code: def test_football_env(self):
      from ray.rllib.env.wrappers.kaggle_wrapper import (
          KaggleFootballMultiAgentEnv,
      )
  
      env = KaggleFootballMultiAgentEnv()
      obs, info = env.reset()
      self.assertEqual(list(obs.keys()), ["agent0", "agent1"])
      action_dict = {"agent0": 0, "agent1": 0}
      obs, reward, done, truncated, info = env.step(action_dict)
      self.assertEqual(list(obs.keys()), ["agent0", "agent1"])
      self.assertEqual(reward, {"agent0": 0, "agent1": 0})
      self.assertEqual(
          done,
          {
              "agent0": False,
              "agent1": False,
              "__all__": False,
          },
      )
      self.assertEqual(info, {"agent0": {}, "agent1": {}})
  
imports: import unittest
label_desc: Use image node_id 1 for calling the TestKaggleFootballMultiAgentEnv obj's underlying member method code with example usage: obj.test_football_env() without return types