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New Life, New Gambit!
Earth #6706
Namor’s not-so-secret cave
Not knowing what to do, the Exiles stand and stare at the Black Panther, with her claws poised at Sue Storm’s throat. Namor grimaces and fills his new allies in on her origins, that she killed her cousin T’Challa and took the throne of Wakanda not long after the meteor strike.
Black Panther hears this and says her cousin was a fool, for he was determined to help the rest of the world, even the White people who tried exploiting them over and over through the centuries. In a moment of reflection she adds how Namor and her cousin were very much alike. She then says he can watch as his wife dies and promises he and the kids will be next.
Then another Sue Storm comes out of nowhere, and decks Black Panther, telling the woman to keep her claws to herself. Black Panther is rocked back, but not before she slashes open the throat of the first Sue Storm.
The Wakandan queen regains her composure, lifting her hand to her mouth. She tells Sue it was a good hit, but isn’t very surprised by the body double as she thought Sue was caught too easily. Sue looks down at her doppelganger in horror noting the amount of blood pouring from her neck. Her face contorts in misery as she listens to “other Sue” coughing, gagging on the blood.
Meanwhile, the fight recommences. It’s Sabretooth versus Rough Justice and RJ pours on everything he’s got, calling Sabretooth a “little man.” That was a very bad mistake insulting Creed like that. Sabretooth advances swiftly and clocks him.
Nearby, Namor lifts a huge boulder over his head and throws it at the Black Panther, calling her honor into question. The Panther tells him rules are for losers and winning is all that matters. She deftly avoids the large rock and leaps to the top of a tall pillar. She laughs at his offensive techniques and then uses some acrobatic grace to topple the large structure over. Namor tries to avoid getting nailed, but doesn’t quite make it, the pillar smashing into pieces as it nails him in the back.
Psylocke watches all this and tries to help, but is hunted down by Iron Maiden. The newest addition to Bloodforce fires a bunch of repulsor rays her way, but misses. Psylocke decides it’s time to quit fooling around and takes to the air, surprising the neophyte baddie.
Betsy materializes her psychic katana. Iron Maiden scoffs at the purple weapon. Psylocke tells her it’s not the sword, but how she uses it. And with that she strikes a devastating blow that knocks Iron Maiden earthward. As she slams into the ground Psylocke hopes it hurts.
Sandstorm moves onto Psylocke while she’s distracted and blasts her with a powerful gale wind of sand. He threatens to repay her a thousand fold for any harm she’s done Iron Maiden. Sabretooth, on the ground, goes hand to hand against Iron Maiden, clawing away at her mask and gouging out some of the metal. He tells the girl he thinks Sandstorm’s sweet on her and suggests she quit Bloodforce and make the guy happy.
Enter Bloodwitch, intent on getting revenge. She leaps toward Sabretooth with an enraged look on her face. She tells him there’ll be no escaping her this time. Sabretooth doesn’t seem worried, but it doesn’t matter as Shadowclaw intercedes, delivering a powerful kick to Bloodwitch’s stomach.
Nearby, the attack on Psylocke is stopped. Sandstorm finds himself inside a bubble once more. He smiles, though, confident Sue’s concentration will slip, and he promises when it does he’ll flay every scrap of flesh from her bones and turn the bones themselves into powder.
Psylocke emerges from the dust cloud, none the worse for the wear, mocking Sandstorm’s typical “bad guy threat.” She says she’s not impressed, though realizes he’s probably strong enough to grind down a mountain. However, she changes her attention toward an enemy she can actually attack, Black Panther. She nails her in the head with a telekinetic blast.
Namor compliments Psylocke on the attack and rushes over to help Shadowclaw with Bloodwitch. He grabs the vampire by the waist and hoists her into the air, slamming her back into the ground.
Psylocke continues her attack on the Black Panther, this time manifesting her psychic knife. However, when she goes to strike the knife hits nothing but air. Black Panther teleports away, along with the rest of her crew, to the mouth of the cave. She tells Namor her goal was never to trade punches with them, but to win. She teleports Bloodforce away and in their stead ‘ports in a huge mechanical device.
Sue tells Psylocke to join her TK power with her force field quickly to try and build an impenetrable wall. Rogue starts to ask if there’s anything she can do, but is cut off by a enormous explosion followed by a bright, white light.
Outside, Panther’s Bloodforce escapes via hovercraft. They watch from the inner bay as the cave collapses on their enemies. Rough Justice thinks they got them, what with them dropping a tactical nuke on them and blowing it up without warning. Black Panther is a little more pessimistic, telling her faithful soldier that where Namor is concerned it’s no sure thing. She then places the order to return to Wakanda so they can set in motion the next part of their plan.
Inside the aforementioned cave, the dust settles and the smoke clears. Everyone, so far, appears unharmed. “Fake Sue” tells the kids to stay close. Johnny says they don’t have to listen since she’s not really their mother. Sabretooth tells him to do as he’s told and then looks around, amazed, never believing he’d ever see something like that… and live to tell the tale.
Gambit says the air is hot, but breathable. Namor adds the radiation is minimal thanks to his mother’s force field. Thoughts of his mother makes Gambit fear the worst, but Namor points out the field is still intact so his mother must still be alive. They spread out to look for her. Gambit makes the discovery.
Both Sue and Psylocke are found lying in a deep depression, Psylocke unconscious and Sue barely holding on. Namor rushes to her side and cradles her into his arms. Gambit checks on Psylocke and lets everyone know she’s still alive.
Now with a break in the action Erin looks up at “fake Sue” and says there’s something about her that reminds her of Blackdog. Johnny also asks what happened to her throat as they all saw the Panther woman slice it open. Mystiq takes his true form and explains they were all the same person, that he was Blackdog for a time. He also adds that he’s very hard to kill and then introduces himself.
Ari tells the kids to get back, that he’s a shapestealer. Namor corrects her, pointing out Mystiq saved their mother and that he’s their friend. Sue weakly tells her husband that if he has any miracles left now’s the time. Sabretooth agrees, not believing Sue has a lot left in her to maintain the field. He hopes Namor has a plan. Namor tells him he always does and to be patient.
Later, however, everyone is still stuck inside Sue’s bubble. Psylocke’s regained consciousness, but can’t focus her TK to help Sue with the field. Gambit worries his mom won’t be able to keep it up much longer and Sabretooth comments on the air quality getting worse. Rogue asks if they could transport everyone to the Crystal Palace. Sabretooth says he already tried, but the nuke’s “hot zone” is scrambling the Tallus’ link.
Just then, nearby, the ground collapses in upon itself. The foundation gives way and water comes crashing up through followed by a submarine. Namor tells Susan to expand her force field to cover the ship. Sabretooth asks if this was part of his plan, but Namor says that’s not one of his craft.
Sabretooth asks whose it is, but receives his answer when the top hatch opens and Attuma emerges. He introduces himself and says he’s there to rescue them. Another figure steps out from the hatch, Valeria Fen, second born of Namor and Sue. She says she talked Attuma into the rescue and they’re late because they ran into an ambush. She says Attuma saved their hides.
Valeria leaps down from the ship and bows, paying respects to her father, Lord of the Seven Seas. Gambit jokes his sister knows how to make an entrance. She punches Gambit in the arm and says it looks like his day’s been a match for hers. This leads to an introduction of the Exiles and what they do. Namor finally tells them to quit yapping so they can get going before their mother passes out from exhaustion.
A bit later, Gambit and Valeria sit down for a chat midst their voyage through the sea. Valeria tells her brother things are getting worse and a civil war is brewing. Gambit can’t believe dad trusted her with his secrets. Valeria points out he’s the one always going out on adventures while she’s been more dependable.
Sensing a need to change subject, Valeria asks to know more about the Exiles. Gambit’s face lights up at the thought of what they do and the world’s they’ve seen. Valeria doesn’t seem impressed, citing the trouble she has with just this world.
Gambit wonders why they came to their reality. Valeria asks if it’s a matter of them now knowing or not saying. Gambit thinks they don’t know, but wants to help them with whatever it is. Val tells him to be careful what he wishes for.
Turning the tables, Gambit asks what the deal is with her and Attuma. Her expression turns awkward and she admits that sometimes the deep takes you where you never thought you’d go. Gambit can’t believe it. Attuma and their father were enemies before they were born. Valeria starts to cry. She worries if things don’t change between those two she might have to make a choice that will break her heart.
While in the medic bay Mystiq gives a good prognosis to Sue telling her she’ll be back on her feet in no time. Sue is amazed at the jack of all trades that is Mystiq.
Still elsewhere in the ship, Namor, Attuma and Sabretooth hold a meeting on what’s been happening lately. Namor informs them the Atlantean High Command is remaining neutral on the latest happenings. Attuma mocks them calling them cowards. Namor says Kang wants to back a winner.
Attuma adds that part of the problem with the Atlanteans is that many resent him because of the resources he’s made available to the surface people. There are numerous citizens who feel his half-surface heritage and his surface wife have led to this alliance with the surface dwellers. Attuma suggests this be the reason that he joins the forces that are deployed above and leave the fight below to him and Fen.
Namor shakes Attuma’s hand and tells him to keep his daughter and the oceans safe. Attuma gives him his word on both counts. Attuma, Valeria and their crew disembark on another submarine as the Exiles and Namor and his family watch from one of the ship’s glass viewports.
Namor’s submarine heads toward the surface. As it breaks through the water rockets ignite and the submarine lifts into the air. Moments later warnings come flashing all across the board. Sue gets readings of high-intensity energy pulses coming from Wakanda, something shooting into the atmosphere.
They look outside and see some kind of energy barrier forming in the sky. Namor hopes they can go horizontal and outrun it. Sue says she’s also getting reports of other trigger points around the globe. She says they’re going to be trapped if they don’t get out of there soon.
Namor pushes the engines to maximum thrust, apologizing to his children for any pain they may be experiencing as a result. Sue doesn’t think they’re going to make it, the wave of energy is moving too fast. She grabs Namor’s hand and he asks what she’s doing. Sue says she’s using her forcefield to help them withstand the g-forces.
Rogue wants to know if anyone has any bright ideas. Sabretooth asks Psylocke if there’s anything she can do, maybe shield the ship with her TK. Psylocke says there’s only one way to find out. She concentrates, using the sum totality of her powers. The ship makes it, bursting free into space. Sabretooth congratulates Psylocke, but his compliment falls on deaf ears as she passes out from the strain. Mystiq asks Creed to help get her down to the infirmary.
The ship continues toward its destination, the terraformed Moon. A holographic display of Ultron appears next to Namor welcoming him to Luna-Prime. Namor asks if they’ve received his updates. Ultron tells him the President is waiting to discuss them in detail.
They arrive on Luna-Prime and enter the White House. They’re greeted by Nicholas Fury and Amara Aquilla, also the president. Namor looks to a display of the Earth and points out how the Panther has essentially closed off the entire planet. President Aquilla asks Dr. Stark, appearing through a holo-conference, if he has any thoughts on the situation. Stark admits he can’t even figure out how she did it in the first place and says they need more information. Grumpy Sabretooth says it looks like he doesn’t know much.
Sue asks President Aquilla about the status of her daughter and their people. Namor seconds her thoughts saying they can’t abandon the people on Earth. Dr. Stark butts in and says there’s nothing they can do at the moment. President Aquilla restates the need to find out what technology the Panther’s using, how she acquired it and what else she has planned.
Mystiq folds his arms and tells Rogue he thinks they’re witnessing the start of an inter-planetary war. Rogue appears indifferent saying it isn’t their world and isn’t their fight. Mystiq is taken aback; reminding her they’re heroes and asking how she expects to refuse to help these people.
Nearby, Psylocke is amazed, staring at the other habitable planets in their solar system: Venus, Mars and instead of an asteroid belt, the planet Hera, though they haven’t started terraforming it yet. Sabretooth interrupts her history lesson to tell her they have a major problem. He finally has contact with the Palace, but nobody’s answering.
Sabretooth walks over to the President and informs her of their problem, telling her have to go back. President Aquilla says she understands and wishes they could do something to help. Out of nowhere Gambit asks his parents for permission to join the Exiles… if they’ll take him. His parents agree, though they will miss him dearly.
Rogue asks Sabretooth if he agrees to this. Creed says he’s following his instinct, the same as when he allowed her to join. Rogue doesn’t like him and doesn’t trust him. Creed doesn’t care if she doesn’t like him, but says he needs to earn his trust, same as Rogue. In fact, he adds, the way things are they need him. And just like that they all teleport away.
Crystal Palace
The gang arrives in the Crystal Palace and gives Gambit a quick welcome. Gambit takes in his surroundings, eyes wide, mouth agape. Sabretooth tells Mystiq and Rogue to give the new guy a tour while he and Psylocke search for their missing teammates.
Later, Sabretooth checks on Psylocke while she tries working out the computer system. He asks if she’s found anything yet. Psylocke admits there’s a lot of stuff she doesn’t understand. She knows their missing friends are not in the Palace. Psylocke figures the best she can do is initiate a search.
Something comes across the screen that causes Psylocke to grab Creed’s attention. He asks if she’s found their teammates. No, she says, it’s something completely different. According to the computer their last mission was to recruit the final member of their team.
Psylocke is a bit spooked that the computer system knows more about their business than they do. Sabretooth says that’s all well and good, but it’s no help finding their other teammates. And on that note, and an emphatic “What the devil?!” from Psylocke, she has an answer for that too and it looks like they’re in trouble.


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Provide a full summary of the comic book.

[Assistant]
Did You Ever Have One of Those Days?
Crystal Palace
Cat and Morph stumble upon Sage going through some of her fighting maneuvers, not unusual as she’s been running through them every day since the others went on a mission. What they don’t realize is that these are not typical workouts. In actuality, Sage is fighting visions she can’t control. Pouring on the assault are behemoth-looking men and robotic soldiers, but Sage gives as good as she gets.
Morph looks worried and asks Cat what Sage is trying to prove. Cat says he’s asking the wrong person, as she’s just as much a stranger to her. She opines it might be Sage’s way of having fun. Morph doesn’t think Cat likes Sage much. Cat gets defensive saying she hardly knows her. Her memories, however, paint a different picture as a devilishly smiling Sage appears in her thoughts.
Morph comments on the beating Sage is taking, but Cat isn’t worried. Morph says it looks like she’s fighting phantoms. Cat agrees that something like that happening in the Crystal Palace isn’t too much of a stretch.
Speaking of phantoms, Sage is rocked backward by one of the robot soldiers. Morph cries out that Sage needs help. However, Sage hears the Exiles’ funnyman and tells him the fight is hers alone. Cat takes the opportunity to convince Morph to leave the room.
Sage continues the battle, but wonders why Cat hates her so much. She then convinces herself to stop worrying and refocus on the battle for her arch-enemy approaches: Diana Fox. Sage clenches her fist, but is unable to block Diana’s punch. Sage falls to the ground as Diana mocks her ability to defend herself against the new reality that surrounds her.
Sage gets up and gets knocked down again. Diana calls her stubborn, which suits her just fine. The third time’s the charm for Sage this time ramming Diana off her feet right as she finishes postulating about Sage’s inevitable defeat. Sage lifts Diana into the air and reels her fist back. She tells Fox she’s just a construct drawn from her own character, just a piece of her. She punches her and reinforces the fact that it’s her body, her soul and her life and that Diana will never claim it all.
Observation Room
Cat and Morph have relocated themselves to the Observation Room. The room itself is a simulacrum of the Omniverse with a computer system at its center. Morph reflects on how all the time he was living at the Palace he never knew such a room existed and Cat, right off the bat, finds the place and runs the computer systems no problem. Cat reminds him machines are easy for her, and that it’s that people are the problem.
Morph inquires as to what’s going on with the system. Cat, knees folded to her chest, explains it’s just keeping tabs on the team while they’re off on their mission. Morph’s not talking about that and points at an Earth with electricity arcing all around it. Cat doesn’t know, suggesting it might be a glitch.
Cat feels strange all of a sudden and then immediately gets sucked down a portal that opens up out of nowhere. A few dozen alternate Cats appear all around her as she is siphoned through the vortex. Morph leaps toward the gateway, intent on not letting her go.
Sage’s Quarters
Sage, done with the day’s battle, rests peacefully in her bathtub. She swishes her glass of wine while rubbing her other hand across the frothy bubbles. Her rest is interrupted when she hears some screaming. Sage reaches for her towel, knocking over the bottle of wine. She wraps the towel about herself and takes off.
Sage arrives at the Observation room just in time to see four sets of legs disappear into the vortex, most likely more variations of Cat. Sage has no idea what’s going on, but knows her rightful place is at the side of her teammates. She leaps in, disappearing along with the others.
Earth #8396
…and lands headfirst into a pond. Morph calls her over to check on Cat, but when Sage emerges his eyes literally pop out of his head, for Sage is wearing a very small towel that is clinging tightly to her body. Sage explains her scantily-clad situation and asks what happened in the Observation Room. Morph swears they didn’t do anything to cause it.
Cat interrupts their conversation with death threats if either of them laughs. When they turn to look at her they understand what she’s talking about. Cat’s appearance has changed and she now sports a pink princess dress with fancy pink high heels.
A large flash of fire over the horizon draws their attention. Then a powerful gust of wind hits them. Sage rushes over in the direction of the flash and tells her teammates to follow. They do so, though Cat complains she can’t phase out of her high heels. At the top of the ridge Sage spots where the flash came from. Down below, a dragon and another male are in heavy battle against a half-dozen knights.
One of the knights leaps toward the dragon, sword raised high above his head. He tells the dragon it’s done, but his sword cuts clean through as if it hit nothing but air. “What the devil?!” the knight proclaims. Cat walks through the dragon’s neck and takes the blame. The knight stalks toward her, but receives a swift kick in the groin for his troubles.
Meanwhile, Morph has taken the form of a giant, white dragon. He admonishes the knights for picking on “two nice beings”, hoping that following their instincts to protect the dragon pays off. Morph gives one knight the boot, while deftly avoiding a sword to the head. The same knight’s bravado is met with a well-timed punch courtesy of a Thing-textured fist.
Sage also has her hands full, dropping to the ground to avoid a sword and then leaping straight into the air. The knight seems intrigued by Sage’s body and when she rips off her towel he’s momentarily distracted. She throws the towel in his face and then, naked as a jaybird, delivers a foot to his mug.
Cat, meanwhile, moves in and touches the knight’s armor, making it intangible. It falls offs and Morph tosses it aside. The knight, clad in his underwear, seems very embarrassed. Cat kicks him in the rear, phasing his underwear off as well. The knight lands at Sage’s feet. Instead of continuing the fight, though, he and his comrades head for the hills.
The Exiles, the dragon and the young man group together, Sage not bothering to cover herself up. Morph, sweating, but smiling, hands her some clothing, possibly from the knight who lost all of his. The Exiles then introduce themselves. The young man does the same, Domenic, and says the lady dragon is Marysal.
Sage asks why the knights attacked them. Domenic explains it’s because of his mother, that he was sent out to the wildlands to slay a dragon, as part of his rite of passage for young royals, but instead he fell in love.
Castle
The queen watches this from some sort of scrying pool. In anger, she knocks the whole thing over. She accuses the dragon of bewitching her son. She asks the multitude around her if any can set her son free. The king speaks at this time, pointing out their son wasn’t in any danger until her commando agents attacked. She just gives him “the look” and asks if he actually cares about his son. The king asks if she ever thought their son might actually be in love. The queen, incredulous, points out that his “true love” is a dragon and not a person.
The king places his hands on her arms, saying they seem happy together. The queen looks crestfallen, and reminds her husband how few magical relationships end up happily ever after. The queen tells him to show some respect for his son and start acting like the king. She turns and asks once more if there’s anyone who can help her son and rid the realm of the dragon.
A muscular man, with all types of weaponry slung to his back strides forward. He volunteers, introducing himself as Venger. He tells her if she wants the creature dead and her son brought home safe then he’s the man. He also offers to take care of the outlanders… for free. The queen says he has a deal.
Dragon’s lair
The Exiles complete the journey to the dragon’s cave. Once there, their hosts start on dinner while Sage looks through their treasure trove to find more appropriate clothing. Sage’s search is a success as she finds more regal attire. She then rejoins her teammates for some pre-dinner conversation.
Morph brings up Sage’s “brainiac” stigma and asks if she has any idea on how to get back home. She doesn’t have a clue, pointing out she was just following after them. She asks if Cat’s ever done something like this before. Morph reminds her she’s just as new to the team and is still a mystery.
Sage shrugs it off, figuring they’ll learn as they go and hope for the best. She wonders why they were sent in the first place. Morph doesn’t think it’s an accident. Sage agrees. Morph looks a bit downtrodden, voicing his concerns about who’s really running the Exiles. He thought they were finally in charge, but it seems they’re still pawns in someone else’s game. Sage says the mission is still young and they might come up with some surprises.
Shocked by what comes next, Morph gets asked what he thinks their next move should be. He admits he has a soft spot for true love. He wants to try and make peace between Domenic and his parents.
Cat butts in and asks if he really thinks that’s the right thing to do. Morph asks whose side she’s on, saying sometimes you have to trust your instincts. Sage tells him that’s easier said than done, her thoughts turning to Diana Fox and her recent “reality” problems.
Cat, on the other hand, probably didn’t hear him as her eyes roll up inside her head and a bright flue flash envelops her body. She crouches onto the ground, unnoticed by her teammates who argue over whether a human and a dragon can actually have a real relationship. Cat finally yells for help and everyone’s attention turns toward her.
The blue light has expanded and within the swirls and smoke are different versions of Cat. Morph relates how this had happened earlier… the first time she changed. Morph wonders where they’re all coming from. Sage guesses they’re other-dimensional variants of her, but that still doesn’t answer how she’s accessing them. Sage questions whether it’s a facet of Cat or of the world they’re in.
Speaking of Cat, the blue aura has disappeared. She stands up and looks down at herself now dressed in African attire and sporting a darker skin tone. Cat leaps through Morph. She is confused and enraged about these changes that keep happening. She rushes over to Sage and wraps her arms around her. Sage tells her she’ll be fine, but unknowingly uses telepathy. Cat pushes away from Sage. She just wants to get back to the way things were. Sage mentally tells her they’ll figure it out.
Cat finally realizes it is Sage’s thoughts, not her voice, that’s speaking to her. She flips out on Sage for invading her mind. Sage is just as shocked, realizing it for the first time herself. She fears she’s lost control and curses Charles, who gave her his word.
Sage calms down and tries to regain her focus. She tries accessing Cat’s mind, and then Morph’s, both without success. Good, she thinks, but wonders what caused the momentary lapse in telepathic control. She theorizes it was either Cat or someone else. Then all of a sudden she’s hit with a powerful telepathic backlash. She grabs her head and falls backwards. Cat catches her and Morph changes into doctor mode. It’s the dragon and the prince arguing and Sage can’t block it out of her head.
The trio turns their attention toward the quarrelling couple. Sage fills them in on the details (the prince wants to go home and confront his parents). Cat asks if she’s still reading her and Morph. Sage says other than earlier, their minds are completely blocked.
Morph speaks up at this point, hands on his hips. He refuses to let the two lovers face their challenges alone. He believes these things are happening for a reason and they have a purpose here. He admits they may be stuck with no hope of rescue, but proclaims they will do their best to make things better.


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Provide a full summary of the comic book.

[Assistant]
The Course of True Love!
Earth #8396
Cat, Sage and Prince Domenic begin their trek toward the royal palace. General chit-chat takes place as is the norm with any long journey. The discussion turns toward the prince and his love for the lady dragon, Marysal. Cat pretty much throws it out there how weird it must be to have a relationship with a dragon. Prince Domenic doesn’t seem to take offense, instead telling Cat he doesn’t care, that he found his soul mate pure and simple.
Domenic does voice his frustrations over his parents. He doesn’t know why they don’t understand. Cat thinks they might want to have grandkids someday. Domenic says they’ll work it out and points out that stuff like this has happened before. Cat pesters him further, asking if it’s happened to anyone he knows or if they’re just “stories of legend.” Domenic looks a bit dejected and tells Cat he loves Marysal and to have faith.
Cat realizes the error of her ways and mentally chastises herself for busting Domenic’s chops. She acknowledges she should just be happy for him. She just can’t get a handle on things, including the fact that she’s suddenly beautiful.
Sage stares at the two as they continue their discussion. She recognizes Cat is having difficulty with this new world like herself. Sage is glad she was finally able to shut out Cat and Morph’s thoughts, but unfortunately not Domenic’s. It turns out Cat’s words did do some damage to his mindset. He’s worried about the whole “kids” thing and wishes he and Marysal could just run away together. Sage echoes the prince’s thoughts and then is distracted by a jet flying overhead.
Sage has a brief moment to ponder the bizarre existence of an aircraft in this medieval landscape when Diana Fox visits her again. Fox tells Sage she looks tired and asks if she wants to take a rest and let her handle things for a while. Then for a moment, it seems as though Diana gains strength. Sage reels back in shock and yells for her to get out of her head. She leaps at Diana’s image, telling her she’ll never claim her body or soul. However, in reality, she leaps through a phasing Cat.
Sage lies on the ground distraught. Cat and Domenic help her back to her feet. Diana promises she won’t quit until she’s won her body forever and with that, vanishes. Domenic asks Sage who she was yelling at. Sage blames her vivid imagination, something she wishes she could be rid of. Next, her eyes lock with Cat’s and the look on Cat’s face says it all. She saw Diana too. Sage wonders how.
A loud ringing sound interrupts the moment. The girls ask what that is and Domenic apologizes, for he forgot all about his cell phone… with 374 messages on it. Cat smiles and calls him a popular guy. Domenic gets to work on his phone and moments later a large helicopter touches down in front of them. Domenic asks if they have any objections to a ride.
Marysal’s Cave
Marysal stirs her pan of food before gently placing it back down on the stove. Morph notes the aura of sadness about her. It’s been there ever since the prince left. Morph comes up with the brilliant idea to morph into something that will cheer her up. He starts with a long nose, followed by pointed teeth. Moments later he’s transformed into a similarly sized, white dragon. Marysal eyes him up, but doesn’t seem impressed.
Morph’s dragon ears sag as he explains he was only trying to make her feel better. He apologizes and asks for forgiveness, promising to never do it again. Marysal starts laughing at the pathetic display before her. Morph smiles, mission accomplished.
They move out onto an open bluff. Marysal tells Morph that was the silliest transformation she’s ever seen. Morph is taken aback; Marysal speaks English. What did he think, Marysal asks, the prince and her used sign language? Morph admits their world is full of surprises. Marysal asks if he’s visited other realities. When Morph says he has Marysal is eager to hear more.
Not too far in the distance a mercenary named Venger has found a spot, hidden amongst the craggy crevices of the mountain. He cocks his rifle, the scope sights dead center on Marysal’s face.
the Castle
300 km away the helicopter carrying Cat, Sage and Domenic arrives and the Exiles are shocked to find a city of such an advanced design sprawled out before them. The helicopter touches down and Domenic leads Cat and Sage inside the palace. They’re greeted upon arrival by the king and queen.
The king welcomes his son with open arms. He asks after his lady friends and Domenic introduces them, explaining he owes them his life. The king welcomes them into his court. The king also notices Cat looking a little pale and asks if she’s ok. Cat doesn’t answer, but instead looks out at all the people staring at her. She’s never had that type of attention before. She feels scared, but doesn’t want it to stop. Sage meanwhile, struggles with the tsunami of thoughts hammering at her head. She finds it hard to focus.
It’s the queen’s turn and she asks for some privacy. Domenic refuses, telling his mother his friends stay be his side. She admonishes her son for his tone. Domenic throws it right out into the open, telling his mother he’s not pleased with her for trying to kill Marysal. The king tries easing the tension, but neither side is listening.
Marysal’s Cave
Marysal is blasted by sniper fire right in the neck. Morph leaps back into dragon mode, stressing out about Marysal and his failure at protecting her. He punches through the mountain, scattering rocks everywhere. Morph’s ready to go on the offensive, but is caught off guard and ensnared in a very large net. Morph, completely wrapped up, falls to the ground.
Venger approaches the two. When he reaches Morph he rubs it in that he’s got better moves. Morph returns to his old self and finds his way free of the net. He tells Venger the fat lady hasn’t sung yet and moves in for some hand to hand. Morph delivers a powerful overhand left followed by a back handed fist that rocks Venger backwards.
Morph knows any mistake he makes might cost him big time. He charges forward and is surprised when he’s clawed across the chest. Morph yells out in anguish and stares down at the tears in his uniform. Venger gets up, smiling, weapon in hand. He tells the “albino” to consider that a fair exchange for his blows. He tells Morph he’s fought many people before and is prepared for anything.
Venger has no time to continue his assault as Marysal unleashes a torrent of fire from her mouth. As Venger takes cover behind a large rock she calls him a murderer and boasts she’ll see the crows dance on his bones. Marysal then tells Morph to hold on tight as it’s time for them to run.
Morph grabs her foot and the two of them take to the air. Morph asks who that guy was. Marysal says he’s an assassin, and that he killed three of her family. Morph tells her to buy him a little time to put his body together. Marysal informs him that “time” is the thing they have least of.
Sure enough a rocket goes flying by them, Marysal narrowly dodging the airborne explosive. Morph spots a plane bearing down on them along with two more rockets headed their way. They make contact and a large cloud of smoke envelops them. Venger smiles widely, confident the dragon has nowhere to run and no way to escape.
On the ground below an air-raid siren goes off. The king explains it’s used to warn the people of an approaching dragon. Sage is overcome with so many thoughts. She senses the Air Force scrambling their fighters, but she knows they won’t make it on time.
While above, Marysal attempts some of her best maneuvering, but Venger keeps right on her. Marysal then heads straight upward and then suddenly goes limp. Her purpose becomes clear when she lands on top of Venger’s plane. With the plane damaged and Morph now on board Venger seems to be in trouble. Sure enough, the plane crashes along with Marysal.
As she lies on the ground Marysal confesses her strength is exhausted. Venger doesn’t seem to notice as he continues the battle with Morph. He takes his multi-arsenaled weapon and fires a mini-rocket at him. Morph stretches his body out of the way and the rocket passes harmlessly by. Morph then grabs his fancy gun and breaks it in half. He follows that up with a devastating uppercut to Venger’s jaw.
Nearby, Domenic comes rushing after his Marysal. He cries out her name in anguish. The king hears his son and knows it’s true love. He tells his wife that their son is in love.
Meanwhile, the battle rages on. Venger switches into hand-to-hand mode and lays it on Morph. He calls Morph a fool for thinking he needed to rely on his weapons. He gut-punches Morph and follows it up with a drop kick that sends the Exile to the ground hard.
Sage joins the party, but her attack against Venger is avoided. He smiles, not believing this woman to be much of a challenge. Venger leaps toward Sage, but she’s prepared and delivers a powerful punch that erases the grin right off his ugly mug.
Venger wipes his mouth and compliments Sage on her skills. He then grabs her by the collar and slams her to the ground. He runs over and grabs her by the back of her head. He bashes her face into the ground and blood starts running from the corner of her mouth. Venger walks off and tells her she’s lucky; he always deals with business before pleasure. He assures her he’ll be back to finish her later.
The king is alarmed at everything going on. He wonders why his security hasn’t arrived. He’s afraid someone will get hurt. The queen looks worried too and she admits she didn’t think it would go down like this. She then spots her son entering the playing field and can’t believe what he’s doing.
Sure enough, Domenic gets between Marysal and Venger, sword drawn. Venger tells him to get out of the way, otherwise he might get mad and forget about the gold he was promised. He then manhandles the young prince, disarming him and knocking him aside in one swift movement.
In a form of bitter irony, Venger takes the prince’s sword and hurls it at the exhausted Marysal. She can only watch with weary eyes as the blade sails toward her face. Then out of nowhere the king leaps in the way and tastes cold steel. The sword enters his chest and he falls to his knees. The king admits it hurts more than he thought. His voice starts to fail him as does his strength and he collapses against Marysal.
The queen calls out to him, completely flabbergasted at the results of what she set in motion. Venger tells her not to blame him for the king chose to get in the way of his blade. Domenic’s had enough and lunges at the mercenary. Venger easily bests him, grabbing him by the hair and flipping him around backwards. With the back of Domenic’s neck now facing him, Venger reaches backward ready to strike downward and show him the same fate as his father.
A shot rings out and a bullet pierces through Venger’s shoulder. On the other end of that bullet is Sage. She tells Venger it’s game over. Venger looks at her and tells her some other time. He then disappears via some sort of teleportation device.
Morph walks over to Sage and admits he thought she was going to shoot him dead. Sage says she tried that with the first shot. Morph guesses something held her back because she’s not the kind to miss. He tells her she’s turning into a real hero. Sage believes she’s turning into something, but she’s afraid what. Diana Fox floats at the edge of her thoughts.
Days later, after much searching from local and global law enforcement, as well as from the three Exiles, Venger’s whereabouts remain unknown. During this time, Marysal is nursed back to health within the palace confines.
It is also inside the palace that the Exiles discuss their lack of options in getting home. Sage admits that although the technology of this planet is great it’s nowhere near good enough to contact the Crystal Palace or find them a way back.
In enters the queen and king, the latter being wheeled into the room by the former, still recuperating from his injuries and sporting an arm sling. Marysal’s voice can be heard from behind the next room over where she’s being kept. She tells Domenic’s parents that she owes them her life and will do whatever they ask for repayment, anything she has is theirs for the asking.
The queen and king are a bit flustered when Marysal steps through the doorway for she is now transformed into a buxom, blonde, human beauty. The queen doesn’t understand how this happened so Marysal explains. The dragons have an ancient gift, to change their shape in the service of true love.
Marysal walks over to Domenic and takes his hand. She tells the queen they now see her as their son always did. She admits it won’t be easy on her for once the transformation takes place it can’t be reversed. The queen walks over, shocked she would do this for her son. Marysal says he is her life and that she loves him. As we shall love you, the queen replies. The queen feels foolish and admits the love between the two was all she could have wished for.
Morph thinks it’s time for a party. Sage chastises him for always having his mind on the same thing. The prince tells them there will be parties galore. He begins discussing some new recipes they have, but then a yellow portal opens above their heads. The three Exiles are sucked up into it, leaving Domenic and the royal family to question what is happening.
Crystal Palace
The Exiles reappear in the Crystal Palace. Sabretooth asks why they weren’t doing their job and watching their backs. Morph tells him the Palace is booby-trapped. Sabretooth brushes his comments aside, not really believing him.
Morph spots Gambit and asks who the new guy is. Cat, surprisingly, is the one who answers. Sabretooth asks how she could already know. Cat heads over to the computer system and takes a seat at the controls. She explains Gambit was in the database from the beginning, along with the rest of them. She was going to figure things out while they were away, but never got the chance.
Psylocke voices her dislike of the Palace knowing more about them than they do. Mystiq seconds her thoughts. Sabretooth reminds them they have an Omniverse to protect and they’ll figure everything else out along the way. In the meantime, Sabretooth finishes, they have a lot of work to do and a lot of lives to save.
Earth #8396
Venger, making his way through some back alley, is approached by Madame Hydra. She propositions him with an offer to join her team. She’s looking for a few good warriors to help conquer the Omniverse and asks if he’s interested.


[User]
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Provide a full summary of the comic book.

[Assistant]
The War Day- part 1 of 4
Unknown Earth
A helicopter with RAF markings on the exterior hovers overhead what looks like a lavish home set it the country, with a stable and barn along the perimeter. The picturesque setting is ruined, however, as dead bodies litter the grounds.
Not far away, a man carrying a bow with a quiver of arrows slung across his back leads a young boy and a red-haired woman through the smattering of trees. The man, Captain Rogers, identifies their attackers as French commandos, regular men so they wouldn’t show up on any para-normal sensors. The young boy, Prince Jeffery, doesn’t see how they’ll be able to escape from them. Their female companion, Grace, echoes his concerns.
No sooner does Rogers agree then five commandos appear out of the tree line. The prince and Grace are knocked down, leaving the Captain to the battle. He takes the first soldier out by hooking him by the neck with his bow. Then he draws his sword and duels it out with the rest. Using a combination of deft maneuvers and hand to hand combat the Captain overcomes them all.
Rogers is pleased with his handiwork and cautions the prince they’ve likely called for backup. The expression on his face sours as a knife is rammed through his back, piercing his heart. The Captain collapses to the ground, revealing Grace standing behind him with a blood-soaked knife in her hand.
Jeffrey kneels down beside the Captain and asks Grace why. Grace says it was her duty to the empire, that they’ve been planning this for years. Grace gets on the radio and begins speaking French. She identifies herself as Darkstar and tells whoever’s on the other end the “package” is secure. She then requests immediate pickup.
Transmission ended, Darkstar puts away the radio and starts waving the knife in Jeffrey’s face. She warns the young prince not to try anything stupid. Jeffrey asks if she’s going to kill him. Darkstar tells him Paris wants him alive, but not to press his luck as accidents have been known to occur on helicopters. Right on cue the helicopter is en route for retrieval.
That is until it explodes midair. Grace shields her face from the explosion and doesn’t notice that Captain Rogers is back on his feet. He leaps at her and rocks her across the face. Darkstar admits she’s impressed with his skills, she didn’t even sense he was “enhanced.” She strikes with her knife, but misses. Rogers retaliates with an elbow to the jaw. Grace manages to land a punch, but is then knocked out with a powerful overhand right. Rogers warns her not to get back up.
Captain Rogers checks on Jeffrey, who is shaken, but fine. Jeffrey has one question though, how is it he survived a knifing to the heart. Rogers explains he’s “enhanced” like Grace said, and very hard to kill. He admits she did come close and stumbles a bit as if actually saying it brought his near grave wound to reality. Jeff asks if there’s anything he can do, but the Captain requires no assistance.
Right before Jeffrey’s eyes, Rogers changes form into an older man with red hair, the Exile better known as Mystiq. Mystiq tells the young prince he’s putting everything back where it belongs, although the area where she stabbed him is still a bit sore. Jeffrey admits he’s never seen an enhanced like him before. Mystiq apologizes they weren’t able to save the estate staff during the attack. Jeffrey asks who else he’s referring to.
A voice from up above asks Mystiq how he and the boy are doing. Mystiq tells Rogue to check things out for herself. Rogue touches down, telling young Jeffrey that she took care of the helicopter and the rest of the assault force and also notified the royal garrison in Albany who’ve sent fast reaction helicopters to their location.
Prince Jeffrey is impressed and asks who they are. Rogue introduces herself and Mystiq and, noting a look of discomfort from her teammate, asks the “old man” what’s wrong. Mystiq says he doesn’t like the uniform Sabretooth picked out for him. Rogue tells him he should have said “no” like her. She then notes the woman on the ground is still alive and is surprised as she thought that mercy wasn’t Mystiq’s style. He tells her she’s wrong.
Mystiq turns his attention to Jeffrey and asks the young boy to trust them. He says once the military arrives he and Rogue will see him safely home.
Later, the trio is in the air, Rogue with her arm wrapped around Mystiq and the prince with his arms wrapped around Mystiq’s neck. Jeffrey is amazed with the new form of transportation. Taking in his comments, Rogue makes mention of some of the advantages to her flight: she doesn’t show up on radar and she can come in too low and too fast for people to see. She also suggests the next time they go up together he should wear goggles.
Mystiq’s thoughts turn toward Rogue and her obvious dislike of him. He wonders what the Mystiq analogue was like in her dimension. He guesses it would be a waste of time for him to even ask and reasserts his focus on the mission.
Crystal Palace
earlier
The Exiles are situated in the conference room, some sitting, some standing. Psylocke, coffee in hand, asks Sabretooth what’s up. Sabretooth tells her it’s Cat’s briefing. Cat sarcastically thanks him, to which Sabretooth calls her a runt and tells her to start talking.
Cat begins explaining her recent attempts at collating all the data in the palace mainframes. After a “duh” comment from Morph about the impossibility of “cataloguing the infinite” Cat explains she’s picked up “eddies and strains of ray chaos scattering through existence.” She warns the group it means serious trouble.
An Earth appears out of nowhere and Cat explains this world’s the worst of them so far. “It’s on the verge of a global conflict with ramifications that could destabilize the structure of a whole section of the Omniverse” she furthers. In summation, they have to prevent a world war between Imperial France and the British-Empire. She adds there’re no nukes, but lots of super-beings.
Sabretooth says everyone’s going and Psylocke’s taking the lead. He adds that he and Cat will stay behind and keep tabs. Psylocke is surprised at his choices causing Sabretooth to take his “arms folded pose” and ask if she has a problem with that. Psylocke merely says he caught her by surprise. Sabretooth explains that was his intention and tells her to prove how brilliant he is by saving that world.
Unknown Earth
New York City- Capital of the British Empire
Lord Iron holds a meeting with some of Britain’s finest superheroes. There are intelligence reports from the Kyhber Pass showing increased French activity. And although they’ve been receiving alerts for the past two weeks they still have no definitive evidence of a French plot. All they have to go on, he finishes, are Lady Scarlet’s “bad dreams.”
The queen asks if their naval scouts have anything to report. Lord Iron says there has been no information from anyone on either side of the Atlantic, though they are under radio silence. He adds their troops unarmed to comply with the Atlantean Rules of the Sea, but each craft has at least one alpha-class super-being assigned to the crew. He assumes they should be able to defend a vessel long enough to send a transmission.
“We hope,” the queen adds, and her worries are well founded as somewhere along the sea, a British ship is under attack. The crew is dead and their alpha class super-being, Klaw, has just been killed by Colossus, his lifeless body tossed down from the mast.
Nearby, Psylocke, Gambit, Morph and Sage are gathered on a rooftop not far from the capital building. Psylocke asks Gambit if he’s having a good time and he says it’s fantastic, so much like home, yet totally different. Psylocke explains that’s the essence of Crosstime and tells him not to get too distracted and remember he’s on a mission. Gambit smiles and says, “Yes, Ma’am.”
Morph, in gargoyle guise, is a bit put off at Gambit’s “boy in the candy store” demeanor and complains to Sage. Sage reminds him of his own immature disposition. Morph reverts back to his regular self and admits she’s got him there. He then notices Sage grabbing her head and looking uncomfortable. He asks if she’s ok. Sage says she can’t shut out all the thoughts trying to rush into her head. She says it’s a bedlam and isn’t shocked that most telepaths end up crazy.
Speaking of crazy, Psylocke suddenly whips her head backwards and yells out in pain. Gambit asks her what’s happening, but she doesn’t answer, instead falling unconscious to the ground. Morph orders Gambit to check her vitals and asks Sage to try her telepathy. She argues she has no access to any of the Exiles, but Morph tells her to try anyway.
Morph shifts to doctor mode, garbed in some scrubs and carrying defibrillators. Gambit tells him to chill out, that Psylocke is coming to. Psylocke looks into Gambit’s face and has no clue who he is. She starts speaking in Mandarin and then knocks Gambit away. She takes to the sky, yelling at everyone to leave her alone.
Everyone stares as she flies away. Morph asks if anybody knows what she’s saying. Gambit says it’s Mandarin. Morph is shocked to hear Betsy speaks Mandarin. Morph asks if Gambit can catch her, but he admits he’s not fast enough. Morph, again, asks Sage to use her telepathy. Sage tells him it’s worse when it comes to Betsy because her mind is totally blocked from all psychic contact.
This begs the question as to how she learned to speak Mandarin and why she didn’t seem to recognize anyone when she woke up. Sage is suddenly overcome with a powerful psychic image from nearby. The troopers at the Royal Palace are facing some sort of intruder and they’re scared, ready to fire their weapons. Sage probes deeper and discovers the identity of the attacker to be Havok, and that he’s building to detonation. She screams out that she can’t stop him, her eyes wide in desperation and fear.
An enormous explosion rocks the Royal Palace from the inside. Plumes of smoke burst out from the center of the building and the whole place topples. Sage collapses from the weight of the dying one’s screams. Gambit catches her and notes the tears streaming down her face. Sage says their emotions and thoughts are so primal she can’t shut them out.
The three remaining Exiles take off to the scene, Sage riding an invisible transport with Gambit and Morph gliding down pterodactyl-like wings. Morph tells Sage to scan for survivors and before she can even respond Morph yells at her to suck it up in this time of disaster. Gambit suggests Morph ease up, but Sage agrees that this needs to be about the survivors and not her.
Gambit finds the queen who describes Lord Iron’s heroics in shielding her from the blast. She asks after the rest of her heroes, but their bodies, scattered about the ruins, paints a pretty bleak picture.
Gambit asks Sage to inhibit the queen’s pain receptors to make things easier on her. Sage acquiesces and admires Gambit’s ingenuity. Then she picks up on something and alerts Morph to the trouble. Sure enough, Havok is alive and well and recharging his power. Speaking in French, he tells the queen she won’t escape her fate.
Morph wraps himself around Havok shortly before he detonates. There’s another explosion, but this time Morph contains it, though with great pain to his body. He unwraps himself from the Frenchman and is surprised to see Havok still conscious. He asks for backup because he doesn’t think he can handle another blast.
Gambit takes his cue and starts pummeling Havok. It seems to have no effect on the guy. He starts thinking of different ways to stop him, dropping him into the sea, putting up a tk shield, but he’s not sure either will work. Havok, a glutton for punishment, confides his next blast will tear apart the entire island.
That’s when Sage steps up to the plate and locks his mind inside a psychic prison. Havok drops to his knees and then collapses on his stomach. A little too late, the British forces arrive and tell the Exiles to stand down. The queen corrects them and tells them to put Havok into custody. She then orders them to alert coastal command for any sign of French activity. She defines this assault an act of war.
Though Morph is sitting down, nursing his shoulder, he’s still up to the leadership game. He tells Gambit to head to the water and patrol for any sign of a French invasion fleet, and to mess them up if he finds them. Next, he tells Sage to stick around with him and keep searching for survivors. He asks Sage to try and psi-contact Rogue and Mystiq and see how they’re doing with the prince. He also asks that she try once again to get a hold of Psylocke as they need some replacement heroes.
Morph’s disposition takes a drastic turn. He looks a bit demoralized, finally realizing he’s been bossing everyone around. Sage smiles and tells him he’s doing pretty well and should try it more often.
the fringes of space
Meanwhile, Psylocke has just finished flying all the way out to the edge of space and halfway around the world. Inside her mind, the memories of another jumble around with her own. She looks down at her fingers and wonder where her rings are that the Mandarin gave her. She remembers the Mandarin and the look of shock on his face when she killed him. Next, she can sense someone coming to kill her. A man called the Slaymaster.
Shanghai
It’s evening and Psylocke touches down near a lovely estate overlooking a harbor. She stands in the hallway of the opulent building, a feeling of fear coursing through her body. The words “Call me Slaymaster” that have been echoing through her head have struck a deep cord of terror. Her heart beats so hard it hurts. She looks down at the ground and sees blood and debris everywhere. Her eyes widen when she sees the lifeless body of herself lying on the floor.
Psylocke is momentarily confused, believing the person on the floor to be herself. She realizes that can’t be and begins to understand that somehow she’s received this Betsy’s memories. Looking at the corpse’s face, she sees Slaymaster took out her eyes. She wonders if he’s been after her ever since he escaped from his world with Madame Hydra. Delving even deeper, she wonders whether he’s going to be killing versions of herself until he finds her. She realizes she should have fought him back then, but she was too scared.
Psylocke senses someone behind her. She turns, but not quick enough. Whoever the mystery person is knocks her silly and she falls unconscious on top of Lady Mandarin.
Crystal Palace
Cat’s in the Observation Room eating a burger and fries and watching over her teammates. She thanks Mystiq, in absentia, for making such good food. Then she spots something so horrible that she drops her burger. Something’s happening to the core structure of reality itself. She starts running some tests, but all the data points to the Omniverse dying. She watches as stars begin blinking out, entire dimensions ceasing to exist right before her. Cat’s eyes betray no hidden emotion as she utters, “All of creation - - is coming to and end!”


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[Assistant]
Soul Awakening- part 2 of 4
Unknown Earth
Psylocke, psychic knives unsheathed, is going toe to toe with her feared enemy, Slaymaster. To her, he’s the ultimate assassin. He’s been visiting other realities killing her alternates because to him she’s “the one who got away.” Psylocke believes he’ll keep going after the various Psylockes until her entire line is wiped out. With this knowledge firmly in hand she knows she has to fight him, but is doubtful of the outcome.
The fight begins and Psylocke is caught off guard, knocked into a throng of various Betsys. One of them, sporting an old-school butterfly psychic signature, is confident that with their combined powers they’ll stop him. The variant Psylockes, including a Captain Britain analogue, attack full force. Surprisingly, each Betsy succumbs to the steel blades wielded by Slaymaster.
reality
It’s all a nightmare and Psylocke awakens with a sharp gasp. She sits upright in her bed, surprised at her surroundings. Psylocke wonders how she got there as the last thing she remembers was a fight. She gets out of bed, now dressed in a robe. Psylocke passes by a mirror and notices the mark of the Crimson Dawn has returned. At first she’s puzzled by it, but then remembers she received it as a Badge of Honor by the Crimson Dawn. Then she corrects herself, remembering she lost the mark after she was brought back to life. Betsy is so confused at this point. It’s as if her memories are at war with each other.
A man sneaks up behind her and tells her she is absolutely correct. Psylocke whips herself around and threatens to attack him for what he’s done. Her opponent quickly dispatches her with a kick to the midsection and a few strikes to the face. He says her skills are nothing compared to his and her desire is even less. He stands over Psylocke as she lies on the carpet amidst shards of broken glass from her impact against a mirror. He introduces himself as Ogun.
Psylocke struggles to her knees. She says the name “Ogun” means nothing to her, yet it feels so familiar. She asks about the dead woman with her face. Ogun pours himself some tea, telling Psylocke she now has her face. Psylocke brushes the back of her hand against the Crimson mark and asks if he’s responsible for the scar. Ogun corrects her, explaining the mark is a reflection of the internal struggle between herself and the soul of his Lady Mandarin. He supposes that after she died her spirit sought a new home. To further drive the point home Ogun asks if Mandarin is her native tongue.
Ogun moves so quickly that Psylocke has no time to react and in an instant she finds herself in a painful chokehold. He tells Elizabeth he has need of her. Psylocke asks what will happen if she refuses. Ogun tells her that would be a mistake. He releases her and says it will benefit them both. Nursing her arm, Psylocke asks why she should trust him. Ogun tells her because he asks. He then notes her will is stronger than Deathstrike’s and finds it interesting she’s afraid, but not of him.
Psylocke disrobes and asks what he wants. Ogun explains a man named Slaymaster took the life of his protégé and that her `life must be answered with his. He asks if she knows him. Psylocke admits she’s the one he’s after and that he’ll slaughter any version of her that exists until he claims his prize.
Ogun notes the fear in her voice and Psylocke admits she’s not good enough to defeat him. Holding out his hand Ogun offers to make her better. Psylocke asks again why she should trust him. Ogun restates that Mandarin was his pupil and her execution an unpardonable insult. He also adds that he’s bound to this world and cannot follow after Slaymaster so the task lies with her. He tells her the choice is hers.
the oceans
Meanwhile, on the other side of the world, Gambit is biding his time swimming with a pack of dolphins. He’s having an awesome time, the waters the purest he’s ever been in. He leaps from the water and spots a fleet of ships coming in his direction. What’s crazy is they look like the old wooden vessels of yesteryear. It’s as if the military technology hadn’t changed in the last few centuries.
Gambit dives underneath for a closer look. Checking the hulls, he notices they haven’t even been coated with copper to limit water erosion. He figures he can just pop a hole in one of them and send them back home.
A powerful energy blast to the midsection knocks that thought out of his mind. Another discharge comes toward him, but he manages to dodge it. Two characters in scuba gear surround him on either side. Gambit dodges another energy pulse and finally realizes they mean business. He erects an invisible shield to protect himself, but then someone moving very fast in the water comes zooming by and repeatedly hits him from all angles.
Gambit surrounds himself with invisible barriers at all different angles. The “Rocket-Guy”, as Gambit refers to him, doesn’t have enough time to slow down and slams into one of the barricades. The speedster goes unconscious and judging by the armor plates Gambit realizes “he” is a “she”. He swims after his enemy to keep her from drifting into the depths.
Narrowly avoiding the other two scuba characters Gambit grabs the girl and rockets toward the water’s surface. He punches through the rudder of one of the ships and it immediately turns out of control and crashes into the ship behind it. Gambit is proud of his maneuver and thinks they’ll be distracted for a while. His leap out of the water sets him down on another nearby ship where he drops off his lady friend. He takes off her helmet and remarks on her beauty, but wastes no time with pleasantries telling her to give a message to her commander that war is not the answer. He then departs.
Purplish tentacles reach up from the water and ensnare the Atlantean hybrid. Gambit is then dragged down under by a giant squid. He erects a bubble around himself and manages to break free. Gambit quickly takes in his surroundings and finds himself confronted by the giant squid as well as a great white shark, a killer whale and a humpback whale. The squid is upset as he was only trying to help Gambit.
Gambit recognizes who they are, the Great Ancient Masters of the Oceans. He addresses them with reverence and they are shocked that one of the “humans” has the ability to breathe water. They’re also surprised at the level of respect they’re being shown from a surface dweller. The shark warns Gambit to cease the hostilities as they don’t permit war within their realm. Gambit assures him he was only trying to do the same.
A voice from behind asks why the “monkey-human” is not in custody. Gambit turns and finds this Earth’s analogue of his grandmother Fen. Forgetting where he is, he addresses her as so. One of the Atlantean soldiers accompanying her calls him out on it and Fen appears angry. Gambit mentally chastises himself and apologizes. The squid backs him up as a speaker of the truth. Even the shark chimes in to Gambit’s defense and notes the taste of his blood is the same as Fen’s.
One of the Atlanteans is appalled and questions what the humans could have done to her to make this true. Gambit is tired of all the questions and tells them to listen up. He explains he’s the son of Namor and Storm and grandson of Fen, but from a different ocean. He tells them he’s a friend and to not make him a foe. He finishes with a forceful “Imperius Rex!”
The Ancient Masters tell the Atlanteans to be careful of their next move as they stand with the boy. Gambit thanks them for their kindness, but asks that no blood be shed on his behalf. He asks Fen if he can explain. She says she’s listening.
Gambit reiterates his true origins and how Fen was his grandmother and that she married a human, as did his father, which built bonds of peace between land and sea. Fen asks what brought him to their world. Gambit says he and his friends are trying to stop a war. Fen asks if he doesn’t think they can handle it. She assures him they’ve been keeping the global peace for centuries and don’t need his help. Gambit wants to know how she plans on stopping them. Fen hints they have non-Atlantean allies.
Queen Fen follows that up with a radio transmission to Ro-Ro, mistress of the weather. Ro-Ro reports the French are being stubborn. Fen tells her to convince them otherwise. With a laugh, the young woman gathers wisps of cloud until they form a giant mass above the ships. From there Ro-Ro brings the winds and the rain. The seas toss and turn and crews below struggle to keep their ships aloft.
Queen Fen follows this up with simultaneous holographic transmissions to the fleet commander and their emperor, Napoleon. She warns them to stop the violence. Napoleon tells her they have legitimate grievances. She tells him war is not necessary to solve them and reminds him the Atlantean law against military conflict on the oceans has kept the surface world at peace for over two centuries. She further suggests the French need another reminder of the penalties.
Savage Land
One of the men monitoring the power station alerts Ka-Zar they’ve received a signal. Ka-Zar tells him to follow protocol and close the system. Zabu gets a bit ruffled by the alarm, but a calming rub on the top of his head calms the beast down.
Paris, France
It’s nighttime and the bright lights of the city can be seen for miles. That is, until, their geothermal power source from the Savage Land is cut and the entire city goes dark.
the oceans
Queen Fen tells Napoleon to end the war or that will just be the beginning. She will allow power to the hospitals only and the effects will only last through the night as long as he agrees.
The transmission ends and Gambit opines that the two Frenchmen didn’t seem too upset. One of the Atlanteans points out there’s nothing they can do about it and adds that the French will learn their lesson. Fen’s gears begin cranking and she worries otherwise.
A transmission from Ro-Ro appears and she reports the French fleet has been scattered. Fen thanks her and tells her to keep an eye on them. Gambit is taken aback at Ro-Ro, blurting out “You’re a girl!” Ro-Ro replies, “And you’re a boy, so what?” This leads the charming Gambit to tell her she looks a lot like someone he knows back home… only much better looking. Ro-Ro says she likes him too and asks if he has a name. Fen just smiles and thanks Poseidon the two are leagues apart.
One of the Atlantean soldiers draws the Queen’s attention to the holo-displays. The French ships are vanishing out of thin air. Fen recognizes the technology as a teleport field. She orders her troops to get Napoleon on the line immediately.
Paris, France
The call goes through, but Napoleon doesn’t care. He tells one of his men to leave her on hold as she’ll be able to figure things out for herself, that France no longer needs her power. As if on cue, the lights in Paris turn back on.
Britain
Bright flashes of light appear above the coastal waters. Coming out of those flashes are the recently transported French ships. As they land in the ocean groups of super-powered beings begin an assault on Britain. Morph orders the Exiles into action. Sage is already underway, snatching the queen and taking off into the air. Morph is shocked as he never knew Sage could fly.
Meanwhile, the city is being destroyed by the French. A paranormal comprised of energy and a rock monster terrorize the citizens while a nearby red-skinned telepathic reports back to the command center that the attack is going as expected, but no sign of the queen.
Back on the command ship, the admiral receives full reports from each attack group. They all say the same thing, no queen. The admiral isn’t pleased and tells them to work harder. He figures the Atlanteans will intervene within the next 24 hours and they’ll need to have the queen surrendered by then or it was all for nothing.
Off in the distance, Rogue, Mystiq and Prince Jeffrey take in the sights of the current battle. Rogue suggests they join the defense, but Mystiq doesn’t like their chances. Jeffrey has another idea and has Rogue take them on another flight, their destination a very special school.
Upon arrival, the prince explains the school has been Britain’s greatest secret for generations and, he hopes, a means for their salvation. Upon entering the school Jeffrey spots the headmistress and asks for word on his mother. Dame Emma Frost removes her glasses and tells the young royal she’s heard nothing by phone, radio or telepathy. She also adds the French have control of Manhattan Island and with no sign of the Atlanteans she fears they’re on their own.
Dame Frost proceeds to address the newcomers and thanks them for rescuing Prince Jeffrey and adds they now have to save the realm. Mystiq adds they have friends that need saving too. Frost says she can offer them some help as her students are the next generation of super-powered beings, whom she calls Force-X.
Crystal Palace
Cat’s still poring over the computer trying to figure out what’s happening to the Omniverse. Heather (Icon) appears and tells her she’s pushing herself too hard. Cat looks at Heather and takes note of the static interference in her image. Heather says she’s a reflection of the greater reality. Cat asks if that means the Omniverse is coming to an end.
Heather says it doesn’t always work like prompting Cat to ask if this has happened before. Heather tells her to stop judging infinite realities by finite rules. Cat says she can’t help it. Heather tells her to broaden her perspectives or she’s not going to do the Omniverse any good. Cat waves her hand at all the systems displayed behind her and asks why the “god folks” didn’t just explain the whole thing was going to end when they put them in charge.
Cat reflects on what she just said. Maybe the Omniverse isn’t supposed to end, but how can they stop it. Cat asks Heather her opinion, but she doesn’t answer. Cat turns around and finds Heather’s body mostly gone at this point.


[User]
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Provide a full summary of the comic book.

[Assistant]
Cry For Freedom!
Crystal Palace, Situation Room
The collapsing of the Omniverse has kept Cat and Sabretooth’s attention for far too long. Sabretooth wants to know what’s going on with the “away” team.
Cat brings Psylocke up on the monitor and explains her transformation into Lady Mandarin; Psylocke’s alternate on this Earth who was murdered by Slaymaster. Cat then discusses Psylocke’s new penchant for speaking Chinese and makes note of the facial tattoo she’s recently been sporting. Next, Cat highlights the French capture of the British Queen, Sage and Morph. Lastly, she explains Rogue, Mystiq and Gambit’s team-up with Dame Emma Frost and her young team, Force-X, with the intention of stopping the French.
Sabretooth is disappointed to discover all that’s happened while their attention was diverted. “Man-o-man, you turn your back on this crowd for no time at all… and just look at what happens!”
Unknown Earth
Morph and Sage are currently being held below deck on one of the French ships. They’re shackled at the wrists, which are wrapped around wooden support beams. Their watchman is Purge, one of the French para-normals gifted with a telepathic power.
Purge introduces himself and comments on Morph and how his data streams are completely contradictory on many fundamental levels. He remarks on how much joy he’ll have taking his mind apart. However, first things first as Purge must finish the process on Sage. Sage, pouring sweat, tells him to be careful what he wishes for.
Purge tells the young woman to cease her talking as her psyche can’t handle the strain. He explains she’s been injected with a psychic neutralizer, designed specifically for her powers. Sage says she’ll continue to fight it. Purge smiles and says that’ll make his triumph all the sweeter.
Purge goes into more detail on the neutralizer, explaining it was developed by Napoleon’s friend Ogun and it works to drain the conscious identity of the injected person and from there that person can be reprogrammed as a loyal and willing servant of France.
Surge kneels down beside Sage, looking at her face to face. He takes off her ruby shades and strokes the side of her face with his gloved hand. He tells her resistance is pointless and that she belongs to him.
Suddenly, Sage’s face changes to that of Diana Fox. She breaks free of the shackles and takes stock of Purge. Purge is taken aback, her hair and eyes have changed and he has no idea what’s happening. Diana reels back and delivers a punishing blow that knocks Purge crashing into a bunch of wooden crates. She continues the physical attack until Purge resorts to his astral self.
Diana also releases her astral self, but her form has no face. Purge makes a comment on it to which Diana explains Sage’s identity has been wiped away and though she has control of the body, the soul is still up for grabs.
Purge’s physical body reels backward in pain. He demands to know what Diana is doing to him. However, Diana is experiencing the same exact thing. She thinks it must be Sage trying to reassert control. Suddenly, there’s a bright flash and the both of them crumple to the floor, unconscious.
Outside, a storm is a brewin’, literally. Thunder, lightning and a torrential downpour hamper the French soldiers on the streets.  Marcel, Sebastian, Domenic and others head for cover from the painful pelting.
While on the other side of the shore, Aurion begins the second phase of Force-X’s assault by freezing the harbor waters. The sounds of holes being punched through the ship’s hulls reaches Aurion’s ears and she’s pleased.
A direct assault comes next as Starbolt and Sunspot travel by snowmobile toward the ships firing their optic and telekinetic blasts respectively.
“Victory not quite going as planned, Admiral?” the Queen asks with a smirk, aboard one of the French ships. The Admiral tells her it’s no more than an annoyance.
While outside the ships Sunspot remarks on the French soldiers thoughts and how Starbolt should be happy she can’t hear them. Starbolt tells Sunspot to keep his telepathy focused on the powered soldiers as they’re the ones they need to worry about. The cocky Sunspot tells her to follow his lead then.
Back on the ship, the Admiral tells Gigantor to deal with the problem. Gigantor acquiesces and leaps overboard as he grows to twenty times his original size. He smashes through the ice depriving the young upstarts of their transportation capabilities. Both Force-X’ers are sent flying, Sunspot getting scooped up by Gigantor and Starbolt falling into the freezing waters of the ocean.
Starbolt is sent into a slight shock by the water and has some trouble orienting herself. Luckily Gambit is on scene and swims over. He plants his lips on hers, giving her a rescue breath. It turns out to be a flimsy excuse to kiss her as he then produces an oxygen pack and places it on her mouth. The old Gambit charm worked, as Starbolt can’t stop her heart from racing. Gambit leaves, though, and takes the fight to the big man.
Gigantor feels a great impact against his leg from under the water. He loses his balance and falls backward, slamming the back of his head into one of the ships. Puma comes on scene and takes a leaping punch at Gigantor’s mouth. Puma tells him to stay down, but Gigantor has a better idea. He shrinks down to normal size and whallops Puma real good. Puma looks like he’s headed for the freezing waters, but timely webbing courtesy of Spider keeps him on board.
Upon landing they face some of the regular French sailors and dispatch them pretty easily, which is good because Carronade and Salvo have entered the party. They both start blasting away at Puma and Spider. Spider deftly avoids everything fired at him and manages to wrap up Carronade in his webbing. Salvo sees the writing on the wall and heads for cover. Spider attaches the helpless Carronade to the mast.
No sooner said than done, Spider’s spider-sense starts tingling like crazy. He’s wrapped about the neck by some sort of wire. On the other end is the para-normal Garotte who tells Spider he’s as good as dead. Mystiq spots this and yells to Gambit for help. Gambit leaps out of the water carrying Starbolt and asks what he needs. Mystiq tells him of Spider’s precarious situation up the foremast. Starbolt takes care of it with an optic blast that tears the mast in half. Gambit erects a force field to catch their arachnid teammate. Mystiq, meanwhile, rushes over to Garrote and gives him the ol’ one-two knockout punch.
The French still have a few tricks up their sleeve and introduce a new player to the field, Wolftrap. Puma is the first to have a go at him, but he’s knocked back by some wolves Wolftrap manifested out of energy. Puma falls to the ground, overwhelmed by the three wild creatures. Rogue joins the fun and rips two of them off the young Puma. The third wolf isn’t too happy and leaps on her back. She drops the others and then all three gang up on her. They manage to tear off her sleeve with their teeth, revealing tribal tattoos along Rogue’s arm. Seconds later they’re blasted away by Starbolt.
Puma, back on his feet, gets his licks in on Wolftrap. He takes him out with only one punch and isn’t happy with the lack of a fight the guy put up. Starbolt assures her teammate the French have more superbeings waiting in the wings. Mystiq asks Rogue how she’s holding up. She gives him an icy, “I’m fine.”
With most of the French out of contention Force-X and the Exiles surround the Admiral and the captive Queen. The Admiral orders his last two para-normals, Salvo and Legion, to take care of them. He reminds them time is of the essence. And just like that Legion creates over a dozen copies of himself. Puma lets out an “Oh my stars and garters!” and the battle begins anew.
Paris
Psylocke touches down at the estate of the French emperor, Napoleon. She easily sneaks past the guards and makes her way to the windows outside his bedroom. She picks the lock and neutralizes the alarms. Psylocke steps inside and approaches Napoleon’s bed. Psylocke stares at his sleeping form, wondering whether she should wake him with a word or a kiss.
Napoleon opens his eyes and says one word, “Wolverine.” He then sits up and puts on his housecoat, and noting Psylocke writhing in pain tells her to stop trying to resist. Psylocke can’t seem to focus her thoughts, her body refusing to follow her mind.
Napoleon remarks on the wonderful gift his friend Ogun sent him. He smiles and says she’s all he could have hoped for and more. Psylocke yells out “No!” to which Napoleon says, “Yes.”
Napoleon walks toward Psylocke and explains that while Ogun was training her body he also was shaping her mind so that she would become his queen, subordinate to both him and Ogun. Napoleon strokes her chin and tells her she must first prove herself as his ultimate weapon against the English and the Atlanteans. He asks her if that wouldn’t be wonderful, and she says “No.”
Napoleon can’t believe it, Ogun promised the conditioning was supposed to be unbreakable. Napoleon supposes Ogun might have seen this as an opportunity to get rid of him. Psylocke says it has nothing to with that. In actuality the Emperor’s code word placed a lock on Lady Deathstrike’s psyche and allowed Psylocke to regain control of her mind and body once more.
Psylocke grabs Napoleon by the throat and tells him nobody makes her a slave. The Emperor asks if she plans on killing him. Psylocke says she’s tempted, but it’s not her style. In order to save the world, they’re going another way, she finishes.
New York Harbor
The battle continues and the odds aren’t looking good. No matter what happens Legion keeps bringing on the bad guys. Mystiq changes into different variations of French soldiers and moves through the ranks searching for the original Legion. He finds the right one and all the duplicates disappear. Rogue tells everyone to take the opportunity to check on each other and make sure they’re all ok.
A hologram appears out of nowhere showing Napoleon with Psylocke beside him. With some prodding from Psylocke Napoleon orders General Gorbachov to cease all fighting and withdraw all ships. He also tells them to release the Queen.
Up above, ‘Ro-‘Ro withdraws her storm and reports to Dame Frost the French ships are still iced in, but appear to be complying with their Emperor’s orders. She comments on the huge mess within the harbor itself.
Sage and Morph have joined their teammates topside. Sage asks Morph how he feels. Cheated, Morph tells her, as he missed out on all the fun. Gambit offers to start up another fight. Morph tells him he’s real funny. He then looks at the bright side: they saved the world by preventing a global war. He tells his teammates they did well today.
Sage takes off her shades and wonders to herself how Morph and she managed to defeat Purge. She doesn’t remember anything and Morph was unconscious the entire time.
Meanwhile, Gambit offers the Exiles’ help in securing the French and restoring the city until reinforcements arrive. Dame Frost thanks him.
Morph notices Rogue by the ship’s edge, staring out over the water. He approaches her and asks if everything is ok, if there’s anything she needs. Rogue takes to the sky without answering. Mystiq sidles up beside Morph and says Rogue is a private young woman, even with her friends. Morph says she just needs some time to herself, and if she needs them she’ll let them know. He suggests they let her be until then. Mystiq supposes Morph is right, after all he met her first.
Morph changes subject to the battle with Legion. He compliments Mystiq on being the one to take him out. He asks Mystiq how he knew which one was really him. Mystiq looks at him sideways with a devilish grin.


[User]
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[Assistant]
Soul Awakening- part 3 of 4
Unknown Earth
Frost School of Gifted Youngsters
Not more than 30 miles north of Manhattan sits Frost’s School for Gifted Youngsters. It is at this school, home to some of the most gifted students in the country, that a select group of pupils are trained to be agents for the Crown’s clandestine super-being action team, Force-X. In charge of it all is the wheelchair-bound Dame Emma Frost (head of Department X). Gathered here as well are Rogue and Mystiq with the intention of recruiting help in repelling the French invasion.
Rogue takes a look at the five teenagers before her and isn’t impressed. Mystiq makes excuses for Rogue’s rudeness, but she’s insistent on getting proof on how good these kids are. Dame Frost smiles and tells her students to show the Exiles what they can do.
Starbolt (Summer Scott) fires an optic blast that takes Rogue by surprise and sends her flying backwards. She then orders Bobby (Aurion) to put her on ice. Aurion does as told and encases Rogue in a block of ice. Puma (Hank McCoy) growls that the ladies get to have all the fun. Spider (Peter Parker) is a bit more pessimistic and warns his teammates to remain on guard.
Spider’s right as Rogue easily busts through the block of ice and kicks Aurion in the face. She then throws a chunk of ice at Starbolt’s head. Starbolt blasts the ice block before it makes contact, but that leaves her open to receive an overhand right.
Rogue moves on to Puma, grabbing him by the jersey and tossing him at the telekinetic Sunspot (John Grey). That leaves one member remaining and he strikes first nailing Rogue with some webbing. Spider wraps her up a few times and swings in for a kick. Rogue ducks, timing it perfectly, as Spider gets nailed simultaneously by Starbolt’s optic blast and Sunspot’s telekinetic attack. Then Rogue grabs those two by their heads and smashes them together. They drop, but now Puma’s back in the fight. Just as Rogue is about to proclaim the fight over and easily won, he leaps and socks her in the face.
The battle is ended prematurely with a giant lightning bolt crashing down from above. ‘Ro-‘Ro and Gambit have arrived and they remind the crew below there’s a war going on and they’re losing. ‘Ro apologizes for her teammates’ actions, but Gambit says he’s pulled stuff like that before and tells her it’s no big deal. He adds Force-X did pretty well and they may have more of a chance to save the kingdom than he originally thought.
Later, gathered together in what appears to be a study, Force-X, the Exiles and Dame Frost discuss the current situation. ‘Ro reports most of the city has been captured by the French super-powered troopers. Frost chimes in they haven’t announced the capture of the Queen, which is a good. She then moves on to complimenting Rogue on her battle performance in the lower level. Frost adds that her students aren’t used to being beaten like that. Rogue, not one for social pleasantries, says she was just doing what comes naturally.
Gambit makes excuses for Rogue saying she’s not big on being friendly. Emma smiles and says that’s a pretty tempting challenge. Gambit is curious as to what she’s talking about, but Dame Frost tells him it doesn’t concern him.
Mystiq pipes up that her students are pretty good for their age. Emma says she was the same way when she entered the service for the Crown. She then orders her students to gather around so they can plan out how they’re going to save the Queen and the realm.
New York Harbor
The Admiral receives a report from his fellow seaman, Alan. It appears as though the entire island is secure with the local law enforcement taken into custody and the French only facing sporadic resistance. The report on agent Havok’s assault has the core of the British super-powers being neutralized. Alan offers the Queen might have been killed in the blast.
The Admiral wants to know Havok’s whereabouts. Alan reports he’s been recovered, but unconscious and their telepaths are unable to access his memories. The Admiral tells him to assume the Queen still lives and to make that the top priority. Alan reminds the Admiral the population is over 1 million. The Admiral points out if they don’t find the Queen all is lost because within 24 hours the Atlanteans will intervene and without the Queen’s abdication they will be forced to withdraw.
Above the city a French helicopter patrol scours for the Queen. After Armand cracks a joke saying she’ll be the one wearing a crown the conversation turns serious. The other two crew members argue over the Atlanteans. Armand thinks they should be going after the “fish people”, humanity’s true oppressors. Sam argues they provide power to billions of people and have kept the world at peace for centuries. Armand says they treat them like children. Sam says maybe it’s because they keep acting the part.
Down below on the streets the French infantry continues their search for the Queen, clearing building by building. Needless to say the ordinary citizens aren’t pleased with how they’re being treated. They complain, but the soldiers warn them to behave or there’ll be trouble. They also tell the Britons if they surrender their Queen it’ll all be over.
A poster along the brick exterior of one of the apartment buildings, featuring a bald albino cricket player, disagrees with the French soldier. When the Frenchman turns around puzzled he receives a bat to the face. Morph is angry and tells them they can’t act like kings, busting into people’s homes, killing those that don’t listen.
The remaining troops turn to face their threat and that’s when Morph turns into a giant gorilla and goes on a rampage, knocking soldiers to and fro. With half the soldiers out for the count Sage joins the battle simultaneously kicking and disarming a soldier of his crossbow. She takes her new weapon and butt-strokes another Frenchman in the face. A third adversary takes a stab at her with his fencing sword. Sage dodges the attack and picks up a sword from the ground. The two seem evenly matched so Sage draws him in close and blasts him with a left hook to the face.
The soldier goes down and Sage realizes this isn’t how she’s used to battling, dealing with things. She feels as though putting all her focus on keeping her mind under control has set another part of herself free. There’s part of herself, she’s aware of, that considers all of this a wonderful adventure and actually finds it fun.
With the French soldiers taken care of the citizens have time to react and are surprised to find that their Queen is right alongside them. She tells her people to get to their homes and stay off the streets where they can keep their families safe. She urges her subjects to leave the fighting to them. Morph is a bit taken aback by her words as he doesn’t think the three of them can defeat an army. Sage jokingly asks if he doesn’t like the odds. Morph counters saying that’s his line. The Queen interjects that they have assets that haven’t entered the playing field yet as well as a time limit until the Atlanteans intervene. Sage still thinks it’ll easier said than done.
Japan
Psylocke stares at herself in a full-length mirror and struggles to find her inner balance. She knows thinking in Mandarin is wrong, yet it seems so natural and she can’t even remember the other language she should be speaking. She looks at her clothes and knows something’s off. She knows she has friends and responsibilities, but can’t make herself care. She also notes the Crimson mark is where it should be, yet it shouldn’t be there in the first place.
Ogun enters and tells her to find a way to get rid of the mark then. In fact it will be simple, he tells her, just defeat him in combat. Ogun takes his red demon mask from off the mantle and places it on his face. Psylocke quickly changes her attire for the battle as well. Ogun draws his sword and tells Psylocke to use the weapons of her mind.
Psylocke draws a psychic katana with her left hand and her psychic sword with the right. Ogun moves to strike first, which Psylocke easily blocks. Ogun remarks on her skill and tells her he’ll make her even better. He then delivers a powerful kick to her stomach that knocks her off balance. Psylocke fires a telekinetic blast his way, which Ogun dodges. He tells Betsy she is yielding to her temper. Ogun compliments her on her powerful mind, but reminds her it’s still limited by the body in which it resides. He strikes her once more and Psylocke goes limp.
Later, the two warriors sit facing each other in meditation poses, Ogun sans the demon mask. Ogun explains they’ll be using science and magic combined to alter the passage of time itself, allowing them to accomplish a lifetime’s work in a few short hours.
They begin and the two appear as if they’re somewhere outside. Ogun tells Psylocke she must re-master the fundamentals of combat. With that, they begin some Tai-chi. Not long after they begin fighting, Ogun telling Psylocke her thoughts and actions must be as one and she must always be one step ahead of her adversary.
Later still, the two are in the middle of sword training, Ogun with the demon mask back on. He tells Psylocke she gets better with every exchange, her parries, attacks and even her speed. Psylocke tells him he’s thinking too much and manages to get a hold of his feet telekinetically and bash him against the ground, then somersault him through the air. Ogun lands in a crouch, disarmed, but ready to show her who’s boss. Unfortunately for him Psylocke’s retrieved his sword, and crossed perpendicular with hers has him by the throat. Ogun, calling her Elizabeth, says she’s made him proud, his best creation yet. Psylocke asks if he must insist on calling her that hated name. She wants to be called Lady Mandarin.
New York Harbor
One of the French super-beings, Salvo, fires an energy blast from his hands, targeting a skyscraper under construction. It’s a direct hit and the entire thing collapses. The Admiral is pleased and tells Salvo his next target is the Imperial Tower, at one point the tallest building in the world. He tells Salvo to make sure it’s packed with people so the Queen understands the full price of defiance.
The Queen gets the message and appears at a nearby dock with Sage and Morph. Both of the Exiles aren’t happy with her decision, but the Queen insists she can’t take the risk they’ll follow through on their threats. “Game’s over, my friends,” she finishes.
The Admiral sends three of his flying para-normals to retrieve the Queen. He tells them to imprison the other two with her. He reminds them it’s all for nothing until they get her abdication.
Force-X and the remaining Exiles witness this from a nearby rooftop. Gambit wants to know why the Atlanteans don’t intervene at this point. Dame Frost answers they don’t care what happens on land, they’ll just seal off the harbor, shut down the power and let the British and French duke it out. Frost fears the battle will turn Manhattan into a charnel pit and tells her team, Force-X, the fate of the Empire is in their hands and that they have to stop it right there and now.
Crystal Palace
Cat’s still at the controls trying to save the Omniverse when Sabretooth joins her. Cat worries time is running out, but Sabretooth hopes they have a long way before it all ends. Cat points out he used the word “hope” and Sabretooth takes her point.
Cat asks Sabes what they should do. He doesn’t really offer any help, telling her the best they can, they’re heroes after all. Cat asks if that’s supposed to mean something. Sabretooth asks if she has any heroes where she comes from. Cat looks sullen when she says, “Not anymore.”
Sabretooth tells her that’s too bad and delves deeper into what being a hero means. “You take a stand. You figure what’s right – what brings the most benefit to the most people, what does the least harm – what ultimately leads to the best future.” Cat asks who’s future, theirs or ours. Sabretooth tells her there’s no “right” answer, you just have to live with the consequences. Cat says that’s a lot of thinking. As he starts to leave Sabes tells her he follows his instincts. Cat asks if he ever gets it wrong. Sabretooth says no. Cat asks if he’s had any regrets. Sabretooth pauses before answering, a shadowy darkness crossing his face, and then gives her a “nope.” Cat says she’ll keep that in mind.