code: def test_spawn_points(self):
      print("TestSpawnpoints.test_spawn_points")
      self.world = self.client.get_world()
      blueprints = self.world.get_blueprint_library().filter(
          "vehicle.*"
      )
      blueprints = self.filter_vehicles_for_old_towns(blueprints)
  
      # get all available maps
      maps = self.client.get_available_maps()
      for m in maps:
          if (
              m != "/Game/Carla/Maps/BaseMap/BaseMap"
              and m != "/Game/Carla/Maps/Town11/Town11"
              and m != "/Game/Carla/Maps/Town12/Town12"
          ):
              # load the map
              self.client.load_world(m)
              # workaround: give time to UE4 to clean memory after loading (old assets)
              time.sleep(5)
  
              self.world = self.client.get_world()
  
              # get all spawn points
              spawn_points = self.world.get_map().get_spawn_points()
  
              # Check why the world settings aren't applied after a reload
              self.settings = self.world.get_settings()
              settings = carla.WorldSettings(
                  no_rendering_mode=False,
                  synchronous_mode=True,
                  fixed_delta_seconds=0.05,
              )
              self.world.apply_settings(settings)
  
              # spawn all kind of vehicle
              for vehicle in blueprints:
                  batch = [(vehicle, t) for t in spawn_points]
                  batch = [
                      carla.command.SpawnActor(*args) for args in batch
                  ]
                  response = self.client.apply_batch_sync(batch, False)
  
                  self.assertFalse(any(x.error for x in response))
                  ids = [x.actor_id for x in response]
                  self.assertEqual(len(ids), len(spawn_points))
  
                  frame = self.world.tick()
                  snapshot = self.world.get_snapshot()
                  self.assertEqual(frame, snapshot.timestamp.frame)
  
                  actors = self.world.get_actors()
                  self.assertTrue(
                      all(snapshot.has_actor(x.id) for x in actors)
                  )
  
                  for actor_id, t0 in zip(ids, spawn_points):
                      actor_snapshot = snapshot.find(actor_id)
                      self.assertIsNotNone(actor_snapshot)
                      t1 = actor_snapshot.get_transform()
                      # Ignore Z cause vehicle is falling.
                      self.assertAlmostEqual(
                          t0.location.x, t1.location.x, places=2
                      )
                      self.assertAlmostEqual(
                          t0.location.y, t1.location.y, places=2
                      )
                      self.assertAlmostEqual(
                          t0.rotation.pitch, t1.rotation.pitch, places=2
                      )
                      self.assertAlmostEqual(
                          t0.rotation.yaw, t1.rotation.yaw, places=2
                      )
                      self.assertAlmostEqual(
                          t0.rotation.roll, t1.rotation.roll, places=2
                      )
  
                  self.client.apply_batch_sync(
                      [carla.command.DestroyActor(x) for x in ids], True
                  )
                  frame = self.world.tick()
  
imports: import carla
  import time
  from .None import SyncSmokeTest
label_desc: Use image node_id 1 for calling the TestSpawnpoints obj's underlying member method code with example usage: obj.test_spawn_points() without return types