code: def frame(self):
      return (
          self.frame_array
          if self.frame_array is not None
          else self.frame_bytes
      )
  
imports: import skimage.color
  import skimage.measure
  import skimage.transform
  import skimage.filters
  import skimage.morphology
  import numpy
  import io
  from PIL import Image
label_desc: Use image node_id 2 for calling the GameFrame obj's underlying member method code with example usage: obj.frame() and returns: unknown