using Sunfire’s mutant ability to act as the genesis and power source for the cleansing rain of flame that will once again purify Japan. He thinks it’s rather fitting, that he should use the dying Sunfire to resuscitate their dying nation.
The Samurai finds it unfortunate that their first adversary as a team would be one possessed of astral abilities for which they have no defense. Honey doesn’t think so, and takes out a weapon that looks exactly like raw necroplasmic energy! The Samurai isn’t even going to ask where Honey got that from. Honey asks the Samurai if he would believe it if she said she actually made the energy. The Samurai is starting to realize there is very little Special Agent Honey Lemon can’t do. Hiro suggests that the Samurai and Honey distract Everwraith, so he and Baymax can go rescue his mother and GoGo can destroy the solar panels.
Honey throws the energy at Everwraith, but misses him. He laughs, thinking the best Big Hero Six can do is humiliate him. But, the red energy flows all over Everwraith, making him now tangible. Not understand how that could be possible, the Samurai and Honey team-up and start fighting him. Hiro watches Honey fight and is amazed by her skill and beauty, and smiles that Jackie Chan has got nothing on her! Meanwhile, GoGo calls out her name and transforms into her powerball form. She attacks the panels, but they are stronger than she thought they would be and her powers don’t even scratch them. But she refuses to give up and starts bouncing against it again and again.
Baymax climbs up a skyscraper in the hopes to rescue Hiro’s mother. But he notices that Hiro himself is getting closer and closer to Sunfire, which causes him to worry. Baymax wants to give into his programming to rescue his best friend, but realizes that his priority right now, even though it hurts to admit it, is to rescue Hiro’s captured mother. The energy that was on Everwraith fades away, and he can no longer be touched. He attacks the Samurai, who defends himself using his swords, and jokes that nobody wants to touch a creature like Everwraith.
Sunfire tries to warn Hiro not to get any closer to him, as he feels he can no longer control his powers. Hiro doesn’t know why Sunfire is holding his powers up, as now would be a good time to release them. Shiro doesn’t understand. Hiro didn’t knew that Shiro wasn’t aware of what he means. When Hiro was in Shiro’s room yesterday, he read his body scans. The bio-kinetic charge in his body, the one conflicting with his bio-atomic powers, Hiro assumed that it was part of Shiro’s treatment from Department H. But Sunfire wasn’t told of no such treatment! Which means he was misled by the Department.
Shiro powers up. He explains that he is using the bio-kinetic energy within himself to break the hold Everwraith apparently had over his body. But Shiro is confident it has gone beyond that. Hesitant, Everwraith confirms that. But he thinks it’s impossible that Shiro got himself released. Shiro explains that the truth is, now that he knows it, he is not dying, but it has set him free. Shiro walks over to Big Hero 6, calling them his friends and teammates, and tells them that he doesn’t presume to understand this unknowable energy within him. But the solar panels are raging out of control, and are threatening to engulf all of Tokyo.
The Samurai is surprised that his cousin can’t incinerate those panels. Sunfire can, but it will be at a cost. Unlike earlier, he can’t protect the team from his heat. There is also no time for the team to evacuate this area. Every member of Big Hero 6, including Hiro, gracefully bows for Sunfire, confident to tell him that he must do what has to be done. Sunfire smiles that he couldn’t be any prouder to be a member of Big Hero Six.
Without another word, Shiro envelops the entire city within the heat of his atomic flame. Or, so it seems. What Shiro is actually doing, is releasing all of his mutant energy at once, and next concentrating the heat of the very sun itself on the solar panels, which threatened the city. In a way, it was the opposite of throwing the baby out with the bathwater. The only good news beneath the roar of the raging firestorm, one could hear the sound of Everwraith’s deathknell. Born in the heart of the atom, Everwraith died in the atom. And, so it seems, Sunfire also dies.
Later…
After attending Sunfire’s funeral, the Silver Samurai is approached by Mr. Oshima. Oshima tells the Samurai, as him being the voice of the Giri, that he wishes he could say he was impressed. While it was true that by working together, Big Hero Six was able to prevent the death of millions of Japan’s citizens, he is afraid the Samurai’s team’s techniques leave much to be desired. The Samurai defends that, given the opportunity, he is certain they will bring much honor to the citizens. Oshima thinks that’s probably true. That’s why he will have to carefully make his recommendations to the Giri as Big Hero Six’ future. But he finds it interesting, though. The Samurai doesn’t understand that last statement.
Oshima is referring to the fact that Sunfire’s body was completely obliterated in the blast. The Samurai remains silent. Oshima looks at him, but doesn’t say anything about the silence. He takes off, wanting to see the Samurai tomorrow at six. He would like to give the five members of the team to search for a new sixth member. The Samurai proudly smiles. He leaves towards the shrine where Shiro’s memory is honored.
In the shrine, a sad Hiro is praying. GoGo tells him to let it go, as Sunfire is dead. And if it weren’t for Honey pulling a humvee out of her powerpurse, Hiro’s idol would have flash-fired the rest of them along with him. Honey thinks that’s about enough and tells her to wait outside. Angrily, GoGo leaves. Honey kisses Hiro on the forehead, telling him that things will get better. She and Baymax leave as well, and meet up with the Samurai outside who waves goodbye to Baymax.
Some time later…
Hiro is still praying for Shiro, when suddenly, he hears footsteps behind him. It’s Sunfire, still alive! Hiro knew that if he would wait long enough here, Shiro would show up. Shiro wants to know how Hiro could possibly know he was still alive. Hiro claims that’s because Shiro is Sunfire, the man who always survives! He wants to know what Shiro is going to do now. Sunfire plans on returning to Canada – discreetly – and learn the truth of the bio-kinetic energy that is coursing through his body. He intends to learn why he was told he was dying, and why he has been used like this. Hiro supposes that Shiro wouldn’t accept his help. But he wants Shiro to know that whatever he does and wherever he goes, he’ll have a friend who’s thinking about him. Shiro smiles, and tells Hiro that he will have the very same thing.
Hiro quickly hugs his idol, who is surprised that he does that. Sunfire smiles, and hugs his newfound friend as well.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
Sea Fury!
Under the hypnotic influence of the Manipulator’s mysterious gem, Britain’s monarch broadcasts a startling announcement to the fleet, that she will lead the armada to Africa to reconquer Umbazi for its rightful ruler. Meanwhile, Brian Braddock races frantically to halt the mad naval strike that will plunge his nation into war. The instant he is out of sight, Brian rubs his mystic amulet and transforms into Captain Britain.
In the meantime, her Majesty announces that the kind and noble Basil Crushstone must be restored to power as premier of Umbazi and she will personally command the battle against his enemies. Cap racks his head. How to stop her? He can’t harm her - meaning he must go after the power controlling her.
Suddenly, a striking figure in a leopard-caped uniform thrusts his way through the crowd on the shore to join the queen and the Highwayman. Aboard her royal yacht, the seamen whisper whether the prime minister knows about this. He must, they conclude. The queen would never undertake this on her own.
At Westminster, Parliament is thrown into an uproar by the startling news. Is the prime minister out of his mind or the queen, some wonder. Others fear another World War and yet others point out that Crushstone, nicknamed ‘the Manipulator,’ was a filthy tyrant who deserved to be booted out.
Meanwhile, the Manipulator plays his new role as the queen’s ally to the hilt, announcing to the crowd that with her Majesty in command that their cause is sure to triumph.
Suddenly, a flying figure comes hurtling out of the blue. Captain Britain. The Manipulator orders the gunners to shoot him, but the lightning-swift superhero evades the deadly fire, if only barely. He concentrates and creates an energy shield with his star sceptre.
Meanwhile, those seamen not engaged in battle also mindlessly serve the master of their trance, leaving Chief Inspector Dai Thomas to wonder why they sound like zombies. Suspecting Captain Britain, he stows away in one of the crates to get himself loaded aboard.
Captain Britain, in the meantime, remembers that his sceptre can only keep him airborne for fifteen minutes and his time is running out. He pretends to be hit and drops into the sea.
With the hero gone, the Highwayman swaggers up to the queen, telling her he wishes he could have had the honor of doing in that traitor himself. The queen thanks him for his loyalty. The Highwayman kisses her hand and, while doing so, slips off the Manipulator’s ring, figuring it’s done its job. He jumps up on his cycle, revs it up and sends it flying across the water from the bow of the Royal Yacht to the flight deck of the Ark Royal.
Unseen down at the waterline, Captain Britain surfaces and wonders how to get aboard, undetected. The ship’s hull is armor-plated, but no earthly armor can resist the thrust of a starspawned staff, he reckons and tears into the hull. Inside, he jokes to the frightened sailor that any cabin in first class will do for him, before he takes him out. He dresses in the sailor’s uniform to sneak around.
Elsewhere on the ship, Dai Thomas has a similar idea but finds himself captured by the Highwayman before he can do anything. Minutes later, Thomas revives, chained and in front of the Manipulator and the Highwayman. Thomas warns them about what’s going to happen to them for attacking a police officer and the heated exchange is heard by a passing Captain Britain.
Cap recognizes the Manipulator’s voice from the underground lab where he was being held. He eavesdrops to hear the Manipulator say that Thomas should have stuck to his comedy act of chasing and losing Captain Britain. And what’s his game, Thomas demands. Who is he? Insulted by his lack of knowledge, the Manipulator tells him he is Basil Crushstone, former ruler of the African colony that became the independent nation of Umbazi.
(Flashback)
Crushstone explains how mercifully he ruled his diamond-rich nation, although his narration makes it too clear that he was a cruel, merciless despot. One day, a miner was brought to him in a state of hypnosis. He had unearthed a gem that put him into a trance. Crushstone had heard of such gems before, stones that when cut released a strange radiation - He cut other facets and polished the gem to enhance its power. With his new weapon, he ruled even more efficiently. The hypnotic ray made the natives totally obedient to his every command until the day when foreign armed radicals launched a sneak attack and drove him from power.
Dethroned, he fled to England, where he studied and experimented to improve the gem’s output of mind warping radiation. During his exile, he chanced to see a motor cycle gang goon brawling in a pub. He decided that the man could help him regain his country. Using his new technical knowledge, he devised the weapons that made the “Highwayman” the terror he is today. He first used the power of the gem to create mindless puppets, like the queen.
(present)
He’ll never pull off that daft scheme, Thomas scoffs. Even with Captain Britain’s help. Now what part does he play in this caper? He is merely a pawn, hypnotized to serve him, the Manipulator replies. But now he’d like to see if Thomas can swim the channel with his hands tied to a chair…
Suddenly, Captain Britain rushes in, stating that Thomas may be no charmer but those actions are somewhat drastic. Before the Highwayman can lash out with his chain, a swinging star sceptre sends him smashing into some piled-up crates. The Manipulator is far from defenseless, though, as jets from his throne spray nerve gas in Captain Britain’s direction. The Manipulator leads the Highwayman out, while Britain and Thomas are to perish from the deadly fumes.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
Death Duel!
Having hypnotized Britain’s sovereign and the seamen of the Royal Navy, Basil Crushstone, aka the Manipulator, leads a battle fleet southward, to attack the African nation that deposed him, while Captain Britain and Inspector Thomas are intended to perish from a nerve gas attack.
In the locked compartment, Cap struggles desperately to resist the deadly onrushing gas. Cap sees the machinery and recognizes it from Crushstone’s lab, machinery that powers his hypnotic-ray ring. Mustering all his concentration, the paralysed hero wills his star sceptre to extend to full length, so that it smashes into the high voltage energizing gear. A chain reaction of explosions follows - as one electrical blast triggers another - while Cap protects himself and the tied up Dai Thomas with a forcefield generated by his staff.
The pent-up force of the explosions blasts upward though the carrier’s flight deck - much to the surprise of Crushstone and the Highwayman. Moments later, Captain Britain flies upward through the newly created hole, carrying Inspector Thomas with him.
The Highwayman tells Crushstone to leave the superhero to him. Apparently, he needs another dose of his chain. With a crooked smile, the Manipulator tells him there’s no need. They have the British Navy to do their bidding. He orders the glassy-eyed seamen to seize and slay the traitor who attacked the queen and, like zombies, they obey.
Cap is in a quandary. He has to defend himself but is unwilling to harm innocent men. Suddenly, he sees a crate of signal flares and shouts at Thomas to ignite those flares. Thomas complies. He hates the idea of siding with Captain Britain, but he owes him.
Like a crackling fusillade of automatic weapons fire, the signal flares shoot upwards, exploding into a ruby brilliance that sets the heavens aflame. Startled by the spectacle, the entranced seamen halt their attack to gape skyward and immediately reel back - dizzy and confused - as the dazzling radiance shocks them out of their trance.
New danger threatens, as the Manipulator order the Highwayman to act. Suddenly, fiery laser beams aimed above Cap blast the ship’s superstructure, which topples to the deck with a shattering crash, as the superhero executes a lightning take-off. Seconds later, Cap lands with hairbreadth timing to avoid flaming fragments and shouts at Thomas to have the men block all means of escape.
The Highwayman drives around Cap in circles at top speed, attacking with his steelchain and his laser monocle. Meanwhile, Thomas orders the seamen to block the entrances. Slowly and inexorably, the Highwayman’s attack wears down Captain Britain, who finds that his forcefield can only protect him on one side. Instead of focusing on the villain, he focuses on a wheel of his cycle and throws his staff right into the spokes. The result is spectacular and the Highwayman is down for the count.
Bruised and battered, Cap turns towards Crushstone, who is still unwilling to give up. As he seizes the African tyrant by the cloak, Cap is jolted by a charge of high voltage. Waves of agony race through his body. His fingers glued to by the sizzling current, the British champion sinks to his knees until the sheer weight of his collapsing body drags him down and breaks the circuit.
With a last, mocking good-bye, the Manipulator leaves, entering a naval fighter plane. He threatens that, the next time, the power of his ring will be twice as strong. The plane lifts off but, suddenly, loses speed, falters and falls. Sic semper tyrannis, thinks Captain Britain.
‘Lovely accident, eh, Thomas,’ he asks, turning to the inspector, who snorts in contempt. When Cap told him to block all means of escape, he had the seamen drain the fighters’ fuel tanks. ‘Quick thinking, friend,’ Cap replies. Thomas tells him not to call him ‘friend’. He still hates high-flying yobbos who flout the law. Crushstone has gone to feed the sharks and the Highwayman’s headed for hard labor behind bars. If he helped bring that about, he did it strictly for queen and country - not for the likes of him. ‘Still a hardcase, eh,’ Cap asks. ‘And don’t you forget it,’ the inspector replies gruffly.
A naval officer addresses the hero, telling him the queen has been appraised of all he has done. This radio dispatch from Her Majesty’s yacht conveys her gracious thanks and the promise of a suitable award on her next honours list. Cap asks the officer to transmit his thanks to her Majesty, but he wants no award. If he helped to save her Silver Jubilee celebration and did his best to assure her Golden Jubilee, that’s honor enough for Captain Britain.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
The Monster from the Murk?!
As dusk gathers over the hills and glens of Scotland, Captain Britain soars across the dark waters of Loch Ness. His head turns, as a rumbling growl below echoes eerily across the loch… and something vast and unspeakable is emerging from the murky depths.
Suddenly - with lightning speed - the monster strikes. Savage jaws close on its victim. Within scant seconds, a lifeless body falls from the monster’s jaws. Lifeless indeed: an android molded in the image of Captain Britain. A shadowed man announces, with a heavy Scottish accent, that all is just as the alien planned… the creature will kill swiftly when the time comes.
The next day, science student Brian Braddock and a group from Thames University arrive at an inn near Loch Ness. Does he believe the monster of Loch Ness really exists? Courtney Ross asks Brian, who replies that they’ve come to find out. A wishy-washy answer, but then you might expect Brian to dodge the question, Jacko Tanner mocks. He prefers to keep an open mind, Brian replies, till they probe the Loch with their new sonar-scanner. If Brian reckoned they’d have a real chance of finding Nessie, he wouldn’t venture within a mile of the loch, Jacko goads him, until Courtney tells him to shut up.
In his room, Brian ponders the question of the monster’ existence. He’s been so busy working on the bathysphere and scanner he had scarcely time to think about te monster itself.
At that moment, the innkeeper, McNab, is in mental contact with an alien, who informs him that he can sense the power emanating from Brian’s amulet. He gives his servant an order and, reluctantly, McNab obeys. He hates the though of harming a mere lad, but only a fool would refuse such a reward as the alien promises. McNab enters Brian’s room, bringing him a glass of warm milk.
Brian thanks him and drinks, noticing an odd aftertaste. Moments later, his head is spinning. He realizes he’s been drugged. He rubs the amulet and hopes that Captain Britain’s strength will help him fight off the drug. Instantly, he is transformed and thanks Merlyn, for he is shaking off the effect of that nighcap. He reasons that McNab had no reason to do him in, meaning he was following orders… but whose? He transforms back and pretends to be asleep, as McNab opens the Door.
Hours later, in the morning, the Thames University bathysphere is readied for its descent. Only Brian Braddock is missing, leading Jacko to announce that he predicted their brilliant young boffin would chicken out. Slowly, the undersea probecraft is lowered into the loch and Courtney switches on the sonar and sees something on the scope. Jacko sees something far more frightening - namely a leak. Water rushes in through a hole and Jacko signals the others to haul them up, while Courtney see the monster coming closer.
Above, the other students try to hoist the bathysphere up, while the alien telepathically tells McNab that the loch probe is negated. Has he eliminated the “dangerous one?” Mc Nab replies that he dumped his body in the marsh last night.
Said body is very much alive and Brian sees that the bathysphere’s cable has snapped. He changes to Captain Britain, takes a deep breath and dives down into the murky depths, until he reaches the bottom and the bathysphere. Thinking about Courtney depending on him, he takes hold of the bathysphere cable and actually manages to lift it.
Cheers fill the air, as the anxious crowd at the lochside see Captain Britain surface with his precious burden. Lowering the bathysphere on the ground, he dives back while the alien and McNab wonders how he survived. Down in the loch, Cap finally comes face to face with the huge reptile-like creature. Seeing the hero, it turns to attack.
Cap wants to return to the surface and get a camera… to prove to the world that the Loch Ness monster really exists, but, before he can do so, his attacker shoots out a cloud of ink, trapping the hero in a world of hostile darkness. While he cannot get his bearings, the monster’s jaws open - it intends to swallow him whole. Refusing to panic, Cap focuses on his sceptre making it expand. He puts it between the monster’s open jaws, keeping it from closing its jaw. And so, he escapes from the monster intent on returning to the surface before he can no longer hold his breath.
Suddenly, he hears a whirrling sound and sees robots coming out of the monster. It’s a machine! The robots pursue him with blasters and manage to hit him. And, as the stunned figure of Captain Britain sags limply into the water, more robots jet out of the hug monster-sub, bearing an enormous net. They capture the stricken superhero and tow him back into the deadly machine’s monstrous maw.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
When the Star-Creature Strikes!
After stunning Captain Britain with ray blasts, undersea robots net their captive and drag him inside the mechanical monster of Loch Ness. The numb superhero is hauled through an airlock in the monster’s metal belly and up a ladder to the control room, where a huge alien being with a grotesquely misshapen head awaits. He announces that he must question the only earthling bold and powerful enough to uncover their secret outpost on this doomed planet. Brain-waves pulse from the alien and stir Captain Britain out of his daze.
(The alien’s tale)
The creature explains that he belongs to a race with great energy needs. For eons, they scouted the universe for new sources of energy. While on a space probe, he discovered Sol. He decided that it would take centuries for the equipment to arrive to harness this sun’s energy. Until then, he’d hide on Earth to see if that planet would threaten his race’s purpose. The ship descended into the murky waters of Loch Ness and the alien concealed it with a hull resembling a prehistoric undersea monster. The alien watched humanity progress and saw them build new machines and weapons during World War II. From time to time, his craft was sighted by Earthmen. But its guise frightened them into doubting their own eyes.
Finally, humanity was able to fire rockets to probe space and reach the moon. The alien decided that mankind had progressed too far and had to be stopped… for even now mankind is tapping the solar energy, which the aliens claim for their own. Thus, the alien announces, he intends to build satellites that drain Earth of all its power. Homes and buildings will grow cold, with no means to heat them. Civilization will no longer function and mankind will perish.
(reality)
Captain Britain alone may survive, the alien offers, if he tells him the source of his sceptre’s mystic energy and gives him the weapon. Never, Cap shoots back. The star sceptre was not meant to be used by the ruthless and cruel!
The alien orders its robots to attack and they proceed to do so with their ray guns. Captain Britain dodges the first blast with lightning speed and seizes one of the robots and hides behind it. He hopes that he’s guessed right about their programming. Cap holds his captive like a shield, while the other robots fire a second blast. The hits automatically trigger the hit robot’s own guns. And thus, the attack turns into a battle among the robots.
The moment’s respite gives Captain Britain time to arm himself, by willing his star sceptre to become a longer fighting staff. Like a vengeful whirlwind, he swings it about him, felling the robots. Staff before him, he leaps at the alien, but he crashes head-on into an electrified force-field, which hurls him back, writhing in agony.
Meanwhile, at Lochside, Courtney and Jacko are examining the bathysphere and the site where the equipment was stored. Jacko finds that the bathysphere’s cable was clearly cut and, in the storage shed, Courtney a button. None of the crew has lost a button, so it has to be from someone who had no business being there. Jacko sees the innkeeper and notices that a button has been torn from his vest.
Below the surface, the alien is about to seize Captain Britain’s star sceptre. The injured Captain concentrates and manages to create an invisible barrier between himself and the alien.
On the surface, hotheaded Jacko grabs the innkeeper, ordering him to confess that he cut the winch cable.
In the sub, Captain Britain darts from his foe and finds the master control panel blocking his way. He intends to damage it but, suddenly, demonic creatures appear before the speeding superhero. Without a second thought, Cap rips loose a guardrail and finds that his weapon passes through them. They were but specters, conjured up by the alien. Nothing more stands between him and the panel, and he proceeds to destroy the it.
Above, McNab jumps into the loch, rather than let himself be caught.
Even as the alien warns Cap of the powers he’s unleashing, a series of explosions shakes the sub. As one of the blasts ruptures the ship, Captain Britain seizes his last chance at escape and flies upward. One final explosion resounds from below, blowing to smithereens all trace of alien and craft. In the following maelstrom, McNab drowns.
Later, Brian joins the other students, making an excuse about taking a walk before daybreak and falling asleep in the heather. Courtney tells him the investigation was a waste of time. There’s no proof of the Loch Ness monster. The explosion probably was some detonation equipment left over from a previous expedition. As the disappointed students leave, behind them the real monster of Loch Ness briefly raises it head.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
Nightmare Castle!
London at night, Captain Britain flies through he skies on patrol.  A mad killer has been on the loose; a killer who strikes when the moon is full, like this night.
A lone woman walks the streets, when, suddenly, a monstrous figure leaps at her. Captain Britain joins the fray, seeing that the creature seems more animal than man. As it looks up and tears at Captain Britain, he realizes that it is a werewolf. The creature catches him off balance and leaps in for the kill… but misses. Cap grabs his star sceptre and gets to his feet, while the wolf man rips up a lamppost to wield as a cosh. As fast as thought, Captain Britain extends his sceptre to full length and uses it to ward off the wolf man’s blow.
The werebeast lunges at its original prey instead and hurls the girl into the Thames. Captain Britain instantly jumps after her. Free now from fear of attack, the monster turns, looks about and spies the weapon that defeated him. As he reaches for the sceptre, he recoils to hug his clawed finger in agony. For by the very power of its goodness, the sceptre has scorched the creature’s flesh. Seeing Captain Britain return with the girl, the monster leaps up the side of the nearest building. The creature has escaped and Cap leaves the girl to the police.
The next morning, at Thames University, Brian Braddock reads the report of last night’s horrors. The girl was the first victim to survive an attack. Now at last, the cops have a description. At least that way, Inspector Thomas can’t pin the attack on Captain Britain, Brian thinks wryly.
Courtney Ross, who is talking with a well-dressed, repressed-looking, bespectacled young man, calls Brian over and introduces him as Roddy, before correcting herself – Lord Kemp, who may enroll at Thames. And he has invited her to his ancestral home, Darkmoor Castle, for the weekend.
Brian and Kemp make friendly small talk. As they shake hands, Brian notices an unusual ring in the shape of a devil’s head on Kemp’s finger. It’s familiar and, suddenly, he remembers the werewolf wore a similar ring. Could a peer of England be a werewolf by night? But he can’t just blurt out an accusation, unless he reveals that he’s Captain Britain… Kemp doesn’t look like a homicidal maniac but, if Courtney intends to spend a weekend under the same roof, he will check Lord Kemp thoroughly.
The weekend rolls around and Lord Kemp’s sleek sports car drives Courtney to Darkmoor Castle, where they are welcomed by Hugo, the Kemp family retainer. Kemp gives Courtney a tour of the castle, showing her the antiques. As they pass a door, he warns her that, while she is free to roam the castle, she is to never to open that door. Is she in Bluebeard’s castle, Courtney jokes.
Later, in Thames University library, Brian has found out that the Kemp family has a long history of murderers, witches and feudal tyrants. For example, Rupert Kemp, 7th Baron Darkmoor, better known as the Black Baron, was accused of trafficking with the devil. Since his disappearance centuries ago, the castle has been closed to the public and little is known of his present descendants. If his hunch is correct, Brian thinks, his present descendant may be a werewolf. He changes into Captain Britain and flies off towards Darkmoor Castle.
Arriving there, Cap literally senses an aura of evil surrounding the stronghill. Suddenly, the castle’s stone gargoyles begin to move and fly toward Captain Britain to attack. The leading gargoyle spits out a searing gush of flame, which Captain Britain barely evades. He finds they are closing in from all directions. Any means of escape is cut off. He intends to go down fighting but is beaten senseless the next moment and plunges headlong towards the castle grounds.
Inside the grim walls, a figure long thought dead toasts a centuries old portrait of a beautiful blonde woman. The vampire announces that she was to be the bride of the Black Baron, had those fearful fools not burned her as a witch. But now he has found one who is her living likeness, one whom mankind will never take from him.
Moments later, the black-cloaked figure enters the bedroom where Courtney lies sleeping. Silently, he compares her with his dead love, Demelza, and comes closer intending to put upon her the kiss of the vampire.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
… the Wrath of the Black Baron!
The Black Baron is about to bite the slumbering Courtney, while his animated gargoyles defeat Captain Britain. Suddenly, the Baron turns towards the balcony, as his stony slaves fling down the unconscious figure they have seized. The Baron orders his pets to return to their stations, while he ties up the hero.
No sooner is the rope knotted, as a sense of evil shocks the superhero from his daze. Glimpsing the Baron’s ring, he flexes his muscles and bursts his bonds. He recalls that the devil’s face is the same he saw on Lord Kemp’s ring and on the werewolf. Seeing the hero free himself, the Baron changes into a bat and flies out the doorway, down into the great hall of the castle. Cap follows.
The Baron silently mutters an enchantment and the suit of armor comes to life, throwing a battle ace at Captain Britain, which he barely manages to parry with his star sceptre. Now it’s his turn, he announces. As the Red Queen said to Alice. “Off with his head!” and he decapitates the enchanted armor. To his surprise, he finds the suit of armor empty. Yet ready to strike again at his command, the Baron boasts and orders the suit to take another pace and smash his face with the mall.
Cap falls back, then grabs a chained weapon from the wall and uses it to destroy the suit’s legs. The Baron is next, he threatens. The villain again turns into a bat and flutters up the chimney. The andirons- wolf figures in front of the fireplace come to life and grow larger before Cap’s disbelieving eyes. An instant later, the swollen beasts attack. Disoriented by the attack, as well as the smoke and flame, Cap cannot concentrate enough to create a forcefield. Overcome by the hellborn vapor, Captain Britain falls before beast and fume.
The Baron gloats. No hero can withstand his mystic power derived from Satan himself. Soon, he will awake under his spell and answer every question. Later, a helpless hero rises with unseeing eyes. The Baron asks which clued led him to the castle. A devil’s head ring and a history of the Baron’s Darkmoor preserved in the Thames University library, Cap replies. The Baron orders Hugo to take Captain Britain to the dungeon and put him in irons while he leaves for London.
As a bat, he swoops to Thames University and, moments later, the elegant figure of Lord Kemp enters the deserted room, looking for the antiquarian section and finally finding his prize. Suddenly, he notices loud music aside, with a pulsing beat savage enough for a satanic orgy. He draws aside the curtain to see where it’s coming from. As the light of the full moon shines down on Kemp, a shiver passes through his body and the werewolf within is unleashed. Ripping the books to shreds, the grisly monster leaps out of the window.
Meanwhile, Captain Britain awakes fettered in the dungeon of Darkmoor castle. He hears footsteps and finds his sceptre lies nearby. The Baron’s retainer, Hugo, watches him through the window in the door, mocking that he isn’t mighty enough to burst those irons.
In an attempt to divert him, Cap asks if he has brought the horde. Darkmoor’s horde of monsters. Aren’t they behind him? As the retainer turns around, Cap mentally focuses all his will, causing the sceptre to rise and strike Hugo in the throat, then pinning him tightly against the cell bars. Cap threatens that he will be choked within seconds, unless he unlocks the door. Hugo gropes for the keyhole, inserts and turns the key. The sceptre returns into Cap’s hands and, drawing strength from it, he bursts loose from the manacles.
Meanwhile, at Thames University a rock concert is in progress. She! She! No one but she always brings out the beast in me! the band sings. As if on cue, the werebeast breaks in through the window, to the delight of the audience, who believes this to be part of the show… at lest until the wolf strikes the guitarist. The audience panics, realizing the full-moon killer is in their midst.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
Doom at Darkmoor!
The battle at Tower Bridge is done, the werewolf apparently destroyed and Captain Britain heads back to Darkmoor castle to find Courtney Ross, unaware that his foe, in the guise of a bat, gets there first, expected by his retainer.
Before Cap arrives at Darkmoor, he disguises himself by tying leaves and branches to his body and flying so low that the gargoyles don’t detect him and especially his star sceptre. Moments later, behind the castle, he enters the crypt he read about. Within the crypt, a door is to open a tunnel, which leads to the castle. However, his entry does not go unchallenged, as skeletons rise from their coffins to attack him.
Meanwhile, in the somber secret chamber, where, ages ago, the Black Baron bought his unholy immortality, a frightened Courtney watches, as the Baron once more summons the devil. The Baron asks the Prince of Darkness to permit him to take a mate, Courtney, who bears the face of his lost love. Courtney tosses a lamp at the baron to no avail and runs off.
Down below, Cap takes out the skeletons, while Courtney runs out of the room, only to moments later run into Lord Kemp. She is relieved for one moment, until realizing that Kemp and the vampire are the same person and, before her eyes, Kemp turns into the Black Baron, who announces that Satan himself taught him the art of shapeshifting.
At that moment, Captain Britain crashes though the wall and hits the vampire with his star sceptre. In response, the villain turns into a python, intent on crushing the life out of his foe. Before the python can close in on his throat, Cap summons the star scepter, which strikes the snake on the head. Stunned, the monster relaxes its coil. It turns back into the Baron and seizes a brazier of burning coals, which he tosses at Cap. The hero concentrates and creates a forcefield to fend off the attack.
Angrily, the Baron draws aside the curtains and bathes in the full moon’s light again, turning into the werewolf. As it leaps to attack, Captain Britain flies over the werewolf’s head, to land near a candlelit fire place, where he grabs a silver goblet. As the monster turns to attack again. Cap breaks of the stem and squeezes and twists it into a dagger-sharp weapon. Finally, he has a weapon fit to slay a werewolf and stakes the creature with it. Born with a silver spoon in the mouth and died with a silver stake in his heart, he observes as it sinks to the ground.
 Lifting Courtney in his arms, Captain Britain flies up to the Baron’s secret chamber, where he finds his pact with the devil, a parchment signed in blood. At the touch of the star scepter, the vile parchment crackles into flame and, on the floor below, the werewolf turns for the last time into the 7th Baron Darkmoor, before his features molder quickly into the rotting flesh of a centuries old corpse.
And soon, the entire castle is engulfed in fire, as Captain Britain soars up and away from its hall of evil, with Courtney safe in his arms. As they turn back, they see a hideous visage in the flames… the devil himself, raging over the doom of Darkmoor.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
Five Tickets to Terror!
It is a motley crew, sitting in a private plane, invited to the mysterious Eden Island for a free week of summer vacation: A retired general, a film starlet, a professional athlete, a London rackets mobster and, last, but not least, a masked crime fighter – Captain Britain, who is curious to learn what this tropic holiday holds for the group.
They have no idea of what awaits them. In a bizarre surrounding with caged animals, a bald half-naked man with glazed eyes informs a monstrously ugly man in a wheelchair – called Doctor Claw – that the plane is arriving. The doctor announces that they needn’t hurry to greet their guests. He has surprises aplenty for them, before they met their caged pet.
Indeed, the plane lands in lush tropical surroundings… with not a soul around. The passengers debark the plane, unaware that their pilot was a robot. The pilot takes off and the passengers assume that the plane will come back for them when they are ready to leave. But, an instant later, it explodes, leaving the group to wonder how they’ll get off the island.
Suddenly, a huge insect that dwarfs them all attacks. Captain Britain asks the general to hold the group together, while he handles the creature. Captain Britain topples a tree with his star scepter and uses the trunk to dig out a defense position. After the others jump into the trench, Captain Britain creates a forcefield with his star scepter, keeping the creature at bay until it abandons its hope of a human meal and turns away.
The group is left to wonder what is going on on this island and the criminal Zampa utters the suspicion that Cap might know more about the place, as he reacted awfully quick. He’s as baffled as them, Cap shoots back, as he helps the others out of the trench. He points towards a house on a hill and suggests they’ll get their answers there. The general agrees that it sounds sensible and the group is on its way.
The actress, Julie Vane, admires a huge, tree-high flower they pass. As they speculate about the mutations in this resort, suddenly, the ground below them springs up and the flower and its base start spinning dizzily, flinging the group members off in all directions.
Julie’s frightened scream gets first response and Cap catches her and lets her down, as he rushes to the general next - the old man is sinking down in quicksilver. While the general stays admirably calm, Cap positions himself so that the other man can grab his leg and be pulled out of the quicksand.
After the general is on steady ground, Cap collects the complaining mobster from a tree, while Bert Bullard, a trained athlete, does a neat flip-over landing of his own. As they are all together again, suddenly a huge beast, seemingly an amalgation of different animals, attacks, going for Bullard first. Cap lengthens his star sceptre to a staff and it shoots out like a piston, bashing the monster’s head.
Dropping its victim, the grotesque man-beast whirls and seizes the staff. As Captain Britain braces for a tug of war, the monster suddenly shifts weight and swings him through the air. With stunning impact, the hero crashes into a tree. The creature closes in for the kill and Cap finds his sceptre out of reach. Cap’s frantic glance falls on an over-sized lizard crawling about near the tree. He grabs it and flings it at the monster. The lizard reveals monstrously sharp teeth and bites the other creature, poisoning it.
The group hurries to the house, where they are welcomed by Dr. Claw. Cap, agitated, tells him to listen. He will listen, the doctor replies. He is Dr Claw and they are his sport. Steel tentacles spring from the underbrush imprisoning the hero. As the spider said to the fly, Claw quotes, will you all walk into my parlour?


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
To Shrink in Fear!
Gripped by steel-tentacles, Captain Britain struggles upright to face the bull-like charge of Dr. Claw’s giant henchman, Fong. Bullard tries to stop the villain in vain, as Fong tosses him aside and then starts pummeling Captain Britain. Afterwards, he takes the fallen hero, as well as the other prisoners to Dr. Claw’s lab and places them in the dwarf-ray cylinders at his master’s behest.
The prisoners are placed into glass cylinders and, as Dr Claw presses a button on his wheelchair, the cylinders light up with a sizzling, scintillating glare of crackling iridescence. Horrified, the prisoners find that they are shrinking.
Finally, as they are only a few inches high, they are let out again only to find what has suddenly become a threat to them: A cat that attacks. The mobster, Artie Zampa, moves a tad too slowly and almost loses half of his face. Captain Britain flies upwards, drawing the cat’s attention on him. While he diverts the animal, the others run for a hole across the lab. The cat follows trying to grab them with its paw, but cannot reach them.
Unknown to them, their plight is being observed via television monitors. Suddenly, the floor of the rat hole opens, plunging them down a sliding chute and into the wilderness of the island jungle. A giant ant chases them and soon they are being hunted by the entire ant colony.
Cap grabs Julie and gets her to safety on a tree branch, before swooping down again to help the others. He tells them to hurry for the trees, while he scatters the ants with his star scepter. General Mayhew expresses his admiration for the hero. A few more like him and they’d still have the empire. Suddenly, his wishful thoughts are shattered, as he hears a growling sound above him as a mutated monkey grabs the aged veteran.
Cap flies towards them and belts the ape. A moment later, he catches the general inches short of death. Cap gets the others off the tree and decides that they need to get back to the lab. It’s the only place where they might reverse the shrink process.
Suddenly, General Mayhew warns the others, as the dull whine of a powerful engine reaches their ears and Dr. Claw’s jungle car surges into view. The mad scientist gushes that Captain Britain gave them even better sport that he’d dared hope. He orders Fong to release the hawk and, a moment later, a hawk stoops to its prey, Captain Britain. The hero orders his scepter to pull him free from the bird’s claws, but in vain.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
…A Madman’s Whim!!
The diminutive Captain Britain struggles with the hawk’s steely talons, while it’s sadistic owner, Dr. Claw gloats at the display. Finally willing his sceptre to its full length, Cap strikes at his captor. Maddened by the rain of stinging blows, the bird swoops towards a thorn bush – intending to impale its troublesome prey.
Dr. Claw is about to depart in his jungle car and orders his henchman, Fong, to summon the pygmy riders. Time to give his prisoners another taste of terror. The obeying giant raises an ultrasonic whistle to his lips and blows a blast too shrill for human ears to hear.
At that moment, by sheer willpower, Captain Britain is desperately staving off his doom. His forcefield keeps him safe from the deadly spikes. Enraged, the bird opens its beak to devour the creature in its clutches. Cap uses the opportunity and hits it into its beak with the sceptre. Finally, the bird lets go and Captain Britain swoops back to his comrades, only to see a horde of grotesque insect-riders burst from the underbrush. They pygmy riders pursue and capture the terrified English fugitives and Cap reasons that they must be island natives, shrunk to mini-size by Claw. Cap attacks one rider forcing him to let go of Julie.
Suddenly, he is attacked from behind and the other insects carry off his friends. Cap overpowers the pigmy and send him toppling from his winged “steed,” while Cap zooms off after the prisoners.
Elsewhere, Claw also observes the captives and orders Fong to give the tunnel signal. In response, the pygmies head for a tunnel and Cap follows. The tunnel walls are full of electronics and, suddenly, he finds himself being swirled faster and faster. Finally, he and the other prisoners are spewed out into a vast arena.
They notice that, suddenly, they are growing again. The tunnel’s radiation reversed the shrinking process. Sitting outside the arena is Dr. Claw, who mockingly remarks he hopes that their holiday on Eden Island hasn’t been boring so far. He’s been amused, watching them cope with their little problems. Now is the time for the final test. Captain Britain will fight for their lives against Fong.
Cap wants to know why Claw is doing this. Grimly, Claw explains that the British government turned him into the monstrosity he is now. He was a scientist, hired by the Ministry of Defence to test a new tropical ‘insect-repellent.’ He didn’t know it was actually a bio-chemical warfare agent. The fumes penetrated his suit, burned him and turned him into a monstrosity ugly beyond belief. When he left the hospital, he was met by disgust and rejection everywhere and finally he only craved vengeance.
With Claw having finished his story, Fong attacks Captain Britain with a gladiator’s net. Cap easily gets rid of it and sidesteps Fong’s next attack. However, the giant grabs a hostage, the mobster Zampa, and hurls him at cap following it up with a blow. As Cap is still trying to get up, Fong gets ready for the killing blow and Claw cackles in triumph.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
Hell Island Climax!
On the island of terror, Doctor Claw’s giant servant Fong prepares to deliver a death-blow to the almost-stunned Captain Britain. The other British captives scream in horror, begging Claw to stop this. He is a beast, the actress Julie Vane accuses Claw. He takes the insult personal and points to the caged ‘beasts’ – that wait to devour them when their hero lies dead.
The snarls of the caged animals rouse Cap from his daze and suddenly he lunges at the huge man, wildly attacks and throws him down hard. And this time, Fong stays down.
Doctor Claw flicks a switch and his wheelchair soars skyward on jet lifters. With the help of his star scepter, Cap follows but, as he hears his foe, Claw presses another button and powerful blasts of air buffet the battling Brit, who finds himself helpless. His scepter cannot repel mere air.
Claw intends for his foe to learn an even more painful lesson. He jets towards his enemy, intending to use his claws to leave his foe’s visage as hideous as he is. Captain Britain uses that opening and lashes out with his scepter knocking Dr Claw and his jetcraft spinning though the air.
Cursing him, Claw tosses aside the blanket that covered his lower body, revealing the other loathsome effects the bio-chemical test had on his once human form. He reveals not the legs of a human being, but clawed twisted limbs, like some reptile’s.
With a bloodcurdling shriek, Dr. Claw closes in on the British superhero, attacking with all fours like a crazed jungle cat. Even his mind is no longer human, Cap realizes as he desperately defends himself. He is like some mad beast.
Meanwhile, in the arena, Fong revives, unnoticed by the Britons who are watching the aerial battle. He lunges towards them, intending to kill them.
High above, Captain Britain finally wrenches free from his enemy’s grip and jabs him fiercely with his sceptre. The mad doctor tumbles backward and plummets towards the ground before he fumbles his jetcraft back under control. At the press of another button, knives shoot out around the rim of each wheel – like deadly whirling scythes. He steers towards Cap again, vowing the hero will pay for what England did to him.
Instead of fleeing, Cap dives straight between the wheels. Claw rebounds from the terrific impact and Cap finally spies his companions on the ground.
Football star Bert Bullard leaps forward to protect the others, only to be hurled aside by Fong. Cap comes at him from behind. His diving blow sends the giant thudding to the ground. Fong reaches for a lever and General Mayhew, realizing that he intends to open the animal cages, shouts at Cap to stop him and hurls the trident towards him. A split-second later, the trident flies through the air and pins Fong’s arm before he can reach the lever.
Finally out of immediate danger, the Britons wonder how to escape and Cap states that Claw must have a transport somewhere. He follows Claw and finds he is heading for a certain mountain peak, an extinct volcano.
Cap flies inside to find the opening closes behind him – another trap. Claw intends to see him roasted alive and presses another switch. Lava drops in, but Cap has his force field to protect him. He flies at his foe and strikes him, causing Claw to fall against the high-voltage bus bars of the control panel, almost electrocuting him before Cap finds the off-switch. What he also finds is a jet plane and he quickly steers it towards his comrades.
While Claw fights to escape the scalding lava, the five prisoners leave, not giving too much about Claw’s chances, as his flying mutants are now out for his blood.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
While London Gapes in Horror!
Having slain comic collector Waxman and beaten Captain Britain in front of the eyes of Inspector Thomas’ nephew, Herbie, Slaymaster now lays claim to his prize: a priceless edition of the first Spider-Man comic.
The boy angrily runs towards him, shouting that he knows who he is and insulting the villain. Before Slaymaster can act to harm the child, Captain Britain, who has survived, thanks to his star scepter, stirs but the villain has heard the movement. Cap hurls a Spider-Man statue into the villain’s path. Slaymaster shoots at it and it bursts into tiny pieces. One of the bits of shrapnel hits Cap in the head. Grabbing the child and flying away, Slaymaster informs the boy that, since he worships heroic types, they are going to pay a flying visit to Admiral Nelson.
Moments later, Inspector Thomas wheels up, finding the dazed Cap, who quickly explains what happened. Thomas scoffs. As usual, Captain Britain is the one found with the corpse. He shouts at one of the sergeants to arrest the hero.
Cap tells him to get stuffed and jumps out of the window, hoping that with enough altitude he will be able to find Slaymaster and Herbie. He quickly finds that Slaymaster has left the child hanging at the edge of Nelson’s column on Trafalgar Square. The boy falls, only to be caught by Cap, who flies both oft them to the top of the column to catch their breath for a moment. Up there, Cap notices a small shining object on the ground.
Herbie warns him that Slaymaster is returning in a minijet. Cap orders the boy behind him and erects a forcefield that protects the two of them from the jet’s rocket fire. In his panic, however, Herbie loses hold of Cap and topples from the column. Captain Britain dives after him, witnessed by the admiring crowed and Inspector Thomas, who asks Cap if he has lost his mind. Stunt-flying in the heart of London! Cap tells him his nephew is safe and Thomas accuses him of damaging Nelson’s Column. Superbeings are a public menace, he insists.
In the meantime, Slaymaster has landed his mini-jet on a rural road in Kent and, with the flick of a lever, converts the jet to a sleek sportscar. Before leaving, Slaymaster transmits a short radio message: this night he will go for the golden griffin.
As night falls, the search for the master killer goes on and on. Cap finds no sign, but considers that the small, metal griffin he found on the column may be a clue to his next victim. Suddenly, he sees the shape of Slaymaster in the sky and follows it, unaware that he is only following an animated holograph sent by the real Slaymaster.
The false Slaymaster disappears, but Cap finds that his hunch might have been right, as before him is the fountain statue of a big griffin. As Cap lands, the grounds light up brilliantly and armed guards surround him and announce that they’d got a phone tip that he’d come to steal the griffin. Cap pleads with them: how could he pinch a huge marble statue? The guard tells him not to play dumb. He knows they are talking about the golden griffin! The most valuable item in Lady Gila’s collection. Cap understands and bursts out that she may be in deadly danger, but he isn’t believed.
Lady Gila has been watching the spectacle from the balcony. As she retires inside, there is a horror waiting for her, a huge reptile monster that bites her. Slaymaster informs her that it is a mutated Gila monster, whose venom is even deadlier and faster acting than a normal specimen’s.
In the garden below, Cap has freed himself and flies up to Lady Gila’s bedroom to find a corpse and Slaymaster holding the golden griffin. The assassin muses aloud that this is the last item he was sent by Kharkov to obtain. And it is the last job he ever pulled, Cap shouts, as he hits the assassin. But Slaymaster recovers fast and whips out a gas gun. Stunned, Cap falls unconscious. Slaymaster leaves leaving the unconscious Captain Britain and a very aggressive Gila monster.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
Tunnels of Terror!
A triumphant Slaymaster jets to his secret hideout, clutching his prize – the golden griffin.
Inside Lady Gila’s mansion, the police enter to find another corpse and Captain Britain about to be attacked by a poisonous Gila monster. Nervously, he reaches for his star sceptre. The creature stares at the weapon as though hypnotized and suddenly recoils from its potent forcefield.
Captain Britain jumps up, fends off the policemen with his sceptre and flies outside where a police car is pulling up. The driver is Cap’s nemesis, Chief Inspector Thomas. Instead of hurling his usually abuses at the hero, he waves him down though and lets him know about a tip Scotland Yard received from Interpol: anywhere Slaymaster carries out a contract, he always hides out in the city’s sewers.
Cap thanks him and flies off to find the huge image of a skull hovering over London. He correctly figures that it’s Slaymaster’s.
Beneath the streets, Slaymaster watches Captain Britain flying closer to the skull, which suddenly emits a ray of energy at him. At that moment, a serpent-like form shoots up from a manhole beneath the streets. Its jaws open to gulp in the stunned falling hero. Like a telescoping tube, the mechanical snake draws back into its lair far below street level and spits out its prey before its sinister master, who announces that this time Captain Bitain won’t escape.
Cap stumbles to his feet, announcing this war isn’t over yet. Slaymaster kicks him in the face. He moves a lever and a robot arm swings Cap out over London’s underground river of sewage, where Slaymaster’s pet, a shark, is already moving in for the final cleanup.
Slowly the robot arm lowers Cap inch by inch towards the man-eating shark. The laughing Slaymaster leaves in a motorboat, announcing he has a meeting with another kind of shark.
Minutes later, the master assassin emerges from a sewer manhole, in the Lodnon Street where his rocket car is parked.
Meanwhile, in an attempt to escape the looming jaws Cap swings to and fro desperately trying to reach his star scepter.
Soon after midnight, Slaymaster’s plane streaks down over the west counts to land on the Mako, a sleek yacht putting out from Falmouth with an interesting guest aboard. Greeting the man as Kharkov, Slaymaster asks if he has received the items he sent. Kharkov replies that he has.
At that moment, Cap has reached his star scepter, hits the shark with it and manages to bust loose. He takes a look at the lighter Slaymaster left. The engraved monogram ‘K. K.’ looks familiar. It stands for ‘Konrad Kharkov’ he realizes. The shipping magnate. According to the news, he gives those lighters to all his pals, and lives on his yacht, the Mako. A Mako is a kind of shark!
It’s dawn, as Cap sights Kharkov’s yacht off the Cornish coast. Cap dives into the ocean, intending to get close to the yacht undetected. However, that moment, a buzzer sounds in Kharkov’s cabin, a sonar alarm courtesy of his underwater sentry, a robot octopus whose steel tentacles are reaching for and trapping Captain Britain.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
The Devil and the Deep!!
Kharkov and Slaymaster watch Captain Britain struggling with Kharkov’s mechanical octopus. The machine jabs him with a needle and injects him with an unknown substance. The hero feels his arms and legs going numb as he drops his scepter.
Kharkov announces that they will have him brought aboard to better watch his death struggles. As he has Britain put into the ballast tanks, he explains to Slaymaster that Cap is totally paralyzed, but aware of his surroundings. He has the sea-cocks of the yacht (which doubles as a submarine) open and explains that the waters will rise and the hero will slowly down. In addition, when the tanks open, his piranha fish will swim in gnawing on Captain Britain as he drowns.
Slaymaster impatiently tells him to get down to business. Kharkov agrees. No point in dwelling on Slaymaster’s blunder in letting Britain trace him, after all.
Meanwhile feeling comes back to Captain Britain as his fingers touch the star scepter. He manages to free himself from the robot, but that means the piranha tank opens.
Unaware of the struggle going on below, an odd group of overnight guests gather on deck to observe the fantastic scenery. Kharkov explains that each of them wants to ascertain a certain rare object. He is now able to gratify their wishes… for a price.
He shows a German gentleman named Kraus the golden griffin, which he may add to his collection, merely by agreeing that his factories will buy no more British steel.
He turns to the Africa monarch Mbotu, offering him Gunn’s Grand Prix winning race car, if he cancels his contract for those British aircraft.
To Sheik Hassan, he offers the imprisoned model for his harem, if he cuts off all oil to Britain.
To an US senator he offer a rare Spider-Man comic for his ill son, if he votes against that U.S. loan to Britain.
A Japanese gentleman is enticed with Archer’s priceless Samurai sword, if he scraps his plans for an electronics plant in England.
Together, they can deal a death blow to Britain’s hopes for more jobs and a brighter future. And she will own her downfall to Kharkov, the ‘dirty foreigner,’ whom her bankers once refused and sent to prison for embezzlement! He shows them to a cabin with radio telephones on which they can call their nations and fulfill their part of the bargain.
Meanwhile, Britain fights for his life against the robot octopus. And, while Kharkov’s guests are on the phone, Slaymaster impatiently demands to be paid. Kharjov shows him to his safe. While he slowly opens it, Slaymaster becomes suspicious. As the safe doors open, Kharkov swings aside to evade machine gun fire, which hits Slaymaster in the chest. But to Kharkov’s astonishment, the villain is still alive, thanks to his bullet-proof gear. Furiously, he attacks Kharkov promising him that he will go overboard to feed the sharks.
At that moment, Britain manages to stun the monstrosity and finally makes his escape out of the tank. Kharkov’s seamen attack but they are no match for the hero.
In the meantime, the guests are eager to claim their prizes, only to find that they are now dealing with Slaymaster, who informs them that he is now demanding ransoms from them.
Suddenly, Captain Britain joins them, promising that they will all face justice in England along with Slaymaster. Cap hits Slaymaster, who throws an acid bomb at him, which Cap fends off with his forcefield. Slaymaster grabs the imprisoned model and tosses her at Cap. Slaymaster dashes onto the bridge and tries to reset the autopilot. The sailor informs him that Cap already radioed the navy.
Cap attacks again and Slaymaster tries to set up the yacht to explode, while he plans to flee to France. Before Slaymaster can escape, Cap tosses his sceptre at him, hitting him in the back. The impact of the stunning blow sends the assassin crashing through the ship’s railing and to the frenzied sharks.
Cap, in the meantime, has prevented the bomb from going up, secure in the knowledge that he can leave the rest to the royal navy.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
Mysterium
“This is what comes next.”Abigail Brand
A metal globe flies towards the PEAK, SWORD Station One. It is welcomed in the central docking bay where Magneto steps out of the globe. He is welcomed by Kid Cable (flanked by Risque and Random), who preens at his position as Director of Security. Did he detect a note of “hope your survive the experience?” Magneto asks sardonically. Nate retorts that he is pretty sure if Magneto dies on his watch he’ll get fired, so try not to die of old age while he is here. He shall do his very best, Magneto deadpans.
Purpose of visit? Nate asks business-like. Magneto explains he is there on behalf of the Quiet Council. They are very excited by what is being done on the PEAK. Anyone else feel that? Nate suddenly asks. Nothing major, Magneto explains, a little relocation work. It saves on fuel, as he moves the station. Nate is baffled that he is conducting an inspection while moving a thousand-ton space station into place. He also plans to walk and chew a little gum, Magneto jokes. Nate asks him not to get any scratches on the station.
Commander Abigail Brand joins them and orders Cable back to his duties. She coolly acknowledges Magneto, who flies upward to join her. Brand asks why he undertook the journey here under his own power, instead of using a Krakoan gate. Magneto takes off his helmet. Why does a man climb a mountain? he asks rhetorically. When there’s a perfectly good ski lift? she shoots back. It’s good to travel the harder road sometimes. After all, if they never tested their limits, they might assume they have some.
Brand shows him the tech suite ala the Red Zone, headed by the wheelchair-bound teenage mutant genius Wiz Kid. Takeshi informs her the Krakoan plant tech is bonded perfectly with the station’s original systems. Performance increases across the board. Brand notes he is sticking with the name he chose as a kid - Wiz Kid. Mockingly, he asks if it is not cool enough. It is not a marketable brand, Brand? he puns. Fun fact: Cable named himself after a…
He swears when he notes Magneto, then gushes what an honor it is to meet one of the Krakoan architects in person. They all have their role to play, Magneto replies and observes Wiz Kid is a technopath. Apparently, that also includes Krakoa’s unique biotechnology. Any technology, Wiz Kid replies.
Brand interjects that he is one of the Six. The Control. He runs the machine. Then the honor is his, Magneto smiles. If he is one of Krakoa’s architects, Wiz Kid is one of the architects of Krakoa’s future.
Brand reminds Wiz Kid that launch is at 1300 and not to miss it. She politely asks Magneto to continue with her. He notes something is wrong. Krakoa’s future? she asks. He points out that the Six may not be as essential as the Five but, in the coming days, their contribution will change everything for all of them. All of them… or just the magic island? Brand asks sharply. He retorts she is part of the magic island, too. But not subordinate to it, she reminds him. She works with the Council by mutual agreement. She doesn’t work for Krakoa. And yet – here he is, he smiles. An old man pushing a thousand pounds of steel through a crowded sky… because she is mutant. And so Krakoa works for her.
Brand is at a loss for words at that. She admits they need the help. SWORD picked the right time to come back. They’ve got a galactic economic crash that destroyed the current currency. They’ve got Snarkwar – an unstoppable alien war of succession that could destabilize galactic peace. And then there’s something roaming through space eating and killing whole planets. And all they know is it’s not Galactus. She could go on. One reason she quit the Alpha Flight Space Program was because it didn’t have the resources for problem solving on that level. They were always a step behind – at least in comparison with the SHIELD black budget days. Not to mention, half the time the damn superheroes forgot to tell them what they were up to.
Never a problem she’ll have with them, Magneto promises. She admits she is grateful but she still has to think bigger than a single island’s future. For all their advances mutants are still Earthers thinking Earther thoughts, thinking in terms of nations. She’s a spacer – spacers think in solar systems – in worlds and stars, and SWORD has to speak on that level. They can’t only speak for Krakoa. SWORD has to speak for Sol.
Magneto smiles as he points out that the station is staffed by mutants. If SWORD speaks for Sol, who speaks for SWORD? They do.
The Diplomatic Suite the Stranger Room:Joanna Carill (aka Frenzy) is beating up a Skrull. Magneto greets the former Acolyte. He hears she is ambassador for Earth now. She introduces her sparring partner, Paibok of the Kree / Skrull Alliance. She was giving him the tour. Paibok praises the well-appointed holo arena and the keen understanding of the nuances of ritual combat that implies. He is impressed and will make his recommendations accordingly. Then they can expect a visit from the emperor soon? Frenzy asks. Hesitant, he replies he will do what is in his power, but certain… issues remain.
Issues? Magneto asks. Brand translates bluntly: Through their alliance, the Kree and Skrull now jointly hold power at least equal to the Shi ar. So… declaring the emperor’s mother-in-law an enemy of the state? Not ideal. Magneto turns away with a grim smile. Wanda. The pretender. He refers to the woman he once believed to be his daughter. Ghost mother to the court wizard, Paibok agrees, speaking directly to him, and an Avenger. He stresses that the emperor thinks highly of her. He considers it a great shame that they do not. Magneto glares silently.
He steps out of the suite, announcing that it is early: 1300. The Six will be waiting.
Paibok muses that he’d heard of this earther who bends steel with but a thought, but he thinks not his own. Does she know him? he asks Frenzy. Once upon a time she all but worshipped him, she admits wistfully. But she moved on.
Outside the suite, Magneto is accosted by man who immediately falls to his knees and calls him “my lord.” Brand mutters an apology to Magneto, who pretends not to recognize Fabian Cortez. The former Acolcyte enthuses how fortunate it is they meet again in this new age, when all past sins are forgiven. He wished to genuflect and offer his most sincere… No thank you, Magneto replies and strides past him.
Cortez quickly catches himself. No time for pleasantries when the launchpad awaits, he agrees and hurries after them. But in the future, when Magneto is not busy, might he speak to him about the Council’s edict regarding the humans?
Why him exactly? Magneto whispers to Brand who apologetically replies, slim pickings, short notice. They are working on it.
She takes him to the Launchpad, next to several department heads the teleporters are waiting there: Manifold, Lila Cheney, Amelia Voght, Blink and Vanisher.
Brand describes they can reach any Krakoan gate from here but they are going further today. Wiz Kid explains this is a two-stage launch. With his help, the teleporters can merge their powers, so they can take them where they need to be.
Magneto is pleasantly surprised by another familiar face. A small, bald man with protruding eyes - the telepath named Peeper, a short time member of Magneto’s Brotherhood. Magneto greets him happily. He had no idea he was on the Six. Peeper jokes that they had a use for the eyes. And when he isn’t doing this, he is working with old Marv (referring to Mentallo) over in Analysis. Ain’t no council gig but nice to be wanted. Magneto insists they must catch up properly after all this. Peeper agrees and adds he has some ideas he’d like to run past the Council. Anytime, Magneto promises. He’s always valued his input.
Cortez is taken aback by how differently Peeper gets treated. Brand coldly orders him to his station. For once, he is needed. He announces haughtily that, without him, none of this happens. He joins and powers up the teleporters working together. Led by Manifold, they join their powers together and then they are left behind and the Six are gone: Manifold, Cortez, Wiz Kid, Peeper Armor and Risque. And now it’s in the lap of the gods, Magneto murmurs.
The Six are somewhere else and moving farther still, into the heart of creation, their powers working in tandem. They do not just see the fire, they bring it back.
The Peak is now in geostationary orbit above Krakoa, thanks to the gloating Magneto. Brand shushes him. She feels ionic discharge. It’s too soon. She orders the teleporters to connect with Manifold. They are his anchor. She tells them to bring the Six home. They comply. And the Six return, exhausted.
So, they broke some laws, some cosmic ones, Wiz Kid groans. Manifold agrees. He’s seen some stuff he tells Brand. Never seen that stuff before. Came pretty close to a ticket to a golden egg, but they did it. They brought it back. He hands over a small dark deodreon. Wiz Kid adds, he checked it for radiation on any spectrum, nothing. It’s cooled.
Magneto exclaims: She was right. SWORD is the mutant space program… but this, what they are holding here - it goes beyond anything he’s ever dreamed of. It’s… this is… Brand smirks. This is what comes next.
“You have stolen fire from heaven to hold in your hands. How could I object? I have done the same myself – with one significant difference.I wore gloves.Be careful.”Victor von Doom


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
In the Dark
New York City lies in Darkness, in the power of the alien god Knull:Standing on a rooftop, he muses there is an old joke: “Where was Granny when the lights were out? In the dark.”
Aboard the PEAK in geosynchronous orbit to Krakoa, Commander Brand summarizes the situation to her executive staff. A shell of organic Klyntar material – what the Venom symbiote is made of – has formed around Earth. It’s blocking the sun and restricting all communication. Nothing seems to breach it. And according to Charles Xavier – before they lost contact – it’s connected to a god of darkness from before the dawn of time. She demands a full spectrum report.
Red – Technical:Wiz Kid announces the Krakoan Gates are working. If he can bounce a signal through one, it will solve the comms issue. Do they have a telepathic network up yet?
Orange – Logistics:Manifold agrees the gates are working and so is the teleport team. They are the only way on and off planet right now.
Yellow – Medical and Energy Resources:Fabian Cortez snootily corrects that his department’ s color is gold, only to add he has nothing for her.
Blue – Diplomatic:Frenzy announces she is in touch with the Galactic Council and will transfer the data on this to Brand. Alpha Flight has yet to respond to hails.
Indigo – security:Nothing. Cable is not there.
Brand turns to Violet – Analysis:Present, Mentallo announces. She asks for his status. Occupied, he replies, sitting on the toilet. Brand sighs she doesn’t need to see this in her mind’s eye.
What? He’s a human being, isn’t he? He has biological needs, doesn’t he? he mocks. If you prick him, does he not bleed? If you feed him, does he not crap?
Brand shoots back that right now she is wondering why she feeds him. She expected more of him when she brought him aboard. He’s the best specialized telepath they have on station. She means the best she could get! he scoffs. He knows what she really thinks of him. It comes off her in waves—
Change her mind! she snaps. Launchpad, two minutes! He’s got a mission.
Soon, Brand enters the launchpad where a group consisting of Frenzy, the Skrull Paibok, Mentallo and Cortez are waiting. She explains this is a reconnaissance mission in extreme circumstances. They’ll head to Krakoa, assess the situation and report back with what they learn down there. Then head for New York - that seems to be the epicenter of the thing. Link up with the X-Men assisting there. Find out what happened to Cable.
She asks why Frenzy brought the Skrull. Paibok replies that the void god’s rampage is ending worlds. Even now their emperor and wizard battle that evil - no loyal Skrull can do less. And if the choice is between falling against this darkness alone or making himself useful next to others… Frenzy adds that Paibok is a trained Power Skrull. And he’d be her guest on Krakoa. She will take responsibility. She adds that eyewitnesses to mutants helping save the galaxy would cut a lot if ice with the Kree / Skrull alliance right now. Paibok agrees. The emperor is a big fan of saving galaxies.
Brand agrees that they need to cut that ice and welcomes him aboard. She announces they will be using the gate for now. Once they got the comms up, Manifold or one on his team will handle evacuation.
Fabian Cortez complains they should have working comms already. So there’s a dome in the way. It’s Matsuya’s job to solve trifling problems like that. What on Earth is he wasting his time on?
In fact, in the Red Suite, Wiz Kid is working on that very problem when he is interrupted by a space dragon attack, and apparently not the first one. Annoyed, he tells it he is busy and has the station weapons shoot the dragon.
Brand just informs Cortez that he is a busy man.
They are all busy, Cortez mutters. He for one was extremely busy, Mentallo stresses. And if Xavier and Grey are down there not making a dent in things, he’s got to ask why Brand wants him to risk his neck. Random taunts him if he is scared. Of course! he shouts back. Obviously. There are bad goo creatures! Shaping his arm into a weapon, Random points out he is a worse goo creature. Good for him, Mentallo replies, but he’s got those things called bones in his body.
Brand interrupts that Mentallo is not going with the others anyway. She has a different mission for him in mind. Random mocks him for having to go on a solo mission with no back-up. Brand orders Mentallo to read her surface thoughts, Protocol V. Astonished, he mutters she wouldn’t… it’s unthinkable. And yet, she thought it, is her cold reply. Because thinking the unthinkable is what she does every day. Today they are up against a primordial god of darkness. A potentially unstoppable force. It’s already murdered nearly a dozen populated worlds. Does he think Earth can’t be next?
What about the superheroes? Mentallo points out. Heroes can fail, she replies coldly. She has to plan for that outcome. That’s what Protocol V is – the plan. The survival of humanity in the face of planetary genocide. She’s sorry if it’s a method he doesn’t like. But then if she had her choice, she’d be talking to Cable about this. Instead, she’s stuck with him. The best she could get? Prove her wrong. Get this done. Fine, he mutters, but he’ll need the “you-know-what.”
Krakoa, now snowed in thanks to the lack of sunlight. Cortez complains there will be flatscans behind that. Paibok tells Frenzy he had not imagined his visit to Krakoa like that. The paradise where mutants could finally lay down their arms. Frenzy apologizes. He is not seeing them at their best. She looks ahead to where Magneto, Banshee, Sunfire and Random are battling a dragon.
Noticing the Skrull, Sunfire asks if they are inviting these aliens to their shores now before firing a blast at the dragon. However, the dragon grabs him and takes him out. Magneto attacks the dragon and orders Emma Frost to mindlink with Sunfire. Telepathically, she assures him he is fine, mentally at least. However, he broke his legs and ribs.
Paibok offers growing some wings and fighting the dragon. Frenzy suggests throwing him would be faster. Cortez interrupts that they should not trouble their guest. He walks toward Sunfire and tells him to cast off the wounds of the body. Cortez uses his power to supercharge Shiro. He tells him the enemies have taken their sun away. They have stolen it from them, as they have stolen so many things. He orders him to take it back - be the Krakoan sun.
Supercharged, Sunfire flies upward. Yes! Sunfire cries as he flies right through the dragon’s body.
Still got it, Cortez tells himself smugly. Still the power behind the throne…
In the Arbor Magna hatchery, the Five observe that someone put the sun back on. He could have done that, Proteus mutters. Tempus agrees they all could have helped out there. Hope points out, who’s bringing mutants back from the dead in the meantime? The good work doesn’t stop for space dragons, Elixir agrees. A wee baby sun though, Proteus mutters. It’s not like it’s a bother. Hope bluntly states it’s power. Power he is not using to revive a fallen mutant. They are the Five – the bridge back to life. That’s not a job they get to put aside.
That moment, a wall is destroyed by a tank driven by Mentallo, who agrees with her. This is his think tank. Otherwise known as their escape vehicle as they leave the Earth behind to die. Welcome to Protocol V, he tells them.
Outside, Cortez addresses Magneto. Does he remember him now? Magneto replies he has done a great service for Krakoa today. He has their gratitude. He trusts Sunfire won’t suffer any ill effects?
Cortez assures him he has been encouraged to make his power-boosting effect less “craveable.” But at the risk of repeating himself… in the future he would like to speak to the Council in regard to certain national policy matters. Pertaining to the flatscans. After some thinking, Magneto agrees that this might be instructive. Frenzy watches their interaction with concern. History repeating, she mutters sarcastically Like all his other betrayals weren’t…
She is interrupted by a voice coming from the gate. Look what he sees through his dead dragon eyes. A footstep away through their wonderful door… a whole island full of hosts. The useful kind of hosts. The kind that can do things…
A dark, clawed hand reaches through the gate. That ain’t possible, Random mutters. Oh it is possible, Knull assures them. Don’t all rush at once. Please form an orderly queue. “To me. my X-Men.” Knull orders.


[User]
<image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image><image>
Provide a full summary of the comic book.

[Assistant]
Everywhere Man
Outside the PEAK:Eden Fezi aka Manifold uses his powers to take a walk. Via comm, he calls Lila Cheney and asks her to run logistics for a bit. He will be out of signal range. She seems to protest. Ask Gates? he asks, referring to Gateway. He is not his mentor; he is a pain in the… What has he been telling her? Of course, he can speak he is just being… He repeats that she is in charge. Where is he going? he anticipates her question. He opens gateways between dimensions, each step taking him somewhere else. Where he always goes. Everywhere.
He ends up in Australia.Kata Tjuta:Two indigenous men sit around a campfire and greet him, razzing him about his spacesuit. One of them, Sammy, blames his mob for the darkness. What, Krakoa? Eden asks. Actually, it turns out Australia loves the X-Men. Sammy was referring to the Avengers. Sammy asks him to tell Iron Man he is a drongo. Eden points out he never sees him. King T’Challa is the only Avenger he sees these days. The other man, Baz asks, didn’t he say he got kidnapped helping him with his space business? That was bad, Eden admits and adds in a small voice he killed a lot of people.
After some silence, Sammy asks if he is doing better now. Eden agrees. Baz tells him to be careful with Krakoa. If they put him somewhere dangerous like that. Eden retorts that Earth is the most dangerous place today. He came to check on them. They holding up? Seen any space dragons? Nah, they tell him. Eden smiles relieved and tells them he has to see a big lizard guy, then talk to his opposite number, then it’s back to the PEAK. All safer than here, he promises.
Baz puts his hand on Eden’s shoulder. He still worries. He admonishes him to listen to Gates. Gates is… Eden begins. He is his elder, Baz cuts him off. Remember what he said. You wanna go somewhere, remember where you started from. Calling him “uncle,” Eden replies he knows. He knows where he started from. Sammy asks if he is gonna be alright without the stars to guide him. He knows he‘s got problems indoors. And with that, up there everywhere is indoors. Not this where, Eden replies. This is where he was born.
He creates a doorway. He tells them not to worry about Krakoa. Krakoa is okay. They made up three laws. Do they know what the third law is? “Respect this sacred land.” They are okay, he promises, as he leaves through the portal. Baz mutters they still had to make it a law.
Deep space, the ship of the Zn’rx prince Djagyar:The prince is surprised that Manifold found him. He is in deep space. He is right here, Manifold replies. He supposes so but, given the situation, he has heard that Earth has fallen to Knull. How have they fared against the void god? They are still working on it, Eden replies. Matter of fact, that’s why he kept the appointment. They do a lot of stealing power right?
Prince Djagyar replies that Snarkwar requires weapons. Inborn weapons are the best - and so they acquire them. He appreciates that Earth mutants value their powers highly. Right, Eden agrees. Depowering mutants is a big no-no on Krakoa. They must be desperate. Meet Burner and Lifter: they are volunteers. He shows him holograms of two mutants and describes their powersets: Pyrokinesis, gravikinesis, enhanced strength and durability.
The prince is interested. With such talents, he could enter the fray directly. Do the volunteers understand the transfer process can be fatal? They are hoping for that, Manifold replies. It will save a lot of bother. The prince doesn’t understand. Eden tells him he doesn’t have to. Will he take the deal? They need his fleet to destroy the shell around Earth. Together they and Krakoa can finish Knull.
Pricne Djagyar hesitates, then asks if he has heard of the planet Ortuua. A peaceful, sparsely populated world but with vast mineral reserves and close to a strategic binary wormhole. His sister Kuga was planning to conquer it. Had she established a staging area and a weapon factory there, the war would be over. But she did not conquer Ortuua. Knull had already destroyed it. Kuga had committed her troops to a world that no longer existed. Terror gave her brother a rare chance to outflank her. Her losses were… severe. His most powerful opponent has been removed because of Knull. Now ask him again to destroy Knull.
Eden bristles that Knull is a monster. The prince agrees. A monster that destroys worlds. But he has no world. And his enemies do. So let Knull come! he shouts raising his fist. Let him tear the very stars apart. He will build new stars from their wreckage and his children will make sweet war by their light. There will be no deal, he finishes and tells Manifold to go.
Once Eden is gone, someone tells the prince it is time to die… and he does…
Eden teleports onto the Alpha Flight space station, home of Henry Peter Gyrich. He calls out but then hears that Gyrich is in a conversation with someone regarding the “Krakoa problem.” Gyrich assures the other person that he is dealing with it. As head of Alpha Flight, he also heads Gamma Flight.
Eden sneaks out and teleport elsewhere in the station, while creating a small portal to eavesdrop on Gyrich’s conversation safely. Gyrich tells the other person that the mutants are organized now. They need to organize in a similar fashion. He’d like to see the full schematics. He is interrupted and listens, then angrily protests he hasn’t printed it out. What does he take him for (while holding the printout in his hand)? He listens again, then opines he’d be lying if he was saying Knull wasn’t a factor. They are completely blind but have to assume the superheroes do what they always do. The alternative would be unthinkable. If the worst happens, who would be the survivors? Mutants, Gamma beings… nobody human. Not on their watch!
While Gyrich is focusing on the call, Eden looks at the Orchis file Gyrich had printed out. Crap! he mutters, then disappears again. Too late to hear Gyrich mentioning a mole in SWORD…
Eden returns to the PEAK to inform Brand that Gyrich is involved with Orchis. Brand tells him Gyrich will have to wait. They have enough problems. Comms are still down and nobody’s returned from Krakoa, even to check in. She doesn’t like it. They might need extraction.
Manifold leaves for Krakoa. What he finds is his friends strung up, hanging from a tree like the victims of a spider and Knull leering at him…