code: def test_spawn_points(self):
      print("TestSnapshot.test_spawn_points")
      self.world = self.client.reload_world()
      # workaround: give time to UE4 to clean memory after loading (old assets)
      time.sleep(5)
  
      # Check why the world settings aren't applied after a reload
      self.settings = self.world.get_settings()
      settings = carla.WorldSettings(
          no_rendering_mode=False,
          synchronous_mode=True,
          fixed_delta_seconds=0.05,
      )
      self.world.apply_settings(settings)
  
      spawn_points = self.world.get_map().get_spawn_points()[:20]
      vehicles = self.world.get_blueprint_library().filter("vehicle.*")
      batch = [(random.choice(vehicles), t) for t in spawn_points]
      batch = [carla.command.SpawnActor(*args) for args in batch]
      response = self.client.apply_batch_sync(batch, False)
  
      self.assertFalse(any(x.error for x in response))
      ids = [x.actor_id for x in response]
      self.assertEqual(len(ids), len(spawn_points))
  
      frame = self.world.tick()
      snapshot = self.world.get_snapshot()
      self.assertEqual(frame, snapshot.timestamp.frame)
  
      actors = self.world.get_actors()
      self.assertTrue(all(snapshot.has_actor(x.id) for x in actors))
  
      for actor_id, t0 in zip(ids, spawn_points):
          actor_snapshot = snapshot.find(actor_id)
          self.assertIsNotNone(actor_snapshot)
          t1 = actor_snapshot.get_transform()
          # Ignore Z cause vehicle is falling.
          self.assertAlmostEqual(t0.location.x, t1.location.x, places=2)
          self.assertAlmostEqual(t0.location.y, t1.location.y, places=2)
          self.assertAlmostEqual(
              t0.rotation.pitch, t1.rotation.pitch, places=2
          )
          self.assertAlmostEqual(
              t0.rotation.yaw, t1.rotation.yaw, places=2
          )
          self.assertAlmostEqual(
              t0.rotation.roll, t1.rotation.roll, places=2
          )
  
imports: import carla
  import random
  import time
  from .None import SyncSmokeTest
label_desc: Use image node_id 1 for calling the TestSnapshot obj's underlying member method code with example usage: obj.test_spawn_points() without return types