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The World is Mine!
Scimitar has captured the daughter of Zanzibar’s vice-president and threatens to kill the girl if the gathered heroes from Genosha and Zanzibar’s president do not surrender. Karima recognizes Scimitar from his Interpol file and identifies him as a terrorist for hire.
Vice-President Umbaja asks his friend and president to forgive him for putting them in this position but he could not bear to put his daughter’s life at risk. President Baraka says that he understands just as he knows his vice-president will understand why he must continue to fight for his country’s freedom. With that said, Baraka and Karima both attack Scimitar and his men.
 As Scimitar is hit by Askari’s energy blasts, Umbaja’s daughter Taniqa scratches him across the face, forcing him to release her wrist. She makes a run for it. The Weaponeers prepare to fire on the girl and her father lunges in and takes the shot intended for his little girl. Scimitar recovers quickly and vows to make Taniqa pay in kind for drawing his blood.
Askari and Karima are back-to-back and fighting off the Weaponeers with all they’ve got. Karima has sprouted weapons all over her body, forcing the Weaponeers to take cover behind a wall. Karima fires a volley of spiked darts from her fingertips, which carves a hole in the wall, causing it to collapse on the troops who are hiding behind it.  One of the remaining troops throws a grenade over the wall and Karima dives onto it to protect Askari from the blast.
Meanwhile, Taniqa is pulled into the shadows by a silvery arm as she is running from the Weaponeers. As the guards enter the shadowed area, Husk emerges in a metallic form and swiftly takes them down. Before she can join the others, Scimitar arrives. She confronts him head-on and notes that she’s also read the briefing on him and his past defeats. He comments that he was young when he first faced Iron Fist in London and has honed his craft since then. He slashes Husk with his energy sword and she is surprised that he manages to cut through her armored form. He says that he has also read up on the X-Men and knows how best to defeat them. With a flash, Husk is forced to change to her default form and is left naked and helpless before Scimitar as he gloats.
Elsewhere, the Weaponeers’ main skyship hovers over the action, having secured its position following a frontal attack by the telekinetic Shola Inkose. Scimitar reports in to the Commander that he has captured President Baraka, Karima and Husk. He also reports that the other mutants and Viper are believed to be dead. The Commander is pleased at this turn of events, but orders continuing patrols and a search for the bodies of the fallen heroes and Viper.
Under the rubble, both Viper and Callisto lay claim to Archangel who is busy holding the roof above them from collapsing. Warren expresses his disbelief that they’re fighting over him during such a perilous moment. Viper says he should be on her side, considering that Callisto crucified him once upon a time. Archangel reminds her that she’s tried to kill the X-Men plenty of times herself.
 Both Callisto and Viper continue to drool over the winged X-Man, who is more interested in finding out the truth about Viper’s presence in Zanzibar. She plays coy and mentions only that conquest is the best part of being a ruler. Callisto warns her to take “Wings” off her list and inquires about the Weaponeers. Viper replies that they are so old-fashioned, focusing on looting the treasury and picking out slaves. Archangel is in disbelief that such practices continue and Callisto warns him that mutants being turned into slaves is a reality in this economically driven world.
 Their debate on the topic is cut short as the roof starts to crumble and Warren loses his leverage. He calls on Viper and Callisto to help him prevent a complete cave-in. As the three try to come up with a plan, Shola arrives and telekinetically carves a path of escape for them.
Once on the surface, Archangel lays out a plan to deal with the Weaponeers and asks for Viper’s help since she was double-crossed by them.  Aboard the Weaponeers’ ship, Viper presents Shola and Callisto as her prisoners. Scimitar greets her and tells her she should have died when she had the chance. He then orders the Weaponeers to seize her. As they move in, Archangel takes the ship by surprise and shatters the main window of the bridge with a sledgehammer. As he wades through the soldiers, the Commander orders his men to execute their prisoners. As he says this, Callisto and the others spring into action. Husk challenges Scimitar to a rematch, despite being stuck in her human form. Viper directs Shola to fire a maximum force blast, which leaves him spent, but severely cripples the airship.  Archangel grabs the Commander and forces him to surrender and order his men to do the same.
Scimitar refuses to comply and insists on continuing his duel with Husk, stating that honor demands he claim her life. She attacks him first and seizes one of his swords, he retaliates and slices her through the stomach. She goes down but when he moves in for the kill, Viper shoots him in the back. She remarks that when you “betray Viper… you pay the price”.
Later that week, President Baraka holds a special ceremony to honor Zanzibar’s allies from Genosha as well as Husk and Archangel. He notes that he hopes this is the start to positive human/mutant relations in his nation.
 Paige notes to Warren that Callisto is still making eyes at him. He replies that she should relax and that he can handle Callisto. Husk changes the subject and notes that Viper isn’t there.
 In a nearby room, Vice-President Umbaja makes a deal with Courtney Ross to fund the restoration efforts in Zanzibar. This is just as she planned. With their deal, she now has access to the Weaponeers’ equipment and an alliance with President Baraka, which she hopes will lead to her bank assisting in similar efforts in Genosha. Her plan is to lay claim to Genosha through financial means and influence, a form of control that the Hellfire Club is all too familiar with. Once Genosha is under her thumb, she feels she can lay claim to the world.
It is a rainy night in Greenwich Village at the home of Doctor Stephen Strange. There is a knock on the door and Dr. Strange’s manservant Wong wonders who would be calling on such a horrible night. Dr. Strange answers the door, already aware that it is the astral form of Charles Xavier that has come calling.
 Xavier has come to ask for Strange’s help in treating the shattered mind of Wanda Maximoff. He has run out of ideas and realizes that her spirit needs as much care as her mind. Strange cryptically replies that hers is not the only spirit in need of care. Xavier asks what he means. Strange notes that both Wanda and her father, Magneto wield primal forces of creation and that Xavier cannot help but be influenced by them. He notes that Xavier is also in pain and turmoil. Xavier looks into his reflection and thinks of his stepbrother the Juggernaut and wishes he could deal with the world by physically lashing out as he does.
 Strange replies that Wanda cannot be healed in isolation and that in order to help her, all those around her must be healed. Xavier insists that he is fine, but Dr. Strange says that it is time that the great teacher learns a few things himself. Xavier says that he does not know where to begin. Strange transforms into his sorcerer’s garb and says that Xavier has just asked the right question and their work can begin.


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[Assistant]
The End of the World As We Know It!
A US Army chopper, piloted by Carmen Pryde, flies over a jungle war zone as the sun sets. The team aboard is a search and rescue squad led by Capt. Charles Xavier whose call sign is “Good Shepherd”.
Xavier recounts that his specialty in the Army was leading search and rescue teams facing impossible tasks to recover soldiers lost behind enemy lines. As the team arrives, they join Logan, a Canadian officer that Xavier remembers saving numerous times (and vice versa) during his service.
 Carmen notes that tomorrow they head home and he’ll be reunited with his sweetheart, Theresa. He asks Charles to be his best man at their wedding. Logan dryly informs Pryde that Xavier has re-upped and won’t be going home. Carmen is shocked and when Xavier confirms this, insists on staying, too. Xavier insists that he go home and live his life. Logan reveals that Xavier is only staying because he got dumped by his own ladylove, Moira MacTaggart. Carmen can’t believe it and insists on staying to see his friend through this, but Xavier tells Pryde that he still has a chance for a happy future with the woman he loves and he can’t screw things up. He then tells Logan to stay out of his things and mind his own business.
Dr. Strange, clad in an army uniform, interrupts this memory expressing his fascination at Xavier’s recollections and where they’ve ended up. Xavier seems surprised to see Strange in this “memory” and asks what he’s doing there. Strange reminds Xavier that he was invited into Xavier’s mind in an attempt to help Wanda Maximoff. Xavier is surprised that this has led them into his own memories.
 As the two “chat” around a campfire on the beach sipping beers, a bikiniclad Wanda shows up and taunts Xavier to “catch me if you can”. Strange explains that Wanda is hiding in the places of Xavier’s psyche that he is most hesitant to go and that he is using his magic as a tool for therapy and psychoanalysis. Since Xavier’s is the viewpoint psyche, he is defining the mindscape through his own memories. Meanwhile, Magneto who is also psionically present, is defining the journey and Wanda’s serving as a wild card.
Knowing this context, Xavier wonders why these particular memories have come up. Strange explains that at this point in his life, Xavier was barely twenty but what happened here would lead him to wander and eventually meet Magneto and Gabrielle Haller.
At the mention of Haller’s name, Xavier says sharply that she has nothing to do with this. Strange notes that he’s touchy, while Xavier wonders why this is suddenly all about him. Strange explains that Xavier’s doubts and guilt are things that Wanda can use against him to resist his telepathic therapy.
 As Strange and Xavier work out the logistics behind their current experiences, Carmen Pryde comes up and expresses how fortunate he feels to know Xavier and promises to name his firstborn son after him. He also notes that if it’s a girl, she’ll be named after Theresa’s grandmother, Kate. As the inebriated Pryde leaves, Xavier shares with Strange that Pryde only had a daughter who became on of his X-Men. He also recounts how Carmen came to Genosha to redeem himself in her eyes and died along with the 16 million mutants killed by Cassandra Nova’s rogue Sentinels.  Charles suggests that Carmen’s life would have been better had they never met. Strange retorts that he suspects that if Carmen Pryde knew his fate and the woman his daughter would grow to be, he’d think differently. Their debate is interrupted by a soldier summoning “Captain Xavier” to the “general’s” office.
The “General” turns out to be Nick Fury and with him is Scott Summers, standing in for a CIA agent. Xavier notes that Fury is leading the hunt for Wanda and Magneto while Scott has assumed leadership of both his school and the X-Men. These two “characters” in his psyche give him orders for a search and destroy mission… his targets: Magneto and the Scarlet Witch. Scott explains that these orders come from the “highest authority” and the he must go to “Beast Mountain” and terminate them both.
 Soon, Xavier and Strange are aboard a chopper heading towards Beast Mountain more commonly known as Mount Wundagore. Charles suspects that these orders come from Magneto himself and is his last desperate attempt to stop Wanda’s madness. Strange asks if Charles is prepared to follow through. Xavier says that he believes in Magneto and knows he is a good and decent man and that perhaps this is the only way. He suggests that setting this during his days in the military may be intentional as part of Magneto’s message to him.
Strange asserts that Magneto controls fundamental forces of nature and that all that they are is controlled by these forces. He suspects that Magneto’s efforts to alter the course they are on may be futile and something even he cannot achieve.
 Xavier asks where Strange was at fifteen. Strange says he was fooling around with Laura Robson, Xavier recalls that he was at Harvard. Magneto on the other hand was a Sonderkommando in Auschwitz. He notes that the two of them cannot truly understand how that has shaped Magnus and can only try to help him, the question being: how?
 As they approach Wundagore, they are hit by a laser fired by Sir Raptor, one of the High Evolutionary’s knights. Their copter goes down as Strange notes that if it’s Magneto’s goal to be “taken down” he certainly isn’t making it easy on them.
Strange and Xavier find themselves in a makeshift graveyard for the soldiers who died under Xavier’s command. He recounts that he alone survived and his wounds led to the end of his military career.
The two are no longer in the jungle but in Vinnitsa, the Russian city that Magneto destroyed when his powers manifested. Xavier explains that he used the Danger Room to show his X-Men this so they would understand the power at Magneto’s command. He notes that thousands died and Strange wonders why it happened.
 He uses the Eye of Agamotto to see beyond the veils of the past. Strange tells Xavier how Magneto lost his daughter Anya in Vinnitsa . Xavier notes that one tragedy spawned another, setting in motion the perpetual patterns in Magneto’s life.
 As the two climb through the ruins they enter a forest. They realize that Magneto’s perpetual rage is fueled by his grief and guilt and multiplied by his lack of trust and endless quest to set things right and understand why it has all gone so wrong. They come upon a hut in the shadows of Wundagore, the home of the evolved cow-woman, Bova and the birthplace of the Scarlet Witch and her brother Quicksilver. Xavier recounts for Strange how Magneto’s wife Magda ran away from him after the manifestation of his powers in Vinnitsa.
He wonders if Magnus’ life would have been different had he known she was pregnant with twins. Realizing that these locales are designed from his limited memories and the path they are now on, he suggests changing the rules and cutting to the chase. Strange has a spell that will accomplish just that.
As Strange casts his spell, it falters and the two find themselves in a cave. The Flames of Faltine appear and Strange realizes that his role in this journey has come to an end. He sends Xavier on as the dread Dormammu appears. The ruler of the Dark Dimension seems surprised to be summoned to this place and assumes that Strange is responsible. The two engage in mystic battle as Xavier continues his trek through his mindscape. Strange thinks to himself that only Wanda’s power could have summoned Dormammu and wonders if she is acting of her own volition or somehow being manipulated.
Xavier wanders on alone, wondering if Magneto’s intent is to save Wanda or sacrifice her for the common good. He wonders if Magneto is setting him up in a situation where he has no choice but to follow through with his mission to kill them.
 Cassandra Nova appears and welcomes Charles to his “black bug room” where all his regrets and fears reside. Around him, countless insectoid eyes leer out from the darkness. He fires his machine gun and shatters the image of Cassandra Nova. From the shards steps Gabrielle Haller. They embrace and kiss momentarily before Charles pulls away. He realizes that it’s a ploy. Dr. Strange must face his greatest foe while Xavier must face his greatest shame.
 Gabrielle is surprised and asks if that’s what she is to him. He admits to her that he manipulated her emotions in Israel using his powers to make her love him. She asks what his intent was. He confesses to being lonely. She confides that she too was in pain and in need and that their loneliness was mutual. Xavier insists that he took advantage of her. She responds that she was not a woman without some strength of character and would have fought back if things were as he recalls them. He asks about afterwards and she says that she knows he promised to return but understands that his injuries and subsequent therapy prevented this. She also notes that by that time, she had fallen in love with another man and had a son
. She admits that keeping the truth from him all those years was her secret shame. She tells him that if it hadn’t been for him, she would never have taken the risk necessary to fall in love with Daniel Shomron. Xavier insists that what he did was still wrong. She asks if he’s done it since and he says he has not. She makes it clear that they both made mistakes and learned from it and that it’s time they both moved on. Xavier asks if atonement counts when it’s only in your dreams. She asks him who said it was just his dream and explain that she’s in a diplomatic meeting at the moment listening to the US president quote Camus. Xavier asks if she’s saying their conversation is real.
As she tries to explain her own ignorance on psychic matters, the sound of Schubert playing can be heard. Xavier doesn’t recognize it. He notes, however, that Moira MacTaggart loved Schubert and that her thesis advisor played it often and they were very close. Gabby says she hates Schubert because of the albino doctor in the camp who acted so kindly but proved to be so evil. Xavier goes pale and says that he has to go. Before he leaves, she tells him once again that he was her salvation and gave her the hope to live again after her abuse by the Nazis. She assures him there is nothing to regret or forgive left between them. He kisses her one last time and continues on his way towards the music.
He begins to tie the threads together. The Schubert music has come up several times in recent weeks. At Auschwitz as explained by Magneto and now Gabrielle Haller, at Oxford as recounted by Moira MacTaggert and now…inside Mount Wundagore.
 Xavier enters a laboratory where Schubert is playing. The man in the shadows is clearly the High Evolutionary’s assistant and welcomes him. He then reveals himself to be Sinister. Sinister extrapolates on the ironies of his history. He served as an eager assistant to Wyndham whose own work was inspired by his earlier research as Nathaniel Essex. He explains that Essex became Sinister who conducted experiments in Nazi Germany before partnering with the High Evolutionary. He also worked at Oxford where he settled for Moira MacTaggart as his pupil when Xavier left to fight in the war.
Xavier brings the barrel of his gun to Sinister’s temple and threatens to shoot. Sinister wonders rhetorically if firing would truly kill him given how entwined his history is with Xavier’s X-Men. Sinister notes that Cyclops and Phoenix played a role in his own creation and suggests that over the generations he returned the favor. He goes on to assert that it would be an amazing concept if he truly were the progenitor of Xavier’s X-Men. Xavier accuses him of lying and Sinister simply responds by saying that if Xavier kills him here, he may never learn the truth. Xavier insists that Sinister isn’t real but a manifestation of his fears and doubts.  He tells whoever is behind these distractions to stop so they can get to the real business at hand.
Xavier is convinced that these visions are all mind games made real by too much power in motion. He comes upon Magneto reading to Wanda in her bed in Genosha. He is reading “The Once and Future King” by T.H. White. He places his hand on her forehead and says that she’s burning up, just like Anya and once more there’s nothing he can do to save her. Xavier says he doubts that and suggests that Magneto is manipulating Wanda and her power. Magneto uses his powers to dismantle Xavier’s rifle. Magneto notes that these are automatic responses for him and as usual, he is to dangerous and the threat to great and there’s never any time to think things through completely as a result. Xavier asks why he’s there.
 Magneto says he cannot let Wanda die but cannot bear to see he suffer anymore. He feels that he is in the grips of forces greater than himself and that he isn’t allowed to change. He is tired and has no more strength. He looks back on his own life and sees only death and despair. His own children despise him. He reassembles Xavier’s gun and says that he sees him as more than a friend, but as a brother and that he dare not trust anyone else. He says he is hoping for a miracle, even one he does not deserve. Magneto’s solution is to allow Wanda her fantasy and to sacrifice himself so she cannot draw on his power to further warp things around her. Xavier tries to argue with him but Magneto refuses to allow Wanda to continue her descent into madness.
 Xavier tells Magneto that what he has learned during this journey through his own psyche is that there are no “easy outs” and that they all must face their demons. He agrees that Magneto loves his child and that Wanda wants that more than anything, but that their happiness and their family they each long for must be earned. With that said, Charles begins to leave. Magneto pleads with him not to go and Xavier explains that it’s in his hands now to either prove that his long-held faith in the inherent goodness of his old friend was well-placed or not. He leaves Magneto with the choice of how he will shape his own future.
Xavier finds himself back in Genosha with Dr. Strange who asks what he has learned. Xavier says that he’s learned that everyone holds onto shame and regret sometimes until it becomes a comforting misery. Taking risk and moving on is frightening for both him and Magneto. For Magneto, it’s always been about building his family and securing a world where he can be safe and never again be ruled by his fears. This noble dream is eternally twisted because he has never resolved the pain and nightmares of his past and his innate desire for revenge.  Strange notes that this same description could also be applied to Wanda. Xavier notes that what drives them both is love and it is from this that they both strive towards an ideal…a better world. Strange notes that if one were to combine their powers with such shared passion, anything would be possible. Xavier adds, “Even redemption.”


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Verse I: The Accolade of Betsy Braddock
The Otherworld, specifically, Camelot, a kingdom in darkness, its beloved King, Arthur Pendragon, is missing. At that moment, several flaming boulders are hurled towards Camelot from the cliffs that face it. One of the flaming boulders lands on the castle, and several archers duck for cover. 'On my mark... arrows aflame, men! Burn the catapults' a well-dressed knight calls out. A dark-haired woman narrows her eyes and addresses the knight as Sir Gaheris and tells him to come with her. 'You won't be bothered long' the woman adds as Sir Gaheris follows her down a staircase. 'Yes, your Ladyship' Sir Gaheris replies, as they approach a room with a well in the center of it. The woman tells Sir Gaheris that while the royal family is indisposed, he is to call her Queen Regent, or Your Majesty, Queen Morgan Le Fay. 'Yes, Your Majesty' Sir Gaheris responds. Standing at the edge of the well, Morgan Le Fay declares that she wants answers. 'What is your question, Your Majesty?' Sir Gaheris asks.
'What are these?' Sir Gaheris enquires as he kneels beside the well and sees some strange flowers floating in the water. Morgan declares that they are a kingdom at war, and that she is trying her damnedest to keep Camelot safe while the royal family is indisposed, and the White Witch lobs hell at their doorstep. She reminds Sir Gaheris that he is the knightly commander in charge of the realm's safety, so that his pretty wife and babies may sleep at night. 'So you will find me my answers at the bottom of the well!' Morgan exclaims as she suddenly pushes Sir Gaheris's head into the water and holds him under. 'Tell me, Sir Gaheris, what are these things in my scrying pool, tainting the waters of blessed Avalon?' Morgan demands. The wide-eyed Sir Gaheris looks scared, while Morgan asks 'What is this weed that pollutes the kingdom of Camelot?'
Braddock Academy, Maidon, England, where cars are lined up outside the front of the Academy, and Brian and Meggan Braddock are welcoming new students. 'Aunt Betsy's going away!' their daughter, Maggie, exclaims as Meggan holds her. The Braddocks walk down a hallway in the Manor, as Maggie tells her parents that she wants her aunt to stay here. Meggan reminds her daughter that they can go visit Betsy whenever they like, while Brian waves to some new students.
'Come on in – I'm almost done packing!' Betsy Braddock tells her brother and sister-in-law when they enter her room. Maggie waves at Betsy, while Brian looks at the pile of clothes Betsy is folding and asks 'You're not taking any of these clothes?' Betsy reminds Brian that he said she could leave some things here, and points out that it is not polite to show up to paradise with four suitcases.
Brian smiles and tells Betsy that they will look after her collection of sparkly dresses. He reminds her that she used to cry when she had to wear a dress. 'At least half of those are suits, not gowns, thank you' Betsy replies, before asking Brian if he is ready to walk her out. Meggan looks at one of the dresses and Betsy tells her to borrow anything she likes. 'Ooooh' Meggan utters, smiling. 'Gorgeous, Mother!' Maggie utters, looking at the  dress. Brian and Betsy walk side-by-side down a hallway as Betsy reminds Brian that he used to take her to society parties so girls wouldn't bother him, and tells him that she would like to cash in on the favor and sneak him into the mutant party as her plus one. Brian laughs and tells his twin that he thinks this is going to be really good for her. 'Oh, hell, here comes that Eat-Pray-Love conversation' Betsy remarks as they walk outside onto a large patio where several students are gathered near a Krakoa portal.
'I'm serious!' Brian tells Betsy, adding that the adjustment hasn't been easy, that he never thought he would see the Betsy he grew up with again. He tells her that it is a rather unique situation, and that there isn't exactly a self-help book about it. 'Maybe I'll write one. Isn't that a thing girls say they're going to do when they go find themselves?' Betsy asks as they pass Pete Wisdom who is leaning against a banister. Arriving at the Krakoa gateway, Brian tells Betsy that he is glad she came home as his twin. He reminds her that she was his first roommate, and tells her that he still thinks she is a fine one. 'I've been by you since day one' Brian declares, before telling Betsy that he thinks she is really going to thrive there on Krakoa. 'I hope it's nice' Betsy replies. Brian jokes that he is sure it will practically be Ibiza. Betsy tells Brian that she wishes Jamie could have seen it. 'Our brother? If it's like Ibiza, it's for the best that he can't...' Brian replies, to which Betsy suggests that maybe paradise would have kept Jamie on the straight and narrow. 'Maybe it'll be good for me, too' she adds as she steps through the portal.
'Oh, I -' Betsy gasps as she arrives on Krakoa, to find the celebrations well underway, as large numbers of mutants gather in groups to eat, drink and enjoy each other's company. 'Look who it is!' Polaris calls out, waving at Betsy, while Maggott and Marrow can be seen sitting near her. Toad can be seen walking nearby, while Angel, Iceman, Glob Herman and Wolfsbane are all sitting near the portal, and turn to Betsy. 'Betsy Braddock!' Angel calls out to his former girlfriend. 'Oh, I -' Betsy utters, while Gambit and Rogue, leaning on a banister nearby, shout 'Welcome home, Psylocke!' and Colossus can also be seen sitting nearby, among the other mutants gathered. 'I'd rather you just called me Betsy for now' Betsy smiles sheepishly back.
In another part of Krakoa:
'Uh, Mister Apocalypse?' a voice calls out, as Apocalypse watches the partygoers through several windows overlooking the celebrations. 'Please, Trinary' Apocalypse replies, uttering the name  [A] in the Krakoan language, and telling Trinary that he would prefer she addressed him by that name. 'Sure. I can pronounce that' Trinary mutters in response, before telling Apocalypse that if he is willing to take a look at the new gate, they have isolated it for him. Apocalypse informs Trinary that the festivities fascinate him – their people, celebrating their homecoming, for the first time ever. 'For centuries, we ran as though we were hunted. And now?  We are dancing' he points out. Apocalypse remarks that the children that come of tonight's unions will be the most powerful generation of mutants the world has ever seen – born in paradise and raised to flourish.
Gambit turns and looks at Apocalypse through the window, while Apocalypse points out 'Finally, they have learned to believe. We never have to run from man'.
Apocalypse and Trinary enter the Grove of Theoretical Gates, which is Apocalypse's personal study as Trinary reports that she, Cypher and Sage tried running diagnostics for hours, but they have nothing, no one has been able to get through it. 'Well, that is your trouble. Your science. Some things are not diagnosed. They are discovered' Apocalypse responds. Trinary looks over at a gate within the Grove and tells Apocalypse that they can't seem to discover where this gate connects to – nowhere with a geographic location on this planet, or even on this plane. Apocalypse unpacks several crystals and informs Trinary that it doesn't go anywhere on this plane. 'With gates opening all over the world, did you limit your expectations to this realm, this reality?' he asks. As Apocalypse holds up one of the crystals, it begins to glow – as does the gate nearby – and he asks Trinary if she is familiar with the Otherworld, the Kingdom of Camelot. 'Sure' Trinary responds.
Apocalypse announces that men walked on the moon, but that it is mutants who now build homes there, and asks where else they could build a gate – in what other realms could they build a home – and what would it cost? Apocalypse places the crystal against the gate, and, still glowing, it seems to crack. 'That's what it did earlier!' Trinary exclaims. 'I see' Apocalypse responds, before pointing out that it seems a barrier wall has been built against them – and declares that they will need a champion to breach it.
Meanwhile, lightning crackles anobe Fairgreens Hall, the Moors, in North Yorkshire, where the coven known as Solar Blackwood are inside the manor, as several ghosts float around them. A woman wearing glasses and who has her hair piled up on top of her head, known as Marianna Stern, is the High Priestess, and she tells the four with her that this is odd. She notes that they have a near-complete apparition in full plate armor, and adds hat 500-year old ghosts don't just show up out of nowhere. 'So either he's a live-action role-player...' Marianna begins, while one of the others suggests that he isn't from around here. 'On the contrary, Gerald – I think he is from around here precisely!' Marianna tells her companion, as they all raise their hands as the ghosts circle around them, and a loud rumbling can be heard.
'Hail, mortal servants of Avalaon' the armored specter utters as he rises up over the coven members. 'How do we banish him?' one of them asks. 'Quickly' Marianna exclaims as she cuts the palm of her hand, spilling blood onto a symbol that glows on the ground, and tells Kalim to head to the west corner and start warding as best they can. 'Diane, you're going to have to -' Marianna begins, before the specter shouts 'I herald the witch-queen of Avalon – Morgan Le Fay!' A portal opens above them all, 'Oh hell -' Marianna utters, before Morgan Le Fay materializes in front of the coven members. Morgan tells the mortals that it is through the grace of her power that they are able to do magic, and that as the moon turns her back to them, so too can she give and take away. 'You who draw your magic from my realm – I have taken that magic from you until further notice. Do you know why?' Morgan asks.
Marianna tells the others not to say a word, before addressing Morgan and assuring her that the druids of Solar Blackwood are committed in service to the Matter of Britain, and they would never cross her. 'But you have' Morgan frowns. She declares that her kingdom is at war, that she can trust no one – least of all these mortals who live in the dirt like peasants and fight one another like cats. Morgan projects an image of the flowers inside her well, and tells the mortals that this weed has polluted the holiest place in her kingdom – the waters of Avalon, from which she draws her power and protects her people – and through it, she sees sorcerers who work against her. Nervously, Marianna informs Morgan that those flowers are new to this world – a mutant species. 'We cannot -' she begins, but Morgan interrupts her: 'Witchbreed or human, I care not. You are all the same to me'.
The coven members drop to their knees as Morgan rises above them and declares that she will do her best to destroy the gate, but that she must focus her energies on keeping the White Witch's forces far from Camelot. 'Pray I do not choose to conscript you to die for me' Morgan warns the coven, before telling them that she will say this once: 'Find the source of it. Dunk, boil and rack every witchbreed in your realm if you must. Until that gate is destroyed, no mortal shall channel the magic of Avalon!' Morgan exclaims.
Back on Krakoa, Betsy leans against a tree, glass of wine in hand, while the Beast can be seen speaking with some other mutants nearby. Music is playing, and suddenly, Betsy looks up as Kwannon walks past her – although neither woman speaks to the other. 'Did you hear  me?' Jubilee calls out as she approaches Betsy, while carrying her son, Shogo. 'Hm?' Betsy asks, turning from Kwannon to Jubilee. 'I said, Shogo and I need another cocktail. You coming?' Jubilee asks, while Kwannon carries on past her. 'That is an excellent idea' Betsy replies, before asking which is a mimosa tree.
'Betsy?' someone asks as they tap Betsy on the shoulder. 'Fabio! How nice to see you' Betsy replies, stepping back from Fabio Medina a.k.a. Goldballs, who smiles at her and tells Betsy that it is good to see her too. He adds that he was hoping she would show up, before asking if she would come with him to the Hatchery, before announcing that he is going by “Egg” now. '... well, that's not going to stick' Betsy remarks, before telling Egg that he is happy to help him with whatever he needs. 'Great, because it's about your brother' Egg explains. Betsy pauses, before asking 'Which one?'
Soon, Betsy and Egg arrive at the Hatchery, where a naked Jamie Braddock is sitting in a pod, holding a Krakoan flower in one hand and a glass of wine in the other. 'Why, Betsy. Something's new about you. Different purple in the hair?' he smiles. Egg asks Betsy if she can do something, as Jamie won't listen to any of them. 'These pods are supposed to remain sterile, and he's doing really gross stuff in there' Egg declares.
'Oh my god, Jamie. You're back. You're alive?' Betsy exclaims, frowning. 'Of course I'm back, little girl! Things are practically status quo again, what with you back to looking like Brian with eyelashes – it's like we're family again. Back when it was good' Jamie exclaims, getting out of the pod. He goes over to Betsy and puts a hand on her shoulder. 'After Mum and Dad died, I mean they were a bore, but when it was just us and Brian -' Jamie begins, before Betsy brushes him off of her, telling him that he popped out of that cocoon without sin, and that he could have started all over – and he had to go and say something awful like that.
Jamie hangs his head and tells Betsy that he only meant that it used to be good – when they were kids.
Betsy asks Egg how long her brother has been back, and as Egg wraps a towel around Jamie's hips, he informs her that it has only been a few hours, adding that they give everyone time to recover, but that usually they are ready to walk out of the pods in about ten minutes, tops. Egg declares that they have other people that need to come through the Hatchery – and Jamie has made a huge mess. Jamie waves a hand in front of Betsy's face and causes her hair to rise up. 'Enough, Jamie. For God's sake, you're my brother. You've been dead. It may be funny to you, but this matters to people!' Betsy exclaims, grabbing his hand. Betsy orders Jamie to clean this place up and get dressed, as she wants Brian to see him for himself before he decides whether or not he wants him in his life. 'I haven't decided if I want to know you' Betsy adds.
'Oh well... I don't mind tidying up. It's not my style to trash a hotel room' Jamie replies, adding that he is not leaving the island as he uses his powers to levitate the liquid from the pod that he spilled onto the floor back into the pod. Jamie reminds Betsy that their parents were human, 'And look at the number they did on us. So I don't much fancy knowing any humans' Jamie remarks. 'Even the ones we're related to' he adds. Betsy tells Jamie that she will not lie to Brian about this. 'Then don't' Jamie tells her, adding that he has a right to never seen Brian again if he doesn't want to. 'I think he has a right to see you. After everything he's risked for you' Betsy declares, before Jamie stumbles backwards as Betsy telepathically suggests to him that he should go to Brian. Jamie rubs his head, while Egg asks Betsy not to do that in here, as psychic interference can affect the eggs – they are very fragile. 'Fine' Betsy mutters, stopping her telepathic assault on her brother. Betsy turns to leave the Hatchery and announces that she will bring Brian to Jamie.
'Thank you! We're trying to keep things really pleasant for the sake of the eggs!' Egg calls out. 'One big happy family, Bets. Even if it's by force' Jamie mocks.

Betsy offers no response, and as she leaves the Hatchery, discovers Apocalypse outside. 'Psylocke' he remarks. 'Betsy! For heaven's sake, call me Betsy!' Betsy snaps in response, before asking Apocalypse what he wants. Apocalypse reveals his new name to Betsy and tells her that a new evolution always primes them to take on a new name. 'This really isn't a good time' Betsy scowls, before Apocalypse motions out a window to where mutants can be seen partying below, and informs Betsy that a Krakoan gate seems to have opened to them – from the Otherworld, but not to it. He informs her that previous attempts to utilize the gate have failed. 'If we had a focal object, something that regularly traveled between such worlds -' Apocalypse begins. 'You mean like Captain Britain's amulet?' Betsy asks. Apocalypse leans into Betsy and tells her that he would not advise separating the Captain from his source of power. Apocalypse suggests to Betsy that she bring Brian here, and assures her that he will not be harmed. 'You know what? I'd love to' Betsy frowns.
Shortly, Betsy returns to Braddock Manor through the portal, and Meggan rushes towards her, informing her that she is just in time to see Brian, as he is on his way out, he was told there was an emergency. 'What? An emergency?' Betsy asks. A moment later, Betsy enters a room where Brian has changed into his Captain Britain costume. 'Hello, Captain Britain' Betsy smiles. 'Betsy! You're back? Are you all right?' Brian asks, before telling Betsy that he has seen that look – they were eight and his turtle died. 'What's wrong?' he asks. Betsy touches Brian's chest and tells him that nothing is wrong, nothing at all. She admits that she never expected to see her old married brother all dressed up in his uniform these days. Brian explains that he has been called to Otherworld. Betsy explains to Brian that is why she is here – as something is wrong with Otherworld, and that she was encouraged to come fetch him by Apocalypse. 'I think you're heading into a trap' Betsy adds.
'Pardon me, you were having a drink at your party with Apocalypse?' Brian asks. 'We weren't having a drink. He's a mutant too. He's welcome there' Betsy replies, before announcing that she is going with Brian. Brian is shocked when Betsy's two-tone purple costume suddenly materializes in place of her civilian clothing. 'What? Well, that's new -' Brian remarks. Betsy smiles as she reveals that it is Krakoan costume technology. 'Did you pick that up before or after tapas with Magneto?' Brian jokes Betsy frowns at her brother and tells him to knock it off as she is serious. Betsy adds that she doesn't need a party, and has nothing to celebrate. She remarks that she doesn't want to spend the evening dodging the woman whose life she stole, or facing the things she has done while wearing her skin. 'At least you have something worth dying for that isn't your own mistakes. Might as well share with your sister' Betsy remarks, hanging her head. Brian tells Betsy that if she thinks he is truly in danger, and if she thinks this is a trap and she still wants to fight beside him, then there is nothing more noble, and he would be honored to have her. Brian kneels before Betsy, 'For Avalon' he smiles. Betsy kneels down and looks her brother in the eyes, 'For Avalon' she replies, before they join hands, and suddenly vanish in a burst of light.
'Oh, it's beautiful...' Betsy utters as she and Brian materialize in the throne room within Camelot. Brian notices one of the gates and realizes that is what Betsy was referring to earlier. 'Yes, indeed. Behold the pollution of my waters' a voice calls out. 'Morgan...' Captain Britain exclaims as he and Betsy turn to see Morgan Le Fay, standing at the throne, with several people wearing red robes standing near her. 'You will call me Queen Morgan Le Fay, subject' Morgan responds, before moving down towards Captain Britain and grabbing his throat. Morgan tells Captain Britain that as he is defender of Britain and Otherworld, he should be her most loyal subject. 'You would serve at Arthur's command if he called upon you. Now that I am queen regent, you will serve at mine' Morgan declares, whille Captain Britain tells her to speak plainly. Morgan releases her grasp on Brian's throat and walks towards the well, which is now surrounded by the mysterious plant. She informs Captain Britain that she has called him here to begin his hunt for the witchbreed who has polluted her waters. 'Witchbreed?' Brian and Betsy ask in unison. 'I didn't expect you to start with your own sister, but so be it' Morgan replies, before turning those in the robes and calling them her coven, she instructs them to drown Betsy Braddock in the waters her people have choked with their filth. 'From there, we find the source' Morgan points out.
Back on Krakoa: 'Bedtime, chere?' Gambit asks as he and Rogue walk along the shore, arms wrapped around each other. 'Reckon it is' Rogue replies, before telling her husband not to look that excited – she isn't wearing that power-dampening bracelet in paradise. 'I'm creative. Maybe you won't need it' Gambit smiles. 'You always do find a way to surprise me' Rogue replies as she snuggles up into Gambit. Gambit informs Rogue that he found a little bayou near the middle of the island, and suggests they could put a little pod house down there. Rogue tells Gambit that she was honestly looking forward to getting back to work. 'I feel like that's a performance review, no?' Gambit replies. Rogue tells him that it isn’t, before asking Gambit what he thinks about that third law – to make more mutants. Before Gambit can answer, Trinary calls out to them from a nearby walkway, she apologizes for interrupting, but she needs them to come with her.
Soon, Trinary leads Rogue and Gambit to meet with Apocalypse, informing them that Apocalypse has been working on a gate that recently opened to here – not from here – but no one can get through it – either way, it seems. Trinary adds that Apocalypse thinks this gate is connected to King Arthur's house. Apocalypses insists that Trinary calls him by his new name, and informs Rogue and Gambit that Trinary is correct – the  gate appears to have a connection to the Otherworld, a realm of faerie and source of Captain Britain's power. 'I had hoped they would come speak to me before they entered recklessly, but -' Apocalypse begins, as Rogue asks him who “they” are. Apocalypse reveals that Elizabeth and Brian Braddock have gone to Otherworld. 'Psylocke is in there too? Can she get out?' Rogue asks. Apocalypse admits that he doesn't know if she can be retrieved safely, before remarking that is not his concern. 'Well, it sure is mine' Rogue declares.
Apocalypse remarks that it appears the gate has been throttled with some sort of magical ward, and while he is not entirely certain of its nature, he imagines Rogue can dampen its power with her abilities. 'Magic. Magic?' Trinary asks. 'It is a word older than science, child' Apocalypse declares, while Gambit exclaims 'Oh, hell no! “Just grab it, Rogue”? We don't even know what it is! I do not like this'. Gambit then asks Rogue if she has ever done anything for Apocalypse and tells her that Apocalypse looks down his nose at you the whole time you're doing it – like he knows he's making you do something nasty. 'Like a cat watching you scoop the litter box' Gambit adds. 'Remy, enough about cats' Rogue remarks, pointing out that this isn't about them, or him – they are all on the same time now and Betsy needs them. 'If you're worried, then put your shirt on and stay ready' Rogue suggests. Using the Krakoan clothing tech, Rogue and Gambit's party clothes vanish, replaced by their X-Men uniforms. Gambit asks about Jubilee, to which Rogue replies 'What about her?' and Gambit tells her that Jubilee was the last one he saw talking to Betsy earlier. He suggests they get Jubilee up here, in case she knows if anything is going on.
'I have already sent out the message' Apocalypse announces, and an instant later Jubilee walks towards them. 'First of all, you're crazy if you think I'm bringing my son to see you' Jubilee calls out, to which Rogue explains to her that they need her help. Apocalypse reminds Jubilee that she was one of the last people to see Elizabeth Braddock alive prior to her disappearance. Jubilee confesses that she does not remember what they talked about, and explains that she was preoccupied with her own stuff, and Betsy seemed a little weird. 'Is she okay?' Jubilee asks. Rogue informs Jubilee that Betsy is in the Otherworld, which seems to be in some kind of distress. She declares that they are going to see if they can get her out safely, and addressing Apocalypse by his new name, she asks him what he needs her to do. 'Simply apply your gifts to the gate' Apocalypse responds, adding that Elizabeth is an incredibly powerful psychic presence, so with the gate weakened, he might be able to sense her and guide her to safety. Apocalypse tells Jubilee that she must allow him to probe her mind for Elizabeth's last interaction with her, and instructs Gambit to keep watch. 'Fine by me' Gambit replies, adding that he plans to stay here to be the first in line to kick Apocalypse's ass if this goes wrong. 'Hm. I should very much like to see you try' Apocalypse smirks.
Back on Otherworld, Morgan Le Fay's coven close in around the Braddock twins, casting mystical energies towards them, while Morgan calls out 'I hex thee, womb twins, witchbreed and oath breaker -' to which Betsy throws up a psychic shield to block the coven's attack and declares that Brian is no oath breaker. 'Isn't he?' Morgan asks, remarking that Betsy and Brian are a take to be told – one born good, of light and truth, a champion, and the other, a sinister thing, a thief of lives who works in the shadows with wild powers – not witch, but witchbreed. 'Shut your mouth!' Betsy shouts as she readies a psychic blade, which she raises to strike Morgan, who teleports away before she is harmed. At the same time, Brian begins to glow green, and he drops to the ground, clutching his head. 'Hail the defender. Slay the pretender' the coven calls out. Betsy watches in horror as a dark substance surrounds Brian, and Morgan hovers over him while she tells Betsy that she cannot hurt her. 'I have my knight to protect me' Morgan adds. 'Betsy, she's taking me, she's -' Brian begins, before the dark matter bonds to him and starts to form a strange armor over his body.
'Betsy, help, oh god, you can't help, your powers can't work on me...' Brian utters. Betsy grabs her brother's side and tells him that he can do it, and that he has never needed her before. 'Hold fast, Brian, think of home and Meggan and Maggie -' Betsy tells him, before the dark matter completely engulfs Brian. 'He is of true human Braddock blood, so he takes his place in Avalon' Morgan declares, while remarking that Betsy will take her place along her people, too, and instructs her knight to kill Betsy. 'He would never -' Betsy snaps, before Brian, holding a now dark amulet, sits up, and tells his sister that he is sorry. Brian tries to shove the amulet against Betsy, who asks him what he is doing with that thing. 'Please -!' Betsy exclaims as she tries to fend Brian off.
'That's all I remember – can you please get out of my head?' Jubilee asks back on Krakoa, while Apocalypse announces that he has found Betsy and that she is in distress. 'Now, Rogue' Apocalypse calls out, so Rogue steps forward towards the strange portal.
'Hail the defender. Slay the pretender' Morgan's coven utters as they hover around Betsy, who continues to defend herself from her brother. 'Brian, no!' Betsy exclaims, before she hears Apocalypse in her mind, instructing to to disrupt the gate. 'Apocalypse! What are you -' Betsy begins, before she readies a psychic blade. 'Stop her!' Morgan declares, while Apocalypse asks Elizabeth to listen to her, and explains that a massive amount of psychic energy will do it – but he is stretched to his limit speaking to her. 'If you want that gate gone, Morgan...I'm happy to help!' Betsy shouts as she hurls her psychic blade at the gate.
This action is felt back on Krakoa, as Rogue is blasted backwards away from the gate. 'Elizabeth shattered the gate. She has sacrificed herself to that place to protect us – we owe her thanks' Apocalypse remarks, motioning to the shattered gate, while Gambit and Jubilee rush over to Rogue, who tells them not to come any closer, as she feels strange. 'Ah feel like...Ah took too much...' Rogue explains. She turns to a cluster of blue flowers, and reaches out for them, while Gambit tells his wife that she is scaring him. 'Need to... ah!' Rogue cries out as she touches the blue flowers, and vines and more flowers suddenly flourish around her. 'What's happening?' Gambit cries out, while Apocalypse warns him to stay back. 'Whatever came through that gate – it was seeking a host. Rogue falls to the ground, arms resting on her body as if she was in a coffin, as gthe flowers wrap around her. 'Is she...asleep?' Gambit asks as he and Jubilee lean over Rogue, while Apocalypse and Trinary stand nearby.
On Otherworld, 'You disgusting vermin and your chaotic power. But you have done what I asked' Morgan remarks as Betsy stands before her, psychic blade at the ready, the coven members lay motionless on the ground, and Morgan approaches Betsy, pointing out that since she destroyed the gate, she is trapped here with her. 'And I will watch your brother take you apart with an exactness reserved for twins' Morgan smiles. 'He won't hurt me. But I'll hurt you' Betsy snaps, lunging forward with the psychic sword, Betsy is suddenly stopped by Brian, who grabs her hand. 'Won't he?' Morgan asks. 'Won't you, Brian?' Morgan remarks as Brian tosses Betsy to the ground. But Betsy gets back to her feet, 'You need this, don't you?' she asks, holding up the amulet which she grabbed from Brian. 'Or is her dark magic enough for you now?' Betsy asks. From behind the dark armor, Brian tells Betsy to take her trinket, and that his lady is more than enoug. 'Take it. I beg thee, witch' he adds. 'Please' Brian declares, his eyes wide behind the mask. 'Take it where?' Betsy asks. Brian tells her to put it on – and be gone. Betsy does, and then vanishes in a burst of light, while Morgan cries out 'No!'
Back on Krakoa, Gambit looks down at Rogue, whose naked body is covered in the blue flowers. He turns to Apocalypse and declares 'You did this to her. I'm going to kill you!' Gambit charges his fist with kinetic energy, but as he brings it towards Apocalypse, the ancient mutant blocks his attack. 'Then I will return' Apocalypse remarks, to which Gambit utters 'You son of a -' while Apocalypse suggests that Gambit does not test him. Suddenly, 'Oh my God – Miss Braddock!' a wide-eyed Trinary exclaims. 'Betsy' Gambit utters as he turns around. 'Psylocke!' Jubilee calls out. 'All incorrect. You stand in the presence of a hero of legend' Apocalypse tells them. 'All hail Captain Britain' Apocalypse announces. 'Oh, please stop staring at me like that' Betsy replies as she stands before them wearing a red, white and blue costume, holding a helmet under her air, while a red cape hangs off her shoulder, and a psychic blade is positioned at her side. 'What happened to Rogue?' Betsy asks.
Back in North Yorkshire, 'Forgive me, my coven mates' Marianna Stern remarks as she stands over the slain bodies of her coven. 'When she said pray that we weren't conscripted – I took it to mean sacrifice you to her to avoid it myself' Marianna remarks, before putting some crystals in a satchel and making her way out of the manor, deciding that he coven mates will serve Morgan better in the Otherworld. Walking down a street, Marianna admits that she tires of the burden of leadership, and as she climbs down a spiral staircase, hooded cloak pulled up over her head, decides that she seeks the humility of membership. 'Marianna Stern. You have proven yourself most impressive' a voice calls out, and as Marianna kneels before several hooded figures, she opens the satchel, revealing the crystals, the voice tells her that they would be honored to offer her a place among Coven Akkaba!


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Provide a full summary of the comic book.

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Verse II: A Tower of Flowers
Fourth Century BCE:The English Channel, where two red-haired people in green robes head nervously to a raft on the edge of the shore. Apocalypse walks towards them. It is a misconception he is the common ancestor of all mutants, for in time, other mutants appeared all over. He went to them because they were scattered, and his people did not have a home – not like they do now. Apocalypse watches as the two set sail on the raft. These mutants had never heard of Akkaba or the people there. They were born twins, and when the two were together, they could never lose their way – a gift from the gods. It made them superior, different, which is why Apocalypse sent them away. Sadly, while their direction was perfect, their seaworthiness was not, and their raft fell apart, the two sunk into the Channel. Apocalypse watched – he didn't save them. His people or not, he didn't save those who died by their own means. But as he turned from the wreck, he thought he should honor their deaths. Or at the very least, remember its location.
Present day:The Atlantic Ocean, several miles off the coast of Cornwall, England, a small yacht darts across the choppy waters carrying a very unique group. Betsy Braddock a.k.a. the new Captain Britain stands on the top of the yacht and thanks Captain Kate Pryde for the ride. 'Of course, Captain Britain' Kate replies, adding that she hasn't been to the Excali-Braddock lighthouse since they destroyed the original. 'Did they add a hot tub this time? I made requests' Kate jokes. Betsy remarks that the lighthouse was the seat of power of Excalibur for so long, so it seems right to set up a gate there – and it might be the way to save Brian.
Kate announces that she can't stick around, but when she comes back to visit, she wants that hot tub. 'I'll see what can be done' Betsy tells her. Jubilee sits in silence, while Remy LeBeau a.k.a. Gambit shuffles some cards as he sits next to his wife, Anna-Marie a.k.a. Rogue, who is in a strange catatonic state, covered in bizarre Krakoan flowers. 'Glad y'all are feeling so jokey' Gambit mutters, before looking at Rogue and pointing out that it is getting dark out here, as the sun can be seen setting across the horizon.
'Good thing we're looking for a lighthouse, duhh' Kate replies, to which Gambit calls her Kitty and tells her that he is not joking. Kate smiles and tells Gambit that she is sure Rogue's okay, adding that it is pretty hard to not make her okay – she is tough.
Jubilee stands up and looks at Rogue, commenting on how peaceful she looks – like a princess. 'Has anyone tried kissing her?' Kate asks. Gambit and Jubilee both turn to Kate, who smiles and utters 'Just asking!' before telling Jubilee that she could have stayed on Krakoa to help Apocalypse babysit Shogo. Jubilee declares that Shogo is in very safe hands away from Apocalypse or Gambit. 'Like I'd leave my boy with either' she mutters as she leans against the yacht railing.
'What part of in not in a joking mood do y'all not understand?' Gambit exclaims, when suddenly, a webbed hand reaches up from the ocean and grabs the side of the yacht. 'Broken-hearted?' a strange creature utters, before grabbing Gambit and suggesting they drown him. 'I said I wasn't feeling jokes -' Gambit frowns as he charges some playing cards. 'We love a broken heart!' another of the strange creatures calls out.
'- that means I didn't come to play, neither!' Gambit exclaims as he hurls his kinetically-charged cards at more of the creatures who rise up on the other side of the yacht. Betsy calls out to Gambit, before bringing forth her her psi-blade and shield, and realizing that these are Selkies. 'What's a -' Gambit begins, freed from the other Selkies, he turns to face more of them as they attempt to climb aboard the yacht. Betsy explains that they are an old Scottish story, a sort of seal people. 'Seals? Seals bounce balls and slap their bellies! These are not seals' Jubilee mutters as she uses her “fireworks” powers against one of them. 'Where's the lighthouse?' Kate asks. Jubilee tells her to look for the big light coming out of the top, but Kate explains that it isn't there. One of the Selkies hisses as Jubilee strikes it with her powers.
Kate ducks as two Selkies hiss and reach out for her. 'I'm really, really sure it's a light. They're hard to lose -' Kate begins as she pulls down on a device which makes the yacht turn sharply, knocking the Selkies back into the water. Kate complains that she can't see the coast without that light, and warns everyone that they are going to run aground. 'Slayyyy them!' one of the Selkies calls out as they follow the yacht. Betsy punches one of them and remarks that if Morgan sent them, then they are after her. 'What?' Kate asks, before Betsy decides that she can lure them away from the boat, and tells Kate to get out of here, as she dives into the ocean. The Selkies turn and follow Betsy, but Kate tells her that she isn't leaving them here. 'Kate, go!' Betsy replies.
Gambit declares that he is not leaving Rogue, to which Betsy telepathically assures him that she has got Rogue. Betsy has reached the  shore, and she is too high up for the Selkies to reach her. The Selkies hiss at her, before she telekinetically lifts Rogue from the yacht over to the shore, while telling Gambit and Jubilee to climb up off the beach. They do as instructed, and Kate Pryde sails away in the yacht. Betsy lays Rogue safely down on the ground, and Jubilee asks where they put Rogue with no lighthouse. 'Do we just camp out here with her? Tear off a chunk, build a gate and go home?' she suggests. Betsy announces that they will find a place, that Rogue is one of them.
Looking down at the Selkies who try to reach up onto the shore from the water, Jubilee asks Captain Britain if she thinks Morgan Le Fay sent them. Betsy tells her that it's possible, but that it doesn't seem like Morgan, pointing out that the Selkies aren't very well equipped to hunt them, seeing as they don't seem to walk on land. 'Which brings me to the missing lighthouse' Betsy remarks.
Jubilee suggests that they might just be in the wrong spot, but Betsy is certain that they aren't. Sitting next to the catatonic Rogue, Gambit tells the others that he doesn't want to be here all night, adding that they are like sitting ducks with Rogue here. 'Even if it was destroyed, there should be something where it was...' Betsy remarks, before telling Jubilee and Gambit to take a side of Rogue, that they should go up the cliff. 'From there we should be able to see -' Betsy begins as the three of them start to carry Rogue and the Krakoan flower bed she is laid on up the cliff, when Betsy goes wide-eyed and utters 'What in God's name are those people?'
'What people?' Jubilee asks. 'In the green cloaks – don't you see them?' Betsy replies. 'No?' Jubilee tells her. Gambit warns Betsy to be careful, but as she walks down a slope, Betsy assures Gambit that she is just going to talk to them. 'Excuse me! Did any of you see what happened to the lighthouse that was here?' Betsy calls out to them. The group are all wearing  green cloaks, and suddenly turn to Betsy, one of them pulls back their hood, revealing thick red hair and red beard, with what appears to be antlers growing out of their heads. 'You are a seer?' the man with the beard asks telepathically. 'Then see' he tells Betsy. A vision appears before Betsy of a woman the man identifies as Marianna Stern, gathered with other coven members in red cloaks as energy rises up around them and engulfs the lighthouse. The red-haired man with the beard informs Betsy that Marianna derives her power from Morgaine and swears fealty to maji who reject mutant ascendancy. He explains that Marianna's powers wane as Morgaine seeks more from them, and that she is human, like him. He tells Betsy that they believe she is a protector, and tells her that they will let the Earth here bear the fruit of Krakoa so that she may protect.
'It was Morgan. Her agents... they burned my family's castle!' Betsy exclaims as she stands near Rogue, who has been placed in the center or some ruins. Jubilee folds her arms, while Gambit asks 'We taking theire invisible word for it?' There is a creaking, as Betsy tells her friends that they aren't invisible just because the two of them can't see them. She looks down at Rogue when she hears a rustling, as roots draw down from the Krakoan bed of flowers into the ground. 'We've been granted permission!' Betsy exclaims as she rushes over to Jubilee and Gambit, there is another creaking, before a mighty RRROOOOMMM can be heard – and suddenly, a Lighthouse grows up from the ground around Rogue. 'This land here belongs to more than just Krakoa. We ought to be hospitable and remember that while we're here' Betsy tells her companions. As a brilliant light glows from the lighthouse, Jubilee adjuts her shades and mutters that she is so ready for bed. 'Did anybody bring a toothbrush? Because I forgot mine...' she jokes, while Gambit looks up at the light and asks if that light is Rogue. Rogue, still in a catatonic state, now rests atop the lighthouse. 'Goodness' someone utters.
Soon, Betsy, Gambit and Jubilee sit inside the lighthouse, eating and drinking, and Gambit asks Betsy if she wants to explain her new invisible friends. Betsy tells him that they are druids, very secretive and shy, and that they haven't survived this long by being seen. Gambit asks Betsy if she thinks her brother, Brian, made some kinda pact. Betsy tells him that she doesn't, as Brian is a hostage, which is completely different. 'Do you think Morgan will send people to destroy this one?' Jubilee asks as she munches on some chocolate. 'I don't know' Betsy replies, frowning. Gambit points out that Rogue is all tangled up in this place now – and asks if they destroy this place again, what will happen to Rogue. Betsy admits that she doesn't know. 'Would it wake her up or kill her or just leave her exposed?' Gambit wonders. Betsy tells him again that she doesn't know, to which Gambit declares that he is staying right here. 'Don't be absurd. If that coven does return, you can't possibly defend them by yourself'.
Jubilee announces that she wanted to get Shogo and Gambit asks if she thinks it is safe to bring Shogo back here, adding that he should never have brought Rogue here, as it isn't safe. 'Oh, it's all Krakoa, isn't it?' Betsy asks. 'Easy for you to say – Brian isn't in this realm for you to worry about' Gambit mutters, hanging his head. Betsy scowls, before telling the others that she is going to bed. She bids them goodnight and begins to climb a staircase. 'Night, Bets' Jubilee calls back, while Gambit just grunts.
Later: 'Jubilee' a voice calls out. Jubilee stirs and sits up, only to see Apocalypse standing before her, holding her son, Shogo. 'What are you doing here? Why...' Jubilee begins. 'You left him with someone on the island for me to find'. Apocalypse responds. Jubilee creates one of her mutant fireworks blasts- 'Give me back my baby -' she  exclaims, but Apocalypse just raises a hand and Jubilee's power disappears. Apocalypse tells Jubilee that nothing is secret to him – especially not humans lurking in his garden of a mutant paradise. 'Give – me –' Jubilee gasps, before Apocalypse puts a hand over Shogo's face and remarks that he is so small, so human. 'I can't move!' Jubilee calls out as she struggles to stand. 'Shogo!' she utters – when suddenly, she wakes up. 'Oh, god' Jubilee moans, sitting on the edge of the makeshift bed, before she gets up, 'I'm so sorry' she whispers as she runs out of the room.
As Betsy sleeps, she finds herself in a strange dream-realm, she knows she has never been here before and that this place is a message for her. She looks out over sloping green fields, as a fiery wolf appears before her, a large sword hovering alongside it. Betsy runs after the wolf, deciding that she wants to read the message. Betsy and the wolf come to a stop near an altar built into some rocks that resemble Apocalypse. There is a humming sound, and some fruit is laid out on a plate at the altar. 'I want to take what is offered' Betsy tells herself. 'I want to learn what is taught'. She reaches out and takes some of the fruit, a message on the plate reads “He will use us. We can use him”. Betsy bites down into the fruit, and juice splashes about. She tells herself that she has been a yawning hunger for her entire life – but she gluts herself at this altar. The fiery wolf suddenly rushes off, and Betsy calls out to it, 'Wait! Who are you?' and a telepathic voice assures Betsy that she can trust them. 'I'm a good girl' the voice adds.
'What?' Betsy gasps as she opens her eyes, and discovers Shogo playing with her hair. 'I'm sorry. He's into purple right now' Jubilee explains, before she picks Shogo up and pulls him away from Betsy. Jubilee tells Betsy that she is sorry, and explains that she had a bad dream, and that she just had to have him with her. Betsy sits up and tells Jubilee that as long as she thinks it is safe to have him here, she will trust her, as she is his mother. Shogo reaches out for Betsy, while Betsy smiles back at him. Jubilee promises that if it gets bad, she will put Shogo back through the gate. 'You pulled Captain Britain's hair, kiddo. What do you say?' Jubilee asks her son. 'Shogo!' the boy utters. Jubilee and Betsy turn and lead up a staircase, with Betsy suggesting they go check on Remy, before admitting that she had some bad dreams, too.
Shortly, Betsy, Gambit and Jubilee, with her son, stand on a balcony that extends out from the lighthouse. 'They're back' Betsy announces as she sees the druids in the green cloaks walk towards the lighthouse. Jubilee decides that it is time to take Shogo back home, to which Gambit exclaims 'You left? And brought the kid here?' Jubilee tells him not to start, and that he isn't the only one worried about Rogue. 'It ain't a contest!' Gambit snaps. 'Enough!' Captain Britain tells her companions, before she leaps off the balcony 'Enough! I'm going to talk to them!' she tells Gambit and Jubilee.
'Hail Captain Britain!' one of the druids exclaims as Betsy lands before the green-cloaked figures, some with antlers sticking from their heads, others with floral arrangements. The red-haired druid with the beard informs Captain Britain that the druidic tribes have met to discuss her accolade. 'Pardon?' Betsy asks. 'Your ascension to Captain of all Britain, in this world and the other. We recognize your title' the druid tells her. The druid continues, informing Captain Britain that they recognize her claim and seek her aid. He reveals that Coven Akkaba are their enemies, and that they threaten the health of their home, and these lands. He explains that they are magicians, commanders of the ley – and that they work through force. 'They give their souls up in servitude, only to command others' he adds.
'The former Captain is not dead. He will return -' Betsy begins, but the red-haired man interrupts her: 'But not soon enough for our safety, I am afraid'. He motions up above the treeline, where red-robed figures can be seen approaching. 'The coven' Betsy utters, reading her psionic-sword. 'They don't look ready to answer questions' Betsy points out. The red-haired druid agrees, and reminds her that she has the earth of Britain behind her. 'May the white moon turn her face to you' the druid adds, as several of them ready their magical energies to battle the approaching coven. Suddenly, Apocalypse reaches out to Betsy's mind as the druids battle the coven. 'You. Coven Akkaba, they're called. Friends of yours, perhaps?' Betsy asks. Apocalypse's astral projection tells Betsy that he sees from his Grove that she has established her gate, and asks if she will require his assistance.
Gambit joins the battle, tossing several kinetically-charged playing cards at coven members, while Betsy tells Apocalypse to stay where he is and to quit dodging her question. Apocalypse reveals that Coven Akkaba were once his human servants – powerful magi, but they came to believe in a foolish lie. He reveals that their magic made them on par with the Superior, and he would spare them at the end of days. A heresy. Slamming her psi-shield into one of the coven, Betsy asks Apocalypse if he rejected them after they devoted their lives to him. As Betsy, Gambit and several druids regroup, coven members prepare another assault. 'Did you put the gate in Morgan's castle to provoke them?' Betsy asks. Apocalypse tells her that the gate is the spark of a cleansing flame.
'And now you, whom they call witchbreed, bear their flag on your chest as if to say Britain belongs to Homo Superior – and it is a fine thing' Apocalypse exclaims. Captain Britain tells Apocalypse that she is doing her  best to settle this issue on the front lawn, but is being distracted by a nagging voice in her head. 'Allow me to handle this' Apocalypse offers, but Betsy tells him that she doesn't want his help. Apocalypse remarks that they destroyed this lighthouse to strike at Betsy, and warns her that it is only a matter of time before they destroy her brother, too. Apocalypse informs Captain Britain that if she wants her brother to live, she needs to get to Otherworld and reclaim him. 'I can't leave this place undefended!' Betsy calls out, to which Apocalypse announces that he will defend it.
As the battle rages outside, Jubilee walks down a staircase within the lighthouse and tells Shogo that they are going back to Krakoa – but as they arrive at the gate, Jubilee is surprised to see Apocalypse is here. 'What are you doing here?' she calls out to him. Energy spins around Apocalypse's fists, and there is a screeching noise, when suddenly, outside, the coven members are shunted about by a surge of energy – Apocalypse has blasted a hole in the bottom of the lighthouse, and taken out the coven members with his energy. Betsy and Gambit look over at the fallen coven members, before Betsy turns to Apocalypse and angrily reminds him that she said she didn't want his help. 'What are you doing here?' she then asks.
Apocalypse tells Captain Britain that if she wants her brother alive, she needs to go to him now, adding that Morgan's corruption changes him with each passing moment. 'in Otherworld? My family's land is under siege here!' Betsy replies before looking at a large hammer in Apocalypse's hand and asking him what he is doing with it. 'Defending the lighthouse' Apocalypse responds, adding that it is a place of power for mutantkind, and he will not see it fall into enemy hands. He instructs Betsy to go, and to take the others, as he and Rogue cannot be defeated. 'Hell if I'm leaving you alone anywhere with Rogue -' Gambit begins, but Betsy tells him that she needs him. 'I need her!' Gambit retorts
Betsy puts her hands on Gambit shoulders and assures him that Apocalypse can't hurt Rogue, and that he won't let anyone else hurt her. She pleads with Gambit and claims that she will never ask for anything from him again. 'And if he hurts her, I will take it on my soul' Betsy adds. Apocalypse turns to Jubilee and tells her that he will watch the child, as well. 'Uh, no thanks -' Jubilee begins. Betsy puts a hand on Gambit and another hand on Jubilee as she tells them that she can take them to Otherworld, as she has seen Brian do it a hundred times. Jubilee protests that they need to take Shogo to Krakoa first, when suddenly, as they step through the portal to Otherworld, Shogo vanishes from her arms. 'Where is he?' Jubilee shouts. 'That's impossible! I brought him through!' Betsy exclaims, when suddenly, they look up to see a large dragon looming over them. 'Where did that come from?' Gambit asks. 'Shoooogoooo?' the dragon snarls. 'My baby? Where is my baby?' Jubilee screams as the dragon looks down at her.


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Provide a full summary of the comic book.

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Verse III: Three Covenants
A housing complex, where Julio Richter, the mutant known as Rictor, leans against a glass door. Several bottles are stacked across the floor, while pots of dirt can be seen in the apartment. Several computer monitors glow in the dark room, as a voice over a radio can be heard stating that lobbyists want stricter regulations, that they claim that the gates are inappropriate near schools and churches due to reports of some mutants shedding their clothes before stepping into the gates. 'They can do whatever they want once they get to Krak-coa! But in America, we keep our clothes on in public!' someone exclaims. Rictor opens the sliding glass door, while several children play with a soccer ball on a grassy area nearby. 'I'm open!' one of the children exclaims. 'Pass it to me!' another calls out. Rictor steps out onto the grass, one of his bare feet touch the ground – and a rumbling suddenly occurs. 'Whoa!' one of the kids calls out. 'Earthquake!' another shouts.
Rictor quickly steps back into his apartment, while the children, some of whom had fallen over, look over at him. Rictor frowns and touches his head, 'Can't even put my feet on the %$^*#%&* ground' Rictor mutters as he turns to his desk, where two monitors show that he is following various forums and threads about mutant powers. Rictor looks over at his television show depicts a naked mutant running towards a portal. 'Go dude, go! C'mon, some of us can't!' Rictor remarks. His cellphone makes a noise, indicating he has received a notification. 'Rictor' a voice calls out. 'Go away' Rictor mutters. He slams his sliding door closed, and there is another rumbling, while the voice tells Rictor that they are his family. 'It's happening again!' one of the children playing soccer exclaims. 'Let's get outta here!' another suggests. As the voice tells Rictor to come home, Rictor opens the lid on a large wooden box, about the size of a coffin and filled with dirt. 'I can't! Quit hassling me! I just need to go – I just need to go away!' Rictor utters, as the rumbling continues, and he lays down in the dirt-filled box, putting his hands over his head.
Meantime, in Camelot: 'What is that filth still doing in my scrying pool?' Queen Morgan Le Fay demands as she strides through her throne room, and sees some Krakoan flowers in her scrying pool. A soldier follows her and apologizes, informing her that the vines seem to be dying, but that when they fish them out of the pool, more appeared. 'Then bring my my mirror' Morgan snarls, yanking some of the flowers from the vines surrounding the scrying pool. Morgan holds up her mirror and exclaims 'I call through the air and darkness to my servant, Marianna Stern of Coven Akkaba. I command her to approach, mortal and kneeling'. A moment later, Marianne Stern's image appears on the mirror, and announces 'The Coven Akkaba is at your command'. Morgan tells Marianna that she assumes she has not disentangled herself from her witchbreed friend yet, as their weed still grows in her realm.
'Witchbreed? You mean mutants?' Marianna asks. 'As they are called in your baseborn tongue' Morgan declares. 'Take your coven's name – Akkaba' she adds. 'Akkaba was simply a place. The birthplace of one mutant – and a great many humans who cast him out' Marianna explains. Morgan asks Marianna if she thinks that this Apocalypse is the source of these gates in her realm. 'If so, then where is his head?' Morgan declares. Marianna admits that they were unsuccessful in trying to separate him from it, but reveals that she did meet the new Captain Britain. 'Yes, her. I imagine the streets of mortal Albion are in riot over their mutant captain' Morgan smirks. 'They don't know yet' Marianna explains. 'What?' Morgan asks.
Marianna tells Morgan that she wished the transfer of Avalon's super power was front-page news as much as she does, but these days, it is Krakoa that dominates the news cycle. She adds that they may not yet understand the dangers of handing the defense of their nation to a citizen of a different one. 'Make sure they do' Morgan snarls. 'Of course. We plan to inform Black Air and let the truth find those it needs to find' Marianna reports, when suddenly, a large blue dragon flies by Morgan's window, and the Queen turns her attention to it. 'Perhaps if they are sufficiently shaken – if the witchbreed are weakened – we could call on your magics once more?' Marianna asks. 'In defense of the kingdom, of course' she adds. 'You will get what you deserve' Morgan replies casually, her attention still focused on the dragon. 'What in all of Avalon...' she gasps.
At that moment, the large blue dragon descends to a green field, where Jubilee, Gambit and Betsy Braddock a.k.a. Captain Britain are gathered. 'This is gonna give me a panic attack' Jubilee utters. The dragon lands in front of Jubilee, who touches the dragon's face. 'You okay, Shogo? You're sure you don't feel stuck like that?' Jubilee asks her transformed son. Jubilee tells the others that she doesn't get it – Shogo is just a dragon when they are in Otherworld, instead of a little boy? Gambit reminds Jubilee that Shogo is a babe, and fairies love a babe – all that magic and pure imagination in them. 'It seems Remy is... right?' Betsy remarks. 'You gotta say it like that?' Gambit replies. Betsy recalls how Shogo entered the portal to Otherworld and was then transformed into the dragon as she tells Jubilee that Shogo is perfectly okay, explaining that Otherworld does bend to laws of faerie, and as a mortal child, Shogo is extremely powerful here.
Betsy looks at Shogo and adds that Shogo seems to take whatever form he chooses. 'But he's my baby' Jubilee utters, adding that she is pretty sure she doesn't have to change his diapers in this form – which is rad. Betsy strokes the dragon's face and promises Jubilee that they won't put him in any danger. Betsy asks Shogo if he saw the castle on his flight. 'Tell Miss Purple you found her silly old brother in there' Betsy asks, putting her head against Shogo's dragon head. The dragon closes his eyes and makes a slight roaring noise, before Betsy turns back to Gambit and Jubilee and tells them that Shogo saw Camelot, that she can see it through him – Morgan's tower and everything. Jubilee asks if Brian is in there, to which Betsy replies that she can't be sure.
'I'mma point something out to you both. You're worried about ya brother – but he was walking when last you saw him. Jubes, your baby's better'n walking, he's flying' Gambit declares. 'Remy -' Jubilee begins, but Gambit interrupts her, reminding them that they left Rogue sealed up in a box, that she hasn't moved in  days. 'As far as I know she's -' Gambit begins, to which Betsy reminds him that Rogue is a mutant, and that makes her safe in a way that Brian and Shogo are not. 'You're kidding me. Every minute she's back there and we're here, Apocalypse is babysitting her!' Gambit exclaims, pointing a finger at Betsy. Gambit tells Betsy and Jubilee that he knows for a fact they would not leave their beaus with Apocalypse. 'Please, Gambit. We have a duty to the humans we love too' Betsy reminds him. 'So what, Bets? We spend weeks hiking all over fantasy land in these getups in the hopes we level up or something?' Gambit asks. Betsy is able to project Shogo's thoughts – an image of Shogo carrying the three of them across the sky 'He's offering to fly us there' Betsy explains. 'He's what?' Jubilee gasps.
'Shogo, baby, you can put us down if you need. If you see a ballista, steer far away!' Jubilee calls out as she, Betsy and Gambit ride on Shogo's back, as the dragon carry them through the air. 'Please explain to him what a ballista is' Jubilee utters. Betsy assures Jubilee that Shogo is okay, and promises her that he is having fun. 'He's just dropping us off, okay? No getting hurt, Shogo!' Jubilee exclaims. Betsy projects Shogo's thoughts of dragon-Shogo hugging Jubilee. 'Good Shogo. Hug mommy' Betsy remarks, before announcing that Shogo won't get hurt, and that as soon as she is in view of the castle, nothing can keep her from Brian. They approach the castle, 'He's in there' Betsy remarks. 'I thought you can read your brother's mind? Some twin thing?' Jubilee asks. 'That's true. But I can read theirs' Betsy responds as she touches the minds of the guards outside the dungeon.
Inside the dungeon, Brian Braddock is clad in a dark armor, with a grated faceplate over his mouth and nose, as he is strung from the ceiling by thick chains. 'Witchbreed... hear... her... where is she!?; Brian calls out, eyes wide, he throws his head upwards, pulling on the chains that bind him, he shouts 'Bring me... my sister. Bring me the pretender!'
Shogo flies above Camelot, and Jubilee tells him to stay up high, that they will jump down and Miss Betsy will let him know when they nneed him. Several soldiers are on duty, 'Stay stalwart, men!' one of them calls out. 'Your fathers slew dragons and you shall too!' the soldier exclaims. 'Like hell you will – that's my son!' Jubilee snaps as she blasts her plasma fireworks at the soldiers, while Shogo flies away from the castle. 'In and out, extraction-style!' Gambit exclaims as he throws several kinetically-charged playing cards at the soldiers, while Betsy drops towards them with her psi-sword and shield. 'They're witchbreed!' one of the soldiers calls out. 'Stay away from them!' another warns the soldiers. 'Oh, it ain't magic... but he's right, you oughta stay away' Gambit smirks as he kinetically-charges one of their shields.
As she blasts her opponents with more fireworks, Jubilee tells Betsy that she doesn't want to tell her what to do if she had psychic powers, but that it would be useful if a few of these soldiers fought on their side. 'I can't!' Betsy replies. She explains that she can read their surface thoughts, but cannot control them or stop them. Betsy raises her psi-shield to block several weapons that the soldiers try to use against her as she explains that it feels as if the soldiers aren't entirely real – like she is trying to grab a handful of water. 'Damn Otherworld' she mutters, before stepping back alongside Jubilee and announcing that they are getting overwhelmed – which is absurd, as they have a dragon on their side 'I don't want him getting hurt!' Jubilee exclaims. Betsy turns to Jubilee and reminds her that Shogo can breathe fire, that he is covered in scales and the soldiers cannot hurt him. 'We are going to die out here!' she exclaims. Jubilee tells Betsy that she trusts her, and asks her to call Shogo down, then they can get out of here.
'Shogo, we need you darling...' Betsy utters, while holding up her psi-sword – when suddenly, 'For Morgan Le Fay!' a soldier exlaims as he punches Betsy in the back of her head. Shogo hears Betsy's plea, and suddenly returns to the castle. 'Here it comes! Load the siege weapons! On my mark!' one of the soldiers calls out. Shogo begins breathing green fire at the soldiers, while Betsy, Jubilee and Gambit rush towards the dragon. 'Go! Before they hurt him!' Jubilee tells her friends. 'We won't let 'em near 'em!' Gambit assures her. They reach Shogo, and Jubilee tells the others to come on. But a shocked Betsy turns around, wide-eyed, as a voice calls out 'Hail...defender...'. Brian, wearing his dark armor and carrying a large sword stands with several othere soldiers in dark armor, with helmets covering their heads. They hold chains that extend to Brian's armor, and one of the soldiers remarks 'Keep hold tight, men. He's a beast'. 'Slay... pretender' Brian utters.
'Oh my God, Brian... my beautiful brother!' Betsy gasps. 'What have they done to you?' she asks, raising her psi-sword, she runs towards her brother, despite Gambit calling out 'Capitaine, no!' Betsy's psi-sword clangs against the armor of one of the other dark soldiers, while she calls out to Brian, telling him that is not him in there. 'Please, talk to me -' she begins. 'For Camelot!' one od the soldiers exclaims as his sword strikes Betsy's psi-sword. 'Slay...pretender!' Brian utters once again. 'Brian, please!' Betsy pleads, as she brings her blade down on one of the other soldiers, who falls away from Brian. 'Fine, you're right. I'm the pretender. I'm not the real Captain Britain. That's you. Just come back, it's all yours -' Betsy begins as her psi-sword slams against Brian's blade. 'Die, witchbreed!' Brian shouts at his sister. 'And Meggan – and Maggie – and Jamie -' Betsy calls out as she and Brian continue to fight, blade against blade. Brian leers atr his sister, when suddenly, fiery green energy breaks them apart, as Shogo the dragon flies towards them.
'Dragonfire's a hell of a distraction, non?' Gambit asks as he rushes over to Betsy who is now separated from Brian thanks to the flames. The other soldiers in dark armor begin to run, as Jubilee tells Shogo to aim for the walls, not the people. Gambit tries to get Betsy to move, but she resists, not wanting to leave her brother. 'He's Captain Britain -' she begins. 'That's you, Bets' Jubilee calls out. 'That's you now'. Brian stands stoic as the flames rise around him, and Shogo flies away, carrying Jubilee, Gambit and Betsy. 'There's nothing left in him to save, Elizabeth. Take up your mantle' a telepathic voice calls out to Betsy, who goes wide-eyed. 'From one reluctant warrior queen to another' the voice adds. It's Morgan, and as she stands at a window and watches Shogo fly away with the heroes, she raises a wine glass and adds 'Long may we reign'.
On Earth, at the Lighthouse, which is covered in Krakoan flora, Apocalypse looks at a stone formation and decides that centuries of humans learning to pay for their magic has made this experiment a challenge for him – a whole system of promises made and deeds done. He touches the rocks and remarks that each of them will empower the gate into the Otherworld only briefly before sputtering out and becoming useless – a finite resource for a finite people with finite power. He tosses one of the rocks aside, 'Fickle stones. Mutant magic will not fade like this' Apocalypse boasts, entering a portal he declares that he shall need a focus that is superior – and a master of stone itself.
Another portal opens, nestled between some trees, and Apocalypse steps out of it. 'Oh wow, is that -' someone begins. 'Shh, don't stare' their companion interrupts them. Apoocalypse strides across a park lined with trees, and does not make eye contact with the civilians who stare at him. 'Get your stuff, we're leaving' someone calls out. 'Do you have your phone? Take a picture!' someone exclaims. Apocalypse crosses a street, and comes to a building block where several children are kicking a ball around on a grassy patch between the buildings. 'Do you wanna do passing drills again?' one of the kids asks, before another one of them tells them to shush. 'Look' they add, motioning to the approaching Apocalypse.
A short time later, there is a creaking sound, 'Hmmwha?' Rictor gasps as Apocalypse looms over him. 'Hush, young man' Apocalypse remarks. Rictor goes wided-eyed, while Apocalypse informs him that he has come to take him home. Rictor backs away from Apocalypse, 'Krakoa?' he asks, explaining that he told everyone he can't go there, that he is staying here. Rictor tells Apocalypse that he will break in half if he goes there, as his powers are completely out of control. 'I can't even set my feet on the ground outside' Rictor reveals as he slumps over. 'The ground outside and anywhere else is yours to command for miles beneath the soil. You are mutant. It is your gift' Apocalypse reminds Rictor, before realizing that he is afraid. Apocalypse moves closer to Rictor and states that fear is not something they contend with anymore – that the monster, this depression that sits on his soul has no quarter in the high places of their new world – their Krakoa. Rictor looks up as Apocalypse extends a hand to him and tells him 'Come. There is nothing you can break that I cannot fix'.
Soon: '... where is this?' Rictor asks as he and Apocalypse step through the portal back into the Lighthouse. 'It is all Krakoa' Apocalypse replies. He goes over to the rock formation and reveals that, geographically, this is Cornwall, England. 'England? I thought we were going to  the island...like, I'd heard there was a party...' Rictor replies. He walks outside, and looks out over the water that stretches out from the Lighthouse, a reddish color thanks to the rising sun. Suddenly, 'You're not Captain Britain' a voice calls out. Rictor turns to the direction of the voice, 'Yeah, he's a little paler. Who's looking for him?' Rictor asks. 'Her, actually' Pete Wisdom announces, as he holds up his MI-13 identification card. Apocalypse walks up behind Wisdom, who creates his trademark “hot-knives” with his fingers as he introduces himself, explaining that he is an agent of MI-13, a division of Black Air, the British secret intelligence, before declaring 'The Queen needs her Captain'.