code: def top_color(self):
      height, width, channels = self.eighth_resolution_frame.shape
      values, counts = np.unique(
          self.eighth_resolution_frame.reshape(
              width * height, channels
          ),
          axis=0,
          return_counts=True,
      )
  
      return [int(i) for i in values[np.argsort(counts)[::-1][0]]]
  
imports: import skimage.color
  import skimage.measure
  import skimage.transform
  import skimage.filters
  import skimage.morphology
  import numpy
  import io
  from PIL import Image
label_desc: Use image node_id 9 for calling the GameFrame obj's underlying member method code with example usage: obj.top_color() and returns: unknown