code: def setUniformData(self, uniformName, data):
      if data is None:
          del self.uniformData[uniformName]
      else:
          self.uniformData[uniformName] = data
  
imports: from OpenGL.GL import *
  from OpenGL.GL import shaders
  import numpy
  import re
label_desc: Use image node_id 3 for calling the ShaderProgram obj's underlying member method code with example usage: obj.setUniformData(uniformName, data) without return types