docstr: Return the location integer for a uniform variable in this program
docstr_tok: ["Return","the","location","integer","for","a","uniform","variable","in","this","program"]
code: def uniform(self, name):
      """Return the location integer for a uniform variable in this program"""
      return glGetUniformLocation(self.program(), name.encode("utf_8"))
  
imports: from OpenGL.GL import *
  from OpenGL.GL import shaders
  import numpy
  import re
label_desc: Use image node_id 9 for calling the ShaderProgram obj's underlying member method code with example usage: obj.uniform(name) and returns: glGetUniformLocation