code: def __init__(self, shaderType, code):
      self.shaderType = shaderType
      self.code = code
      self.compiled = None
  
imports: from OpenGL.GL import *
  from OpenGL.GL import shaders
  import numpy
  import re
label_desc: Use image node_id 1 to create a new Shader object from inherited base classes: object with example: obj = Shader(shaderType, code)