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The Gauntlet
Rogue is ready to attack the Assassins, but they don’t even seem to bother to move. Rogue doesn’t understand it and recalls how much of a hard time they gave her when the Assassins attacked her at the hospital. But she doesn’t care that much and fights her way through. More and more Assassins seem to show up, but Rogue doesn’t allow them to outnumber her and continues to fight. Rogue only hopes that Gambit keeps his promise and won’t follow her. Meanwhile, Gambit rides his bike on a bridge towards New Orleans. He finds that the welcome committee is already present and is “welcomed” by his cousin, Emil Lapin.
Emil warns Gambit that, if he continues his ride, he’ll be killed the second he enters New Orleans. Gambit asks if Emil would join the fight. “Of course not,” Emil answers. Not because they went through so much and, after all, he was never good at obeying the High Council. And certainly not because Remy saved his life so many times. Emil begs Gambit to go back and that for the Thieves Guild; he is already dead. Emil warns that Bella Donna will wait him up and that Rogue is heading towards her house. Gambit says he’ll go there too, then. Emil says that, if he goes on, he can’t help his cousin Remy. Gambit says that’s okay and moves on.
Meanwhile, Candra gets impatient for Rogue’s arrival. Bella Donna is certain that Rogue will come, as will Gambit. And she can’t wait for that moment, for then the real fun can begin. Rogue herself is still busy fighting the crowd of Assassins. Gambit makes it to the French Quarters. Gambit gets off from his bike and goes to find the Assassins. Gambit’s so caught up in his thoughts that he doesn’t notice Fifolet materializing behind him, and grabbing him.
Meanwhile, Rogue has finally defeated all of the Assassin attackers and makes it to Bella Donna’s house. She enters it, but nobody seems to be there. Suddenly, Gris-Gris steps forward and hands Rogue bracelets from Cody and one of Gambit’s gloves. Rogue gets upset and attacks Gris-Gris, throwing him to the back of the building. Gris-Gris fights back and throws some powder in her face. Fifolet appears and Rogue begins to get scared of them… really scared! Fifolet is impressed by Gris-Gris powder tricks and moves over to Rogue and is ready to kill her. Rogue doesn’t want that to happen and gets her grip back over herself and kicks Fifolet down. Rogue stands up and points her attention to Gris-Gris, who takes out a magic staff to attack Rogue. Gris-Gris attacks, saying that he got his powers from the Benefactress. Rogue dodges his moves and throws Gris-Gris out of the window.
Rogue goes on with her search, but her eyes still hurt. Suddenly, Rogue hears Gambit behind her. Gambit says that Bella Donna couldn’t keep him imprisoned. He touches Rogue and wants to bring their relationship to the next level. Rogue pushes “Gambit” back, knowing that he isn’t the real one. The imitator stands up, revealing that he is Questa. Rogue asks who is he and Questa says, “Whoever you want me to be.” He transforms into Ms. Marvel, telling Rogue that they know about the many lives she has ruined. Rogue has had enough and attacks Questa, knocking him unconscious.
Rogue is congratulated by the External, Candra. Candra explains that the shapeshifter is a loyal follower of Bella Donna. Candra reveals that she looks into the Assassin’s genes, seeking for their mutant potentials and activates them. She claims that Questa is one of her masterpieces. Candra says that Rogue is so much stronger than Questa, and knows that she is looking for Gambit. Candra opens a door, which reveals a dark room with Cody, Tante Mattie and Gambit in chains. Rogue runs over to them, but is stopped by Bella Donna. Bella Donna and Rogue attack each other, but Candra holds them both back, using her powers. Candra says that they rely too much on their powers and finds it much more of a fair fight if they don’t have any.
So, Candra removes both Rogue and Bella Donna’s powers. They attack each other and Bella Donna throws a knife through Rogue’s shoulder. Rogue can’t believe it, but she is actually… hurt! Bella Donna promises that Rogue won’t feel the pain for long, because she is going to die!


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Back To Life!
Rogue denies the pain she is enduring and pulls the knife out of her shoulder. Bella Donna notices and quickly attacks Rogue again. Rogue says that they don’t have to fight, but Bella Donna is desperate to make Rogue pay for the stolen memories. Bella Donna says that she also doesn’t care that she doesn’t have her special powers anymore, because she has been taught to fight ever since she was a kid.
Rogue tells Bella Donna that she has to stop blaming her, as the absorption only went by accident and that she doesn’t control her powers. Rogue says that Bella Donna has involved innocents in this affair, and she will end it now. Rogue still feels the pain in her shoulder. She punches Bella Donna to the back and runs away, in the hope to buy some time.
Bella Donna gets up, telling Candra that she has enough of her game. Candra asks for an explanation. Bella Donna answers that she was apparently wrong to think that they were allies, and both wanted the same thing. Bella Donna tries to strike Candra with her knife, but she telekinetically draws it out of her hand. Candra calls Bella Donna foolish, because she is an External and Bella Donna’s life doesn’t even last a fraction compared to hers. Candra threatens Bella Donna that she can draw all of her life force out of her, and that the Thieves and Assassins are only important to her when she can profit from it. Candra has enough of the Thieves and Assassins being so full of themselves lately, and doubts if she shouldn’t kill them all.
Candra releases Bella Donna, telling her that she best “plays” along and kill Rogue for her, and make things back the way they were. Bella Donna agrees, but only because she is now patriarch of the Guild and wants revenge for what has been taken from her. As Bella Donna leaves, Candra warns that, though she withdrew their powers from them, they shall return, and Candra doesn’t know which one will get their powers back first. Bella Donna takes off.
Candra wakes the unconscious Gambit up, wanting to make him see all the “fun.” Rogue is still running and almost faints from the pain. She hates to find out what it’s like to be human in such a way. Rogue finds a bedroom and rips the sheet apart, using the pieces to stop her bleeding.
Gambit wakes up and begs Candra to stop the insanity. He can understand that Candra has issues with him, but begs her to at least let Cody go. He is dying. Candra says that they all will, human or mutant, one day, except she and the other Externals. They life forever. Candra faces Gambit, telling him that she had such high plans with him, shouldn’t he have betrayed her. Gambit says that’s her fault, because he saw what happened to the people who agreed to help her out. Gambit keeps Candra busy, and she doesn’t notice that Gambit takes out a lock to free himself.
Bella Donna searches for Rogue, knowing that she’ll deal with Candra some day, but Rogue goes first. Rogue again tries to reason with Bella Donna, trying to explain that they are not enemies and everything went by accident. Bella Donna takes out her knife and cuts Rogue’s glove open. Rogue holds her back, asking if Bella Donna wants her to absorb her. Perhaps, Bella Donna answers, because she doesn’t know any joy anymore, just hatred and pain. Rogue doesn’t buy that, because she knows her powers don’t work that way. Rogue believes that Bella Donna chose for herself to only keep the bad memories. Rogue has had enough and knocks Bella Donna down.
Meanwhile, Gambit still keeps Candra busy, while he tries to set himself free. Tante Mattie warns Gambit that Cody’s heart is getting weaker. Gambit again tries to beg Candra to let Cody go, but she doesn’t want to. Gambit has had enough and releases himself and attacks Candra. Candra uses her powers on Gambit and wants to kill him. Gambit screams it out from the pain, but Rogue steps forward, holding Bella Donna in her grip. Rogue is angry and commands Candra to release Gambit this instant. Candra does, and threatens that, if she can’t kill Gambit, she’ll have to do that thing to Cody! Candra smashes Cody through the roof of the house. Rogue tries to catch him, but still can’t fly and has to hold herself back.
Candra makes Rogue chose between the life and death of either Gambit or Cody. Candra says not to bother about Cody, because he is going to die anyway. Rogue feels her powers coming back and fights Candra with everything she’s got! Candra can’t understand how this is happening and drops Cody and faints. Gambit warns Rogue, who flies to Cody and catches him, saying that she won’t let him down this time. Rogue tries to reach him, but Mattie says that Cody is dying and that she has to let him go. But there is one final thing Mattie can let Rogue do: say goodbye.
Mattie brings Rogue into Cody’s mind and sees him as a young boy. Cody comforts Rogue that nothing was her fault, as neither of them can do something. Cody tells Rogue to let the past be and to move on. Cody follows the bright light and disappears, heading to heaven. Rogue lands back into the real world and holds the dead Cody in her arms. She cries and can’t believe that he’s really gone. Mattie comforts Rogue that it isn’t her fault. Rogue gives Cody one final kiss on his mouth, and promises him that she will never forget him. He is the best thing that ever happened to her.


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In your Hands
Rogue has just arrived at Xavier’s school with nothing than the clothes she wore, and even these are not her own but only hand-me downs. Storm promises to Xavier to take their guest shopping the next day. In her room Rogue thinks that she might come to like it here.
Downstairs Colossus, Nightcrawler and Wolverine discuss Rogue. Especially Logan is suspicious and smells trouble ahead, yet Storm comes in and says that eanyone needs a chance to proove himself. Wolverine announces to leave the next day to take care of some private business.
The next morning Storm takes Rogue to a mall, and they later arrive at the mansion with many bags and boxes. Rogue tries to help Storm with the boxes, but Ororo moves back, fearing that their skins could touch. The incident depresses Rogue again, although they had fun while shopping.
Later Rogue is talking with Xavier and Storm, as she suddenly realizes an owl inside the mansion. Xavier explains that ever since childhood he has been nursing wounded animals back to health. Batasar, the owl’s name, is already ok again, but in fact it does not wish to leave Xavier yet.
Xavier takes Rogue to Cerebro to start her first training. He explains the purpose of the device, it amplifies his own telepathy and will enable them to have their lesson in the astral plane. The professor asks how Rogue is feeling and she replies to be worried abou a math test. Yet this is not herself speaking, but residue of one of about 50 residue personalities i´n her head, as Xavier discovers. All of them are talking simultaneously and Rogue sometimes can’t even hear her own thoughts. With one gestures Xavier erects an astral brick wall, and all the voices are gone. Amazed Rogue asks if he could teach her how to o that, and Xavier agrees. At first he gets rid of the wall and then guides Rogue, who after lots of concentrating manages to create one brick. Still it is enough to make Xavier proud, and the lesson is ended.
Outside Storm wishes Logan a good journey. He once more voices his doubts about the new girl, but Storm lectures him for having prejudices. Rogue witnessed the scene from her window.
In Rogue’s next session with the professor, he wants to investigate her touch. In an astral scenario they find sthemselves at a playground with many children reaching for Rogue. She panics and backs away; Xavier sees how deep her fears run and tries andifferent scene. In a gym, Rogue is blindfolded, and Xavier talks to her about trust. He promises to catch her if she lets herself fall backwards and after some convincing she does as told. Then Xavier wants to reverse positions and she again is frightened. Catching someone would mean to use her hands and touch Xavier. The professor tries to calm her, but she freaks out; her reaction is so strong that she even moves in the physical world and accidentally touches Xavier. Immediatly she absorbs his power, and the X-Men, in telepathic contact with their mentor realize that he is in pain. Rogue runs away from the estate, while Nightcrawler checks on Xavier.


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To Bear her Company
Rogue is about to enter a pub, right as a trucker leaves. They bump into each other, and they briefly touch. Immediatly Rogue displays some of his personality, he is very annoyed by a certain shepherd, whose flock often crosses the street that he drives on. The trucker is not sure of what he just witnessed and simply leaves for his truck. He drives away, but recognizing the shepherd on the street he turns and attempts to drive him over. Rogue runs and saves him by pushing him clear. The truck instead hits a gas station, and soon the police investigate. Rogue tells what the man was trying to do, and as she pretends to guess his motives, the trucker looses his temper and accidentally confesses his intention.
Meanwhile the shepherd’s dog has rounded up the flock again, and his owner introduces himself as Johnny. He invites Rogue for a drink, but before entering the bar, he wants to bring one of the sheep to a vet. Being in the doctor’s practise Rogue is reminded of Xavier, who then telepathically speaks to her. He wants her to come back, but she refuses.
Johnny and Rogue enter the pub and have some drinks. They tell each other their stories, though Rogue is rather cryptic and says that she was assosiated with some charity organisation. Some other customers, friends of the arrested trucker, are looking for trouble and start a fight with Johnny. Rogue jumps in between and defeats both of them with very good combat moves. The owner thanks Rogue for having avoided any damage, and he says tha he’ll call the sheriff to collect the two customers. Rogue and Johnny leave.
He invites her to his cabin, where they have some glasses of wine.Rogue realizes how much she likes him and they talk by the fireplace for hours. Suddenly Johnny kisses her and again the absorption power kicks in. Rogue pushes him away and runs out. The dog follows her, as she partially smells like his master, but Rogue sends the dog back to the cabin before leaving for good.


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Passing Thoughts
Rogue arrives in Seatlle. She has flown there by plane, and the other passengers are somewhat suspicious, as she has worn her gloves the entire flight. Rogue is out of money, the only option she has left is to use the credit card she received from Xavier’s school, but using it doesn’t feel right. While she is lost in her thoughts, a mime tries to cheer her up, but an angry look and her last penny in his can later, he leaves her alone. She then goes to the cash machine, hoping that Xavier has blocked her access to the account, but her pin code still works.
At the mansion Xavier’s computer tells him that Rogue’s card is being used. He calls Cyclops who is currently in Anchourage, Alaska, to get in touch with Rogue. Hearing that this new student departed from the mansion, but still uses Xavier’s money makes Scott angry, but Xavier calms him down and asks him to make her come back. In fact they have both the same problem with controlling their powers, so possibly they can relate.
Not before long, Scott has tracked her down, right as she was about to board a ferry to Bainbridge. She quickly realizes that he was sent by Xavier and states that she won’t come back. They are interrupted by a limo carrying a state assmblyman to the ferry. Rogue then boards the boat too and Cyclops follows still trying to talk some sense into her.
On a nearby rooftop, a terrorist watches as the limo drives onto the ferry. He then calls his partners and the countdown of a bomb is activated. An officer of the police’s bomb squad appears behind him, and they start a fight. The terrorist grabs a gun and points it at the police officer, named Lance, but when he realizes that the building is surrounded, he commits suicide. Lance calls his colleagues to tell them about the bomb, and asks for a helicopter to transport him to the ferry. As they approach, two more terrorists exposes themselves on the boat. Rogue and Cyclops quickly disarm one of them using optic blast and combat moves, while the other one is shot by the police, though not before he lands a few bullet in Lance‘s chest as well.
Seriously injured, Lance asks the two mutants for help to disarm the bomb. The assemblyman and her bodyguards ask what’s going on, and when they are filled in they try to get the politician to safety, while cyclops carries Lance towards the bomb. There’s less than a minute on the clock, and Lance is shacking, as he is in shock from his injuries. Rogue hjas no other option than to absorb his knowledge. In her mind she meets Lance, who tells her that his greatest wish is to see the Grand Canyon. He knows that he won’t survive, and guides Rogue to safely disarm the device. Later when the police arrives, Lance is dead. Rogue says that he disarmed the bomb.
Watching a sunset, Scott and Rogue talk about what happened. He wants her to return to the X-Men, but she says that he can’t understand what it means to have her power. He then replies that his power is uncontrollable too, only held in check by the ruby quartz lenses, that let himsee the whole world in shades of red. Even though he knows that the eyes of the woman he loves are green, he will never see them, he’ll never see the world as it truly is. Rogue feels sorry for him, and agrees to try out the school once more.
When Xavier and Storm receive the good news, they immediatly prepare her room for Rogue’s return. Xavier thinks that he will make things right this time. In the Blackbird, Rogue asks Scott to make a stop at some certain coordinates – it’s the Grand Canyon. She wants to let the part of Lance that she absorbed admire the Canyon’s beauty.


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Of Trust and Time
Rogue buys herself a watch. Later in the mansion, Nightcrawler wants to fill her in on how to use the X-Men’s cell phones and can’t help but recognize it. Rogue explains that she bought the watch to have a reminder for Lance and the evnts that made her return to the team. Kurt then goes on to explain the phone, despite her saying that she won’t need to make a call.
Elsewhere in the mansion, Jean Grey examines a young boy named Jason. He actually would prefer to speak with xavier himself, but Jean says that he is too busy.
Meanwhile Rogue has mastered the technology and she and Kurt are making phone calls to each other, although they are both in the same room. They are just testing. Xavier enters the room, and Rogue asks to speak with him aklone, so Kurt teleports away. She tells him that ssinc she absorbed part of the professor she knows his feelings and that he must be relieved to have her back, as he blamed himself for the failure of their earlier training. Xavier is amazed by her statement and confirms that he is happy that she came back. They then talk about the incident with the police officer Lance, and although a week has passed, Rogue still thinks about him, as this absorbtion was different. Sibnce Lance was near death, he was not very dominant, and actually Rogue had full control , while usually she feels that the other personality is intruding and wants to take over, but this time everything was quiet and peaceful. They wonder if Rogue will reach a level of control that allows her to choose what she absorbs and how much.
All of a sudden an explosion is heard. Jason‘s powers are out of control and he has set the lab on fire. Jean is helpless and actually her coat has caught fire too. Xavier, Cyclops and Rogue run to the lab, and Scott saves Jean by taking off her burning clothes. Xavier tries to mentally calm Jason, but his fear is too raw and he can’t overcome his barriers. Rogue then touches Jason and absorbs his flame powers, but the mansion is already on fire. Jean and Scott take the boy and run out, while Rogue says that she’ll get the professor. Yet as she reaches him, she realizes that her gloves have burned away. She does not want to make skin contact and tries to push his wheelchair, but it’s stuck in the debris, so the only option is to drag him out by hand. Xavier is fully trusting, but is afraid. Still as more and more parts of the mansion come crashing down they touch and she pulls him out. At the same time she slowly absorbs some memories and experiences them as well : cut while shaving, turned down by a date, examined in the lab after Rogue accidentally absorbed him during training, feelings when Rogue returned.
Finally they have made it outside, and Xavier still conscious thanks Rogue; he knew that she could handle it.The X-Men watch as the firefighters arrive and suddenly Xavier’s owl flies out of the flames, carrying her new watch.
The next day, the mansion is already getting rebuilt. Jason apologizes to Xavier, who says that things happen and he shouldn’t blame himself. Jason thinks about leaving the school, but Rogue comes in to tell him to stay. She then tells Xavier avbout how she perceives herself. She is no superhero, but a „safety valve“, like surgery it isn’t pleasant, but sometimes necessary. Xavier says that no true hero thinks that he is one, and congratulate Rogue for clinging to the last bit of hope that she had inside herself.


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Going Rogue - part 1
Downtown Salem Center, New York
A young girl, looking like Rogue, passes by, hugging her mother and father. The girl says that, if she can’t get the tech-job, she can always take the one at the Med Center and work there until she’s getting another offer. Her father tells her that’s a smart move and she sure has got her head on her shoulders.
The mother, Pat, agrees, jokingly wishing the same could be said in her daughter’s taste of men. The girl defends herself by saying that she dumped her ex-boyfriend Brian weeks ago and doesn’t want to hear about it anymore. The mother apologizes, explaining that she only said it because she is still finding his jewelry around their house. She asks how many piercings he had. The girl doesn’t find it any funny, saying that Brian had less than 12 piercings.
They go buy icecream’s together. The girl says to her parents that they’ll probably like her new boyfriend, Simon, a lot better. Simon’s just a set designer, but at least his age is approvable. The father can only cheer at the decision. The girl asks if Simon can come over to dinner next Sunday but, before they answer it, the girl says she already invited Simon. The parents agree, as the girl suddenly gets a huge headache. The girl, Dana, her face has suddenly changed. She explains to her parents that someone bumped into her accidently and she must have lost her balance. The mother notices how pale she looks and thinks it’s because of the heat, so they decide to go sit down for a while.
The folks don’t notice Rogue standing behind him, with her glove out and hand free. Rogue knows that she shouldn’t watch them like that, but she just couldn’t resist the sight of a happy family. Rogue remembers that she has the mutant power to absorb anyone just by touching them. That person’s personal memories and if they have special abilities become Rogue’s for a short while. There are some side-effects to it but, if Rogue doesn’t hold on too long to them, no harm is done. Rogue puts her glove back on, not caring about the little happiness she “stole” for herself. Rogue hates her powers, because they mean that she doesn’t have much of a chance to have a real family to herself. She can’t be a true lover, or a mother.
Rogue drives back to the Xavier Institute, not being able to think about the real thing. She cheers herself up, thinking about the real deal, that she at least has got a man. But that man can’t even see her. A blind Gambit walks out of the school, asking if it’s her. Rogue goes over to him, saying that it is. Rogue kisses Gambit and asks how he is doing. Gambit claim’s that he’s all right, now with her back. And, because Rogue is the only chance he’s got to go outside, he wants to have their walk now. Rogue apologizes to Remy for having taken so long and not even end up buying anything. Gambit says it’s all right, she just needs to apologize. Rogue does, thinking in herself that she won’t apologize, but she only did it because she had nothing better to say.
Rogue and Gambit walk for a while, without saying a word to each other. Rogue believes that it’s all right, because no couple talk to each other all the time. Rogue thinks about the happy life Dana led, and she is so caught up in the thinking she doesn’t notice that Gambit trips over a tree trunk. Rogue apologizes and tries to get Gambit up, but he becomes angry and tells her not to fuss him so much. Rogue again remembers Dana’s life. Rogue tries to get Gambit up, but he again tells her not to fuss him and slaps her in the face! With the touch, Rogue absorbs Gambit’s memories and, with that, his blindness. Rogue comes in a dark landscape and hears Gambit calling for her, asking if she’s there. Rogue says she is and snaps out of her memory. Rogue now realizes that Gambit depends on her, and he hates it.
Rogue is called away to run a mission for the X-Men, and she has never been happier to go. They depart in the Blackbird and Havok thanks his team for showing up in such a short notice. Havok explains that they’ve got another possible new mutant emergency which they must attend to. Havok stops his explanation, as he notices that Rogue isn’t paying much attention. Alex calls for her, saying that Rogue should try to stay with them. After all, this mission brings the X-Men to Dodson, Mississippi, where Havok thought Rogue is from. Rogue has another flash-back about a man and a woman walking happily, and confirms to Alex that he’s right about that. But, in her thoughts, Rogue has her doubts about it, finding it hard to tell with all those memories she stole over the last years.
The mutant the X-Men are supposed to track down has powers that are going out of control. The team doesn’t really know what her powers are but, from local reports, it seems that, wherever the mutant goes, the laws of physics go haywire and people stop living. The Blackbird lands, with some sort of green energies sparkling all over the area. Polaris jokes and says hi to Mississippi and Iceman jokes back by saying he loves the country, because you never have to look for a place to land. Rogue takes a look around; she remembers the place. She used to come here with somebody.
The X-Men find the mutant, who appears to be just a little girl. The girl’s terrified and sitting aganst a building. She’s shooting green energy waves all around her, causing things to break apart around. Rogue’s surprised to see that it’s just a kid. Polaris asks what they are going to do with her. Juggernaut finds it simple: he just wants to take her down, so he rushes into the fight. Havok tries to stop him, but Juggernaut won’t listen. The mutant girl uses her powers and green energy makes the Juggernaut fall down. The X-Men rush over to their fallen teammate and Havok remarks how the attack looked an awful lot like a heart attack. Havok asks if anybody knows CPR. Iceman says he does, but doesn’t see the point into saving the Juggernaut’s life. Havok tells Bobby he didn’t ask for his opinion and orders him to do the CPR.
Iceman does as told and Havok notices that, wherever the mutant seems to go, she unknits the fabric of reality. Havok doubts that the attacks are intentional and they see the mutant sitting scared in a corner. Rogue can feel her pain and thinks that she looks familiar; like she knows the young girl. Polaris finds sorrow for the girl, asking what they can do to approach her. Havok just doesn’t know, finding it all just a bad dream. Rogue remembers that she used to be there, at the exact same spot the girl is sitting. Rogue has a flash-back about a house, and hears someone calling for her mother. As the halls of the house go deeper and darker, hard knocks on the many doors come, calling for a mother. Rogue snaps out of it and says, “momma.”
The building starts collapsing on the girl. Polaris uses her powers to slow the destruction down, but the bricks fall on the mutant, nonetheless. Alex thinks she might be all right if her powers kicked in, in time. But he doesn’t dare approach her, because they could all end up like the Juggernaut. Alex wants to split up for recon. He and Polaris turn around and can’t find Rogue anywhere. Rogue walks back to Iceman and the Juggernaut, thinking to herself that nobody else is better suited for this mission than she is. After all, she finds she hasn’t got much to life for.
Rogue doesn’t care if the girl gives her a heart attack. Heck, she might even do her a favor, Rogue thinks. And, if Rogue can save the girl at the same time, the better. Rogue goes over to the Juggernaut and plans to absorb his powers, as apparently he won’t be needing them for a while. Rogue takes one of her gloves off, asking Iceman how the Juggernaut is doing. Iceman explains that he’s stable, but needs medical attention. Iceman wants to ask about the girl, but withdraws his question when he notices that Rogue has taken off her glove. Rogue explains to Bobby that she needs to borrow the Juggernaut’s power. Iceman tries to stop her, remembering about what happened to Gambit. Iceman believes that by absorbing the Juggernaut, she might as well end up having a heart attack as well. Rogue doesn’t care, saying they’ll find out soon enough; she touches the Juggernaut. During the absorption, green energy floats around Rogue and the magical image of Juggernaut’s helmet floats about her head like a halo.
Five minutes later…
Rogue throws some heavy bricks out of her way and eventually finds the girl. Rogue asks the girl if she’s trying to find her mother. The girl confirms she did, but then she got trapped. Rogue knows that, but tells the girl not to be afraid, as it would only make things even worse. The girl understands, but she isn’t scared, as this place makes her feel safe. Rogue reaches her hand to the girl, telling her she’s safe with her too. Rogue tells the girl to take her hand and promises that the bad stuff is over, and she’ll figure things out together. Both hands touch each other, ending up with Rogue absorbing the girl.
Meanwhile, Havok and Polaris have made it to Iceman, asking if he can see anything. Iceman says he can’t just yet. Alex feel sorry about himself, as he should have done something to stop it by himself. Now, Rogue is risking her life for this. Havok realizes that, now with Gambit on the disabled list and the Juggernaut out for at least a few weeks, if they loose Rogue now that would mean half the team out of commission. Iceman tells them to look up; it is Rogue, carring the girl in her arms. Rogue introduces the X-Men to Lauren, saying she absorbed Lauren and promises that she is harmless now.
A few minutes pass and Alex asks Rogue if the team’s going to be okay alone with Lauren now. Rogue says they will, as Lauren shouldn’t get her powers back any time soon. And, even if she would, Lauren would only be a danger if she’s upset or scared. That is what triggers her powers. Polaris takes Lauren on the Blackbird and Alex says he’ll take Rogue’s word for it, but Alex still doesn’t like leaving Rogue here. Rogue agrees, but she promised she would find Lauren’s mother. If she wouldn’t, this would all seem like kidnapping. Rogue has picked up a few memories of Lauren, giving her some clues about where to find the mother. But the images weren’t stable, all blurry. Rogue thinks that must be because she is so young or traumatized. Havok wishes Rogue good luck in figuring it out and promises he’ll send someone back for Rogue tomorrow. Alex goes in the Blackbird, joking to Rogue not to think this as her own personal taxi service, as the fuel is expensive.


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Going Rogue - part 2
Rogue tried to absorb the mysterious Campbell Sainte-Ange in an attempt to absorb the knowledge he had regarding her mother, but nothing happened! Campbell notices how Rogue doesn’t know what to say, so he suggests that, when Rogue remembers it, she can come to him. Campbell is certain that they’ll meet again and goes away.
Rogue tries to stop him and quickly follows Campbell but, as he goes into a street, he’s gone! All Rogue finds are some workmen. Typical, Rogue says. She continues her search in finding Lauren’s family, but has no such luck. She talks to a lot of people, but no one seems to know anything about her. Rogue goes to sit on a bench and talks to an older man about Lauren, but he too doesn’t know her. The man complaints about the heat wave and thinks that Rogue must be sweltering in her getup. Rogue says that she’s fine, as her costume is ventilated.
Rogue thinks for a moment and can’t get Campbell out of her head. He hit a couple of her nerves that Rogue didn’t know she even had. She won’t allow Campbell to simpy say, “we’ll meet again,” and then take off and make her wait for it. Rogue plans to track him down. Suddenly, her cellphone goes off. She looks at it and recognizes Havok’s private number. Rogue realizes he probably wants to arrange a time to send the X-plane back to fetch her. Rogue apologizes, but she has some private business to settle. And, until they are settled, she is going rogue. Rogue throws her cellphone into a trashcan and decides to take the bus. Rogue only wished she didn’t had to ditch on Lauren like that, but she’s certain that she’s in good hands back at the mansion.
The Xavier Institute’s Med bay…
Havok walks into the room, holding his cellphone, and wonders. Beast, setting up his equipment, asks Alex if something’s wrong. Alex says that he’s just having trouble raising Rogue. When Havok asks how it is going with their newbie Lauren, Beast says that he was just getting started. Hank explains that he spend some time putting her at ease before subjecting her to all this machinery. Havok understands and asks Lauren how she is doing. Lauren says that she’s fine. Beast asks Havok if he’s had any luck locating one of their resident telepaths. After all, Hank’s limited to assessing her physical condition.
But Hank would have liked to have at least a surface mindscan, to see if there’s anything about Lauren they ought to know before he begins. Alex says that Emma is out, but Rachel agreed to do the honors and is on her way. While talking, the two X-Men don’t notice that Lauren is staring at them and silently teleports away! Havok apologizes to Beast, asking what they were talking about. Beast says that he doesn’t know, he can’t remember…
Caldecott…
Rogue steps off from the bus and complains about the lack of comfort. She’s just happy to still be in one peace but she has gotten hungry and goes searching for a place to eat. She goes in a restaurant but doesn’t bother to listen to the news there. The news reporter mentions that the heat wave across the state continues, as Caldecott breaks a seventy-five year record with a 9am temperature of 99 degrees. He promises temperatures to top 108 by midday. In other local news, the reporter mentions mysterious outbreaks of violent dementia that continue in pockets of Caldecott and adjoining countries. There are lots of reports about mass hysteria, hallucinations and suicides. Authorities have not ruled out excessive heat as a factor.
After having eaten, Rogue makes it to her former home, where she was raised as a child. Rogue is amazed that, with all the places she has lived since then, she’s still amazed that she still calls this place her home. Rogue finds it funny, being there after all these years and the memories come pushing back on her. Rogue remembers a happy time when she was a kid and her dad pushed her when she sat on a swing and her mom watched. She remembers how happy she was when she got her dog. And she remembers when she was sleeping together with her dad in their hammock. Rogue thought that all those memories were good and buried and is glad that they are not. She thinks that, with all the stolen lives she got into her head over the years, it’s nice to dip into the one she actually lived herself. Rogue doesn’t want to put it off any longer and walks towards her house.
Inside the house, there’s an old woman doing the dishes. She hears a knock on the door and goes to open it. She can’t believe what she sees and doesn’t know what to say when she sees… Anna Marie?! Rogue remembers a time when she was raised by the woman. How the woman told her to come back into the house when she sat on the swing and how she gave her something to eat Rogue didn’t like. And how she was punished by the woman and laid on her knee, being spanked with a hairbrush.
Rogue recognizes her aunt Carrie and wonders what she is still doing here. Rogue says that she came back to see her dad and asks if he’s around. Carrie gets angry, that Anna Marie dares to come back after all those years, leaving without a word, and when she comes back not even saying any of a warm word to the woman who raised her.
Rogue tries to reason with Carrie and asks if her dad’s around, she needs to see him. Carrie sadistically smiles, denying that he’s there. It’s just her there now. Rogue, surprised, asks if he is dead. Carrie, still smiling, says that she wouldn’t know that, she hasn’t seen the man in ages. Like father, like daughter, Carrie says. He just up and left the place one day, leaving her. Rogue enters the house and doesn’t believe Carrie.
Carrie tells Anna Marie to search all she wants, but not to think that she doesn’t know what’s on her mind. Carrie says that, with Rogue’s dad gone, Anna Marie must think that she inherits the house, doesn’t she. But Carrie tells Rogue to put that out of her head. After her dad left, Carrie let the mortage default and then she bought the house herself at auction. So Rogue has no right to one brick of it.
Rogue runs up the stairs, calling for her dad. Carrie, still smiling, says that he’s been gone for three years now. Carrie tells Rogue that she has waited for this day to come. For Anna Marie or her dad to come crawling back home, to find the woman they wiped their feet on is now the one who owns the place.
Rogue runs out of the house, telling Carrie to shut up. Rogue can’t believe it all, it’s just too much to take in: the house, Aunt Carrie, her dad gone. Rogue simply needs to catch her breath. She goes to sit on a nearby tree, and doesn’t notice that at the back, Campbell is looking at her, smiling. After a while, Rogue goes back inside the house and looks at Carrie, making dinner. She goes to sit on the table with her. Rogue apologizes for the way she flew off like that. She explains to Carrie that the reason why she came back to the house is to learn the truth about her mother.
Carrie gets angry, asking why after all these years. And, Carrie says, what makes her think that there is a truth. Carrie already told her what happened when Anna Marie was young. Rogue tells Carrie that she met a man who said that he knew her and even had a picture of her with him. But she finds it suspicious, because he should have been as young as her when she died. Carrie doesn’t believe one word of what Anna Marie is saying. But Carrie isn’t surprised that Anna Marie would bring up such a lie on her; she always was a rogue - from the first day she moved into the house.
Rogue tries to tell Carrie that it isn’t a lie. She apologizes that she ran away and left her alone here with her dad, without saying a word of good-bye. But Rogue doesn’t understand why Carrie stayed on. Rogue knows that Carrie didn’t take pleasure at all into raising her. Carrie made sure that she knew. Anna Marie wonders, because there was no more obligation after she was gone. Carrie didn’t have to live with a man anymore she couldn’t stand; she was free.
Carrie, angry, says that’s Anna Marie’s answer to anything: just get up and run away. Carrie laughs at the idea that Rogue lectures her about responsibilities and family. Rogue again tries to apologize; she was just young and stupid. And she has done a lot of growing up since than, more than she can even say. Carry says that she can just imagine, looking at the way Rogue’s dressed. Carrie thinks that she’s in some sort of big-city gang.
Rogue tries just to ask what happend to her mom. Carrie walks away from her, saying that she’s got nothing more to tell Anna Marie. Rogue says that she isn’t so sure about that and touches Carrie, absorbing her memories! Rogue learns Carrie’s secrets, and becomes Carrie during the flash-back, with her own face but Carrie’s body.
Rogue is Carrie, when she was 15 years old. Sitting on a bed in her big sister Priscilla’s room, Carrie watched how her beautiful big sister made herself even more bautiful for a date. Carrie adored her, was in awe of her. Carrie watched Priscilla leaving with her boyfriend. Carrie also took care of Priscilla because she doesn’t know how to take care of herself. When Priscilla came home drunk from her date, Carrie made sure she got in the house safe. Carrie didn’t mind, because their parents were dead and Priscilla was the only family she had. Carrie thought it would last forever. But it didn’t. Priscilla’s boyfriend, Owen, came to their door one day, holding flowers in his hands. Carrie found Owen handsome and smooth, and Owen had a rich father. There’s not a thing Carrie could do to stop Owen and Priscilla from getting married.
Priscilla and Owen go off to start a commune with a bunch of their friends. They are going to “get back to nature, live off the land.” Carrie was younger than them, but could already see how childish and naive they are. Carrie wanted to follow them, but was too proud. Carrie was left alone at the age of 17 in the big house. Utterly, desperatly alone. But Priscilla visited whenever she could, when she was running errands for the commune. Everytime Priscilla visited, Carrie could tell that the marriage was a bad one. But Carrie didn’t say a word about it. She didn’t want to make Priscilla mad, hoping that she’d come back. Instead, Priscilla gets pregnant. Carrie thought that Priscilla thought the pregnancy would help her marriage get better. Carrie didn’t say how stupid she thought that idea was. When the pregnant Priscilla visited her again, Carrie offered to come to the commune when Priscilla went into labor and help with the delivery. Priscilla laughed, saying that there were already 8 midwives living at the commune.
But Carrie came anyway. When arriving at the commune, it was as bad as she feared. The commune was filthy, ramshackle, ragtag. But Carrie found that it was worth it. Carrie helped Priscilla with the delivery and was the first to see sweet Anna Marie. After that, Carrie went back home. Priscilla visits taper off, her being a busy mother. But when Priscilla came, it frightened Carrie. Priscilla told Carrie that the commune began falling around with some Native American nonsense. Something about a mystical place called “The Far Banks.” Priscilla explained that the place was some never-never land where all the rules are diffrent and everything’s a dream. Carrie didn’t believe a word of it, knowing that such a place doesn’t exist anywhere. Carrie’s opinion must have shown in her face, because Priscilla walked away angry. As Priscilla drove away in her car, Carrie didn’t hear from her sister in a powerful long time.
When Carrie does hear from Priscilla, it’s by phone. Priscilla sounds excited, with her voice having this quiver in it. Owen and Prisicilla had found an old Indian shaman who was going to help them get to the Far Banks, through a “heitened state of awareness.” Carrie didn’t ask what that meant, because she didn’t want to know. Priscilla told Carrie that they were on the verge of a real breakthrough, saying that she’d report back on what happens. As Carrie hung up, it was only then that she understood the phonecall was a cry for help. But Carrie was too proud to hear it. Instead, she waited. Days, months, passed away, without Carrie hearing from Priscilla. Until the waiting finally ends. On one day, Owen came to the house in his car. Owen got out and told Carrie that he needed her. It was then when Carrie realized that Priscilla was gone. That she would never see her beautiful big sister again.
Something happened. Something terrible. But, as Carrie went back into the house, she was too proud to ask what happened. Owen said that the commune has dispersed. Everybody had went their separate ways and only he stayed. After all, it was his house, bought with his father’s money. Carrie agreed to move in, but not for his sake. Owen, Carrie hated. She did it for Anna Marie. Priscilla went into Owen’s house and said hi to young Anna Marie. Anna Marie, sitting on the stairs, said to Carrie that she wasn’t her momma. Anna Marie wanted her momma. Carrie would live and die twice for Anna Marie.
Rogue stops absorbing Carrie, apologizing, she never knew. Carrie gets back on her feet, asking what Anna Marie did to her. Rogue apologizes, but Carrie tells her to get away from her, calling Anna Marie an unnatural child. A scared Rogue walks out of the house, realizing what a mess she made out of things. Carrie loved her! Rogue says that she never knew it, because Carrie never showed it. Rogue now realizes how bad she treated Carrie, like the way everyone did.
Suddenly, Rogue hears something and knows that she is not alone. She runs to a tree and sees someone spying on her. Rogue grabs a young girl’s arm, but can’t believe what she sees: a young girl that looks exactly like her! The young girl asks Rogue to let her go; she’s hurting her. As Rogue lets go, she doesn’t notice that she is being watched by Campbell Sainte-Ange, who sits in a tree.


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Going Rogue - part 3
Rogue can’t believe it, but she has grabbed a young girl that looks just like her! The girl begins to cry, telling Rogue that she is hurting her. Rogue doesn’t understand the situation. It’s like looking at herself in a mirror, she says, but she was never this helpless. Rogue suggests to the girl that she’ll let her go, if she agrees not to run away and answer some questions. When the girl agrees, Rogue lets go, but the girl immediately runs away. Rogue decides to let her go and realizes that the girl is just like her when she was young. She would have taken off as well. Rogue hears something and turns around and is startled, as Campbell stands behind her again.
Campbell offers his services to Rogue, but she still doesn’t understand what he is talking about and asks Campbell if he’s got anything to do with that young girl. Campbell calms Rogue down, explaining to her that he is a friend and doesn’t have anything to do with the girl. And he claims to be here because he is needed. Campbell smiles. Rogue stares at him and tries to figure out why nothing happened when she touched him before. Rogue concludes that she’s just being remembered again what she is missing with these powers she has. Rogue looks at Campbell’s lips, and sees him as someone she can…. No!
Rogue turns away, not wanting to go there again. Rogue tells Campbell that they don’t have a deal. She explains to him that he can’t just come into her life like that and that she doesn’t trust him. Rogue asks Campbell for one good reason why she should trust him. Campbell gives her two. One, Campbell hands Rogue her mobile phone back. Rogue takes it and angry tells Campbell that he was following her. Campbell explains it’s like he said: he goes where he is needed. Rogue becomes even angrier, telling him that she doesn’t need him. Campbell doesn’t listen and gives Rogue the second reason why she should trust him: because he knows where to find the shaman.
A surprised Rogue asks who that is. Campbell says that she knows that, it’s the Native American who helped her parents reach the Far Banks. Rogue asks Campbell how he could know that, as she just found out that herself. Campbell says he doesn’t want to waste any time explaining that, when he can just bring her to the shaman. Rogue asks where the man is. “Right here in Caldecott,” Campbell reveals. Rogue agrees to go along. A few minutes later, they arrive at the local hospital and enter the shaman’s room, where the man is comatose. Rogue asks Campbell how long he has been like this. “Quite a spell,” Campbell explains. Two, three years, he believes. Rogue asks what happened to him.
Campbell claims that it wasn’t much. Just old age, too much to drink, some nasty falls. The man’s last fall didn’t get him back up.  Rogue asks for the man’s name. Campbell introduces the shaman as Lorenzo Moontreader. Rogue finds Lorenzo a funny name for a Native American. Campbell smiles, telling her that “Rogue” is a funny name for a hero. Rogue, staring at Lorenzo, says that she doesn’t know why she bothered to come along with Campbell, because he still isn’t telling her anything. Campbell says that that never stopped her before. Rogue doesn’t understand. Campbell claims that she does, because, as long as Lorenzo is alive, he’s an open book to the likes of her.
Rogue doesn’t like to find out that Campbell seems to know everything about her. Campbell says that he doesn’t, but what he doesn’t know, he aims to find out. Rogue says that she won’t help him and won’t absorb Lorenzo’s identity. He might be in a coma, but still has his dignity. Campbell says that’s her choice, but claims that Lorenzo is Rogue’s only chance to find out what truly happened to her mother. Campbell believes that Rogue is afraid of what she might find out. Rogue has heard enough and takes off her gloves. But she promises that, when this is all over, she is going to assure that Lorenzo gets the best medical attention money can buy.
Rogue touches Lorenzo and absorbs his memories, literally becoming him with her face. She tries to concentrate in an attempt to be better able to focus on the many memories. Rogue sees Lorenzo getting drunk and having a alcohol problem. Lorenzo knows it’s such a waste, but can’t think of a reason to stop. Until the children show up. Owen and his friends told Lorenzo that they needed his guidance and his native wisdom. Lorenzo wanted to laugh, but saw that they had money, so he went for it. After all, Owen and his friends claimed to despise money, so it made him feel less guilty about taking it from them. Rogue learns how Lorenzo found out that Owen and his friends wanted to reach the Far Banks… the spirit word of which Lorenzo’s tribe had so many legends of. The realm in which dreams are real and have weight and texture.
Owen and his friend had read that it can be reached only in an altered state of consciousness, which Lorenzo was happy to help them achieve. But Lorenzo knew that, after 30 years of experience, it didn’t work that way. But he didn’t care because Owen gave him beer. On one night on a campfire, Lorenzo, Owen and their friends got drunk and fell asleep. Lorenzo woke up first and noticed that something happened to him. Something he didn’t expect. Pride. Lorenzo became proud of his heritage and got ashamed of himself at what he had done with the children and his life. Rogue sees how Lorenzo tried to pull himself together and tried to be a true shaman, like the kids thought he was. Lorenzo tried to remember the old legends his elders taught him.
Lorenzo eventually remembered that the Far Banks lied on the precipice of consciousness. Reached in sleep… delirium… powerful emotion…intense physical pain. From the fog of his youth, Rogue learns how Lorenzo recalled an illness that almost carried him off. At the height of the fever, Lorenzo could feel so intensely and the things he saw and heard weren’t delusions, they were real! For a few moments, Lorenzo slipped, momentarily, onto the Far Banks. Rogue sees how Lorenzo realized that they had been going about it all wrong, deadening their senses instead of opening them. Rogue sees Lorenzo sleeping and getting attacked by evil looking spirits. The next day, Rogue sees Owen and his friends approaching Lorenzo, claiming to have substances to open the mind to a separate reality. The plan was to use them in conjunction with some of the tribe’s old shamanic rituals, hoping to break through.
Owen had the idea to add one extra element, something to slip to the woman. Lorenzo didn’t ask what it is, but could guess its effects. Rogue notices Lorenzo not even bothering to object, though not feeling good about it either. That evening, Lorenzo watched the children “preparing” themselves, getting themselves drunk. The women were… giggling. Flirtatious and silly, the way Lorenzo had seen them a dozen times before. But Lorenzo noticed something else… a kind of dazed vulnerability. The women seemed pliant. Suggestible…
Rogue knows that Lorenzo realized that they were playing with fire in so many ways. Lorenzo knew that there were dark forces in the game that none of them could understand. Suddenly, Owen kissed a blond-haired woman next to him, in full passion. The woman withdrew and everyone could see that she was filled with rage.
Suddenly, the doors to the Far Banks were flying open before Lorenzo, Owen and all the rest. But their reception isn’t what they had counted on. In discounting his wife’s intelligence, in rousing her to fury, Owen had alarmed the denizens of the spirit world. Everyone was terrified when Priscilla charged up and began attacking a scared crowd, with evil spirits floating around her. Priscalla got mad, knowing that Owen tried to use her. Priscilla promised that he would never get it now. Rogue watches through Lorenzo’s eyes how Priscilla vanished away, with her final words being that she would bar the way by herself, until the end of time. With Priscilla’s disappearing, everything turned back to normal. But, at the same time, that was the last they ever saw of her.
Lorenzo, Owen and the other men watched the women leaving the next day, taking the children with them. The women couldn’t forgive the betrayal, much less the loss it had caused. Without the women, the commune began to dissolve. Lorenzo knew that he might have been blamed and was simply forgotten. Rogue sees Lorenzo taking the road, trying to escape the guilt and the shame, returning to where he came from.
Rogue stops absorbing Lorenzo’s memories and can’t believe what her father did. Campbell asks Rogue what she saw. She begins to cry. Campbell tries to wipe her tears away. At first, Rogue lets him, but then quickly withdraws, scared of trusting him. She isn’t even sure if he is human. Rogue gets up and wants to leave, to have a moment for herself. Campbell asks Rogue what’s wrong, if she found out something bad.
Rogue becomes mad, saying that is none of his business. She quickly apologizes, finding her outburst ungrateful. Rogue realizes that Campbell brought her there, to the only place she could find out the truth about her mother. But she tells Campbell that she still doesn’t trust him. That she doesn’t even know him, or his motives. Campbell tries to say something, but then Lorenzo suddenly wakes up. He’s obviously scared, saying “back… they’re back…” Rogue looks around and sees the same evil spirits she saw in Lorenzo’s mind. The spirits attack Rogue, who asks Campbell what they are. Campbell claims that they are just visions. Dreams if you will. The spirits can’t harm you if unless you believe they can.
The spirits cut through Rogue’s costume, and it hurts her! Campbell tries to make her understand, but Rogue runs away, through the hospital halls. Rogue says that it doesn’t matter how it happened, if it can make her feel that, the spirits can do the same to others. Rogue makes it to the entrance of the hospital and sees the evil spirits attacking the hospital staff and some patients, even a pregnant woman. Rogue tries to fight the spirits, but notices how the other people are scared of them. The spirits make the patients witness their worst fears. Rogue tries to slash through the spirits with a lamp, but it doesn’t do them any harm. The spirits defend themselves and throw Rogue against the back of the hospital.
As Rogue gets up, she sees the same girl from before, the one who looks like her. Rogue asks the girl what she is doing here. “Hiding,” the girl answers. The girl says that she didn’t mean to cause trouble and that she was born there, that she likes to come to the places she knows. Rogue says that she’d love to hear more, but needs to protect the patients first. The girl begs Rogue to protect her, but she doesn’t listen to her. Rogue goes over to one of the nearby spirits and is able to catch it! Rogue swings it around and kills it. The other spirits move over to the girl and attack her. The girl tries to escape.
Suddenly, all the spirits are gone, as is the girl. Rogue take some time to comfort the scared patients and hospital staff and then decides to return to Lorenzo’s room. When she’s there, Campbell is already gone. Rogue touches Lorenzo, and realizes that what she feared has come true: Lorenzo is dead.


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Going Rogue - part 4
Rogue has rented a room in a Caldecott motor lodge. She takes a shower and listens to the news. The newscaster mentions various weird events going on in Caldecott, and a spontaneous panic in Vennor Township preschool, including three children hospitalized and one instructor dead. Rogue finds that weird, since she went to school there too. When Rogue hears the events of the hospital, she thinks about Lorenzo Moontreader, who has passed away. Rogue finds it funny, the way she thinks about the phony shaman. Rogue talks like him in terms of his effect on her family, but all her memories of what happened are from Lorenzo’s point of view! Rogue realizes the answer: Lorenzo isn’t dead at all - he lives on right in her head.
Rogue believes that everything that happened since she got there somehow must connect to her mom. She feels it. Rogue takes a look in the mirror and wants to fix her hair. She looks for the hairbrush. As Rogue searches for it, she doesn’t notice the reflection of her face briefly changing into that of the mysterious young girl that looks like her. When Rogue has found the brush and looks back in the mirror, her face is normal. Rogue combs her hair and wishes that she had something that took her mind of all this. Rogue remembers that she was supposed to look for Laurie’s missing mother, but that doesn’t seem important to her now.
Meanwhile, at the Xavier Institute, Havok and Iceman inform Gambit that they left Rogue in Caldecott, two days ago, but can’t remember the reason why. Gambit gets angry at them, and wants them to bring him there. He’s concerned about her, with all the weird events he heard on the news. Havok says he promised Rogue to send a jet to pick her up, but can’t remember where to send it. And besides, Alex continues, he believes that Rogue just tries to steal some time alone. After all, she didn’t have it easy with her powers coming back, and Gambit losing his sight. And Havok also believes that it has something to do with the fight Gambit and Rogue had with each other the morning they left before the mission.
As Gambit is still concerned, Havok tells Gambit that Rogue is an X-Man and, if she can’t handle what’s going on to her, she will call. Havok leaves the room they are in and says that he’s going to respect Rogue’s desire for some privacy. Gambit tries to talk Iceman into bringing him to Rogue. Bobby tells Gambit that his “hypnotic charm” doesn’t work on people who know about it and also leaves the room.
Gambit knows that Bobby is right, and has an idea. Gambit leaves the Institute and walks on the street. A car with two lovely girls in it almost runs him over. They quickly stop, asking Remy if he’s all right. A smiling Gambit says that he is, and asks the girl for a ride. As they drive, Gambit sweet-talks both girls. After they drop him off, Gambit talks a trucker into giving him a ride. Gambit charms that guy as well, by listening to the trucker’s stories about his son and troubled marriage.
Meanwhile, Rogue has spent the day trying to find some trouble to resolve in Caldecott, but there was none. The worst thing that happened to her was some guy that hit on her. Rogue pities him, but rethinks after she realizes that that guy at least has got a small chance to find true love. She can’t. Rogue hates the fact that she can’t touch anybody ever again. Well, except for Campbell.
Rogue stops herself because she promised herself she wouldn’t think about Campbell like that. She doesn’t even know anything about the mysterious man. And she loves Gambit. But Rogue has gotten used to all those months she lived together with Gambit in love, peace and happiness. But Rogue admits that she feels something about Campbell, a kind of boyishness charm. Rogue doesn’t know what to do.
Suddenly, her cell phone rings. Rogue takes a look at it and surprisingly she sees that it’s Gambit calling her. When she answers the call, Gambit quickly asks Rogue if she’s all right and Rogue confirms that she is. She hears a noise in Gambit’s background and asks what it is. Gambit lies that he’s just outdoors and that there’s a plane flying overhead. In truth, Gambit is hitchhiking another ride with a woman on a bike.
Rogue apologizes to Gambit for accidentally absorbing his memories. Gambit tells her to forget about it, it’s all forgotten. He says he just wished he could be with her. Rogue promises that she’ll be back soon, she just needs some things to take care off first. As Rogue phones, she doesn’t notice the evil spirits floating above her. Rogue continues and tells Gambit that some weird things are happening to her, but she doesn’t know where to begin to explain. But she promises that she’ll figure it out. Gambit offers the X-Men’s help, but Rogue replies that it’s all personal. Rogue makes Gambit promise to stay where he is. Having arrived in Caldecott, Gambit promises but doesn’t tell Rogue where he is.
Gambit asks Rogue about the events he heard on the news, but Rogue claims that those reports are exaggerated. Gambit asks if Rogue is with her family now. Rogue denies, answering that she just stopped by and is now staying at a motor lodge ten minutes from there. Rogue hangs up the phone before Gambit can ask more. Rogue wonders what that was all about; it looked like Gambit was pumping her to get information out of her. Rogue finds that worries for later. She leans against the bench she sits on and touches an evil spirit. Rogue gets up and panics when she sees all those evil spirits. She screams, and the spooked spirits take off. Rogue follows them downtown and sees the spirits attacking the local people. Rogue tries to defend them and rescues a scared kid.
Suddenly, the mysterious girl that looks like her appears behind Rogue. The girl asks Rogue why she is helping other people, when she should be taking care of herself. Rogue says that, if she did that, she wouldn’t have a self worth saving. Rogue asks the girl who she is. The girl introduces herself as Anna Marie. Rogue doesn’t believe that, because that’s her name. The girl says that isn’t so, because Rogue is calling herself something else now. That’s why the evil spirits know that Rogue’s not her. The girl steps forward, and tells Rogue that she thinks that Rogue could be right. All this running, the girl says, it eats away at Rogue. The girl thinks that she can get some gumption back by acting a little more like Rogue. The girl walks over to the evil spirits and makes them follow her into a chase away from the town.
Rogue looks at the girl running and tries to find out what is going on. Rogue returns to her motel room and feels lucky that nobody from Caldecott got hurt badly. She wonders who the mysterious girl truly is, and why the spirits are after her. Could the girl be a mutant?
Rogue opens her room and finds Campbell there! Rogue gets angry at Campbell, but he stops her. Campbell says that Rogue doesn’t want him to go away; no, he wants her to admit that she needs him more then for just some information. Campbell touches Rogue’s cheek. Meanwhile, Gambit arrives outside the motel. He enters the lobby and asks the owner for Rogue’s room number. At first, the owner refuses to give it to Gambit, but Gambit charms the guy by listening to his stories and gets the information he wants.
Rogue takes Campbell’s hand away and tries to hurt him. Campbell isn’t impressed and does it again. He tells Rogue that, if she really wants him to stop, she can break his wrist. A confused Rogue does nothing. Outside, Gambit finds Rogue’s room and hears her and Campbell talking. He opens the door, and finds Rogue and Campbell almost kissing!


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[Assistant]
Going Rogue - part 5
Gambit opens Rogue’s motel room and happily greets her. A startled Rogue can’t believe that Remy’s actually there and asks him why he has come. She pushes Campbell away from her and runs to him. Gambit finds that a stupid question, since he came to check on her because Rogue has been out of touch for a few days and he was worried.
Rogue says that she told Remy that she was fine. She asks Remy who else is with him. Gambit explains that he came alone. He doesn’t understand why Rogue acts this way. Gambit stops talking and, with a serious look, he notices that they are not alone. Campbell jokes about it, but Rogue tries to make it clear to Gambit that this isn’t what he thinks he is. Gambit doesn’t think anything, but soon will, hearing the weird tone in Rogue’s voice. Gambit wants to know who Campbell is. Campbell introduces himself, but Rogue tells Gambit not to worry about the man since he is a nobody to Rogue. Gambit bounces against a wall and tells Rogue that he now finally knows why Rogue didn’t want him to come there.
Rogue tries to make Gambit understand that there’s nothing going on between her and Campbell, but Remy doesn’t believe her. Campbell jokes about Gambit’s blindness and this makes Gambit even madder. Gambit punches around, hoping that in time he will hit Campbell. He isn’t as helpless as Rogue thinks he is. Rogue goes to stand between Gambit and Campbell, but then Gambit punches again and hits Rogue! Rogue hardly falls onto the ground. Gambit realizes his mistake and panicking he runs out of the room. He wishes that he had listened to Alex and Bobby and didn’t come here. Now, he fears that he is of no use to anyone.
Angus, the motel owner, sees Gambit running away and asks his friend if he’s alright. Gambit has already made it to the freeway when he hears Angus shouting at him. Gambit turns around to find out who is calling him, but then a truck arrives and almost hits him! Gambit can just in time jump away, but he loses his balance and falls off a cliff. There, he lies motionless.
Rogue gets up from Gambit’s punch and has a headache. Campbell tries to take care of her, but Rogue doesn’t want his help. She wants to know who he is and what his game is with her. Campbell tries to be nice to Rogue, but Rogue is impatient and tries to hit Campbell - but as she hits… Campbell fades away! A surprised Rogue asks Campbell what he is.
Meanwhile, Gambit gets up after his fall. He knows how stupid he has been and wants to go back to Rogue and try to apologize to her. He tries to climb back up, but as he does that, someone bounces into him! Gambit falls down again, and a girl apologizes to Remy for hitting him. Gambit stands up, and sees… the young girl that looks like Rogue! Gambit thinks that the girl truly is Rogue and can’t believe that he is actually touching and seeing her. At the same time, Rogue starts to panic and walks out of her room. Campbell follows her and comforts not to be afraid of him. A police car stops by and the officer asks Rogue if Campbell is bothering her. Rogue denies that, and she and Campbell go back inside. As they are in, the officer gets suspicious and suspects Rogue to be the same girl who was at the hospital riot yesterday, recognizing her white streak.
Gambit still thinks that he is still seeing Rogue, but wonders why he can only see her and not the environment around her. The young girl doesn’t know Gambit and apologizes for hitting him, but has no time for this and runs away. Gambit tries to stop her, but the girl is attacked by the evil spirits!
At Rogue’s room, Campbell has put a bandage around her head. Rogue has had enough of it and asks Campbell for an explanation. Campbell reveals that he is a mutant. Rogue sighs, since she could have known that. She asks Campbell what his powers are. Campbell confirms that he is a mutant, but not in that way. No… he is a mutant dream!
The young girl starts to run away from the evil spirits, which Gambit can see as well. He asks the girl, still thinking that she is Rogue, what the spirits are, but the girl tells Gambit that that is none of his concern. She warns Remy to stay away from her, since the spirits have no business with him, meaning that they will do him no harm. Gambit doesn’t want to let her alone and follows, but bounces into a tree.
Rogue wants to know whose dream Campbell is. Is he her dream? Campbell denies that, because that would make Rogue his mother. And Campbell’s mother wasn’t anything like Rogue. Campbell begins to explain. He says that his mother’s name was Hattie Sainte Ange. And Hattie was a difficult woman. You know the type: too smart for her own good, hypersensitive, torpedoed every relationship she ever had. Hattie even wrote poetry. But what was worse, Hattie seemed to have fallen prey to every sad and cruel whim fate had to offer. Including, at one point, a phantom pregnancy. She had all the symptoms… except an actual fetus. One night, Hattie had a feverish, very vivid dream that she was giving birth to the baby her body thought she was carrying. And when she woke up, the phantom pregnancy was over. And somehow, some way… Campbell was there! He was Hattie’s baby.
Hattie wasn’t the type to ask questions. She just accepted Campbell as a gift. Having him around settled her and brought Hattie out of herself. She started feeling better about life. And why shouldn’t she? Campbell was, literally, her dream child. What Hattie never knew, is that his life with her was only half the picture. For as long as Campbell can remember, he has been able to phase right into the dream dimensions. And there is more than just one. He knows that every individual has got their own. And, Campbell continues, there are also the bigger, more vivid ones, which are made up of the collective dreams of large groups of people who share something. Beliefs, or community, or whatever. Campbell finds those realities to be the most interesting. Anyway, Campbell adds, that’s how he found himself one day crossing over the Far Banks.
Gambit has hurt himself, and the young girl asks him if he’s all right. The evil spirits take advantage of her kindness and capture the girl. Gambit hears her screaming and tries to help, but doesn’t know what to do. The girl tells Gambit not to blame himself. The spirits hold the girl tighter and then they vanish.
Campbell further explains that most of the dream realms he has visited in his life were free-form places. There was no hierarchy in them, no rules at all. There were just waves of sound and symbols. But the Far Banks was different. Something bad had happened there. Something that dried up the free flow of the dream stuff. Campbell asked some of the natives what had gone down, but they mostly talked a lot of nonsense. Though they did imply that there was some kind of presence there who had acted malevolently. Campbell decided to keep his distance, since there were plenty other pleasanter places to wander.
Campbell didn’t think about the place ever again, until a couple of weeks ago. Suddenly, bad things started happening here in Caldecott. Apparitions. Freakish invasions of ethereal-type entities, which caused all kinds of chaos. They even drove people to murder and suicide. Campbell knew enough to recognize those creatures as Dream Beasts. Campbell could smell it on them. But that shouldn’t be possible. Campbell explains that dreams have no motive force in the material world. They should just dissipate here. Campbell figured something must be pulling the Dream Beasts across the boundaries.
At first, Campbell thought that he was responsible. He thought that maybe, all his dimension-jumping had finally ruptured the veil between the two worlds he inhabits, but then he thought: “what if they are not being pulled here? What if they have been sent?” That’s when Campbell remembered the Far Banks. So, he returned there. Campbell kept walking those acres of scorched ectoplasm until he discovered the cancer at its core. And, when he found it, it wasn’t anything Campbell expected. It didn’t take him long to figure out what it meant, and that there was only one person in the either dimension who could put a stop to it. And that person would be Rogue.
Rogue doesn’t understand why, because, until yesterday, she had never before heard about the Far Banks’ existence. Campbell knows that could be true, but it’s the reason he lured Rogue back to Mississippi in the first place. But Rogue doesn’t understand that either, since she came to Mississippi on an X-Men mission to… Rogue knows that they had a reason, but can’t remember it for some reason. Lauren steps forward, and tells Rogue that she came back because of her.
The evil spirits have left an opening after they teleported away. Gambit doesn’t know why, but he can see it. He wants to rescue “Rogue.” And the only way to do that is to go through the opening. But it’s very small. Gambit charges up his cards and hits the opening and makes it bigger! Gambit jumps through it, promising “Rogue” that he will rescue her.
Meanwhile, outside the room, back-up police officers have come. Inside, Rogue remembers Lauren and why she decided to stay to find her mother. Rogue doesn’t know how she could forget Lauren, like she was a dream. Campbell explains that’s because Lauren is not a mutant. Campbell explains that she is actually one of the Dream Beasts, which have caused so much trouble around there. Campbell tells Lauren that she can go now. Lauren thanks the man and teleports out of sight.
Rogue can’t understand that she is one of her enemies, because the Beasts are evil. Campbell denies that, explaining that the Dream Beasts indeed caused some bad things, but really they are wide open to suggestion, like Rogue has already found out. Campbell just suggested to one of them to be a helpless mutant girl whose powers are out of control. Rogue asks Campbell what about the damage they brought to Dodson. Campbell confirms that all that was just a dream as well. Everything but the damage the people did themselves. He promises that those people will have forgotten all about it by now. Campbell tells Rogue that all of this was just set-up to lure her back home.
Rogue doesn’t understand why Campbell just asked her for help. Campbell says that’s because of what he is: a dream. And dreams aren’t rational. Besides, he says, this is what Rogue wanted. Subconsciously, at any rate. Campbell knows that Rogue wanted mystery, suspense, romance and danger. And Campbell has brought her all of that. Campbell says that he is susceptible to the unconscious desires of others. Not quite as open to suggestion as the wraiths are but, enough to say, Campbell is what Rogue made him to be.
Rogue says that there’s still a man out there… a man she loves… who needs her help. Campbell tells Rogue that there are worlds who needs her help more. He says that Rogue is the only one who can stop the Far Banks from leaking into the material plane and driving it to madness and destruction.
Outside, ready to make their move, the cops try to break open the motel door.
Ignoring the noise, Rogue asks Campbell how she is supposed to do that, since she can’t even go to the Far Banks. Campbell says that she can, since Rogue is concussed, wounded and disoriented, which is ideal for crossing over. He tells Rogue to just take his hand and he’ll lead her there. A portal opens and the cops have almost breached in. Rogue takes Campbell’s hand and asks what she is going to fight there.
The cops enter, and Rogue and Campbell step through the portal. Campbell tells Rogue that she is going to fight… her mother!


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Going Rogue: Conclusion
Rogue and Campbell enter the Far Banks. Rogue is still confused… does she really have to fight her mother?! Rogue finds that impossible, since her mom is dead. Campbell tells her to be quiet and to take a look at the many different kinds of natives of the Far Banks.
Campbell tells Rogue that she has to respect them and show some manners. They are approached by a female, buffalo-like citizen of the Far Banks and Campbell asks the woman how she is doing. “Fine,” she says, “just dropping off jaundiced promontory.” The woman explains that it’s all necessary above shirks forth radical and double retrenchments. Campbell understands and claims to have mornings like that himself.
Campbell wants to go further, but Rogue holds him back. She won’t take another step before Campbell explains what’s going on. Campbell tells Rogue not to worry about that, since they’ve got plenty of time since time moves different than on the material plane.
Gambit lands in the Far Banks too and can see everything! He takes a look around and, when he sees all the variant types living in the Far Banks, Gambit jokingly kind of wishes he didn’t see them.
But, no time for doubts, Gambit has to go rescue his Anna! He turns his head around and finds the girl that looks like Rogue, and she is still being hold by the evil spirits. Gambit charges up a play card and rushes towards “Anna” and tells her not to worry: he will rescue her!
Anna notices Gambit but doesn’t understand why he is there. It shouldn’t even be possible. Gambit throws his cards at the “Dream Beasts” but they fly right through them. Anna remembers how Gambit bumped his head against that tree, and he must be hurt a little so that’s why he can enter the Far Banks.
Gambit tells the spirits to stay solid so that he can hit them, but the spirits don’t give him the chance and catch the Cajun as well. Anna tells Gambit not to bother fighting them, since it’s no use. She tried it several times. But Anna knows that one person was capable of hurting the Dream Beasts, and she thinks that they are about to meet her.
Campbell and Rogue continue their quest. Campbell promises Rogue to tell her everything he knows while en route. Rogue decides to follow and they step over what looks like a small river. Rogue asks Campbell if he knows what it’s made off, since the river looks like corn husks. Campbell explains that everything there in the Far Banks has been made of the same thing, no matter what it looks like. But, for as far as Rogue’s mother is concerned, he says, the woman permanently exiled herself here. And she regretted it. She made that decision in anger, without thinking it through.
Campbell says that Rogue’s mother was indeed angry at her husband and never wanted to do anything with him. But, Campbell continues, their were other things the woman really missed: the house, her garden… her Anna Marie. Campbell reveals that the Far Banks is a dream realm. He knows that everything here is just raw ectoplasm, waiting for something to shape it. To tell it what to be. He says that mostly happens when people’s subconscious thoughts filter through while they are sleeping. But Rogue’s mama, she was a whole lot closer and more present than that.
Campbell and Rogue ride across the “river” on a crocodile-like being. Campbell continues to explain that by sheer force of will, Rogue’s mom used up all the dream stuff in this realm to recreate the world she had left behind. That was better, he says, because now it was really her dream life Rogue’s mom was living. All the heartache erased and the trouble spots bricked over. A little patch of eternity just for her and her flowers and her daughter.
This is what Campbell found at the heart of the Far Banks back when he came to investigate it. This is what was causing all of the trouble in the waking world. It wasn’t a ghost, not a demon, not a spirit-hell bent of vengeance… just a humble little paradise for a very lonely lady.
Meanwhile, the spirits bring Gambit and Anna to a familiar looking house. Gambit asks what the place is. Anna says it’s the place where she grew up… her home. A dog barks. Anna lands and greets her dog, which she has named Jigger. Gambit remembers the name… he knows that it was his Anna’s dog, but she told him that the dog died when she was just a child. A voice from behind tells Gambit that nobody dies around her. Though for Gambit, the person is willing to make an exception…
Rogue and Campbell continue to cross the Far Banks, this time they sit in an imagined truck. Campbell continues to reveal more about Rogue’s mom. He says that the trouble was that the woman loved her. And as much as she would have liked to keep her forever, the woman thought it was selfish. She let Rogue grow up. Or rather, he says, Rogue’s dream twin. This is all just too much for Rogue. She can’t take it. Campbell tells Rogue that’s because she is still concussed. It’s made her head all fuzzy.
Also, he adds, Rogue mustn’t forget that it’s a dream they are talking about here. And dreams tend to be a mite elusive at the best of times. Anyway, Campbell continues and says that “young Anna” grew up here with her mother in the big old house in the middle of the Far Banks, with pretty much no one else to see or to talk to or to play with, except for an occasional dream creature she manages to corral. And Campbell knows that they are no fun because those creatures simply do what they are told to. It’s no real difference from playing alone. So “Anna” got bored. This is her mothers dream after all and not hers.
And Campbell admits that the fake Anna is enough as the real Anna Marie that she wants more than that. The young girl has got Rogue’s spunk and her courage. So she does what she has to do. Ups and leaves… finds her way somehow to the material world, which shouldn’t even be possible.
They take an imagined plane to fly to their destination, which will be faster. Campbell’s best guess is that the girl followed him back after one of his visits here. He reckons that all of this is his fault somehow. That’s why Campbell wants to set things right.
Rogue asks if this double of hers, the one she keeps meeting, is the daughter he is talking about. Rogue wants to know what the girl is doing in the real world. What does she want? What any dream wants, Campbell says: she wants to come true!
Anna shouts at the spirits to leave Gambit alone. She knows that he has done a lot of good things for her, or at least tried to. She won’t allow him to get harmed, not even by… her mama! Anna’s mom, Priscilla, floats right out of the sky and is angry with her “daughter.” She has had enough with Anna’s angry tongue and denying her authority. Priscilla says that she has given Anna a perfect world and life, and now she wastes it away at this Creole trash.
Gambit gets angry at that remark. Anna steps up and tells her mom that he is real. And that Remy is beautiful and silly and charming. She doesn’t know why she wouldn’t “consort” with the man. Priscilla doesn’t know how, but she finds it clear that her father’s bad blood leaked through from that “filthy other world” to taint her. Well, Priscilla adds, there’s plenty of things she can still do about that…
The plane of Rogue and Campbell lands. Rogue asks Campbell where he is taking her. He is taking Rogue to the heart of the Far Banks. Campbell thought that they best went through the Scenic route, which is shorter, but there isn’t much to see there besides some pointy rocks. Rogue still doesn’t understand why she has to fight her mother.
Campbell says that Priscilla was rather upset when her dream daughter gave her the slip. Fact is, Rogue’s mom is one fiery lady. So by sheer force of will, she pulled in a whole army of the sad, lost creatures who live here in the Far Banks. As they take an imagined escalator up to a high mountain, Campbell further explains that Priscilla fired those gathered creatures up with her fury and sent them into the material world to fetch her daughter back.
Rogue doesn’t see how her mama could do that. She thought that you can’t just send dreams into the waking world. They arrive at the top, and Campbell reveals that you can do just that when you’re angry enough. And Rogue mustn’t forget that’s how her mom got into the Far Banks in the first place. Her anger at her husband drove the doorway right open. Anyway, he continues, when the Dream Beasts got to Rogue’s world, they started causing a heap of trouble. They began to terrorize the locals, while Rogue’s mother stayed behind, getting angrier and angrier by the minute!
Anna protects Gambit and won’t let Priscilla hurt him. Gambit tells her to let go of him since he can take care of himself. Anna tells Remy that he can’t, because he is not from the Far Banks. She tells him about this place and explains that this is a dream dimension and that her mother is the queen of it. And if Priscilla says that Gambit will die, he will!
Gambit won’t go out without a fight. And he knows that he’s a powerful, fine fighter. And now that he’s got his sight back, he’s the best! Anna tries to tell Remy that he doesn’t got his sight back and that he is still blind, unable to see anything. Remy knows that Anna is wrong since he can see her. Anna corrects Gambit that he can’t see her: he is just seeing a dream. Anna explains that she isn’t in front of Gambit, but behind them.
A furious Priscilla cries and has had enough of all this. She finds that Gambit has deranged her perfect daughter, and she hates him. And for that, Priscilla will kill him! Gambit smiles and jokes that he’ll make the punishment fitting then. He takes Anna into his arm and passionately kisses her!
Priscilla commands the evil spirits to stop Gambit and to take him away. The spirits do as told but Gambit and Anna won’t let go of each other. Rogue and Campbell arrive and Rogue is startled when she sees Gambit kissing another. Gambit hears Rogue and looks at her… but is confused. Anna hates to see that Gambit belongs to someone else. But Anna is at leased pleased to see why Remy thought that he knew her, since she looks so much like Rogue.
Priscilla is astonished as well and can’t believe that Rogue is actually her Anna Marie. Campbell jokingly tells Gambit that he sure is shaking up things. Gambit is confused as why he can see Campbell and not Rogue. Anna smiles because Remy can see her. Anna offers her mom to make a deal: she will stay with her, as long as Gambit is allowed to stay as well.
Gambit asks Anna what she means by that. Simple. Anna knows that Gambit and Rogue can’t fight her mom, unless they want to lose. And she also knows that Gambit doesn’t have much reason to go back to the material world. Why should he, she wonders. To go back in a world where he can’t see, or touch his girlfriend. And Gambit can touch Anna. Anna says that she’s even better than the real Rogue. Heck, she will be the fantasy version Gambit has of Rogue, if he wants to.
Anna touches Gambit’s cheek, and he takes her hand. Rogue asks Gambit what he’s doing. Campbell tells Rogue to let the Cajun go, since it’s best all around. He realizes that if Remy stays here with Anna, the troubles stop and the world is saved. And Campbell promises Rogue that she won’t be lonely: he will be right at her side.
Gambit also wants to have a say in this. He brings Anna’s hand away from him and tells her that he is a man, and a man needs reality. Flaws and all. Rogue cries of happiness. Anna gets angry and attacks Rogue. She won’t let her have Gambit! Anna punches Rogue a few times, but Rogue gets herself together and knocks Anna on the ground, telling her that this way simply isn’t an answer to the problem.
Rogue tells the defeated Anna that they’ve all got places to go. She will take herself and Gambit back to the real world, and Anna will have to stay here in the Far Banks and make the best of it. Priscilla won’t let either of that happen. She knows she has been a fool, creating this fantasy world, and asks Rogue if she doesn’t want to come home with her.
Priscilla takes a crying Rogue in her arms, and Rogue tells she will be happy to go. Anna doesn’t want that to happen. Priscilla tells Anna to be quiet. She knows that Anna isn’t real, or ever was. She is her own creation, and what she has created, Priscilla can just as easily unmake.
Rogue stops her mama. She says that she knows that Anna is real. She has watched her and seen Anna grow in the outside world, and there is something separate in her. Something of her own Anna picked up somehow. Rogue doesn’t know how the Far Banks works. How could anyone? Since there are so many bits of ambition and courage and courage leaking through there from so many different types of people, maybe Anna somehow locked onto them. But they’ll never know this for sure. But she won’t allow her to get killed if she can prevent it. She has a solution.
Rogue explains to Anna what her power of absorption holds. She sees her mutant powers as both a curse and gift at the same time. Rogue knows that she touched Anna once before and nothing happened because she is only a dream. But that also means that she is open to suggestion. And Rogue’s suggestion to Anna now is: come on board. Anna accepts and Rogue absorbs her being in her body.
Campbell asks Rogue if she’s alright. She is, and graciously rubs her own body, content that she and Anna are one now. And she remembers everything now: growing up here with her mama, living this dream Priscilla built with her love. Priscilla smiles and is glad to hear that Anna didn’t hate it and was actually happy with her. Rogue confirms that Anna, and she herself, were. But Anna was restless. She had to go searching for more. So, she went looking for the life she couldn’t remember. Things like the hospital she was born in, the school Priscilla told her she went to; simply put, the places Anna felt connection to, when all along… the place Anna really needed to find was right inside Rogue.
Gambit doesn’t understand everything, but asks Rogue if she’s going to explain it all later to him. Rogue promises she will. But for now, Gambit asks, he wants to be introduced to Rogue’s beautiful mother. Rogue almost does, but then realizes that, if Gambit can see her mama, that must mean… that she isn’t real! Priscilla is a dream too! She knows that’s the only reason why Remy can see her. Priscilla cries that she is real! She screams to Rogue that she’s her mother! All she needs to do is believe in her. But, the warning comes to late: Priscilla vanishes.
Campbell was expecting that this would happen. He apologizes for it. He explains that, when he saw Rogue and Priscilla embrace, their skin touching and nothing happened, he just knew it. He thinks that Rogue’s mother must have died here in the Far Banks, but that her dream was so strong it just kept on going without her. Rogue gets angry at Campbell for not telling her and takes off with Gambit. That’s fine by Campbell, who tells Rogue that she’s free to do what she wants now. She has done just what Campbell wanted her to do: to save the world.
Rogue asks Campbell to help them get back to the real world, not realizing that it’s already happening. As they go, Campbell warns Rogue not to think that it’s all over now. He informs the southern belle that they’ve got a whole passel of repercussions to deal with, but he will tell more about that next time. Rogue doesn’t want to hear about it, but can’t tell Campbell that because they’ve already landed back home.
Rogue and Gambit both wake up in a grass field. Rogue asks Gambit if they are really back. Gambit thinks so, since he’s blind again. He wants to go home. Rogue promises that she will, but needs to deal with one final thing first: she needs to square things with her real mother. Gambit is confused, because he thought that Rogue did just that a few seconds ago. Not even close, Rogue replies.
A few hours later, Rogue is back in Caldecott. She goes back to the house where she was born in and rings the bell. A startled Carrie opens the door. Carrie is even more surprised when she sees Rogue, holding a bouquet of flowers! Rogue says hi to her aunt, and says that she stopped by to say that she’s sorry for everything that happened. And also to thank her. Rogue tells Carrie that she… loves her.
Carrie doesn’t know what to say, but smiles, and lets Rogue in.