code: def __init__(self, code):
      Shader.__init__(self, GL_FRAGMENT_SHADER, code)
  
imports: from OpenGL.GL import *
  from OpenGL.GL import shaders
  import numpy
  import re
label_desc: Use image node_id 1 to create a new FragmentShader object from inherited base classes: Shader with example: obj = FragmentShader(code)