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[Assistant]
Hath no fury: Voodoo Economics part 1
(three weeks ago, on the banks of the Bayou)
As the sun sets over the river, there are stirrings of life in a small white shack on the river’s edge. Emery’s aunt is becoming impatient that her young nephew isn’t answering the call for supper. She bangs on his door, and his delaying tactics fail to stop her from using a key to enter his room. She enters to find Emery, dressed in a gaudy costume, with some of his ill-gotten gains spread over the bed. He asks her to get out, but she is furious and slaps him across the face. He’s been misbehaving again.
She orders him to throw his stupid outfit into the swamp, and all his money too. She got along fine without it her whole life. She ain’t about to be a slave to it now. Emery suddenly discovers his backbone, and stands up to his aunt. He explains that he’s tired of her ordering him around and smacking him. He’s outta there. He no longer desires hand-me-downs or catching his school dinner in a net. He’s special, and he’s gonna make something of himself. He’s gonna be somebody.
He goes grabs his stuff and leaves the shack, slamming the door behind him. His aunt insists he’s staying put tells him he’s a good boy, but he’s making a mistake. He’s heading down a bad path and will wind up with the rest of the scum. He’ll be behind bars with all the lowlifes and lawbreakers. Her words fall on deaf, arrogant ears.
(present)
Gambit, a.k.a. Remy LeBeau, is relaxing in a jail cell with the lowlifes and lawbreakers. There are a couple of other meaty-looking guys in there with him, but Remy still manages to have got the comfy seat for himself. An officer orders him on to his feet, as the detectives want a word with him. His fellow officer pats himself down, having evidently lost the keys to the cell. Remy asks if he’s missing something, and then twirls the keys around his finger.
Moments later, Remy is being led through the station, with the cops wary of his ‘freaky mutant powers.’ Having declined to escape whenever he wanted, Remy informs his escorts that after the last couple of nights he’s had, the cell was like the penthouse suite at the Ritz-Carlton. He’s glad to have finally gotten a good night’s sleep.
As they wander through the main office, several officers and witnesses are discussing an earlier robbery. One says the suspect couldn’t have been more than fifteen years old. Another guy mentions that he had energy crackling all around him, and was shooting glowing lighting bolt thingies. A third remarks that the culprit threatened to kill him if he didn’t hand over the cash. Remy wonders what they’re talking about, but before he can think too much about it, a detective grabs him by his collar and throws him unceremoniously into the interview room.
Remy picks himself up. The detective tells him he wants the truth… “You lying sack of scum!” They found an old man strangled in his apartment, a dozen assassins recuperating in the hospital, a girl with a mutilated face raving behind padded walls, a gangster who disappeared and a magician with a knife in his back. On top of that, he’s got a thief, found in his apartment, who looks like he was slowly turned inside out. The funny thing about it, he adds, is that it all leads back to LeBeau.
Remy replies that he may not be a lawyer, but he knows that they don’t have any evidence. How does he know that? Because he didn’t do anything. He didn’t kill anybody, and he’s sure the detective knows that much. As for the other stuff, he continues, with one bad guy permanently skedaddled from town and lots of assassins in hospital that the cops couldn’t catch anyway; he figures the boys in blue owe him a debt of gratitude.
He sits himself down at the desk. He adds that maybe he was involved, but at the moment, his memory a little hazy from getting his head banged against a wall. The detective clenches his fist, frustrated, mainly because he knows that Gambit is right. His partner ushers him from the room and closes the door behind him. Remy figures they’re playing the good cop, bad cop roles, but the detective replies that actually, she’s the bad cop. Detective Fredrickson just really hates mutants. She informs him that the evidence in each of the killings points to somebody else, or a few somebodies. He’ll be happy to hear that something bigger just dropped into their laps. A dead magician and the corpses of some non-account riff-raff just fell way down the priority list.
Remy asks, in a surprised manner, if he’s free to go. The detective replies that he is; and she’ll even give him a lift home. She introduces herself as Detective Tanaka - but he can call her Noreen.
They leave the police station. It’s early evening, and Remy asks if he can be dropped off by the St. Louis cemetery. One of them ‘no account riff-raff’ was actually a good friend. Noreen says that’s not a problem, but she’d like to take a detour first. She informs him of this kid; obviously a mutant, who is able to power up an impenetrable force field, and generate some sort of concussive bursts of energy. His spree began a few weeks back, knocking over a liquor store, and then a couple of 24-7’s. He’s getting bolder with each success.
She pulls her car up at a police barricade, positioned yards from the Louisiana Unified Savings building. A crowd of onlookers watch for action as a sniper awaits the order to shoot.
(inside)
Emery Arcenaux, dressed in his purple outfit with cream cape and black face mask, stands surrounded by customers and staff, including a security guard. He has a force field protecting him, and he tells everyone that he doesn’t wish to hurt anyone. If everybody cooperates and nobody does anything stupid, then they’re all gonna get out of there just fine. Without warning, the security guard opens fire, but his bullets simply ping off the force field. Emery extends his arm and hurls a concussive burst of energy at the guard, shoving him backwards. “You know,” he says, “That was pretty much the definition of stupid. Somebody remind him of that when he wakes up.”
Emery looks around the room and asks if anyone else is feeling suicidal. “That’d be me,” is the response. Emery turns and sees Gambit standing on the counter. He doesn’t believe the kid is simply willing to give up, so he goes on the offensive; testing his force field with three charged playing cards. They connect with the field, but fail to pierce it. Emery throws energy bolts towards Gambit, but he uses his agility to avoid being hit. He somersaults over the counter area and ducks as one of the supporting columns is shattered.
As masonry flies everywhere, Remy leaps and grabs a woman who is holding her small child; removing her from harms way. The woman is clearly petrified as she sees Emery standing before her. Emery can see the fear in her eyes, and instead of abusing his authority, he tells her to get out of there. Remy gives her a helping shove, saying this is between him and Emery. He charges three more cards, but decides on another tactic to end all this. He manages to persuade emery that their battle is pointless, and the only people who are likely to get hurt are the customers. “Maybe you’re trying to leave your mark on this world, but this ain’t the way to do it.”
Emery asks if he reads minds. “You think you know me?” he asks. Remy replies that he’s a good judge of character. He bets that, if Emery gets the chance, he’ll do the right thing before it’s too late. Emery responds angrily by saying it’s always too late for him. He’s just some dirt-poor Creole piece of swamp trash. He’s a mutie, a freak! Now he’s a criminal. Somebody like him doesn’t get a second chance.
Gambit tells him that his own story isn’t that much different. He isn’t going to fight Emery, and instead tells him that he has friends who can help him. They have a place where people like them can fit in. He drops his cards and their energy dissipates as they flutter to the ground. He adds that his friends will be much more concerned with Emery making the most of his future than holding him responsible for some fool thing he’s done in his past.
Remy continues his talk down. He tells Emery that he’s obviously not a bad kid. He didn’t mean to hurt nobody, so he’s clearly not a villain. Why doesn’t he join up with people who actually help things? The people who work to make the world a better place… for everybody… the X-Men. Emery sees sense at last and powers down. His force field vanishes and he tells Gambit that it’s a deal. Suddenly, a shot rings out and Emery’s young life is extinguished in a second. Remy and the customers look up the staircase, and see Noreen Tanaka standing there with a smoking gun. She immediately begins to appear to regret it.
(later)
The crime scene is littered with cash, a pool of blood and a chalk outline of Emery’s body. Noreen tearfully informs Detective Fredrickson that she just turned the corner and saw Emery for a split second, in front of LeBeau. She couldn’t hear what they were saying and thought Emery was going to attack. She thought that if he could take out LeBeau, he’d have no problem finishing of the rest of them. She sniffs occasionally as she speaks. Fredrickson asks her not to worry about it. There are plenty of witnesses, and nobody’s going to question her decision. Besides, he adds, how many cops can say they single-handedly brought down a mutant super-villain? He says she’s going to be a hero.
Noreen hugs Remy, and breaks into full blown crying mode. As she recovers, she remembers that she promised Remy a lift. Remy says they’re pretty close; he can hoof it from there, but Noreen insists she drive him. She doesn’t really want to be alone right now.
(soon)
In the car, Remy asks if she wants him to drive. Noreen’s attitude changes dramatically. She replies that she’s fine. The waterworks were purely for the benefit of the witnesses. Internal Affairs need to see some evidence of remorse; even for a clean shooting, or they send you to a shrink. That’s the last thing she needs. She drives off, and lets Remy know that he did good back there. He helped the city, and gave her career a favor too. Maybe she can do him a favor…
The car pulls up outside the St. Louis cemetery, and Noreen informs Remy that forensics pinned the Penrose murder on his niece. But, Remy is still under suspicion for a string of breakings and enterings. Plus, his name is connected to a stack of open cases from all that Guild nonsense a few years back. She produces a file with his name on the front cover. She tells him that if somebody had the inclination to dig into his file deep enough, they could make his life pretty miserable. If they could find his file, that is. She rips the file in two. “Oops!”
She tosses the scraps out of her window, but reminds Remy that he should keep in mind that isn’t just as simple to begin a new file and fill it with all sorts of new evidence; whether it exists or not. “Lady,” asks Remy, “Are you crazy? You… You killed that kid on purpose, didn’t you?” She smirks, and wishes him good luck proving it. She gives him a peck on the cheek. Like she told him earlier, she’s the bad cop. She waves him goodbye as he enters the cemetery.
Standing beside Dan Down’s coffin are Madame Camille, Ginny and several other mourners. Camille sees Detective Tanaka and asks Remy if he’s going to get all legit on them. Remy’s missed the ceremony, and the mourners depart, leaving him alone with the coffin. As she leaves, Camille swears that Remy will be late for his own funeral. Remy looks at the coffin, and apologizes to Dan. He’s sorry he didn’t listen to him when he told him to stay out of things. He’s even sorrier he dragged him into this mess. He wishes he could change that and bring him back. “Dieu vous benisse mon ami”
(Orleans Parish Morgue)
The body of Emery James Arcenaux lies in the mortuary. As Remy is saying his final words to Dan, Emery’s aunt has plans afoot.
(later)
Back at her shack on the riverside, Emery’s aunt has Emery’s body, and is practicing a little voodoo magic. “Hear me. My curse upon the souls of my enemies, Semedi Congo Loa, as I invoke all my dark Bokor power to bring forth the fallen damned, doomed and departed! Heed my call, lost souls, and rise… Rise!” The room is filled with lit candles as she puts her spells into effect. Slowly, Emery’s body begins to move, as well as many others in the cemetery. Amongst the zombies is Dan Downs. Emery’s aunt welcomes him back. “You gonna obey your Auntie now, aren’t you, boy? Oh, yes. They’re all gonna obey me now.”


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[Assistant]
Hath no fury: Down among the dead men: Voodoo Economics part 2
(Louisiana - evening)
Bayou Beauford is conducting a boat tour as part of his Swamp Tours business. He asks the tourists aboard to keep it down as they enter the dread territory of the Rugaru. He informs them that it’s their very own Bigfoot. He’s a legend around these parts: a mysterious swamp creature that’s half man, half alligator and half Cajun Werewolf. The last thing you wanna do is for him to catch you in his swamp around feeing time.
A young kid named Davey asks his friend, Mikey, if he thinks there’s such a thing as a Rugaru. Mikey says of course not. Do the math! He thinks the whole thing is retarded and fake, just to sucker tourists. He reckons Beauford’s accent is the fakest of all. “Who talks like that?! Nobody.” So far, the scariest thing he’s seen is the guide’s teeth. He wants his money back, but Davey’s eyes light up in fear. “I dunno Davey,” he says, “Looks like we’re about to get our money’s worth…”
Out of nowhere, a group of zombies try boarding the small boat, tilting it so far that its occupants are forced to bail. Mikey and Davey swim for shore, pursued by one of the zombies. Once ashore, clambering out in a cemetery, they are watched from the shadows by Emery Arcenaux’s aunt, who holds her son back for the time being. Davey wonders if they should head for a mall. He saw it in a movie. Mikey reckons downtown is the place to be. New Orleans has its own super hero. At least, he spends a lot of time in New Orleans. Davey hasn’t heard of him. Mikey throws a rock at the zombie, but it just bounces off his skull so the kids continue running. Davey thinks he’s heard about the guy. “He’s the Cajun super hero, right? A mutant X-man… named Gambit?” Mikey, wearing a Luke Cage T-shirt says “Eww!” He turns to his friend and replies this guy is cool. “He’s not a mutant, and he’s not a Cajun either. This guy’s a brother!”
Downtown, Brother Voodoo is in the midst of battle with a horde of zombies; back from the dead and under the command of an unknown sorcerer. He uses his physical prowess and fighting experience well, keeping them at bay. He asks frightened onlookers to run, find somewhere safe and lock the doors. He doesn’t know why the zombies are there but, today, hell walks the streets of New Orleans.
(not far away)
Gambit is having a dinner date with Ginny, who’s smitten with him. As she suggests he try the ‘heavenly’ crème brulee, Remy’s attention turns to noises from outside the restaurant. “Isn’t this place cozy and romantic? Perfect place for a date,” she asks. Remy replies that it sounds like someone screaming, before double-taking. “Date!”
He looks at Ginny, and reminds her that he told her this wasn’t a date. He said they could get some coffee so he could thank her for her help with the Penrose heist. He tells her she’s a beautiful girl, and if things were different… He thinks about Rogue, and informs her that he’s not exactly on the market. Wounded, Ginny asks if that’s the case, then who was that police officer he saw him giving a big ‘ol smooch to? Remy replies that she kissed him. Ginny guesses he probably had nothing to do with that skank, Lili Penrose either.
Remy puts his head down, and assures her that was a mistake. He holds her hands across the table and says that, the truth is, the relationship he’s in isn’t always perfect. Lili caught him when his adrenaline was up and his guard was down. He knows he shouldn’ta done that. He thinks Ginny is a good friend, but that doesn’t change the fact that there’s only one girl out there for him. Before he can add anything further, a crash from outside finally arouses his suspicions.
Suddenly, one of the zombies enters the restaurant and attacks one of the customers. Gambit grabs his chair and sideswipes the zombie. One of the customers tells him there are plenty more outside. Remy grabs his long red overcoat and apologizes to Ginny; but he’s gotta go. For once, he isn’t complaining about the timing.
Once outside, he sees countless mindless zombies standing around aimlessly, but others looking a little more nefarious. One has a defenseless woman by the arm, but he is dragged off her by Gambit, who orders her to get to safety. He turns to see Brother Voodoo swinging one of the living dead around with one hand, whilst holding a stop sign in his other hand. The zombie crashes against a telegraph pole next to Gambit, who wastes no time pitching in.
He asks Brother Voodoo, who he fails to recognize, “Hey! Hey you! Yeah, you with the chicken bone necklace and the goofy-looking outfit. You responsible for this?”  Brother Voodoo replies by asking why he would raise an army of undead zombies, just to destroy them. As for the goofy-looking outfit - he looks Remy up and down, and says he isn’t the one wearing a leather trench coat and metal boots in 95-degree weather!
Brother Voodoo suddenly shoves Remy’s head down, and punches a zombie behind him. He explains that his name is Jericho Drumm, and all he’s trying to do is defend his city. “Your city?” queries Remy. As they wade through more and more zombies, Jericho asks if he isn’t one of those super-powered loners laboring under the misapprehension that the protection of New Orleans isn’t theirs and theirs alone. He asks Gambit his name, and what kind of powers he has, anyway.
Gambit pulls out three playing cards, and replies that his powers are mutant powers. He has the ability to kinetically charge non-living objects with energy, and then throw ‘em, so they do this. He launches the cards after charging them, and finds his targets with pinpoint precision. Three zombies find cards embedded into their skulls, and a second later, they find they have no skulls at all. Gambit and Brother Voodoo cover their faces from the exploding undead flesh. “Disgusting, in this case - but definitely cool,” remarks Jericho. Remy asks about him.
Jericho replies that he possesses voodoo power: the mystic power of a mighty Houngan priest, bestowed upon him by the ancient and all-powerful spirit-gods of the Loa. And, he adds, with a little help from the good folks at Flik Lighter Company - pyrokinetics; the control of smoke and flame. Flames leap from the lighter, consuming the zombies before him in flame. He then assaults them physically, adding the he also has immunity to fire and enhanced strength… among other things. Remy’s impressed, and bets he comes in handy on camping trips too.
They are at a crossroads with the undead in every direction. Jericho picks up on something Remy mentioned earlier, and wonders if he can kinetically charge the undead - as they are technically unliving objects. Remy thinks that’s a dang good question, and leaps at a nearby victim. He uses his hands to charge the guy’s head. He then shoves to one side, and Remy watches him fall into a group of zombies before exploding. Again, the pair of heroes cover themselves up to avoid being slapped in the face by exploding rotten flesh. It seems that plan has legs.
Jericho thinks that maybe this town is big enough for two super heroes, though he considers himself to be more of an anti-hero. He watches as Remy repeats the process with another zombie. Remy thinks it’s like one of Professor Xavier’s Danger Room programs he uses on freshmen an’ rookies. As long as they keep any wandering rubberneckers safe, it’s like shooting fish in a barrel.
Suddenly, Gambit catches sight of someone who causes him stop in his tracks in disbelief. It’s Dan Downs, his old friend who was murdered by Jack Jessup recently. Remy is like a rabbit caught in the headlights. Jericho asks what he’s doing. He can’t freeze now; they need to put a stop to these things. Remy explains that he’s just seen his friend. He was at his funeral. Jericho turns to him, and points out that there’s no such thing as a friendly zombie. He needs to keep fighting. These so-called ‘fish in a barrel’ are becoming piranhas.
Standing outside the Barely Legal Club, they are watched from afar by Ginny, who is surrounded by her monitors which capture everything that’s going on. She is holding a book called ‘He just doesn’t like you that much’ by Nicole Lowe, and is feeling pretty grumpy at being dissed by Remy. She picks up a Digimax Digital CD with Remy L & Lili P written on the front. “Dere’s only one girl for me Ginny,” she mutters. “Pffftt. Yeah, right.”
Back outside, Brother Voodoo is using a broken fire escape as a weapon, but Remy is still standing there, despondent. Jericho pleads with Remy to look alive, or they’ll both wind up dead. There’s too many of the monsters for him to handle alone.
Watching the fight is Emery Arcenaux’s aunt, and she points Remy out to her nephew. She tells him that Remy is responsible for his death, and he’s the reason she brought him back. “Now do what your Auntie tells you boy. Go!”
Remy turns to Jericho, and informs him that Dan died trying to save him. He’s not going to kill him - not again. Jericho grabs Gambit’s collar and tries to shake some sense into him. He insists they need to stop these things, and then find out who’s behind the Bokor magic that produced this abomination. “Bokor?” asks Remy. Jericho keeps the zombies at bay with a wall of flame, and explains to Remy that they didn’t raise themselves. Somebody is behind the scenes, pulling their strings. A witch doctor is responsible; a practitioner of black magic. To do this, that person’s power likely rivals his own.
He continues to inform Gambit that these creatures aren’t human any more. That isn’t his friend there. It’s a malignant spirit occupying a shell. They need to destroy them and then go after their master. Remy asks what if he can’t. Jericho insists he has to. Killing them is actually doing them a favor. It puts their tortured souls back to rest. That isn’t what Gambit meant.
Suddenly, an explosion throws the pair of them off their feet. Jericho pulls Remy up again, and Remy says that’s what he was talking about. “I meant, what if I can’t kill ‘em. What if dey invulnerable?” Jericho looks up to see Emery Arcenaux hovering above them, surrounded by an impenetrable forcefield.


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Provide a full summary of the comic book.

[Assistant]
Hath no fury: To protect and sever: Voodoo Economics part 3
(New Orleans)
A young blonde girl is ripped apart by zombies right outside the N.O.P.D building. Detective’s Tanaka and Fredrickson witness the incident, but Tanaka coldly says that her death is acceptable collateral damage. They’ve got bigger fish to fry. Out of the corner of her eye, she sees a zombie making a play for her. She blows its head off with a shotgun, and figures it’s time to put a stop to this mess. She’s not worried about going up against an army of corpses. She plans on having Remy do all the dirty work for them.
Gambit and Brother Voodoo are being pursued by a large crowd of zombies, the most dangerous of whom is Emery Arcenaux, whose abilities including having an impenetrable force field. Jericho isn’t used to fleeing from a threat, but Remy warns him that this isn’t cowardice, it’s common sense. He tries again to get through the force field but fails, as expected. He tells Jericho that they need to stop this guy. Jericho notices Emery seems to be particularly focused on killing Remy, and Remy tells him he has that effect on a lot of the living too.
Jericho thinks Emery’s body was revived for the sole purpose of killing him. The other zombies are probably a side effect of the spell. As they run, Gambit saves an old lady from flying debris, taking a hit himself. He doesn’t know it, but it’s Emery’s aunt, and she’s surprised that he put himself on the line for her. He then realizes his old friend Dan Downs is back there, but Jericho tells him his friend is beyond saving, as are all these wretched souls. He smashes one in the face as he speaks. He warns Remy that if he wants to help him, he should break the spell responsible for these unholy resurrections. It’s the person who cast the spell they need to stop. Remy knows that won’t be easy as long as Emery is on their tail, but he has an idea.
As they climb some stairs, he turns and hurls several charged cards at the buildings lining the street. They collapse immediately and fall on the zombies, including Emery. Remy figures this will at least slow him down. As they wonder how to find out who cast the spell, Detective’s Tanaka and Fredrickson arrive, and when Remy asks Jericho how they’ll find this person, Tanaka says, “Three words, LeBeau. Next of kin!”
Gambit isn’t impressed with her appearance. He reminds her that she’s responsible for all this, but Tanaka acts all innocent, replying that she’s not sure where these baseless accusations are coming from. She tells Remy he needs a little something called the ‘burden of proof.’ She flashes a photograph and informs them that it is of Antoinelle Arcenaux, Emery’s aunt. Witnesses say she freaked when she was his body in the morgue and made all sorts of threats. She has a file with a history of cutting up goats and chickens, and having weird moonlight ceremonies - voodoo-type stuff.
Remy recognizes her as the granny he saved earlier. Jericho tells him she’s gone now. She doesn’t need to be on hand once she’s set the spell in motion. Emery will follow him to the ends of the Earth. The only way to stop him is to stop her. Detective Tanaka tells them she lives in a shack in the Bayou, in an inlet beyond the Ramsey Plantation heading toward Saint Tammany parish. She slaps Gambit’s butt and says, “Go git ‘em tiger!” She then whispers to Fredrickson for him to call for the helicopter. It’s crucial they beat these bozos to the scene.
(not far away)
Genevieve D’Aubigne is watching events on her monitors and sees Tanaka slap Remy’s butt. She’s infuriated, and wants her revenge. Madame Camille asks her what’s wrong, but she says nothing. She holds the CD of Remy and Lili’s dalliance and says Remy LeBeau is so finished.
(shortly)
Remy and Jericho are heading down river in a speedboat. Jericho doesn’t approve of stealing and asks how he learned to hot-wire a speedboat. Remy replies that it goes with the territory. On his super-hero off hours, he’s not exactly a stranger to larceny. Jericho figures that was why he was so unfriendly to Detective Tanaka, but Remy turns and tells him it’s all her fault this is happening. She shot the poor kid in the back and didn’t think twice about it.
They soon arrive at the shack, but find an army of zombies standing between them and it. They leap from the boat while it’s still moving, and Remy groans that the only thing worse than fighting zombies is fighting zombies knee-deep in a smelly, Mosquito-filled swamp. Brother Voodoo tells him he’s wrong. This is perfect. He explains that there are no accidents in vodoun. We are all one with the universe, and we all serve and walk on the path of the one. Man and nature, life and death, souls and spirits; they’re all part of a sacred cycle; a sacred circle.
Jericho clasps his palms together and goes into action. As Remy tackles one zombie, Jericho summons several gators, which get to work devouring the others. Remy asks if he’s ‘one with the gators’ now, but Jericho replies that he has simply pled their case to the god-spirits of life and light, and nature has agreed to assist them in this battle against the unnatural.
Not only Alligators pitch in to help, but also snakes and even plants, with a vine wrapping one zombie up to render it helpless. Remy think that’s great, but Emery is back, and all the critters and vines in the world ain’t gonna stop him. He leaps to avoid an energy burst from Emery, and shouts out that he knows Antoinelle is out there somewhere. He asks if this is what she wants for her nephew. Is this how she wants to remember him? Hiding inside the shack, she whispers, “Kill him,” reinforcing her spell.
Emery attacks swiftly, and he grabs Gambit around the neck, lifting him clean off the ground. Remy sees Antoinelle, and reaches inside his coat pocket for some cards. She warns her that he’s been told that the only way to stop Emery is to kill her. Her eyes widen, as he adds that, looking at her, he thinks maybe that’s what she wants. Maybe all this pain she’s causing is so somebody can take her pain away. He releases the cards and apologizes. Surprisingly, the cards whiz straight past Antoinelle’s head, and instead they explode on Detective Tanaka’s pistol, shattering it. He’s not letting her get away with it this time.
Antoinelle turns to him, and says he saved her. It’s the second time he’s done it, even though she was about to kill him. Remy assures her that he didn’t kill her nephew, and he ain’t gonna kill her. He doesn’t want to see anybody dead, which ain’t to say he wants to see the dead living. Antoinelle grabs her nephew and hugs him. She asks what she’s done. She was so horrible. “I’m so sorry,” she cries.
Jericho tells Remy that her power’s fading. She’s released control over the zombies. Now, he can use his own power to return these tortured souls their places of rest. Remy wonders what they’ll do with her. Jericho says she’s finished. She knows exactly what she’s done, and she’s going to have to live with the guilt of it. There’s no worse punishment than that.
Detective Tanaka has other ideas. She produces a pair of handcuffs, and says she’s bringing her in. She asks Remy to think about all the death she’s caused. Remy retorts by asking her to think about all the death she has caused. How foolish will she look in court, testifying about an old lady performing a spell to raise the dead? It reminds him of a little something he was told about the ‘burden of proof.’ “Good luck proving that, hotshot,” he grins. Tanaka warns him she’ll kill him for this, but Remy tells her not today she won’t. He and B.V. have one last thing to attend to.
(and so)
They return the zombies to their rightful places, and Remy sees his old friend Dan home. Before they say their farewells, Jericho asks Remy if he’ll take his card; just in case. “In case New Orleans is overrun by some new, unnatural or super-powered menace and we need to team up to save the day?” he replies. Jericho says this is more personal. Remy laughs, and says no offense. He’s flattered, but there’s this girls he’s seeing… That’s not what Jericho meant. He explains that he was a psychologist a long time ago, before he became Brother Voodoo. He’s getting his own practice going again in town, and he might benefit from a session or two. Remy takes the card. “Psychologist?”
Jericho tells him that in their brief time together, he’s seen evidence of a personality that’s narcissistic, kleptomaniacal, pathological, adrenaline-addicted, anti-authority and given to reckless suicide tendencies. He pats Remy on the back and says, no offense, but a super hero who moonlights as a thief? “Dude, you got issues.”
(epilogue)
Genevieve D’Aubigne wanders through the empty streets of New Orleans, strewn only with the rotting corpses of lifeless zombies. She whistles to herself as she approaches a post box. She posts an envelope containing the CD to Rogue at the Xavier Institute for Higher Learning, and smiles to herself as she wanders home again.


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X, Lies and Videotape
(Westchester, New York)
The Xavier Institute for Higher Learning is having a rare moment of peace. Students mill about the grounds, whilst Hank McCoy sheds a tear reading ‘Five folks you meet in Heaven.’ Kitty Pryde, meanwhile, is altogether less peaceful. She is chastising three pupils who have been caught trying to break into the headmaster’s study to steal a copy of today’s computer science test. Standing beside her is Gambit, who Kitty wants the kids to meet. The boys are Quill, Eugene and Winston.
She asks Remy to have a word with them. Clearly, Remy has a great deal of experience in the theft department, but he tries his best to worm his way out of it. All he can utter is, “Stealing is very bad.” Kitty motions to him, and explains to the kids that he used to be a criminal; a low life all-round scoundrel. Now, he’s turned himself around and worked hard at becoming a super hero - an invaluable member of the X-Men. Remy covers his face with his hand, embarrassed at Kitty having to deliver these lines.
She tells Remy that the boys aren’t bad - they’re just lazy and totally uninterested in learning anything new. They could use him as a role model. He could spend time with them and help them get their priorities straight. Remy doesn’t like the idea. He has plans, but Kitty phases through the door before she can hear his objections. The boys look at him, and ask, “Now what?” Remy replies that it’s time they got a real education.
Before long, they are scaling the mansion’s walls. Remy has discovered that Ginny has sent Rogue a surveillance video of himself and Lili Penrose. The boys don’t think that mentoring is supposed to include breaking into a locked room to keep his girlfriend from seeing the dirty movie he starred in. Remy replies that it isn’t a dirty movie; it’s a surveillance video and it just happened to catch a very mixed-up woman who was… determined to compromise his integrity. As such, he doesn’t want it falling into the wrong hands; or anybody’s for that matter.
Two of the boys still think it was a dirty movie, and wonder if she was hot. “Hotter than Rogue,” one of them replies. ”Get real dude.” He asks what’s up there anyway. Remy tells them it’s a quick way in to avoid a lot of nosy people and stupid questions. He adds that, if they’re caught, he’ll explain it away as a training exercise or something like that.
He helps the boys up over the edge, only to find their faces light up. Behind Remy is Ororo, and she’s wearing only bikini bottoms. She sits upright and covers herself up. Remy asks what she’s doing there. She replies that she was sunbathing away from the prying eyes of students… or so she thought. She slips her bikini top on, and asks what they’re doing up there.
As promised, Remy replies that it’s a training exercise. He volunteered to help mentor this trio of screw-ups; a big brother kinda thing. He holds them and smiles. “Don’tcha just love kids?” Ororo is skeptical, and asks how that’s going. Quill grins like a Cheshire cat, and tells Ororo it’s been real educational so far. A total eye-opener, adds his friend. Ororo takes to the air, and one of the kids says he’s so joining the meteorology club.
Remy looks for the way in he’s used before but it’s no longer there. He figures the mansion’s been demolished and rebuilt a couple times since then. So what now? asks Quill. Gambit decides a real training exercise is in order. As the Danger Room is out of commission, they head into the grounds and he activates some of the defense systems he’s brought with him. The boys remind Remy that they aren’t allowed near the real Danger Room, and certainly not allowed in its spare parts room; much less steal from the spare parts room. Remy figures Rogue won’t be back for a while, so the surveillance tape can wait.
He sets the machines to target himself only, and shows the boys how the X-Men do things. Heavy training allows him to think. Quill asks him, as he leaps between assaults, whether he has something planned for the person who sent Rogue the tape. Remy replies that Ginny is just a gal with a schoolgirl crush, who doesn’t quite know how to handle rejection. Fortunately, for whatever reason, she had a change of heart.
(flashback)
Under pressure from Madame Camille, Ginny had phoned Remy to inform him that she had posted Rogue the disc. Unbeknownst to both Madame Camille and Remy, she burned a back up disc.
(present)
Remy is asked if he doesn’t have a key to Rogue’s room. He replies that the school gets attacked nearly every other month, and they upgrade the security systems at least twice as often, so he doesn’t currently have access. He also isn’t one to pay attention to internal memos.
The training exercise is nearing its conclusion, with Remy destroying more of the machinery. Quill has an idea. He wonders if Gambit could just lie to someone with access to the security system, and get them to open the door. With a final flourish, Remy slices the final machine in two, and replies that would be too easy. Suddenly, a missile whizzes past and explodes near the kids. Remy is horrified, but the kids love the rush it gives them. If this is what it’s like to train as an X-Man, then it’s awesome.
(soon)
Gambit tells the boys that if one wants to put one over on the X-Men, it ain’t the big guys they need to be afraid of, or the ones with the freaky powers. They pass Piotr in the corridor carrying a sketchbook, and Kurt in the games room, playing himself at table tennis. They then pass Hank McCoy. He’s been working on the tarot cards Remy gave him, and is astonished at their molecular composition. Remy tells the kids that it isn’t even the eggheads they have to be afraid of. It’s a completely different sort of brain power that’ll really trip you up.
They enter a room where Rachel is reading on the couch, and Emma Frost is leafing through the bookshelves. The ones they need to be wary of, he explains, are the mutant minds that can peak in your head just like they were opening a curtain, and seeing every last little thing inside. Rachel smiles and says hi. Remy adds that some of them, like Rachel, have enough manners to respect a person’s privacy. Others; they’ve got their own secrets. They have so much baggage from their own sordid past that they aren’t going to snoop around too much. Emma looks over at them, and tells Remy, with a hint of sarcasm, that him mentoring is a supremely noble act.
Just in case they get any ideas about reading his mind, Remy concentrates, and the image inside his mind is powerful enough to repulse both women, who take their leave. Quill asks how he did that. Remy grins, and tells them that if they walk away from this, he’ll let them in on his secret. Quill asks Remy if he’s not scared of the X-Men; is there anything he’s worried about? He replies that there’s only one thing to worry about; the thing that’ll trip you up no matter how much planning and precaution you put into anything. He’s asked what that is, but before he can answer, Cyclops appears and informs him that some freaks are tearing up Manhattan. Nobody else seems to be around, so they need to put a stop to it.
“The unexpected,” is the answer to the kids’ question. Remy tells Scott that he needs to stick around the mansion. It’s important. Scott asks with a hint of sarcasm if it’s so he can get a jump on writing all the condolence letters to the families of the people they didn’t save today. It isn’t a request. Remy gets the picture, and waves the kid’s goodbye as he heads to the jet. He’s asked if he is still gonna see the kids when he gets back. He tells them that if Rogue gets home and finds the disc before he can get to it, the only thing he’s gonna be seeing is the ceiling of the intensive care unit!
(Manhattan)
A team of X-Men comprising Cyclops, Gambit, Havok, Emma Frost, Nightcrawler and Polaris, battle a group of giant stone monsters in the city. They are incredibly strong and breathe fire, but the combined efforts of the X-Men prevail in the end. Remy’s heart isn’t in the fight. His mind is on the clock, and saving himself from some severe bruising.
(Westchester)
Back at the mansion, Emma informs him that Rogue came home early. She’s upstairs in her room, broadcasting thoughts loud enough to give every telepath on the Eastern Seaboard a migraine. She found her little surprise, and she’s on her way to talk with him about it. Remy is concerned, and asks Emma if she was punching walls or anything like that. Emma replies that it’s between the two of them, and smiles as she adds that she’d hate to get a reputation for interfering in the relationships of her teammates.
Gambit takes off his overcoat and sits on a bench awaiting the inevitable, when suddenly the three boys come rushing over to him. Quill is holding the disc, and hands it to him. They had to hack into the school’s computer and break the algorithmic code behind the security system. Then, they planted a self-replicating virus that caused it to default into a manual override mode. After memorizing the blueprints to the mansion, they sneaked through the heating ducts and then picked the lock to “Miss Rogue’s” room.
Remy grins, and doesn’t know what to say, except to offer them something in return. He informs them that he has the answers to the next three quizzes that Kitty Pryde is going to spring on them. He explains that he took them from a locked drawer in Kitty’s desk, about the time she asked him to baby-sit. He thought he might need some leverage to deal with a bunch of snot-nosed troublemakers, but as it turned out, he says they are all right. Quill doesn’t understand one thing. He thought adults were supposed to set a good example. How come Gambit’s so different? How come he helps them to bend the rules?
Remy asks them to think for a minute. How much work did they put into getting him that disc? A lot longer than if they’d just studied in the first place, he’d bet. He has no problem with them swindling their way through some of their classes, as long as they’re learning something along the way. He is asked about the thing with the mind-readers. He promised to reveal his secret. Remy remembers, and spills the beans.
(flashback)
It happened a few years back. The X-Men were fighting the Brotherhood, back when they were still the Brotherhood of Evil Mutants. He was tussling with the Blob, whilst the others occupied Pyro, the Toad and Avalanche. He doesn’t know if the Blob was trying on a new kind of costume, but he got between one of Pyro’s blasts at the same time Storm plowed him with a gale-force wind. His costume burnt off, leaving him utterly naked. It was a sight none of the X-Men are ever gonna forget.
(present)
Remy says he keeps that mental snapshot at the forefront of his brain whenever he has something on his mind and doesn’t want any nearby telepaths seeing. Luckily for him, those gals haven’t come close to figuring it out yet, though consequently they’re convinced he’s something of a weirdo. He is asked if he isn’t worried about Miss Frost or Miss Summers looking into their heads and finding out what they did. He replies that as a fourteen years old, with the complexion of a deep-dish pizza and the social skills of motel wallpaper, hormones coursing through his system that give him an R-rated idea every 14.2 seconds, he’s guessing the last thing they want to do is take a peak inside their heads. He asks them not to sweat it too much, though. Being a nerd ain’t gonna last forever. After that, they can trust him that things are gonna get better.
Rogue approaches, wearing a tight bodice and elbow-length white gloves. “Heya, sugah. You miss me?” Remy puts his overcoat around her shoulders, and she thanks him for the chocolates and flowers. She asks how he got into her room anyway - he didn’t even know she’d be there today. Remy smiles, and tells her he’s just full of surprises. He climbs onto his bike, and Rogue gets on behind him. The kids are more than impressed with his coolness. They want to follow in his footsteps.
As the two X-Men roar off into the evening, Rogue asks what brings him to the mansion anyway. She thought he had business in New Orleans. Same old, same old, replies Remy. Rogue then notices something in his inside pocket, and asks what it is. Some sort of mini-disc? “Uh-oh,” thinks Remy.
(epilogue - New Orleans)
A Porsche 911 pulls up at a large house, late at night. Her boyfriend enters the building and finds Belladonna watching television. He’s come with a decent haul for a night’s work, and asks what she’s watching. Since when do they have Sinmax? She replies that it’s not Sinmax. Somebody left it in their mailbox, with no return address. She has no idea who. She doesn’t know who the girl on the disc is, but the guy is Remy LeBeau, Gambit… her ex-husband.


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Thieves’ World
(New Orleans)Detective Noreen Tanaka is at the police station, interviewing a security guard. A robbery has lost his company two hundred thousand dollars worth of diamonds, and the guard has got a pretty big lump to show for it. He tells Tanaka that he tried to fight the thief off, but he wasn’t an ordinary thief.
(flashback)She asks about him, and the guard explains that he was able to bypass the mall security system and get into the jewelry store without breaking a sweat. He wasn’t afraid of guns. He unloaded his weapon on him, but he was as fast as a whip. He had some sort of crazy energy superpower. After he got zapped, everything since is pretty much a big blank.
(present)Noreen holds up a photograph of Remy LeBeau, and asks the guard to make a positive I.D. She wants him to tell her that this is the scum who attacked him, but he replies that it isn’t. The thief told him, when he was shot at, that he wasn’t going to take down Bandit that easy. “Bandit, not Gambit. And he was a black guy, you know… African-American?”
Tanaka is sure Gambit was behind it. She wishes to purse the matter further, and asks him to start again at the beginning. Watching from an observation room, Tanaka’s partner, Detective Fredrickson, is watching the interrogation with his captain. The captain isn’t sure he likes what he’s seeing from his partner. Ever since the zombie incident, Tanaka’s been acting erratic and temperamental. She’s been more than a little sloppy. As far as they can tell, LeBeau doesn’t even have a jaywalking violation on file. Tanaka’s little crusade against him needs to stop. He wants Tanaka to take a personal day; go home, and get her head together. He asks Fredrickson to tell her she needs to figure out her priorities. Does she want to be a cop, or does she want to get revenge?
Noreen Tanaka does indeed take a personal day. She returns home. Her living room is a mess. Countless photographs of Gambit are spread over the table, all over the floor and plastered on the walls.
(one week later)Gambit has arrived at a museum where they are exhibiting the Loomis collection, on loan from the Smithsonian. Rutherford E. Loomis was Remy’s kind of guy. Back in 1867, he was one of the more colorful characters around New Orleans. He not only was supposed to have sired twenty-eight children, but he was a bona-fide civil war hero. It was a bullet from his musket that put a stop to Brigadier General Alfred Ellis in the Battle of Goodrich Landing. He was a scoundrel and a thief - definitely Remy’s kind of guy.
Loomis secured his place in history by sneaking over enemy lines and stealing a payroll of Union gold. After the war, Loomis lived large in New Orleans, until he was killed in a knife fight by a member of the local constabulary. The stolen gold was never recovered. His legacy is his gun. A U.S. Flintlock musket model 1799-A. It’s one of forty-five ever made, and even today it’s in pristine condition. Loomis loved his gun more than his dog or any of his wives. He customized it with invalid gold and is worth thousands to historians and gun collectors. Of course, what intrigues Remy even more is that are the rumors that a map to the rest of the gold is hidden somewhere on the gun. If this is true, then the musket’s worth considerably more than a few hundred thou.
Remy climbs to the museum roof and using ropes, he slides his way inside, hanging from the ventilation ducts. He finds a photograph of Loomis, holding his rifle and smiling. Gambit knows that there’s no map at all. On his last job he learned the truth. A guy hired him who couldn’t pay him cash. They settled on information instead. Remy received this info in exchange for Fantastic Four (1st series) #1.
The gun’s firing pin, it seems, is the key to a strongbox, concealed in one of the cornerstones in Jackson Square. It contains a whole mess ‘o civil war gold. Tomorrow morning they ship the entire Loomis collection back to the Smithsonian, or so they think.
Remy makes his way to the exhibit, only to find someone has beaten him to it. The culprit takes the rifle in his hands, and turns to see Gambit standing behind him. Before pleasantries can be exchanged, the man turns and fires a blast of energy from a device on his wrist. It catches Remy full in the stomach, but he recovers quickly and charges his own fist, smacking the guy in the face with it. He picks himself up, and figures they should finish this the old fashioned way. It’s fine by Remy.
The guy punches him in the face, but Remy counters by hammering his wrist into his jaw. He follows this up with a deft boot to the chin. Remy grabs him by the collar and is about to make the guy talk, when a voice from behind calls for them to stop it. Remy turns to see his ex-wife, Belladonna, standing before him.
She asks what exactly they’re doing. Simultaneously, they say her name. The thief tells her that this clown is trying to steal his rifle, but he was there first. Remy grins, and adds that he was there better. This clown set off the alarm. Belladonna leads Remy by the hand and says they ought to get out of there. Remy agrees, but first he asks who this guy is. She introduces him as Donyell Taylor, Bandit - her boyfriend!
Suddenly, over half a dozen security guards appear brandishing pistols. The three guild members charge them and take them down with physical prowess. Belladonna turns to Remy and tells him he told her to move on. Well, she’s moved on.
(interlude)Detective’s Tanaka and Fredrickson wait outside a warehouse, late at night. Fredrickson isn’t too keen on escort duty. It’s the sort of assignment they usually give to rookies, not detectives. Tanaka reveals that she volunteered them for this gig. Fredrickson thinks she’s doing this to get back on the captain’s good side; taking on chump assignments nobody wants. It’s a pretty smart idea, he says.
He asks if they have to babysit the shipment all the way back to Shreveport, and asks what the payload is, anyway. Tanaka replies that it’s an A.I.M. munitions cache. It includes guns, armor, rockets and lasers, plus a couple doohickeys the lab guys don’t have a clue about. Some stoolie gave up their location when he turned State’s evidence, and it ended up in their laps. She adds that before anybody comes looking for it, they’re supposed to haul it over to Barksdale Air Force base, where it’ll be airlifted to the S.H.I.E.L.D. helicarrier for safekeeping.
Fredrickson pats her on the shoulder, and tells her he’s proud of her. For a while it felt like her vendetta against Gambit was spiralling out of control. He’s got no love for muties, but it doesn’t seem like Gambit is worth the effort. After all, he adds, he did save the city when he put a stop to all those zombies. Even though he humiliated her, maybe he’s not quite the villain she’s made him out to be. Fredrickson suggests they concentrate on tracking down the new super-powered thief in town - Bandit.
Tanaka thinks it’s funny he should mention him. She’s been doing some of her own investigating in her own time. He asks if she found anything interesting, and she replies, “You might say that.” As they wait for the shipment to get on the move, Fredrickson admits that if things had kept going as they were, he was gonna request a new partner. The captain said he wanted her to get her priorities straight, and it sounds like she made the right decision. Tanaka replies that she’s made a decision; that’s for sure. She pulls out a gun and aims it at the back of his skull. “And talkin’ to you just made it a whole lot easier.”
(not too far away)Gambit, Bandit and Belladonna head to a café and catch their breath in the car park. Bandit thought he recognized Gambit, and Remy hopes there are no hard feelings. Not so long as Remy doesn’t have any ideas about splitting the profits on the gun, he doesn’t. He got it first, fair and square. Remy tells him to keep it. It was never about the money, anyway. He just wanted to swipe it to see if he could. “Hmph,” remarks Belladonna, “Same ol’ Remy.”
Gambit asks if he can borrow his ex-wife for a spell. They have some catching up to do. It’s fine by Bandit. He then checks the gun properly and realizes that the firing pin is missing. He thought the gun was supposed to be in perfect condition. Remy coughs, but admits nothing.
Inside the café, the former husband and wife sit across from one another, nursing hot drinks. Remy comments on Bandit’s super powers and trench coat, and with a little friendly sarcasm, asks her about how much she’s moved on. Didn’t he hear this guy was supposed to be a super hero; a New Warrior or something? “Call that moving on do ya?” Belladonna asks him to shut up. She thought he might at least have called, or contacted Mattie or Luc to let them know he was back in town. Instead, she finds a mini-disc with some of his extra-curricular activities anonymously dropping in her mailbox. Remy’s face drops. He can’t believe it. “Ginny! Dang that girl!”
He informs Belladonna that he just came to town to do a couple of jobs. He was supposed to be keeping a low profile, but one thing led to another. She asks how being ‘low profile’ is going. Remy recalls his adventures with Orlean Cooper and Brother Voodoo and replies that it’s going about as well as she’d expect. She asks if he’s gonna stick around New Orleans, because she hopes so. It seems to her that once he gets to know Bandit, they might actually end up as friends.
(elsewhere)At the Reynolds Meat Packing warehouse in the industrial part of town, Bandit speaks to dozens of guild members. He tells them that he wants Remy LeBeau dead. He’s prepared to make sure each and every one of them is rewarded handsomely when he is. He’s invested too much time in this, and worked too hard to get to where he is - calling the shots for the New Orleans thieves and assassins’ guilds. He’s not about to allow Remy to stroll back into town and take it back.
One of the guild members replies, with all due respect, that it wasn’t so long ago that LeBeau was voted to lead the guilds. Bandit asks him what happened after that. He disappeared back to his little band of mutant heroes. “You call that leadership? You call that responsibility?” He informs them that since then, Belladonna Boudreaux’s been running things, but who’s really in charge? Him, that’s who. Since he has been in charge, things have been good for all of them. They take care of Gambit, quietly, without Belladonna knowing, and he guarantees things will get even better. He raises his arms triumphantly, and shouts, “C’mon now! Who’s with me?”
Silence.
The guild members um and ah, before one replies that this wouldn’t be the first time the guilds have gone after LeBeau. Another adds that they’ve never been able to defeat him, not ever. A colleague hears something behind them.
Suddenly, a truck comes crashing through the wooden walls, lights ablaze. It comes to a screeching halt, and out steps Detective Noreen Tanaka. She holds her badge up and orders them not to shoot. She’s a cop. Everyone points their weapon at her, and one of them tells her that saying, “I’m a cop,” is exactly what you say if you want to get shot. Noreen doesn’t think so. She climbs down from the cab and informs them that she knows what they’re planning. They want to kill Gambit, and she’s here to help. She opens the back of the truck to reveal the boxes of A.I.M. weaponry which she puts their disposal.


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Thieves’ World conclusion
(prologue - New Orleans)
Bandit hands out the weapons brought by Detective Noreen Tanaka to his fellow guild members. He doesn’t think Gambit will be much of a problem after this. He tells Noreen that they’ve probably got enough firepower to take down the rest of the X-Men too. Noreen smiles back at him and agrees. Unseen by Bandit, Noreen has kept a devastating weapon for herself.
(the next morning)
At the scene of the weapons theft, Agent Riley of S.H.I.E.L.D. speaks with Captain Riley of the N.O.P.D. He asks the captain what’s going on. He informs Riley that they’re still piecing things together. He lost a lot of good people last night; four uniformed officers, two lab techs, two drivers and one of his best detectives. Somebody shot them and made off with a truck  full of high-tech weaponry. He adds that another detective, Noreen Tanaka, is missing. Riley asks if he thinks the bad guys might have taken off with her. The captain replies that he thinks Detective Tanaka might be one of the bad guys.
Agent Riley says he’ll need her psych profile, permanent record and list of any commendations and citations in her jacket. Lewis is happy to oblige if it will help. He thinks it’s a shame. Tanaka used to be a darn good cop before she started becoming weird and obsessed. Another officer appears and informs his captain that Tanaka left some case notes on her ongoing cases in the truck, along with files on her open investigations. Riley says he’ll need those too.
Captain Lewis then informs Riley that she’s been following a colorful new thief of late, goes by the name of Bandit. Riley asks whether he means Gambit. Lewis replies that he’s involved too, but her focus has been on Bandit. Riley grabs the file and takes a good look. As he reads, another Agent Riley appears and asks Lewis if he’s the man in charge. Gambit overhears this and realizes he’s been rumbled. Lewis looks over to him, as Gambit makes his escape, still carrying the file.
(later)
Gambit has dinner with his ex-wife, Belladonna. He tells her that it was only a matter of time before Tanaka came after him. He wanted to be ready, and stealing those files will help. He explains that Madame Camille picked up news of a weapons truck getting jacked on the police scanner and connected it to Tanaka. He just had to sniff around to figure out her angle. Bella hopes he got the information he required. Remy says he did, but almost got his tail shot off as a result. Bella wanders over to him and smiles. “That’s my Remy. Never met a foolish chance you wouldn’t take, have you?” She moves her lips close to his, and he reluctantly points out that this probably isn’t a good idea.
Bella knows this. He has his true love, Rogue, and she has her Donyell now. It’s clear she’s in love with the guy. She wonders if they could double date sometime, or would that be weird what with them being exes an’all. Gambit pauses, before informing her that some of the information he picked up wasn’t quite what he was expecting. Tanaka’s been keeping tabs on Bandit. She has a little “iddy biddy” file on himself, but Bandit’s is big. He thinks Bandit has been using Belladonna to climb his way to the top of the guilds. There’s plenty of other sneaky stuff he’s been doing behind her back. He asks just how well she knows this character, anyway.
Belladonna slaps him hard. Remy would like to rewind to the part where they were almost kissing, but Belladonna picks up a vase and hurls it at him. She accuses him of being jealous, and asks how long he’s been with someone else. Can’t he just be happy for her? Remy insists it isn’t like that, but Belladonna is in no mood to listen. A tear rolls down her cheek, as she tells him he could have stayed in New Orleans and run the guilds with her, but he had to go and run back to his precious girlfriend and his stupid X-Men. She thinks Remy’s just like Tante Mattie, Jean Luc, Emil and all his other friends. They never had anything nice so say about Bandit either. They didn’t trust him, and she’ll tell Remy the same thing she told them. She orders him out and to leave her alone. If she sees him around there again he’s a dead man!
(and so)
Noreen Tanaka is upset at the delay. She had hoped Bandit would have killed Gambit by now. Bandit replies that LeBeau’s not stupid. He’s got several dozen of the deadliest killers on the planet, all armed to the teeth and gunning for him. By now, Remy probably knows it. It’ll take a while to find out where he’s hiding, but find him they will and then they’ll smoke him out. Until then, he adds, they’re just going to have to be patient. It’s not like the most hunted man in New Orleans is just going to drop into their laps.
Right on cue, Remy crashes through the skylight and lands on the table between Bandit and Tanaka. “Word is you’re looking for a rematch,” he grins. Three guys enter the room and Tanaka orders them to kill Gambit. The X-Man uses his incredible agility to avoid their gunfire but, as he lands, he falls victim to three charged balls fired at him by Bandit. They cause him pain, and the distraction allows Taylor to get behind Remy in order to strangle him. He tells Remy that he shouldn’t have come back to his town. He’s not going to allow him to just stroll in and take back leadership of the guilds.
Gambit somersaults over Bandit’s head, bringing his assailant to the floor. “Shouldn’ta come back?” enquires Remy. He has news for Bandit. He’s been back and has no interest in running the guilds, but he isn’t going to stand back and let him run a scam on his ex-wife neither. Bandit stands up, but Remy delivers a powerful punch into his stomach, which knocks the wind out of him.
Remy has read his file, and reminds him that he has a girlfriend back in Chicago or wherever he’s from; some girl from the New Warriors. Did he leave her when the money ran out, or is he just cheating? Bandit snarls that what Belladonna doesn’t know isn’t going to hurt her. Out of nowhere, Belladonna appears, and tells him that what she does know might knock his teeth out. She delivers a thumping uppercut, which results in a spray of blood from her now ex-boyfriend’s mouth, almost leaving him out cold.
Belladonna then looks at Remy and tells him she knows he was right about Bandit. She hugs him, and he tells Bandit to do himself a favor. “Stay down!” He lands a hefty punch, which panics Bandit a little. He calls for his guild members to kill them both, but Belladonna orders them to ignore him. Nobody’s shooting anybody. The guild members are a little confused over whom to take orders from. One guy suggests shooting all of them, before Detective Tanaka appears, holding a green cylinder in her left hand and a trigger in her right.
She gives a nasty smile. “Keep an ace up your sleeve. Isn’t that what you always say, Remy? Well mine just happens to be nuclear.” Encircled by the guild members, she orders them not to step any closer or she’ll blow the entire rotten city sky high. She turns to Remy, and adds that she’ll do it, unless he thinks he’s fast and accurate enough to cut a half-millimeter tripwire from a distance of fifty feet, before she can press down on the detonation button.
Remy fingers a couple of cards in his pocket with his right hand, as Tanaka warns him to stand down. She is confident he will back off, but Remy has news for her. He tells her she doesn’t know the first thing about him. With tremendous speed, he forgets the cards in his right pocket and unleashes three from his left. One strikes Tanaka in the chest, whilst another strikes the nuclear device. As it drops to the floor, Remy tells her that for her information, he is that fast, and accurate. She turns to see the wire has been cut in two by the card, effectively rendering the device harmless.
She bows her head, and Remy tells her that it’s over. Unfortunately, one of the guildsmen reminds him that, despite not wanting to seem ungrateful for him saving their necks, something occurred to them while they were fighting each other. They don’t really like taking orders from any of them, so if they are taken out, guild leadership is pretty much up for grabs. His cohorts agree with his reasoning.
Remy holds his hands up and asks them to hold on a minute. He explains that leadership of the guilds isn’t what it’s cracked up to be. People keep on trying to kill you for one thing, he adds. Bandit asks him to look around. There are too many of them. He can’t win. He picks Bandit up from the floor, and agrees that maybe he can’t, but that doesn’t mean he isn’t going to try.
He whispers that this bunch ain’t planning on letting him leave there alive either. He used to be a hero. Maybe he should try that again and see if it’s a better fit. Donyell still doesn’t think that two of them against an entire crew of assassins loaded with the latest in high-tech weaponry will suffice. Luckily, Belladonna throws her experience in with them. She isn’t letting Donyell off the hook. If they survive, the first thing she’s doing is kicking his butt all the way to the state line. He still doesn’t like the odds, but Gambit’s confidence inspires him to take the fight to the guild members and, before long, the fight is over.
(later)
Gambit leaves Tanaka’s stolen truck outside a police station. An officer emerges and tells the fleeing X-Man that he can’t leave his truck there. He walks round the back and discovers a pile of unconscious guild members stacked high, along with Detective Tanaka, bound and gagged. A sign stuck to her shoulder reads, ‘I’m guilty!’
(and later still)
Remy and Belladonna turn up at Madame Camille’s. He asks her to look after his ex-wife for a while. She could use some friends right now. She has a habit of latching on to guys who end up breaking her heart. Ginny appears from behind the curtain, and tells him he knows all about that. Remy points his finger at her. He’s had just about enough of her stupid schoolgirl crush. She coulda caused him a lot of trouble. She tries to talk back, but he’s having none of it.
Instead, he searches the surveillance discs in her archive and finds the one of the recent zombie attack. He asks her if she remembers the handsome fella with him. His name is Brother Voodoo. His civilian identity: doctor. His marital status: single. Ginny smiles.
He then heads outside and gets on his bike. Madame Camille asks if he’s leaving town. He says he is, for a while anyway. At least at the X-Mansion he gets a moments peace every now and then. He tells her that the big easy is anything but peaceful. Every time he comes back it’s the same ol’ thing. Nuthin’ but trouble.


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[Assistant]
Once a Thief (part one)
Remy LeBeau, the adventurous X-Man known as Gambit, is in the shower at his New York City apartment. As he dries himself off, he reckons it says a lot about himself that he can pull off a pink costume. He finds it funny to catch himself thinking of it as a costume. Once upon a time, it was just something he wore. But, he guesses after a few years of running round with super heroes your perspective gets changed. A whole lot has changed lately. Love, life and livelihood all hit the rocks in short order and now heï¿½s picking up the pieces. It feels like heï¿½s getting someone elseï¿½s life by mistake. Heï¿½s a teacher? A security guard for mutant teenagers? Sympathetic ex-boyfriend? Itï¿½s gotten to the point where he canï¿½t tell what part of him is the costume.
He grabs a suit from its hanger and reckons there are plenty of things keeping him from going home, but that doesnï¿½t mean he canï¿½t get back to his roots another way and have a little fun. He grabs a card inviting him to the home of Mr. Borya Cich for a fundraiser benefiting students of Empire State University.
He arrives at Boryaï¿½s private estate, thinking that itï¿½s not every day the newest resident of the most expensive zip-code in the country throws his doors wide open. He immediately clocks the guards who are armed and organized. Thatï¿½s good, he thinks, because if this was going to be easy he wouldnï¿½t enjoy robbing the place.
As he climbs the steps along with several other glamorous guests, he finds that he isnï¿½t on the list. The guard recommends he doesnï¿½t try entering if he isnï¿½t invited. Remy suggests he look under ï¿½Jean Grey School for Gifted youngsters.ï¿½ Heï¿½s there to show support for his fellow educators. He is then allowed through and soon finds the guests mingling in the gardens.
Remy has heard two persistent rumors about Borya Cich. First is that he makes a tidy business out of bankrolling the crooked plans of costumed bad guys. The second is that if and when their plans go belly up, Cich takes their gadgets or magical mojo goodies as his repayment. Supposedly, Cich believes that being surrounded by Gods, aliens and mutants like himself means the whole worldï¿½s become an arms race. But, what really piqued Remyï¿½s interest is the third rumor. Heï¿½s heard that Cich keeps his prized collection of ill-gotten artifacts hidden somewhere in his estate.
As he wanders around carrying a glass of bubbly, an attractive woman approaches him. ï¿½Nice specs,ï¿½ is her opening line. Remy says he hates to lose points, but they were given to him by a friend. She tells him he shouldnï¿½t be so honest. Remy isnï¿½t sure anyoneï¿½s ever said that to him before. The woman tells him that a lot of women are attracted to the money that buys those kind of toys. Remy asks if sheï¿½s that kind of girl. She replies that sheï¿½s not ï¿½anyï¿½ kind of girl. Besides, she adds, since theyï¿½re being honest, she is much more attracted to power than money. Remy says he canï¿½t begin to tell her how glad he is to hear that. Maybe they should find a cozy little corner.
As he speaks, one of Mr. Cichï¿½s bodyguards calls his name and informs him that his boss would like a word with him. Remy approaches Mr. Cich, who is seated on the edge of a fountain. ï¿½Remy LeBeau, or do you prefer Gambit?ï¿½ he asks. ï¿½How fortunate that your school for wayward mutants could give you the night off.ï¿½ Gambit asks him to call him Remy. He says he tries to keep a life separate from the tights-and-fights friends that heï¿½s acquired. But, he wouldnï¿½t know anything about that, would he? They shake hands and Cich informs him that itï¿½s pronounced Sitch - Bao-Rya Sitch. He assures Remy that he has quite the reputation in the circles he inhabits. Remy apologizes, what with all the revelry and fal-do-do, but that almost sounded like ï¿½reputationsï¿½ï¿½ plural.
Cich tells him that heï¿½s heard that his name appears in some unsavory tales that seem at odds with his more colorful and more public appearances. Remy admits that life would be easier if they could rewrite their reputationsï¿½ which reminds him. He tells Cich he has a nice place. Cich stands and asks him to enjoy his evening. His men will be on hand in case he has any special requirements. As he walks away, his head guard, Mr. Remlik, whispers under his breath in his native Croatian, ï¿½Filthy mutants.ï¿½
Remy flirts with the waitresses and figures that all eyes are on him. At least as long as heï¿½s top of their list of priorities. He charges up a toothpick which glows with pink energy. He reckons the funny thing about priorities is that they can change in a second. He almost forgot how much he enjoys this job. He flicks the toothpick towards a propane tank and watches it explode. Everyoneï¿½s attention is diverted, so Remy uses the moment to dash up the stairs towards the house. He tries not to scare regular folks too often, but he loves this kind of improvisation and the cat-and-mouse games. He grabs the hand of the woman he flirted with earlier and she asks whatï¿½s going on. He replies that hopefully sheï¿½s about to stay cool and friendly.
As they run, Mr. Remlik places his hand on Remyï¿½s shoulder and asks where heï¿½s going. He tells him that heï¿½s getting the lady somewhere safe. Isnï¿½t that the biggest concern security should have right now? Remlik pauses a moment before pointing to his left, telling Remy to take her and follow the others. With everyone dashing into the house, Remy apologizes to the woman and asks if sheï¿½s all right. She replies that sheï¿½s fine, but she didnï¿½t know what was happening there for a minute. Did he? Remy replies that he should go back and see if anyone else needs help. Before she can respond, he takes off in the opposite direction.
(soon)
Remy has lost the dinner jacket and is in a more stealthy all-black outfit. He guesses his distraction will buy him fifteen minutes, so he wants to get this over in seven. If Cichï¿½s right-hand man was dead set on sending them away from this end of the house, then anything worth his time will definitely be at the other. He spots another armed guard but bides him time until he wanders away down a corridor. Using a special feature in his glasses, he brings up blueprints of the house and realizes that somehow Cich has put in an invisible extension on the place. He reaches his hand out and it goes through some kind of hologram. He doesnï¿½t care about how fancy the disguise is, he just wants to see whatï¿½s inside.
He slowly walks through the hologram and into a strange room, light but cramped with deadly robotic arms coming out from the sides. He knows heï¿½s been out of the thieving trade for a little while, but since when did locks become so complicated? A computer asks for voice-print verification. Fortunately, Remy recorded Cich earlier saying his name and he plays this at the computer which verifies his voice. It then asks for a fingerprint scan. It seems that Remyï¿½s gloves are specially designed to hold fingerprints, which is why he shook Cichï¿½s hand, so he places his hand on the computer and it verifies them. It then asks for a retina
scan. He flicks a switch on the glasses which scanned Cichï¿½s retina when Remy spoke to him face-to-face. The computer verifies that too before finally asking for a password. Remy pauses a moment before replying, ï¿½Please?ï¿½
The computer accepts the password and a door slides open. ï¿½Mon dieu,ï¿½ exclaims Gambit as he sees what is inside. Littered around the massive room are Sentinels, Doombots, flying saucers, dinosaur skeletons and all manner of the weird and wonderful. The computer welcomes ï¿½Mr. Cichï¿½ back. Remy reckons he should say please more often. However, he knows that he has no time to gawk so he heads inside. He probably has less than five minutes before his cover wears thin.
He leaps down into the room and soon comes across a small silver object seated on a pole. ï¿½Cï¿½est magnifique,ï¿½ he remarks. He knows thereï¿½s something special about it and thinks itï¿½s almost an insult leaving it just lying around. As he cuts a hole in the glass container it sits in, he reaches for the object and a spark of energy zaps between his hand and the object. A small explosion follows and the object bounces away from him. The security computer systems kick in, recognizing an unauthorized removal and it initiates measures against him. The object bounces towards a statue and Remy whispers, ï¿½Please donï¿½t,ï¿½ as another pink spark comes from the device and explodes the statue.
As the alarm sounds Gambit manages to grab the object and secrete it into a pocket. Cich and his men wonder whatï¿½s happening inside, as Remy leaps from place to place trying to avoid the Sentinel which has woken up. Its giant hand glows in readiness. Soon after, the guards led by Mr. Remlik enter the hidden room and sees the Sentinel lying on the floor, smoking and sparking away. The place is a mess. The guards want to go in, but Mr. Remlik knows that Gambit will have gone by now. He rushes around the grounds trying to locate Gambit but finds him chatting with the woman he was with earlier. Remlik approaches him and calls him a filthy mutant who should have run when he had his chance. Remy tells him he must be confused. Heï¿½s been with this young lady for the last hour! Remlik turns to her and asks if this is true. She replies that it is, and what makes him think he can treat Mr. LeBeau like that? They came out of charity and he attacks the man?
Mr. Cich appears and asks Remlik to calm down. He finds this scene unnecessary and apologizes to everyone in the vicinity on behalf of his security staffï¿½s overzealous reactions. They have had some unexpected troubles tonight. He tells them that he deeply regrets giving them this unsavory first impression and understands if any of them wish to end their evening early. But, he adds, he hopes this will not let it affect their support of the fine ESU students they came to help. Remy puts his arm around the woman and reckons they should leave while they have the chance.
Outside, she opens the door on her red supercar and Remy tells her he canï¿½t thank her enough for covering for him back there. ï¿½You canï¿½t?ï¿½ she asks. ï¿½That mean you wonï¿½t even try?ï¿½ Remy asks if she means tonight, but she feels that heï¿½s had enough action for one night. As she climbs into her seat, Remy says he doesnï¿½t even know her name. ï¿½I know,ï¿½ she replies with a smile. As she drives away, Mr. Cich watches from the window and assures Mr. Remlik that they will settle this in time.
Remy returns home and grabs a beer. He nearly forgot how much a little fun can be now and then. He hasnï¿½t felt this much like himself in a long time. But, he canï¿½t go back to pulling these types of mischief all the timeï¿½ can he? He sits down and reaches for the small object he stole. He always used to say that even a good thief always ends up with something extra in his haulï¿½ trouble. As his finger hovers over the object, the pink energy spark appears once again and he looks up to see a five pointed creature leaping towards him. It lands on his chest and quickly burrows itself underneath his skin. Remy grits his teeth and then cries out in pain as energy pours from the hole.


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Once a Thief (part two): Canï¿½t Shake You Loose
Gambit is wearing only a pair of white boxer shorts. He is lying on a table with his wrists and ankles tied so he is unable to move. Heï¿½s always thought of himself as a guy who doesnï¿½t care to be tied down and now heï¿½s realizing just how many ways he meant it. A large man with a hi-tech gauntlet on his wrist and a red bandana around his forehead approaches and asks him not to squirm around. Heï¿½d like this to do this in time to catch the Antiques Roadshow. He also asks Remy not to scream. His new auditory upgrades are very sensitive and thereï¿½s no reason for them both to suffer, right? He fiddles with the gauntlet and several cutting devices emerge alongside a grabber that looks like something Doctor Octopus would use. He asks Remy to hold still while he rips the little prize out of his chest.
As the gauntlet buzzes into action, Remy remains tight-lipped, despite the pain. As the guy tries to pull out the strange parasite that has burrowed itself into Remyï¿½s chest, his gauntlet goes haywire and he is hurled backwards by a burst of energy that comes from the device. Remy flips over the table to protect himself from flying saw blades and knives. Once the danger is over he sits up and tells the guy, whom he calls Fence, that itï¿½s not that he doesnï¿½t trust him, itï¿½s that he doesnï¿½t trust him to perform surgery using stolen alien technology. Fence replies that he neednï¿½t worry. The ancient starfish-from-heck that heï¿½s carrying just blasted his medi-gun into pieces. He jokes that he has a little mole he was wanting to remove, too.
ï¿½Medi-Gun?ï¿½ asks Gambit. Fence tells him itï¿½s no more colorfully on the nose than a thief calling himself ï¿½Gambit.ï¿½ ï¿½Or a fence calling himself Fence,ï¿½ replies Remy. He touches the strange device in his chest and says Fence needs to help him figure this out. He feels like the thing is starting to drain him. Fence says heï¿½s always happy to help, but he just sells this crazy junk. Maybe he should be seeing some of his super-science buddies. Remy replies that he canï¿½t exactly go to Beast or Mr. Fantastic when the story starts ï¿½Iï¿½ve been feelinï¿½ restless, so I decided to rob this businessmanï¿½ï¿½ Fence reminds him that Cich is a dirty businessman who deals in dirty business, but Remy reckons that, either way, he doesnï¿½t need a lecture. He just needs to get this thing out of his chest. Unfortunately, heï¿½s got no idea what it even is.
Fence says he could do it in a flash. Remy asks why he didnï¿½t do that in the first place. Fence activates a small device attached to his left eye and takes a good look at Remyï¿½s chest, replying that that Remy asked him to get it out of him, not tell him what it is. Remy jokes that heï¿½s gotten real literal since he put that machine in his head. Fence replies that he had to take out part of his brain to make room for a Wi-Fi card.
Once heï¿½s investigated the device in his chest, Fence brings up holo-images of what heï¿½s found. He reckons there is no digital record anywhere of his parasite, but maybe he could dig around into its former owner. Remy doesnï¿½t like where this is heading, but Fence informs him that apparently Cich funds the kind of aggressive archaeological digs and acquisitions that went out of style with the Third Reich. If they follow his partnerships in these endeavorsï¿½ bingo!
(later, the Museum of the Americas, Washington)
Noting that some very similar pieces are quietly popping up in the museumï¿½s acquisition log, Remy heads there to investigate. Stealing from a museum, he thinks. He does love the classics. From the little that Fence could hack from the museumï¿½s database, it looks like thereï¿½s a whole research team there dedicated to sorting out Borya Cichï¿½s questionably-obtained artifacts. So, he wishes to see if they can come across any information on his little parasite and see if they discovered its origins before Cich took the thing for his private collection. As he enters, a museum guard informs him that theyï¿½re closing in ten minutes. Remy leafs through a few maps and finds a layout of the museum, telling the guard that itï¿½ll do just fine.
(later that night)
Remy is in black and on the museumï¿½s roof. He uses his power to open a skylight and then rappels upside down into the upper floors. To him this feels like being both back at home and out of practice at the same time. Itï¿½s like being a musician who hasnï¿½t picked up a horn in a long time. It feels good, but you canï¿½t help worrying youï¿½ll hit a wrong note.
As he descends he activates the museumï¿½s defenses and an array of laser sensors crisscrosses the room. Remy guesses that itï¿½s a good job he didnï¿½t wear the trench coat for this as he drops acrobatically between the lines and somersaults the floor. He lands ungraciously and figures heï¿½s never been that shaky before. Itï¿½s not a good sign. He takes a look around and soon comes across a man and a woman lying on the ground. He wonders whatï¿½s happened here. He checks them and determines that they are still breathing.
Remy then hears a noise and peers through a crack in the door to the adjoining room. He sees a black-haired woman standing with her back to him, sifting through some of the material in the room. She cannot find what she is searching for. Remy charges a couple of cards up and then makes himself known. ï¿½Care to tell me what youï¿½re looking for, cheï¿½ï¿½ he asks before being surprised at her swift response. She turns and throws an artifact towards him forcing him to quickly use the door to stop it in its tracks.
Remy swings the door open again and responds by throwing the cards at the wall behind her. They explode and cause her to tumble towards him. He rips her face mask off and they stare at each other. ï¿½You!ï¿½ they exclaim in unison. She immediately knocks him backwards and asks what heï¿½s doing there. Remy replies that heï¿½s discovering the nice girl he met at last nightï¿½s soiree maybe ainï¿½t so nice after all. She tells him that to be honest, he doesnï¿½t know the first thing about her. She reaches for a piece of brown paper and rolls it up. Gambit charges up another card but the energy immediately dissipates. ï¿½Enferï¿½ï¿½ he gasps. He stands and asks what sheï¿½s got there. ï¿½Answers,ï¿½ she replies. Before she can explain, a guard appears looking for Dr. Studdard. As soon as he sees Remy and the mystery woman he calls in a security code 326 on the radio.
Remy turns to tell her they must hurry, but sheï¿½s wastes no time in clambering up into an open panel in the ceiling. The guard tells his colleague that heï¿½s spotted a suspect, a Caucasian male headed to the roof. Remy follows the woman onto the roof and she makes a break for it, apologizing that this is just too important. Remy quickly catches her and tells her he feels the same as she does. He wants answers of his own and she just blew his one clear shot at finding some. As he speaks she thrusts her elbow up into his chin. ï¿½Sorry, not my problem,ï¿½ she says. Gambit grabs her but she reaches into her boot and pulls out a knife, slashing the front of his shirt, revealing the parasite lodged in his chest.
She asks where he got that. Remy informs her that itï¿½s his party favor from Borya Cich. ï¿½So the bastard did have it,ï¿½ she snarls. Remy asks if she knows what it is. She replies that if itï¿½s what she thinks it is, then itï¿½s one of a pair of ancient relics designed for each other. ï¿½How sweet,ï¿½ replies Remy. ï¿½What else you know?ï¿½ The stranger holds her knife to Remyï¿½s throat and apologizes, but tells him that he literally blew her chances to get to Cich and stole the one thing she was after. Cute as he is, she doesnï¿½t trust him in the least. Remy likes that she thinks heï¿½s cute and asks her for her name. She declines, adding that if he knew her name he could look her up. He might be disappointed with what he finds.
They stand close together on the edge of the roof. Remy tells her he doesnï¿½t know about that. After all, they all have a pastï¿½ things they arenï¿½t proud of. She asks him to just hand her over to the cops and get himself out of trouble. ï¿½Trouble for what? he asks. ï¿½For smashing up the museum, right after I pry this relic outï¿½ï¿½ she replies. She tries to jam her knife into his chest to take out the parasite, but instead, Gambit steps backwards in surprise to evade her and falls off the roof. He crashes through a skylight and lands in the natural history exhibition room. The woman looks down at him and apologizes again, but he says itï¿½s all right. He got what he came for. He holds out the brown piece of paper she had earlier. ï¿½Sonuvaï¿½ï¿½ she gasps before departing the scene of the crime.
The armed museum guards soon arrive and Remy is taken away in handcuffs. Itï¿½s been a while since heï¿½s been hauled in by the authorities. Maybe, he figures, itï¿½s a good thing it went belly up. He now has no choice but to stop before he gets carried away with his old life againï¿½ right? As he is led to their car, the guards inform him that the cops seemed real interested when they called this in. It sounds like they have an idea about who he is. Once inside the car, one asks if they need to bring the map they found on him as evidence. His colleague says he doesnï¿½t know, but he has it on him just in case. Remy tells them that he really must thank them and they ask why. Remy replies that he hadnï¿½t really planned a getaway.
The car screeches to a halt when the driver sees the woman standing in the middle of the road. Gambit wastes no time in picking his locks and kicking the two guards out of the vehicle. The woman is about to ask him to pull over and step out of the car, but instead, Remy accelerates and runs her over. She lands on the hood and screams at him, ï¿½What the hell is wrong with you?ï¿½ Remy replies that maybe itï¿½s because he was just dropped two stories through a skylight. She asks if they can call it even, after all, she thinks theyï¿½re going to need each other for what comes next. Gambit says he has her fancy map. Why does he need her? She informs him that the map is ancient and she knows for a fact that he wonï¿½t be able to decipher it. She can. Sheï¿½s the only hope he has of digging that relic out of his chest. What does he say? Partnerï¿½s in crime?
Remy slides the car into a parking space and allows her inside. ï¿½All right, femme mysterieuse. Where to?ï¿½ he asks. ï¿½Guatemala,ï¿½ she replies.