class_docstr: Class for storing and operating on 3D mesh data. May contain:
  
    - list of vertex locations
    - list of edges
    - list of triangles
    - colors per vertex, edge, or tri
    - normals per vertex or tri
  
  This class handles conversion between the standard [list of vertexes, list of faces]
  format (suitable for use with glDrawElements) and 'indexed' [list of vertexes] format
  (suitable for use with glDrawArrays). It will automatically compute face normal
  vectors as well as averaged vertex normal vectors. 
  
  The class attempts to be as efficient as possible in caching conversion results and
  avoiding unnecessary conversions.
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code: def edgeColors(self):
      return self._edgeColors
  
imports: import numpy
  from ..Qt import QtGui
label_desc: Use image node_id 19 for calling the MeshData obj's underlying member method code with example usage: obj.edgeColors() and returns: self