code: def stop_and_delay(self):
      duration = (
          datetime.utcnow() - self.started_at
      ).microseconds / 1000000
      remaining_frame_time = self.frame_time - duration
  
      if remaining_frame_time > 0:
          time.sleep(remaining_frame_time)
  
imports: import time
  from datetime import datetime
label_desc: Use image node_id 3 for calling the GameFrameLimiter obj's underlying member method code with example usage: obj.stop_and_delay() without return types