code: def test_football_env_run_30_steps(self):
      from ray.rllib.env.wrappers.kaggle_wrapper import (
          KaggleFootballMultiAgentEnv,
      )
  
      env = KaggleFootballMultiAgentEnv()
  
      # use the built-in agents in the kaggle environment
      run_right_agent = env.kaggle_env.agents["run_right"]
      do_nothing_agent = env.kaggle_env.agents["do_nothing"]
  
      obs, info = env.reset()
      self.assertEqual(list(obs.keys()), ["agent0", "agent1"])
      done = {"__all__": False}
      num_steps_completed = 0
      while not done["__all__"] and num_steps_completed <= 30:
          action0 = run_right_agent(structify(obs["agent0"]))[0]
          action1 = do_nothing_agent(structify(obs["agent1"]))[0]
          action_dict = {"agent0": action0, "agent1": action1}
          obs, _, done, truncated, _ = env.step(action_dict)
          num_steps_completed += 1
  
imports: import unittest
label_desc: Use image node_id 2 for calling the TestKaggleFootballMultiAgentEnv obj's underlying member method code with example usage: obj.test_football_env_run_30_steps() without return types