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[Assistant]
The Killing Field
Unknown Earth
Boy-Bob Banner, Slaymaster and Wolverine arrived just before dawn, when the staff was busy getting everyone ready for school. And although their security was the best in the realm, they didn’t even realize they were under attack until people started dying. Victor Creed arrives too late to prevent the slaughter, but that doesn’t mean he can’t try to avenge it.
And it’s on the house grounds that Creed finds himself in a world of trouble. Wolverine leaps at him, forcing Victor into a defensive posture. He manages to turn Wolverine’s attack against him, slashing through his chest and sending the sadistic murderer back from whence he leaped.
The rock-star powerhouse, Boy-Bob Banner, moves in next, but Creed ducks, avoiding his overhand left. He then painfully catches another punch with his hands and pushes the green-skinned behemoth to the ground. Banner gets back up, but going into a berserker rage Creed begins hacking and tearing and slashing at Banner’s chest. Banner finally succumbs to his wounds, falling to the grass below, a pool of green blood coalescing around him.
Wolverine gets back to his feet and tells Victor he’s impressed. Creed isn’t amused and the two tango once more. Creed moves to strike, but Wolverine dodges his attack this time and scores an adamantium slash across Vic’s face.
Wolverine lands and takes a look at his now blind adversary, joking that he bet that hurt. Sabretooth grabs him the throat and tells him it’s no game. He then tosses the little punk into a nearby tree, the impact of his body snapping it in half.
A car pulls up just in time to see the tree fall crashing to the ground. Elizabeth steps out, hardly believing her eyes. Creed tells her to get away and leave the fight to him. Unfortunately for her that option is taken away by Slaymaster who runs his sword through the hood of her car.
Also unfortunate, Creed’s momentary distraction allows Wolverine the upper hand. He drives both sets of claws through Creed’s back and out his chest. He falls to his knees and tells Betsy he’s sorry, that he really tried… his last few words barely more than a whisper.
Slaymaster looks solemn as he tells Creed they will remember him for that. Betsy, on the other hand, looks shocked. Then there’s Wolverine, with the killer smile and his chest wounds already healed. He brings his claws down in a swooping arc from either side, cleanly separating Creed’s head from his neck.
Betsy, tears streaming down her face, immediately goes after Slaymaster, manifesting a psychic dagger and trying to stab him with it. Slaymaster is too good and leaps out of harm’s way. She then calls out for Brian, Celia and William. Wolverine runs over and asks if she’s calling for her children, then tells her, her husband is already on his way to joining them. Slaymaster yells out to him, but it’s too late. Wolverine impales her through the back.
Slaymaster yells at Wolverine for taking his kill, the deceased Betsy lying on the ground between them. Wolverine defends himself saying it looked like he was in trouble and was just trying to save his butt. Wolverine asks if he’s got a problem with that. Slaymaster looks like he does and starts to say something, but Wolverine warns him to choose his words carefully.
Madame Hydra makes her grand entrance and comments on what a nice fight that would be, and suggests the winner might come as a surprise. Wolverine tells her that’ll be the day before grabbing her for a kiss. Slaymaster looks at him wildly and quietly says that’s a day he’s looking forward to.
Much later, Sabretooth arrives to check out the carnage. He finds his alternate version headless on the ground. He then checks on Psylocke cradling her neck with his hand. Next, he moves into the house and finds servants and children alike, dead and slaughtered. A fury rages within him, especially after seeing the children. He picks up a stuffed animal from the floor and promises to himself their deaths will not go unavenged.
Crystal Palace
Sabretooth arrives back at the Crystal Palace and begins looking for Cat. She’s not in the transit lounge or the observation suite so he asks out loud where she could be. The palace responds by bringing up a visual of Cat running some sort of test on the crystalline structure of their home.
“There you are—wherever the devil that is,” Sabretooth comments. He tells her next time to leave a note so they have a decent chance of finding her body. Cat tells him he’s one to talk. Sabretooth tells her rank has its privileges. Cat doesn’t seem to care and asks Sabretooth if it can wait as she’s busy with something.
Sabretooth resigns himself to waiting, surprised at the temper on that girl. He wonders what’s got her in such a huff, it’s not like the Omniverse is dying. Creed recognizes he doesn’t really know much about her, or about any of the other Exiles for that matter. He sits down at the computer station and brings up a battle between Slaymaster and Psylocke, thinking the best way for the Exiles to cope with each other is in how they deal with their secrets.
Cat, meanwhile, is still running her tests on the Palace, exploring areas that even Sabretooth is unaware of. Although it seems for every answer she finds, more questions are brought up.
Cat drops her tools in aggravation and starts yelling out “No!” She starts to cry, frustrated at her inability to figure out why the Omniverse is dying. She tightens her fists and tells herself she’s not with the Exiles by accident, that she can find the answer.
Moving her gloved hand to her cheek, Cat wipes away her tears. She gets up to her feet and yells that she’s done with death. “D’you hear me, reaper? You’ve left your last scar on me!” she cries out, “Do you hear me reaper?! I will Not let this disaster happen! Whatever’s required, whatever it takes—I will find a way to Win!”
Cat makes her way back to the observation suite only to find Sabretooth no longer there. She wants to apologize for her harsh words earlier, but he’s nowhere to be found. She even runs a scan on the residence grid, but no dice. Then a recording of Sabretooth pops up. He tells Cat something came up and he had to step out for a short while.
Cat looks up at the hologram of her leader, ready to spit nails. She’s furious Sabretooth didn’t explain where he went. She runs a bio-trace, but it turns out Sabretooth messed with the system, creating files and locking her out. Cat’s surprised “Mr. Muscles” was able to figure out how to do that, but she knows she’s better and she’s determined to meet his challenge.
Finally breaking through into the system, Cat is alarmed at what she finds. It’s a recording of the recent disaster involving Madame Hydra’s team.
Then, another Sabretooth hologram pops up and explains what’s happening. An image of the four surviving Hydra members appears and Sabretooth explains who each one is and where they’re from and that they have some way to transit dimensions just like them.
Sabretooth then explains their apparent mission statement. Madame Hydra is looking for recruits for her team, while Slaymaster bides his time killing analogues of Psylocke. Creed explains that in Psylocke’s first mission they battled, but he never had the chance to kill her. Creed supposes this spoiled his perfect record and now he’s going to kill every version of her until they’re extinct.
The video then moves onto a training sequence between Psylocke and Sabretooth, though he’s visually cloaked to look like Slaymaster. Sabretooth yells at her to stop thinking and then punches her in the face. He tells her a fraction of a second is all her adversary needs to take her down. He then ends the program and asks her how she feels. Psylocke feels horrible. Creed tells her to catch her breath so they can do it again. Psylocke asks if it’s so he can slam her one more time. Sabretooth, looking like himself again, opines that at least she gets a second chance for the real Slaymaster won’t be so generous.
The hologram Sabretooth adds that with his training Psylocke’s getting better, but Slaymaster has her spooked, and as long as that holds true she’s never going to be able to beat him.
Earth #4321
A futuristic city lies hovering 20 stories above the ground. Flying vehicles bustle to and fro as waves slam against the rocky shores below. It is in this city that team Hydra calls home. They all seem to be chilling except Slaymaster. Susan’s in the hot tub while Venger and Wolverine are hanging out with just their shorts on.
Too bad Sabretooth has found them. He thinks it’s no coincidence they chose this place. There isn’t an analogue of any of the Exiles naturally born to this dimension so he guesses it’s neutral turf.
Sabretooth bides his time until an opportunity arises. Finally it does, as the group leaves and goes their separate ways. Susan gets into a car while Slaymaster and Venger head off together. Sabretooth is left with Wolverine who wanders off alone. He follows Howlett until he’s sure they’re alone and then drops-kicks him in the back of the head.
Wolverine is knocked into a post bordering the edge of the city. Sabretooth tells him he’s been looking forward to this and is ready to settle the score for the version of him Wolverine killed a while back. Sabretooth closes ground quickly and starts punching him in the gut saying it’s also for the woman he loved and their kids.
Sabretooth is forced to pause when a knife is lodged into the back of his shoulder. Slaymaster apologizes, but says he can’t let Sabes kill his teammate or do him any harm. Even they have a code of honor, Slaymaster finishes.
Wolverine tells Slaymaster to shut up because the longer he talks the longer a chance he has to heal. Sabretooth says he doesn’t need to heal to finish him off. With that, Sabretooth grabs Wolverine and they both go over the edge. The two of them plummet to the ground far below.
As they fall Sabretooth wonders how the devil Slaymaster got the drop on him. He never even caught a whiff of Slaymaster’s stink. His thoughts distract him and Wolverine starts to wriggle free. They begin duking it out in the air, up until they connect with the side of a mountain.
They bounce and bounce until they finally meet the ground. Sabretooth isn’t quite healed well enough to fight. Wolverine is, however, and asks Creed if he’s ready to die. Wolverine’s three teammates teleport in and he tells Sabretooth he’s lucky that his friends want to see the show so he has a few more minutes to live.
Wolverine asks his woman if she has any reason to keep Sabes alive. Susan tells Wolverine to end him. Slaymaster interjects, asking Wolverine to keep him alive a bit longer so he can use him to find the Psylocke that escaped him and finally kill her. Wolverine tells him he’s gotta do what his woman wants and drives his claws downward into Sabretooth’s chest.
Except, Sabretooth suddenly disappears into the ground below. Wolverine’s claws dig deep into the dirt, and that’s all. He can’t believe what happened and asks Susan if she saw that. Susan asks if he thought it would really be that easy. She orders the group to start a search because unless he was teleported he couldn’t have gone too far. And as if she actually had to say it, she orders Sabretooth and whoever’s helping him killed.


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Provide a full summary of the comic book.

[Assistant]
Wild Child!
Earth #4321
Madame Hydra and her crew search around in angered disbelief. Only moments earlier, when Wolverine had him on the ropes, did Sabretooth suddenly and inexplicably disappear into the ground below. With gritted teeth Wolverine swears he’ll be there when Sabretooth reappears, and will finish him once and for all.
Slaymaster looks over at his teammate Wolverine, the constant thorn in his side. He wonders if Wolverine realizes what really happened to Sabretooth. Better yet, he wonders if he should even bother telling Susan, or leave it up to chance.
Meanwhile, the aforementioned Sabretooth finds himself powerless as the world slides by him. His body seems to be staying in place while the innards of the world race alongside. Before he can run out of oxygen he encounters an open pocket of space. He takes a deep breath of the rancorous air before entering the solid ground once again.
Soon after, Sabretooth emerges aboveground. He takes another deep breath and then falls to the ground. He just lies there on the grass, thankful he’s remaining solid on the surface. He thanks Cat for saving him, noticing her appearance is totally different from the bookish girl he left behind in the Crystal Palace. Cat tells him to relax for a moment and as soon as he’s healed a bit they’ll make their exit to the Palace.
Sabretooth slowly, painfully gets to his feet, because to him there’s no time like the present. Cat tells him to give his healing powers some time to get him back in order. The ever stubborn Sabretooth refuses her advice and passes out from the strain. Cat gives him an “I told you so” and warns him Susan will be on their trail soon, reinforcing the need for him to get his strength back. Sabretooth ignores her and gets right back up. Cat tells him he’s the most stubborn man. Sabretooth says he’ll take that as a compliment.
Sabretooth looks out over the mountainous landscape before them. Cat calculates their little trek took them about 10 miles away from their original position, which, given the nickel-iron mountain range between them and the bad guys, gives them a decent amount of time to effect their escape.
Creed doesn’t want to run, though. He wants to take care of Slaymaster for all the versions of Betsy he’s been killing. He stumbles backwards as he says this and Cat catches him before he falls down. Cat emphasizes he’s in no shape to fight, that they have to leave. Sabretooth finally agrees and tries activating the Tallus. It doesn’t work, though. “This is so not good.” Cat exclaims.
Back at Hydra’s locale, Susan laughs, holding some sort of technological device in her hands. Somehow she managed to block access to the Exiles’ transport-module. This device also gives her a fix on their location, 15 km due west. Sue guesses with him so close to the shore he can’t “disappear” like that again. She tells her men she wants this finished.
While 15 km due west, Cat jumps through Sabretooth, dragging him back down below. Sabes asks what she’s doing. Cat says she’s trying to get more distance between them in case Hydra’s “blocker” has a limited range.
The Exiles reach the end of the line. If they were any closer they’d be swimming. They’re also near a landing pad with an airship parked on the tarmac. Cat races off towards it. Creed asks if she has a plan. Cat tells him to rest while she takes care of things.
A bit later, Cat helps Sabretooth down into the vehicle. Sabes asks how much time they have left. Cat guesses none at all, so at least they’re not caught off guard if they do show up. After Sabretooth is set in the passenger seat Cat phases through him much to his discomfort. She starts the ship and off they go.
Cat starts hooking up some stuff together on the dashboard piquing Creed’s curiosity. Cat explains the little gizmo is what took her so long. Sabretooth hopes she knows what she’s doing. Cat smiles and tells him “Always, boss.” And with that she grabs his hand, phasing them both through the bottom of the ship sending them careening back down to the ground below.
As the two plummet Sabretooth tells Cat it would have been nice for a little heads up. Cat sarcastically asks if he doesn’t like surprises. Sabretooth tells her Howlett’s going to get their smell from the air. Cat begs to differ, pointing out as long as they’re intangible they shouldn’t register to their sensors or to Howlett’s nose. You hope, Sabretooth yells before they both once again fall into the earth.
Cat emerges from the ground and slowly, but surely, pulls Sabretooth up with her. She holds onto his arm as they both lie motionless on the ground, staring up at the sky. Sabretooth can’t believe this is her plan. Cat points out it’s working so far. Sabretooth says he feels mostly dead and asks what happens when Hydra does find them.
Cat questions why Sabretooth thinks they’ll still come after them. After all there’s a ship registering their bio-signatures flying full-speed down the coast and they don’t have any flyers. Sabes assures her they’ll catch the plane, and Cat adds it’ll crash impressively into the ocean. Sabretooth doesn’t think Hydra will buy that. Cat says it’s worth a try.
Moments later, Cat announces the ship has crashed. Sabretooth asks how she knows. Cat says she’s got some sort of connection with her devices. Creed doesn’t look happy when he points out they’re faster and smarter than Cat gave them credit for. Cat says it won’t happen again.
Much later and still no sign of the Hydra team. Sabretooth points out he doesn’t seem to be healing. Cat says it’s her fault as part of keeping him intangible inhibits his neuro-platforms, which prevents his powers from working. She apologizes, but Creed tells her not to worry and then asks if she’s done this before. Cat doesn’t answer so Creed prods some more. Cat jokes they’re being hunted by psycho killers, enough to make anyone squirrelly.
Sabretooth believes she’s putting on a front, but before continuing his line of questioning asks what a “squirrel” is. Cat can’t believe he doesn’t know that. Sabretooth says he came from a rough world and guesses so did she. Cat said it had its moments. Creed just stares at her making Cat uncomfortable. She finally asks what he wants from her. “Truth’d be nice. Trust’d be nicer,” he replies.
Cat doesn’t say a word, just lies there next to Sabretooth. He doesn’t ask again either. Problem is, Cat has all the time in the world to think and it’s her thoughts which turn to her past…
Cat’s flashback:
It seemed like only yesterday when Charles Xavier and his assistant Sage arrived to meet her parents, but Emma Frost got there first and Cat was enrolled with a full scholarship at the Massachusetts Academy. Under the White Queen’s watchful eye Cat became one of the core members of the Hellfire Club’s strike force. The problem was Cat never felt like she belonged and no matter how hard Frost tried to sink her hooks into Cat’s mind and soul the girl proved too intangible.
present:
Cat stirs and looks at Sabretooth staring wide awake. She wonders if she was sleeping and then staring into his eyes sees the reflection of Wolverine leaping towards them. Creed jumps to his feet and knocks Cat aside. Wolverine sinks his claws into Sabretooth’s gut, a wicked smile on his face. He tells Sabretooth he hopes it hurts for there’s more coming.
Creed asks him why he thinks it’ll be that easy, first punching him in the jaw, and then in the gut and following it all up with a slash going up Wolvie’s chest. Wolverine falls to his back, but quickly somersaults and pulls out a gun. He fires six quick shots, but the bullets pass clean through Sabretooth, causing the Exiles leader to exclaim, “What the devil?!”
Wolverine looks back at his smoking gun and comments he’s out. Cat kicks Sabretooth over the cliff edge and says it’s her turn. Sabretooth has just enough time to ask her what she’s doing before crashing to the ground below. Cat wishes him a happy landing and then sets her sights on Wolverine.
Cat tackles Wolverine and they both go tumbling down the slight slope of the rock. Wolverine pins her to the ground and brings back his fist to slash her. She smiles, grabbing his gun and phasing it, causing it to completely fall apart. Wolverine draws his hand back, his claws dripping with dark blood. “Not so smug now, are you little girl.” Wolverine snides.
Cat gets back to her feet and looks down at her carved stomach. She can’t believe what she’s seeing. She was intangible after all. Wolverine takes another swipe at her, but Cat hops out of the way. Wolverine admits he was going to keep her alive so she could watch him kill Sabretooth, but admits it’ll probably be better if Sabes watches him kill her instead. He takes a few more stabs at her, but Cat performs some nifty acrobatic moves and remains unscathed.
Cat tells Wolverine she has a better idea and drop kicks him in the face. Wolverine seems unfazed; pointing out there’s nothing she can do to him that he can’t heal from. Wolverine tries a few more times to skewer her, but the ever nimble Cat avoids them all. Wolverine tries to intimidate her, mentioning his claws are equipped to neutralize her phasing power. “Wanna bet?” Cat asks before phasing into the ground.
Wolverine isn’t impressed and pulls some sort of doohickey out of one of the cargo pockets in his belt. He tosses the device on the ground saying he’s fought people who can turn intangible before. The device explodes with a loud “Boom!” and Cat comes flying up through the ground.
Wolverine walks over to her and asks how she could have thought herself a match for him, especially considering what he did to Sabretooth. Wolverine smiles and asks if she has any last words. Then he looks at her, puzzled, for Cat’s back on her feet and ready to fight. She tells him things aren’t always what they seem.
Wolverine leaps at her assuring her she’ll be dead. He stabs her in the gut, but his claws pass right through her stomach. He pulls his hand back and is surprised to see his claws no longer attached. Surprise, Cat yells as his three claws fall harmlessly to the ground.
Wolverine looks at her shocked, still clutching his clawless hand. Cat explains that’s what happens when you make the anchor-links connecting the blades intangible with the body as well. She then says it’s only the beginning.
Down below, Sabretooth slowly gets up from the rock where he landed. If he notices the powerful yells of anguish coming from Wolverine high above, he doesn’t show it.
Not much later, Cat comes leaping down near to where Sabretooth landed. Her wounds are bandaged and Wolverine’s six claws are tied to a rope slung about her shoulder. She apologizes to Sabretooth for the tough landing. He just looks at her angrily, saying that’s easy for her to say and telling her that wasn’t very nice. Cat points out she saved him. Sabretooth reluctantly agrees and asks where Howlett is. Cat says he’s done and tosses her blade necklace to the ground.
Sabretooth says she’ll have to give him all the gory details. Someday, maybe, Cat replies. She then helps the big lug to his feet and asks him to get them home. Sabretooth asks about the inhibitor. Cat says she took care of that. And with the press of a button the two are transported back home.
Crystal Palace
Some time passes and Cat’s back in the observation suite running through the computers. Her teammates return from their mission and go off on another; still unaware the Omniverse is dying. Cat knows she should tell them the truth, but is torn and scared by past failures.
Cat’s flashback:
Cat’s mind turns once more to her past, to her discovery that Emma Frost, her headmistress, was actually being controlled by the Shadow King. Instead of fighting, Cat simply chose to run away from it all.
present:
She thinks fate is what brought her to the Palace, and has given her a chance to finally prove herself, to start over again. Cat starts to cry, determined to set things right.
Cat’s flashback:
Past thoughts turn to more recent ones as Cat recalls the horrendous affair with Wolverine. She hacked and slashed her way until Wolverine was dead, even using his own claws to achieve the near-impossible feat of his death.
present:
Her thoughts are interrupted by someone entering the room. Cat wipes her tears away and apologizes; she thought she was alone. Cat asks the mystery person if they have time to talk because there’s something she’s been meaning to get off her chest. The Omniverse is dying!


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Provide a full summary of the comic book.

[Assistant]
first story Born to- -Die!
 second story Save Cat!

first story
Crystal Palace
Gambit and Mystiq dive into the ocean waters surrounding the Crystal Palace, the latter transforming himself into a blue-skinned Atlantean. Gambit makes a comment on how weird it is seeing Mystiq, an air-breather, swimming the oceans alongside him. Mystiq adds he never gets used to the Palace’s oceans, not matter how much he swims in them. He knows the ocean’s alive, but nothing ever grows in it, just a barren seafloor with rock outcroppings scattered about.
Gambit points out they haven’t actually traveled that far away from the Palace so who knows what lies just out of eyesight. “Or behind these crystal mountains,” Mystiq adds. That’s when something catches Gambit’s eye, something that wasn’t there a moment ago, a flower blooming along the desolate ground. Gambit swims over and draws Mystiq’s attention toward it. He swears it wasn’t there a moment ago. Mystiq says he believes him for all around them grass and plants alike start sprouting at an astonishing rate.
Gambit announces all they need is fish and sure enough a small striped one dashes right in front of Mystiq’s face. Gambit questions what’s causing this. Mystiq thinks maybe because he wished it the Palace granted it. As they follow the little fish through a small cavernous area they suddenly find themselves confronted with the Grand Central Station of sea life. Swimming speedily in front of them are whales, sharks, dolphins, a squid, a jellyfish and others.
Gambit spots something interesting in the middle of the pack and tells Mystiq to have a look. Right there, smack dab in the center swimming with the creatures, is an Atlantean looking Cat. The two men are surprised and question whether or not to believe their eyes. They swim over to make sure it’s her. When she spots them she can’t believe it either. It’s as if she’s suddenly been made aware of where she is, as Cat wonders what she’s doing there and how she’s able to breathe underwater. Then, a bright flash of light envelops her and she, along with all the fish and plant life, disappears.
The two Exiles look around and survey the desolateness that has returned. Gambit wonders if it’s part of her powers to bring the ocean to life. Mystiq says he has no idea, but thinks they better try and find out.
Observation Suite
Sage has been watching over the napping Cat, lying curled in the console chair. Oddly enough, Cat is suddenly soaking wet. Sage wonders what it means and reflects on the capabilities of the room combined with Cat’s technological prowess. Sage looks around at the various holographic control systems Cat has generated and marvels at how she seems to be the only one able to operate them. It’s as if, Sage believes, Cat’s being integrated into the operational system of the Palace so that their thoughts are almost one. Sage wonders what will happen when that convergence is complete.
another part of the Palace
“I am Lady Mandarin,” Lady Mandarin shouts, delivering a powerful kick to Psylocke’s face. Psylocke tries returning the favor, but Lady Mandarin deflects her advance and throws in a knee to the chin and an elbow to the back of the head for good measure. Psylocke is undeterred as she struggles back to her feet. Lady Mandarin boasts she will live, if not in her body then in Psylocke’s.
Ogun, watching from atop a crystal pillar, tells Psylocke it’s not that easy to get rid of the seed he planted inside her. Psylocke tells him that neither of them is real. Ogun proudly states she has nothing to fear then. Lady Mandarin smiles and moves in for another strike. Psylocke blocks her punch, knocking it aside.
Lady Mandarin claims that with every blow her victory becomes more certain and Psylocke’s appearance reflects that. She adds that if only Psylocke could see her face. Psylocke knows what she’s talking about. She can feel the Crimson Dawn tattoo return. She fears Lady Mandarin is right, that her body is becoming hers more and more. Psylocke decides it’s time to change her fighting style.
Psylocke grabs a hold of the sides of Lady Mandarin’s cape and yanks her toward her, kicking her feet into Mandarin’s abdomen and flipping her backwards over her head. Lady Mandarin goes crashing into a crystal pillar. Psylocke manifests her TK sword and jabs it into Lady Mandarin’s guts. As Mandarin yells in agony Psylocke hopes the sheer shock of her attack will drive her from her soul permanently.
Lady Mandarin looks into Psylocke’s eyes, frightened. She says she just wants to live. Psylocke starts to cry, telling her she can’t, that this is how it has to be. She tells Lady Mandarin her karma needs to progress to the next level. Lady Mandarin promises to be good, but as she says this she slowly pulls a dagger from behind her knee armor.
“You Die,” Lady Mandarin screams in a last ditch attempt to save her own hide. Psylocke blocks the attack, not surprised in the least. “Game over, S’Beth,” Psylocke utters, eyes turning pure white. Straddling Lady Mandarin, Psylocke deals the fatal blow. Pinkish light emanates from Lady Mandarin as she screams for mercy. Psylocke tells her she’s done. Ogun disappears too and Psylocke is finally, truly alone. She puts her hands to her face and cries.
Cat, wearing an outfit similar to Psylocke’s and sporting the Crimson Dawn tattoo, peers around a corner and spies on Psylocke who’s still sobbing on the ground. Sabretooth sneaks up behind Cat and tells her she shouldn’t pry. When he puts his hand on her shoulder Cat turns around. He’s taken aback at her Psylockian appearance. Cat immediately disappears without saying a word. Sabretooth says they’ll talk about that later, but for now he has higher priorities.
Psylocke’s quarters
A bit later, Psylocke sits meditating, situated on a blue mat with several burning candles in front of her. Sabretooth enters her room and welcomes her back. Psylocke looks at him sideways, asking how he can be so sure it’s really her. Sabretooth says he’d know and then tells her likes the new tattoo, mentioning he saw a version of Cat earlier wearing one.
Psylocke says it’ll be gone soon, and sure enough the tattoo is mostly faded. She then asks Sabretooth what he would do if it was Lady Mandarin he found in her body. Sabes doesn’t answer. Psylocke sarcastically says thanks. Creed conveys she’d do the same for him and asks what’s next. Psylocke gets to her feet, telling Sabretooth she’s not sure if she’s a match for Slaymaster, “but I’m done running from him. Once and for all. End of story.”
Rogue’s quarters
Cat, looking like an early 616 version, spies on Rogue through an opening in the crystal wall high up in her room. The aforementioned Exile is sitting on her couch sewing her uniform. Morph bursts through the door carrying a bunch of shopping bags. With a big smile on his face he announces his return, but he doesn’t get so much as a look in his direction. Morph seems disappointed she didn’t notice him and asks what she would have done if it was a bad guy barging in.
In a flash Rogue turns and throws four daggers at Morph. He gets pinned to the wall, the four blades connecting with his jacket and sticking to the crystal. Rogue gets up from the couch and puts her jacket on. She tells Morph if he was a bad guy her aim would be slightly better and his career would be over. Morph breaks free from the metal blades and tells her she’s not funny. It depends on your point of view, she replies, and then asks what’s with all the bags he brought with him.
Since her outfit got messed up on the last mission Morph says he thought he’d go shopping for her. Rogue asks him how he could possibly think to know what looks good on her. “Oh ye of little faith… and even littler brain—,” he replies and then transforms himself into a Rogue doppelganger. He tells her the clothes will definitely fit, but if she doesn’t like the styles they can go out and get more.
Observation Suite
Sage takes a closer look at one of Cat’s holographic displays. It seems as though Cat’s been cataloging dimension around a core of prime numbers then listing them on the basis of their potential for destabilization. Sage surmises if they fix the primes, the rest of the dimensions should fall into place.
“Ow,” Sage cries out, momentarily losing her focus and letting the phantoms loose in her head. She tries to regain control, but then Cat wakes up in her chair yelling about getting things out of her head. Cat jumps out of her chair and bolts out of the room almost knocking over Sabretooth and Psylocke. Sabes asks Sage if she has any idea what’s going on. Sage doesn’t, explaining Cat was asleep and then suddenly woke up and ran off. Psylocke asks if one of them should check on her. Sage says she’ll take care of it.
Creed goes over to the computer terminal to see what she was looking at. What he discovers looks pretty bad and he tells Psylocke her personal quest needs to be put on hold.
Briefing Room
The Exiles have gathered for their latest mission brief. Gambit asks where Cat is. Creed explains Sage is off looking for her. Rogue and Morph join the party, Rogue wearing her new uniform. Morph proudly shows her off, getting a few exclamations from Mystiq and Gambit.
“Never a dull fashion moment around this place…” Sabretooth concludes before getting to the nitty gritty. He tells the crew one of the prime dimensions is at a major crisis point and if it goes it could take a hundred more with it. He tells Morph he’s going to be in charge. Morph asks if he’s serious. Sabretooth tells him he did well last time and he needs to go look for Cat. Morph tells Sabretooth he won’t let him down.
second story
Sage continues her search for the missing Exile, Cat. She reflects on her past, from her childhood wandering the Hindu Kush and saving the life of Charles Xavier to more recent events when Roma, mortally wounded, passed the essences of countless beings into her mind, beings she’s been fighting to cope with ever since.
Sage reflects on how she’s always been grounded in life, but that is no longer the case. Not only does she have to face these monstrous creatures, but her main adversary is a role she once played, named Diana Fox. Somehow she’s become real and sees her as the enemy. She wants to claim Sage’s body for her own as do the rest of the phantoms.
These mind-constructs attack, a frog-looking one smacking Sage with his lengthy tongue. This knocks Sage over the edge of a crystal precipice and she begins to fall down, further and further. This doesn’t prevent a green-skinned brute from following after her and delivering blow after blow. A human hand reaches out from the crystalline structure and snatches Sage mid-air, halting her descent. The green-skinned brute looks confused as he continues to plummet.
A part of Sage thinks it would serve all of them right if she would just let go, but she’s not given the choice as a hairy demonesque creature dives at her, punching her and knocking her loose. Sage continues her plunge headfirst into the seemingly endless chasm. She knows the beatings she gets are psychic and not physical, but the end result is much the same.
Another hand reappears through the crystal wall and grabs Sage by the wrist. It’s Cat, the object of Sage’s quest. Cat tells Sage not to fight her as she merges with her body, possessing it and allowing Sage to walk through the crystalline wall. Sage doesn’t resist and allows Cat to guide her to safety.
Cat steps out from Sage’s body and says their integration should leave her head a bit scrambled and may give her a brief reprieve from the monsters in her head. Sage questions Cat’s ability to see her phantoms. Cat explains she’s not locked into any single dimension and that she’s actually cascading from one incarnation of herself to another. As if on cue, three different versions of Cat appear.
Sage asks if that’s a bad thing. Cat reminds her what happened in that other dimension and describes the billions of Cat versions that initially surrounded her when the first transformation manifested. Explanation finished, Cat looks at Sage and asks what she’s smiling about. Sage says it’s because they both seem to have somewhat of the same problem. Cat thinks in her case it’s because the Palace is calling out to her, that it wants her. She tells Sage the Omniverse is dying and that she thought she could find the answer, but the only thing she can think of that makes sense is the Palace wants her to take the place of the guardian gods who used to rule there.
Sage questions why it would want her. Cat curls up into a ball on the ground and suggests it’s because her power makes her fluid and being young makes her adaptable. Sage walks over to comfort her. Cat grabs her around the waist and says she’s scared, that she doesn’t want to do it. It doesn’t feel right, she says, she wants to live.
Sage holds Cat in her lap, her thoughts returning once again to her past. Sage finally tells her to get up and play the hero. Cat says she was hoping for a miracle. Sage tells her to be careful what she wishes for.
The two walk hand in hand back to the transit hub. Sage tells Cat to go join the team on their mission. Cat’s confused, but Sage tells her she could use the exercise and it could take her mind off her troubles. Cat asks Sage what she’s going to do. She likes to solve problems and loves a challenge, Sage replies. She tells Cat she’s too close to the situation and maybe a fresh mind and a new perspective can find an answer.
Sage punches in the teleportation commands and Cat disappears. Sage turns to her left and finds Diana charging her, ready to strike.


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Provide a full summary of the comic book.

[Assistant]
first story: Long Day’s Journey
second story: Fight to Glory! Part 2 of 5
first story
Unknown Earth
A young woman named Nerimani is on the run. She ducks down an alley, wondering how they found her. She can’t understand why they couldn’t just forget about her. Worst of all she believes she’s just doomed this entire world and its people.
Nerimani is not alone, however. A blonde woman wielding a staff is bringing up the rear. This woman, Sharen, stops and turns, deciding it’s time to fight. She tells Nerimani to keep running while she holds them off, adding that help is on the way. Nerimani does as told, but warns Sharen she doesn’t know what she’s up against saying they’ll be dead before her friends show up.
Sharen, facing the giant rock-like Shell, tells Nerimani to have a little faith as the Daughters of the Dragon don’t like to lose. Shell makes his move, lunging at the Daughter. Sharen uses her staff to puncture his abdomen. When Shell lurches forward, Sharen punches him in the side of his face, snapping off a piece of his cheek.
The Skrull warrior, Flaw, takes advantage of the situation and comes at Sharen from behind, putting her in a choke hold. Flaw compliments her fighting skills and strength, but tells her it’s not enough to save her. Sharen brings her heel back up into Flaw’s crotch and says, “Wanna bet?” Then she grabs his arms and flips him over her back and slams him into the ground.
Sharen’s pretty proud of herself, but once again is grabbed from behind by the third member of the hunting party, the insectoid Offset. Offset proclaims herself the best and most deadly of the three and then lifts Sharen into the air, snapping her legs at the ankle. Offset opens her mandibles wide then feasts upon the young woman’s flesh. Nerimani watches, eyes wide as Sharen’s body is sucked dry.
Offset orders her recovered teammates to secure the princess, but warns them not to harm her for that is to be left for Empress Lilandra. Nerimani knows when the going’s good and takes off again. Not looking where she’s going she runs smack dab into Morph who offers his help.
Morph places his thumb in his mouth and blows, bulking up his mass. He takes the fight to Flaw, punching him and sending him flying. Flaw gets right back up and takes a swing at Morph, but the metamorph stretches his neck and dodges the attack. Flaw continues punching, first landing one fist in Morph’s chest and then the other. Much to his surprise, both hands are stuck inside Morph’s body. Morph sends out three mini-arms that treat Flaw’s head like a punching bag. Morph finishes the fight with an uppercut that sends Flaw careening across the ground, creating a ditch with his body’s drag.
Satisfied, Morph returns to normal size. Nerimani rushes over, pleased with her savior’s performance. Rogue drops by having watched the fight and tells Morph he’s positively demented. Morph jokes she makes it sound like a bad thing. Rogue doesn’t respond, instead noticing Flaw slowly getting back on his feet. She takes to the air and dive-bombs him, plowing him back into the ground.
Gambit, meanwhile, faces off against Shell. He leaps over the Shi’Ar warrior’s head and feints an attack. Shell laughs at his miss, but that was Gambit’s intention, to distract Shell. Mystiq comes in from the side and gets in a good punch to the jaw. Gambit then secures Shell in a TK cage, pompously asking who’s next.
Nerimani seems a bit bewildered at all this and asks Morph who they are for she’s never seen such powers displayed on this world. Offset is making the same observation. She realizes the risk is too great and makes ready her escape so she can warn the Empress. All that’s standing in her way is Psylocke who tells her the only place she’s going is hell.
The two engage in hand to hand. Offset goes on the offense and throws punch after punch after punch. Psylocke deflects and dodges everything thrown at her. Offset decides to ditch her arms and use her fangs. She lunges at Psylocke, but the erstwhile X-Man throws up a TK shield and Offset hits it head on.
Psylocke manifests her TK sword and approaches the fallen commando. She tells Offset it won’t actually cut her, but the pain is excruciating. With that she slices her from shoulder to hip. Offset is out for the count and thrown in with the other pair inside Gambit’s TK prison cube.
Mystiq, ever observant, gets a sense from Psylocke’s body language that she’s dealt with these creatures before. Psylocke admits that back in her home dimension the Shi’Ar Death Commandos annihilated the family of a very dear friend, family that included men, women and children. She stares down at the desiccated body of Sharen and says some things can never be forgiven, nor should they ever be.
Psylocke asks Nerimani why they were after her. Nerimani plays the part of clueless, damsel in distress. Tears begin streaming down her face and she asks to be allowed to go home. Morph tells her she can’t do this, she can’t let her friend have died for nothing.
Nerimani looks up at Morph, her expression more forthcoming as if she’s changed her mind, but before she can say anything the Lords of Iron and the Daughters of the Dragon show up. Sharen’s reinforcements are a little too late, but that doesn’t stop their leader from proclaiming the Exiles are under arrest.
London, Republic of Britannia, Sons of Iron headquarters
That evening, at one of the scattered islands across the world, the Exiles find themselves at the headquarters of the Sons of Iron, an enormous building set in the city. Psylocke leads a briefing on the Shi’Ar Death Commandos to those in attendance, explaining the three they captured today are the first wave. Psylocke further explains the power they witnessed today is but a fraction of what the Shi’Ar actually possesses.
Misty and Colleen whisper to each other during the brief, Misty not believing the Shi’Ar could have such power. Colleen asks Misty how they do it then. Misty guesses they have better bionics and tech available. Nerimani puts an end to the debate with her assurance to the group that Psylocke is not exaggerating. She warns they will be facing a group of warriors not used to losing.
Colleen steps forward and stands firm that Psylocke’s intel is accurate. The only question she has is how Nerimani seems to know so much. Nerimani finally admits the truth, that she’s one of them, or more specifically the rightful heir to the Shi’Ar throne.
Later on, Rogue is up on one of the higher levels of the building looking out over the beautiful city landscape. Colyn, one of the Sons of Iron, walks up on her from behind and remarks on the spectacular view. Rogue agrees, but when Colyn tries continuing the conversation Rogue says it’s hard to have a dialogue with someone whose features are concealed by armor. Rogue asks if he ever comes out for air, questioning if he has some sort of “secret identity” to protect. Colyn replies it’s a little bit of both.
“By my ancestors!” Rogue exclaims after Colyn removes his helmet, revealing his purple-hued saurian features. Colyn explains that his world has two dominant species, human and saurian and that they banded together ages ago when both sides were facing extinction.
Although the Daughters are mostly human, he continues, there are saurians among them, but because the Sons are all masked, no one can tell which race they come from and from that anonymity comes a measure of their collective strength. Together they have kept their world safe for a score of generations, he finishes. “Not too shabby, my friend.” Rogue replies.
Meanwhile, the interrogation of the Shi’Ar prisoners isn’t going well. Gambit asks where their telepath is when they need her. Mystiq doubts Sage would be much help given the evidence of the prisoners’ defensive conditioning. Mystiq wonders if they’re just stalling for time.
There’s no time to ponder that question as a bright ball of light suddenly envelops the center of the room. “What the devil?!” Mystiq exclaims as the flash grows bigger. A figure starts to materialize in front of them. Gambit recognizes the figure as Cat and Mystiq quickly cautions their new friends to not interfere for she’s one of them.
The Sons of Iron member present notes the transformation occurring with Cat. Gambit tells him it’s what she does and Mystiq further clarifies that she interfaces with an infinite collection of alternate identities until she finally synchs with one that feels right. Cat, now looking like Tigra, says that every time it happens she feels like she’s been run over by a truck. Gambit says she looks great. Cat thanks him and asks what she’s missed. Psylocke fills her in on the recent events and of her fear that Shi’Ar reinforcements may have already arrived.
Sure enough, six armored figures, including Lilandra are en route to their location.
second story
Crystal Palace
Diana strikes at Sage, but the telepathic Exile leans back out of harm’s way. As Diana continues her ceaseless ranting on how she will be taking over Sage’s body, Sage reflects on the situation and how this “figment of her imagination” came to be.
the past
Sage was once a member of a British superhero team called Excalibur and on her last mission she had to assume the false identity of Diana Fox, to infiltrate a clandestine assault force led by a man named Albion. The training regiment she underwent with Albion was unlike anything she ever experienced, honing both body and mind.
Later, as she was making her move against Albion, she was turned completely to his side. She had become Diana. Over time Sage was able to reestablish her persona, and defeat Diana for possession of her body. Little did Sage realize at the time it was just a battle in a grand war, and Diana was still lurking.
the present
Sage tries reasoning with Diana, telling her too much is going on for them to continue fighting. Diana doesn’t care, kicking Sage in the face, the abdomen and then punching her in the mouth. She tells Sage to give up if things are so bad because she can’t be beaten and she won’t ever quit.
Sage catches her next kick and tells Diana they are much alike. She then locks her leg around Diana’s other leg and tries taking her to the ground. Diana breaks free and spins mid-air kicking Sage in the face for her troubles. All Sage can think about is how hard her head pounds when she’s fighting her alter ego.
Diana’s kick sends Sage backward. Sage contorts her body and handsprings on the ground, flipping backward and landing in a fighting stance in front of Diana. Diana tells Sage that to keep fighting her is pointless because she’ll always get back up and she can’t be killed or stopped. I solve problems, Sage replies, I’ll keep trying.
Sage grabs Diana by the shoulders, but Diana knocks her away. Sage silently wonders how she can evict a part of herself, but when she faces Diana again she asks her to think about what she’s doing. Diana asks Sage if her next statement will be to tell her that the energy they waste fighting each other leaves them both vulnerable to the multiple identities Roma implanted in her mind. Sage’s expression tells Diana she was dead-on in her guess and she questions Sage why she thinks she’s the best one to keep them under control.
Diana moves in to strike again, but this time Sage catches her punch. She then maneuvers around and gut punches her and then backhands her face. She tries for a third hit, but Diana ducks. Diana counters with another punch to the face, but Sage deflects the hit. She blocks yet another and comments on how they’re too evenly matched. To highlight the point, Sage punches Diana in the face at the same time as Diana scores a hit to her stomach.
Sage proclaims that neither of them can win. Diana tells her to give up then because she won’t. Sage, once again, tells her there’s more at stake. Diana says she knows what’s at stake. Sage asks why she wants to be part of the problem and not the solution. Diana says she’s a hero by choice, by character and what she did with Albion was intended to make the world a better place.
Sage smiles and points out that’s pretty much how she’s lived her life. Diana, for at least the third time, asks Sage to step aside and yield because she won’t give up. Sage probably doesn’t hear her because she notices over a dozen creatures slowly encircling them.


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Provide a full summary of the comic book.

[Assistant]
first story: Away We Go (Part 3 of 6) - second story: Shall We Stand Together? Part 3 of 5 For the Fate of this World!
first storyUnknown EarthLondon, Republic of Britannia, Sons of Iron headquartersThe bottom of the giant tower which houses the Sons of Iron, and currently the Exiles, explodes with an enormous force. The building collapses killing most of its occupants instantly. The Exiles do what they can, Cat leaping toward Mystiq and keeping him intangible, Gambit erecting a force field protecting those near him, Psylocke using her TK to keep the falling debris at bay and Morph enveloping Nerimani in a large bubble within his body.Rogue and Colyn were standing on a terrace when the explosion occurred. Thanks to their quick reflexes they both flew upward out of harm’s way. They stare unbelievingly at the carnage down below. “What the devil happened?!” Rogue exclaims. Colyn doesn’t think it was an accident, more like an attack.Nearby, Morph transforms from bubble to pterodactyl for maneuverability’s sake. While in the air Morph surveys the destruction and notes no other building in the area was damaged. He also spots Gambit and Cat on the ground busy rescuing people. Morph touches down nearby with Nerimani and begins taking care of the injured.More explosions rock the city and the citizens start to panic. Psylocke emerges from the rubble and joins her friends nearby. She starts barking orders, asking for status reports from her teammates and Nicole Fury.While above, Rogue asks Colyn if he’s sure it’s an attack. Colyn tells her to check it out for herself. Down on the ground below more buildings are betting blasted, most of the attacks focusing on the Sons and Daughters. Colyn spots an incoming bogey at the last second and barely warns Rogue in time. They’re both hit, but not as bad if Colyn wasn’t paying attention. Their attacker is a winged, blue skinned mutant codenamed Krait (Warren Worthington). He shouts to his teammate Nova to finish them off.Hypernova (Moira Kinross), legs cradling some debris on the ground below, fires a powerful blast from her outstretched arms. She goes for Colyn first landing a direct hit and sending him smashing through a giant window.Elsewhere, one of the Sons approaches the Commando, Colony (Samantha Summers). The man/saurian behind the armor stares at the smoking skeletons littering the ground around him, wondering what happened to them. More importantly, though, he places Colony under arrest. Colony refuses and asks him what he’s going to do about it.The armored hero strikes Colony with his fist, but it goes right through her face. As if he wasn’t surprised enough already, her face basically dissolves into a swarm of beetles. These beetles crawl up his arm and work their way into his armor. Samantha, face re-formed, thanks the Son for the life energy he’s about to give her. Moments later the Son falls over dead. Samantha reaches out her arms and uses her newfound energy to blast some Daughters of the Dragon standing nearby, killing one instantly.Morph comes on scene and orders the surviving Daughters to look after Nerimani while he takes care of the little powerhouse. Colony turns, confident this bald guy can’t take her down. She immediately fires at Morph and he opens his mouth wide, slowly growing in size as she pours it on. When she’s done he reverts back to normal firing those energies back at her. Colony is pummeled and goes skipping across the ground backwards.Just as Morph is getting ready to finish the battle he’s nailed by an optic blast. The man behind the blast is Devo (Scott Summers) and he yells for the freak to die. Gambit erects an invisible shield in front of Devo, which redirects his blast causing it to hit the ground where he stands. Devo loses his footing and falls to the ground.Elsewhere on the battlefield, Psylocke zeros in on the dark and spiky garbed Commando named Black Cloak (Charles Xavier). Psychic katana at the ready, Psylocke tells him it’s time for all the death to end. Black Cloak mocks her and then tries to invade her mind. His psychic form reels back in shock as he can’t seem to penetrate it. Psylocke thanks her twisted brother Jamie for those psychic shields.Black Cloak readies his spear for Psylocke’s advance, but it turns out he doesn’t need it because Psylocke gets sniped in the back. She falls, the hit causing tremendous pain. She gets back to her feet and runs for cover. The sniper, Warshot (Alex Summers) prepares to fire again, but his brother Devo claims Psylocke’s death for himself.While back in the air, Rogue makes a beeline for Krait grabbing him by the midsection. She wonders where the devil Sage is when the team needs a telepath. She’s wants to know how everyone else is doing. Distracted, she barely avoids a claw-raking by Krait. Rogue returns the favor with a punch to the midsection and another to the face. She’s worried about Colyn too and is caught off guard by a psychic attack from Black Cloak.Black Cloak’s psychic form relishes in Rogue’s pain. Rogue tries fighting back and is basically defenseless as Krait goes after her. Black Cloak tells his teammate he can draw blood, but to leave her life to him. And as Black Cloak toys with Rogue he discovers layer after layer of abilities within her consciousness. He’s extremely delighted and so distracted he doesn’t notice Cat as she appears out of the ground and grabs hold of his legs.Cat begins to drag Black Cloak into the earth below. He quickly releases his hold on Rogue causing her to plummet downward. He instead focuses on Cat, causing her to face a myriad of her alternates. Cat reels back in mental anguish as the identities are too much for her to handle.Mystiq sees Cat in trouble and curses her for taking off without him. As he rushes over he’s fired upon by Warshot and hit square in the back. With Mystiq down Black Cloak tells Cat her friends can’t save her. However, Gambit uses his power in an offensive manner, destroying the ledge from which the sniper was firing.Gambit has no time to follow up on his attack as he is now a target. Hypernova fires some energy blasts directed at him. He throws up a shield just in time and she keeps pouring it on. He sees Krait come and join her and worries more trouble is coming his way, but then Krait punches ‘Nova in the back of the head, knocking her out. It turns out it was Mystiq, recovered and in disguise. He picks Hypernova up in his arms and throws her limp body at Black Cloak.With Cloak down on the ground Gambit once again uses his power offensively and nails him in the face. Cat, severely weakened, tries crawling toward them saying she wishes they would have torn him apart. Mystiq rushes over and grabs her under the arms. He’s having trouble getting a good hold and yells at Cat to focus and get herself fully tangible.They make their way over to Morph who has Nerimani with him. Gambit tells Morph to take care of her since she’s the one they’re after. He’s blasted off his feet by the latest newcomer, Empress Lilandra. She tells the “monkey-boy” nobody’s going anywhere except to their grave. She does offer some solace, though, promising the Exiles they will get to live long enough to watch her sister, Nerimani, die.Morph isn’t going to sit still for this and goes after Lilandra. She backhands him and knocks him over. Morph gets right back into it and is punched a few more times for his troubles. Every time he gets a strike in Lilandra manages to dodge it. She finally delivers a kick to the back of his head, taking Morph temporarily out of the fight. She looks over at Nerimani and tells her it’s her turn.Mystiq leaves Cat to go help, but is fired upon and blasted by another new addition to the battlefield, Madame Hydra. She explains she made an agreement with Lilandra that allows them both to deal with their rival. She looks right at Cat, bringing up how she killed her beloved Wolverine. Sue tells of how his dead body showed such an expression of fear on his face that a part of her was impressed. However, she figured one day Cat would come for her so that’s why she’s there, to kill Cat first.second storySage and Diana are viciously attacked by the multitude of creatures surrounding them. An olive-skinned humanoid with various tentacles for arms wraps Sage within its appendages. The grip is so tight Sage can’t move.Luckily, a purple-skinned humanoid is charging at them. Sage shifts her weight causing her assailant to miss her and hit the tentacled-one instead. He goes unconscious and Sage is free. With but a moment to survey her surroundings she wonders how long she can stand against such odds.Sage hears a scream coming from behind her. She turns, it’s Diana. She just got cold-cocked by a metallic entity. Serves her right, Sage thinks, realizing these creatures have no love for Diana if they ever did. She then refocuses her attention on the other creatures still coming at her.As Sage continues to fight the good fight she begins to reconsider her thoughts from earlier. She knows the easy thing to do would be to leave Diana to her fate, but Diana’s a hero in her twisted way and Sage is better than that. She thinks back to when she was being held prisoner and Storm came to her rescue.Sage rushes over and takes care of the entities beating on Diana. Diana looks up from the ground at Sage, not knowing what to think. Sage holds out her hand. With a distrustful look on her face, Diana says it doesn’t make sense. Sage tells Diana to watch the left, the two women now back to back, and says she’s trying something radical.As the creatures come forth Sage and Diana handle them easily. Diana asks what happens after they defeat all these creatures, what will they do about each other. Sage, drop-kicking a light purple humanoid, admits she hasn’t thought that far yet. Diana, facing off against some guy with a helmet and claws for fingers, says she doubts that since thinking is what Sage does.Sage claims that she’s changed, and still changing. Diana finds that hard to believe. Sage pleads with her to stop arguing, for the sake of the Omniverse they have to find a solution. Diana believes that even if they survive this battle, one of them will have to lose, someone will have to die. Sage just looks at her, which Diana takes as an admission that Sage thinks she should be the dominant personality. Diana takes flight and tells Sage no thanks.Sage watches as Diana flies away. She doesn’t blame her for her actions, knowing it’s the logical thing for her to do. Sage will just have to find another solution. However, she has bigger problems at the moment as all the entities have only Sage to focus on and they close in.Sage starts to lose, getting beat on by the creatures. She feels like she’s never had a chance to take stock of what Roma did to her and how all these creatures got there in the first place. As a shimmering visage appears before her she realizes too late that maybe someone else put those creatures there.That face belongs to none other than Merlyn, prior guardian of the Omniverse and father to Roma. The large, bright image stares hungrily at Sage. He tells her the entities are his doing and when they crush her he will take over her body and through her control the Crystal Palace and reign over the Omniverse once more.


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Provide a full summary of the comic book.

[Assistant]
first story: Away We Go (Part 4 of 6) At What Cost, For What Price…?
second story: Separately Part 4 of 6
first story
Unknown Earth
London, Republic of Britannia
On Iron Mountain, amidst the ruins of the headquarters of the Sons of Iron, Empress Hydra stands poised, ready to strike. The target of her vengeance is Cat Pryde, currently laid out on the ground, phased with her teammate Mystiq. The Empress tells Cat it’s time for any last thoughts, unleashing a force field projectile straight at her.
The ground beneath Cat and Mystiq is torn away, but they remain unharmed for the moment. Mystiq asks how much longer Cat can keep it up. Cat tells him to consider every second a miracle. Sweat pouring down her face, Cat says this is her last stand. “The devil you say”, Mystiq exclaims. They’ll argue about this later, Cat interjects, and tells Mystiq they need to merge their bodies fully to give her more strength, though it’ll leave her in charge. Mystiq says he’s all hers.
A sudden white light emanates from where the two Exiles lie. Cat steps out of the light, back on her feet and looking no worse for the wear. Also, she’s changed form again (blue-gold X-uniform). Empress Hydra is impressed with this latest tactic.
Cat asks Empress Hydra how well she’s going to handle a fair fight. Sue tells Cat it makes no difference if she’s on her back or on her feet, she’s going to be dead either way. Sue fires another invisible force field at Cat, but it passes right through. Cat asks why she thinks it’s going to be easy, pointing out that was her boyfriend’s mistake.
Sue erects four shields around Cat in response, cutting off all means of escape. She admits she always believed arrogance would be James’ downfall, but proudly exclaims she’s not him. Empress Hydra then forces those shields together and crumples Cat up into a ball. As she contracts the ball, making it even smaller, Cat seemingly dissipates into nothing. Sue is surprised at how easy Cat’s death was. However, she soon finds herself being dragged down into the earth below.
Sue fights back and both combatants find themselves back on the surface, Cat once again transformed (pink bangs, leather outfit). Sue asks why Cat keeps changing. Cat says when she’s bored she switches. With the pleasantries over, Sue wraps Cat up in a body-tight force field. She tightens the force field even more and Cat arches her back in agony. Sue gloats on how Cat is as good as dead.
As Cat slowly forces her way back to a normal posture she stares at Sue, a wicked smile on her face. Sue demands to know why she’s smiling. Cat confesses she might not be able to escape her force field, but the thing about phasing is the earth moves while she stays still, and with the planet rotating at 1,000 miles an hour, that’s a quarter-mile every second. The tighter she holds, Cat continues, the farther apart they go. She asks Empress Hydra how long she thinks she can stand the strain. The look on Sue’s face, the grim determination, the obvious pain, indicates not for long.
Gambit arrives on scene. When he sees Sue’s face he exclaims, “Mom - - is that you?” Sue turns, and curses herself for getting distracted, but is shocked to see his face is very similar to hers. This causes her to lose all focus and she goes crashing into a building. As shards of glass explode around her Sue tries drawing Cat in closer to help slow her descent.
What Sue doesn’t realize is how close Cat actually is. She looks up and finds the Exile dive-bombing straight toward her. “Surprise”, Cat yells, as she decks Empress Hydra midair.
While not far away, Lilandra stands to face her sister, Nerimani. Lilandra tells her the time for having others fight in their stead has ended, and they must face each other like the warriors they were born to be.
Morph doesn’t see it that way and extends his fingers to wrap Lilandra up. He punches her in the chin telling her they’re not done fighting yet. Lilandra confidently states the freak will scream before he dies. As she goes to punch him she’s surprised to see his head disappear. Noting her confusion, Morph explains he tucked it away, his mouth and eyes appearing on his chest. He then brings a large arm out of his stomach and connects with Lilandra, knocking her off her feet.
The Shi’Ar ruler is nowhere close to being finished though and retaliates with a head-butt to Morph’s chest… or face as it were. Lilandra then unsheathes her claws and then goes to town on the malleable Exile, slashing him every which way. As she tears into Morph she explains her warrior virtues and how she had to take the throne from her sister who wanted to talk peace of all things.
Morph realizes Lilandra is too good, always one step ahead. He collapses to the ground and apologizes to Nerimani. Nerimani charges Lilandra from behind and knocks her down telling Morph he did just fine and showed her she has to follow the honorable path now.
Meanwhile, on an upper level of a nearby skyscraper, Colyn and Rogue have stumbled upon Colony and the remains of Daughter of the Dragon, Misty Knight. Lying on the ground is Misty’s bionic arm, which Colyn picks up and examines. Colony, still holding Misty’s dead body, licks her lips saying she was delicious.
“The devil you say!” Rogue yells, flying straight at her. Her fist connects with Colony’s head, but she can’t move it, it’s stuck. Colony smiles and tells her she’s trapped. With that, she unleashes her swarm of beetles, which start crawling up Rogue’s arm.
Rogue’s expression turns from one of frustration to one of confidence. Colony asks why she’s smiling, suggesting she may be too stupid to realize what’s about to happen. Then one of the tattoos on Rogue’s exposed arm begins to light up. Colony starts to panic, demanding to know what she’s doing. Rogue calmly asks if things are going as planned. Colony yells for her to stop, begging and pleading, panic in her eyes.
Rogue doesn’t reply, but her entire body starts to glow. Colyn lifts up his arm to shield the increasingly blinding light from his face. Colony begins to disintegrate and when it ends Rogue is back to her old self, sans clothes. She comments on how she hates going critical because she always turns into a walking scandal. Colyn says he’ll never tell, but asks what just happened.
Rogue removes Misty’s gloves from her dead hands and puts them on. She then informs Colyn how she can absorb other people’s abilities and memories through her hands, and whenever she does a portion of their power stays with her forever. As if he needed further explanation, Rogue says she used one of those powers on Colony. She then tells Colyn she’s going to use another power on him. Colyn asks why. To heal him, Rogue answers smiling.
First things first, Rogue wants to search for some clothes as she’s not too comfortable fighting naked. Colyn offers up his armor for her to wear. Rogue asks if he’s serious. Colyn says she has the powers to save his world, not him. Rogue hesitates, and then agrees saying she’ll bring it back safe. Colyn says he doesn’t care about the armor; he just cares if she comes back safe.
Rogue moves in closer, staring into the saurian’s eyes. She tells Colyn a care like that has to be respected. Colyn asks what happens next if they do this. Rogue says they’ll find out together and with that they kiss.
On the battlefield below, Nerimani slowly stalks toward her sister, stating how she used to be so scared of her, but not anymore. Unfortunately, that makes her an easy target and Warshot snipes her, nailing her in the back.
Lilandra confidently walks over, smirking at her fallen sibling. Holding her sword upright she claims Nermani’s death will be by her hand. She brings the sword down in an arcing motion, but it’s stopped mid-swipe courtesy of an invisible sword erected by Gambit.
A confident Gambit has nothing to worry about from Warshot as someone takes some potshots at his position, blasting him from his perch. Devo tries warning him, but his alert comes a little too late.
Meanwhile, the battle between Empress Hydra and Cat/Mystiq rages on. Susan uses her force field to keep Cat close and uses an invisible bat to batter away at the young Exile. Sue smiles knowing that with each hit Cat’s focus slips more and more.
As if on cue, Cat collapses to the ground. She removes herself from the unconscious Mystiq and sneaks up on Empress Hydra. Sue, still focusing on Mystiq in Cat form, doesn’t notice as Cat forces her way into her defensive force field.
She leaps, jumping through Empress Hydra’s body. Cat feels the pain as she loses some of herself in the process. As she comes out the other end, she turns about to find an enraged Empress staring at her. Her face full of intensity, Cat declares herself better than Sue’s force fields. Empress Hydra demands to know what Cat’s done to her. Cat proudly holds out her hand, a five-inch section of Empress Hydra’s artery slung over her palm. A dumbfounded look washes over Sue’s face before she falls limply to the ground.
Cat stands over her nemesis. Looking down at her she admits her own defeat, knowing in her heart this was her last hurrah. She feels good about it, though, as if this was the way it should be.
Back in the skyscraper from earlier, Colyn is now de-armored with Rogue wearing his gear. He looks her over and comments on how attractive she is. Rogue and Colyn lay out some playful banter before the former decides it’s time to finally go and help. She promises she’ll be back. Colyn says he’ll hold her to that and tells her to make him proud in his armor. With that, Rogue takes off intent to end this battle once and for all.
second story
Sage’s mindscape
Sage stares in guarded shock as Meryln, former guardian of the Omniverse, reveals himself and his plans to kill Sage and take over her body. It turns out the entities within her head are his doing and after they kill her he’s going to take control of the Crystal Palace and through that the entire Omniverse.
So Merlyn just hangs back as various creatures continue their onslaught against Sage. A six-armed insectiod lets loose a battle cry and tries taking Sage from behind. He has to do better than that, though, as the battle-hardened Sage easily deflects his punches and grabs his arm, swinging his body around and knocking a few more monsters down for the count.
Sage loudly proclaims she will not give up so Merlyn flies toward her and kicks her in the back. This knocks Sage off balance and she hits the ground hard. She realizes the odds are against her as there seems to be more and more enemies popping up.
Not far off, Diana watches the battle rage on. The tide turns and Sage starts getting whooped. She separates herself from her body and goes after Diana asking if this is really what she wants, to see Sage defeated. Diana doesn’t answer, but says it’s what Sage deserves. Sage returns to her body, but before disappearing snarks, “And you call yourself a hero!”
Diana continues to watch Sage fight off Merlyn’s entities. Deep down she knows she’s a hero, but wonders why she’s letting Sage fight alone because that’s not what heroes do. Diana argues with herself saying it has to be that way if only one of them is to survive. She then considers killing Sage for it’s what Sage tried to do to her, attempting to erase her from her mind. Torn on what to do, Diana doesn’t act, instead staying aloft and continuing to watch the fight.
Merlyn tires of watching Sage fight his creatures. He approaches her and offers his regrets for now he has to end it. Sage looks at him coldly, not responding. Merlyn tells her it’s ok if she screams because the physical agony won’t last long, though the psychic agony, well that’s different.
Sage does let out an excruciating scream. A swirl of bright, electric energy swirls about her and a cloud of it begins rising from her chest. An amalgam of Roma and Sage appears out of the mass of energy. Merlyn is a bit taken aback that she still continues to fight.
Focused on the task at hand Meryln doesn’t notice Diana charging at him. She nails him mid-section and sends him flying back. She delivers a punch to the face that slams Merlyn’s head into an invisible barrier. Diana rushes back to Sage and apologizes for keeping her waiting, admitting Sage knows her better than she knows herself.
Sage is unresponsive and Diana finds herself shaking Sage’s shoulder, concerned for her life. Sage finally answers, but weakly, telling Diana she gets her wish after all. Diana states it’s now how she wanted to earn her freedom.
An incoming bad guy interrupts their little talk and Diana handles him swiftly. As more approach Diana gets to her feet. She kicks another one and assumes a defensive posture. She tells the collapsed Sage they’re going to find a way to win this thing and not even Merlyn is going to be able to do a thing about it.


[User]
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Provide a full summary of the comic book.

[Assistant]
Flight of Angels?
Unknown Earth
Five people have been chosen across this Earth, chosen and transformed into its harbingers of death (Norman Osborn- Gold Goblin, Johann Schmidt- Blood Skull, Fatine- Black Baron Dormammu, Victor Von Doom- Doom, Erika Lensherr- Magneta). The entity responsible is a member of a group who call themselves the “Makers.” Unfortunately, this one has gone quite mad, and instead of bringing order to the Omniverse, this one revels in chaos. He figures the more bedlam he creates, the more fun it is to watch.
Manhattan- the Empire State Building and Heroes’ Tower
The day starts off like any other. That all changes when a hundred-story tidal wave approaches, courtesy of Doom, a scaly, red amphibious creature with control over the oceans. Just like that the Verrazano Narrows Bridge is gone as is the Statue of Liberty. Doom laughs as the waves crash down wiping out the shorefronts of Brooklyn and Staten Island.
However, he isn’t alone. The female member of this crew, Magneta, levitates just outside Heroes’ Tower and uses her awesome magnetic powers to dismantle the steel core of the building causing it to collapse into ruins.
Further uptown, Blood Skull stalks the streets looking for survivors. With his crimson energy sword in hand he has killed many, but is never satisfied. He always wants more.
Black Baron on the other hand doesn’t like to get his hands dirty. He transforms the people he finds into demon-troopers and sends them out to continue the slaughter. Men and women alike are transformed into truly terrifying creatures.
The Gold Goblin rides his hover jet also seeking out those who attempt to flee. He finds joy in pumpkin-bombing any who attempt to resist him, but shows mercy to those who don’t resist. He figures there’s no point to conquest if no one’s left to rule.
By the end of the day the battle for the city is pretty much over. Those who’ve survived fear what tomorrow will bring, having always thought their heroes would keep them safe. It’s the costumed bodies of those heroes, bodies impaled on spikes that drives the truth home. There is no hope for tomorrow.
A few heroes did survive the day’s attack, two of them making their way stealthily into the park. Rosey, wearing a blue hood and cape, is badly injured and tells her compatriot, Valeria, she can’t continue. They take cover in a small tunnel where Valeria explains she sent out an SOS assuring Rosetta help is on the way.
“Bowwooo!” a blood-curdling cry rings out. Rosey sarcastically asks Val if that’s what she had in mind. “Hunters!” Valeria realizes, and turns to find a few ugly looking creatures stalking their way. Valeria throws up a force field bubble just in time. Two demons leap toward them, but bounce off harmlessly. Val extends her arm to punch the red one in the face and then wraps her arm around the green one’s neck and then tosses him into his buddy.
Valeria doesn’t notice the third, a purple, bird-ish looking one, leaping at her from the side. It snatches her and seems ready to bite, but is knocked away by a flash of blinding light. Valeria is also knocked to the ground. She looks up and eyes Mystiq roundhouse kicking the purple creature. Valeria doesn’t recognize him. Then she spies Gambit delivering a powerful uppercut to the red one. She thinks he’s cute. Next, she sees Rogue knocking out the green one. Lastly, she watches as Morph, someone she actually recognizes, gather the three unconscious demons and tie them up.
With the brief skirmish ended the Exiles regroup. Gambit and Mystiq aren’t convinced they’ve arrived in the right dimension and ask Morph if that’s ever happened before. Morph recalls the time they found Mystiq and Rogue as the only other instance.
Psylocke says she’s going to scout the location from the air. Morph looks up at her as she flies away and reminds her Sabretooth put him in charge. This prompts Gambit to ask about contacting Creed back at the Palace. Morph says he’s been trying off and on since they arrived, but has had no luck. He assures Gambit the Palace will eventually find them.
Morph notices Rogue staring at something and asks what’s up. Rogue says she saw movement under the bridge. The group heads over to check it out and finds Valeria Richards and Rosetta huddled against the tunnel wall. Psylocke returns from her surveillance and recognizes Valeria immediately. She praises Val’s father for keeping her alive.
Morph still isn’t following, thinking Valeria is just an analogue of the one they know. Psylocke doesn’t think so, and Val confirms it with a warm greeting. Psylocke asks how she got there; it isn’t her world after all. Morph gets a bit testy about Psylocke taking charge again, but asks Val the same question anyway.
Valeria explains that after the Exiles left her world she wanted to find out where they went. She proceeded to use the technology they left behind with the stuff her mom stole from her dad until she finally got it. Morph is shocked, but before any more questions can be asked Mystiq interrupts, requesting a new location to see to Rosetta’s urgent medical needs.
damaged skyscraper
The questions continue. Valeria chalks her inter-dimensional doohickey prowess to the fact that her dad is Reed Richards and her mom is Sue Storm. And it’s mostly because her mom is out trying to conquer worlds that she wanted to contact the Exiles. She wanted to see if her mom was succeeding.
Morph asks if her father knows about this, but before she can answer Psylocke guesses she ran away. Morph asks Betsy how she can know this. Psylocke points out that most teenagers feel like running away at some point in their lives.
Mystiq walks in from another room, wringing his hands with a towel. Val asks how Rosetta is doing. Mystiq says there’s nothing he can do at this point and apologizes. He tells Valeria, Rose is asking for her.
After Val leaves to check on her friend Morph brings up the fact they’re not where they’re supposed to be. Psylocke asks how he knows this. Gambit interrupts to point out these people need their help and they can’t just walk away.
The conversation ends when Valeria comes back, tears streaming down her face. She announces Rosetta’s death to the room and says it’s weird meeting a version of herself and then having her die.
That settles it for Rogue. She doesn’t care where they were supposed to be. This world needs them and being Exiles, being heroes, means they need to take their shot.
city streets
The following morning, at just about sunrise, the villains gather to celebrate their total annihilation of the city. All the better to beat them to a pulp it would seem as the Exiles, with the addition of Valeria, arrive to stop their wave of destruction once and for all.
It’s a royal rumble of the highest degree as the heroes and villains collide. Doom delivers the first major attack, punching Mystiq so hard he goes flying into the ocean. Doom leaps in right after him and follows him into the briny depths. They go hand to hand, but despite Mystiq’s bravado he’s a bit outmatched.
Gambit arrives and finds the two grappling. He comments that he’s arrived just in time. “The devil you say?!” exclaims Mystiq who tells his teammate he’s doing just fine. Gambit wraps Mystiq around the waist and whips him around, releasing him toward the surface where he explodes from the water flying toward the Gold Goblin and his hoverbike. Mystiq’s not too mad realizing there’s enough bad guys to go around anyway.
While in the water, Gambit begins making short work of his adversary, delivering a powerful blow to Doom’s face. Doom backs off and summons some sharks, telling Gambit the oceans are his to command. Gambit shoots him back a confident look and asks, “Wanna bet?” Doom’s eyes go wide as the sharks turn to face him instead. Gambit explains sharks have an awareness that transcends the rules of space and time and they know what is true and what is false. As the sharks close in he tells Doom he’ll have to face the consequences.
Over on dry land Magneta lifts a bunch of debris into the air and prepares to destroy Valeria with it. Psylocke rushes over and uses her TK to keep the metal at bay. She’s surprised by the sheer force believing this woman to be as good as the Magneto she knows.
Morph sees her struggle and immediately rushes over to help. Blood Skull takes a swipe at the elongated Morph and slices through part of his body. Where the devil did this guy come from?! Morph asks himself. As the pliable mutant collects himself back together Blood Skull moves in for the final blow. Despite the pain he’s in, Morph manages to swing out his left arm and knock Blood Skull topsy turvy.
Rogue, meanwhile, is fighting in the air with Dormammu. She decides to finally finish it and tosses the Black Baron towards Mystiq who is currently battling the Gold Goblin on the ground below. Mystiq ducks just in time and Dormammu and the Goblin collide. Mystiq is impressed and asks Rogue is she has anything planned for an encore. Rogue quickly retrieves the two villains, and carrying one in each hand flies them over to Blood Skull and rams both their heads into the Skull’s.
Nearby, Psylocke orders Valeria to box Magneta in with one of her force fields. With that accomplished Psylocke moves in and knocks the magnetic queen unconscious. All the villains are down for the count, including Doom who’s unconscious body has just been flown in by Gambit. It’s never that easy for the Exiles, though, as the ginormous Maker appears with his eight mechanical tentacles flailing about.
The Exiles out knocked out instantaneously and before they can even hit the ground the Maker transports them to his sanctum on a second, smaller moon that orbits this world.
As the Exiles float helplessly within the base confines, the Maker voices his disgust over the failings of his first iteration of doom bringers. They were defeated so easily, he muses. Upon further analysis he notes the Exiles’ core structure is vastly different than those of Earth, a potential in their genome that is analogous to his own. He wonders if they’re nascent immortals.
Psylocke decides she’s done hanging around and asks Valeria to synch her force field with her TK. Betsy goes on the offense while Val handles the defense. At first Morph cheers Psylocke on, but then his face turns nasty. He slips into a Scottish accent and the Exiles’ worst fear is realized; Proteus’ personality has regained control. Proteus tells Psylocke if she survives the Maker she’ll be facing him next.
Psylocke doesn’t even seem to hear Proteus’ threats. Her mind is focused on the Maker. Nobody seems to be coming to help them and Betsy can barely hold off his electric attacks. Though while Psylocke is immune to his power, Valeria is most certainly not. The Maker is able to slip strands of energy through her defenses and soon after transform Valeria into an evil doppelganger. Realizing this too late, Psylocke is caught off guard. Valeria blasts her with some energy discs and Psylocke is knocked silly.
The Maker turns his attention toward the rest of the Exiles, whom he’s already transformed into evil versions of themselves. He thinks he may be able to permanently lock them in their new forms if he has them all help kill their teammate Psylocke. Proteus, however, has other ideas and begins attacking each Exile one by one.
Starting with Mystiq, Proteus extends his arm and punches him out. Next, he wallops Gambit, but unexplainably finds himself apologizing for the attack. Proteus is confused. As he moves onto Rogue he finds himself promising not to let her down, despite the uppercut he connects with her chin.
Proteus finally realizes Morph’s consciousness still exists. The two personalities begin talking with each other, Proteus telling Morph he’s nothing, but a ghost. Morph doesn’t argue the fact, but asks Proteus if he really thinks he has a chance against the Maker on his own.
Nearby, Psylocke gets the drop on Valeria, karate chopping her in the neck and knocking her out. However, it’s the Maker who gets the last laugh, nailing Betsy with an energy blast from his hand.
Back at the main event, Proteus is intent on proving Morph wrong and, being the only conscious one left, takes the fight right to the man. He turns one of his fists into a large block and smashes the Maker in the face. The Maker is shocked. He can’t believe a mortal could hit a god. Proteus proves his point again, morphing his hand into the front of a bulldozer and connecting with the Maker once more.
The third time is not the charm as the Maker snatches Proteus’ hand on his next attack and yanks it sideways, sending him careening into the wall. Proteus doesn’t even have a chance to move before the Maker takes his fist and pounds Proteus into the ground. Proteus tries lifting the ginormous hand off his body without success. He can’t break free, and the pain is horrible. Proteus panics, thinking he’s going to die.
That’s when Morph appears at his side, though in a pinkish, hazy form normally reserved for Proteus. Morph tells him to take his hand. Proteus does and feels his strength increase tremendously. He pushes himself and not only breaks free, but ends up flipping the Maker onto his back.
Proteus doesn’t stop there, leaping at the giant god-like creature and popping him in the face. The Maker calls him an arrogant fool and lashes out at him with one of his tentacles. Proteus gets that evil grin again and grabs the tentacle, squeezing it tight. For the first time the Maker seems really worried, unsure of what’s happening. Proteus uses the tentacle and begins spinning the Maker in circles before taking his momentum and using it to slam him into the ground. Morph rushes over to his fallen enemy and stands proudly on his chest. He agrees with the old paradigm, how the bigger they are the harder they fall.
Then Proteus grows to twenty times the size of the Maker. He holds the demi-god in the palm of his hand and stares down at him. Proteus guesses the Maker never thought he’d be on the losing side.
Something weird happens and Proteus loses his balance for a moment. He regains control and asks the Maker if he’s scared. He adds that he has that effect on people, starting with his mother. Oddly enough he then brings up how he’s never scared his friends. Proteus gets mad at this and begins arguing with himself, saying he’s never had friends. He starts rubbing his forehead trying to figure out why he feels so strange.
This time it’s Proteus’ form that separates from the body and appears all pink and hazy. Confused, Proteus asks what’s happening. Morph tells him it’s simple, he’s not alone in his body. Fact is, Morph adds, he can sense there’s a part of Proteus that wants something better and Morph thinks that together they can find it.
Proteus asks Morph why he isn’t dead. Morph can only guess that when Proteus took over his body, his mind just shut down, thanks in part to his intangible physiognomy. He further guesses that when his friends tried to reprogram him they created an environment where he could reassert himself.
Proteus asks Morph if he’s going to “evict” him. Morph doesn’t think it’ll be that easy. The way he sees it they are a part of each other, and wouldn’t be whole if they separated. Morph thinks they have a chance to learn from each other’s mistakes and do things better. He chalks it up to a second chance… if they’ve got the guts to take it.
Proteus can’t believe Morph would trust him. Morph holds out his hand saying he trusts him as much as he trusts himself. Proteus looks at the hand just hanging there. He pauses for a moment before reaching out his own. As their hands intertwine the two beings are surrounded by a bright flash of pink light. When it dissipates the Exiles find themselves returned to Earth with the Maker unconscious and reduced to standard human size.
Morph sits cross-legged next to the Maker’s lifeless body. Psylocke approaches Morph, a bit wary of what he’s become. Morph senses her apprehension and tells her he’s alright. Psylocke isn’t so sure. Morph asks her to read his mind. Psylocke reminds him she can’t read minds anymore, but she can read bodies. Morph asks what the verdict is. Psylocke steps forward and gives him a passionate kiss on the lips. When she pulls back Morph is dazed.
top of a skyscraper
Some small while later, after reconstruction efforts are underway, those enchanted by the Maker restored, and the Maker turned over to what this world’s version of Dr. Strange refers to as the “higher authority”, the Exiles are ready to resume their journey. Unfortunately for Valeria the Exiles are a bit reluctant to have her join them. Morph asks if her father knows about this. Valeria claims she cleared it with him.
Psylocke brings up a better point, namely, what if they run into Val’s mother. Valeria rather testily tells Psylocke to never refer to that woman, the same person who locked her in a cage, as her mother. Morph tries relating with her, telling tales of his youth and how his own mother used to lock him up on Muir Isle. Even though she said it was for his own protection, he explains it still made him feel like a monster. Getting back to the point Morph tells Val she shouldn’t have any part of it, because whatever Empress Hydra’s done she’s still Val’s mother and he firmly believes if anything happens to her under Val’s watch it will haunt her for the rest of her life.
Psylocke tells Val they’ll contact her when the conflict is over and it’s safe. Val looks sad so Morph wraps her up in a hug and tells her to take care and he’ll see her soon. Val smiles and says he’d better. When she backs away Morph realizes she’s looking at him a bit weird. When he asks why she says he looks different. Morph asks in what way. Val isn’t sure, but says she likes it. Morph smiles back at her and says he likes it too.
With that, Morph waves goodbye. The Exiles gather around each other and disappear.