class_docstr: Material model for handling various shading types.
class_docstr_tok: ["Material","model","for","handling","various","shading","types","."]
code: def __init__(self):
      super(BasicShading, self).__init__()
      self.specular = torch.nn.Parameter(torch.rand(3))
      self.shininess = torch.nn.Parameter(torch.rand(1))
  
imports: from typing import Optional
  import torch
  from nemo.collections.multimodal.modules.nerf.materials.materials_base import MaterialsBase, ShadingEnum
label_desc: Use image node_id 1 to create a new BasicShading object from inherited base classes: MaterialsBase with example: obj = BasicShading()