code: def get_vertices_and_triangles(self, resolution=None, S=128):
      deform = torch.tanh(self.deform) / self.grid_size
  
      vertices, triangles = self.dmtet(
          self.verts + deform, self.sdf, self.indices
      )
  
      vertices = vertices.detach().cpu().numpy()
      triangles = triangles.detach().cpu().numpy()
  
      return vertices, triangles
  
imports: import torch
  from nemo.collections.multimodal.modules.renderer.base_renderer import RendererBase
label_desc: Use image node_id 2 for calling the BaseSDFRenderer obj's underlying member method code with example usage: obj.get_vertices_and_triangles(resolution, S) and returns: vertices,  triangles