code: def load_cube_mesh_with_texture(
      self, device="cpu", with_grad: bool = False
  ):
      verts = torch.tensor(
          [
              [-1, 1, 1],
              [1, 1, 1],
              [1, -1, 1],
              [-1, -1, 1],
              [-1, 1, -1],
              [1, 1, -1],
              [1, -1, -1],
              [-1, -1, -1],
          ],
          device=device,
          dtype=torch.float32,
          requires_grad=with_grad,
      )
  
      # all faces correctly wound
      faces = torch.tensor(
          [
              [0, 1, 4],
              [4, 1, 5],
              [1, 2, 5],
              [5, 2, 6],
              [2, 7, 6],
              [2, 3, 7],
              [3, 4, 7],
              [0, 4, 3],
              [4, 5, 6],
              [4, 6, 7],
          ],
          device=device,
          dtype=torch.int64,
      )
  
      verts_uvs = torch.tensor(
          [
              [
                  [0, 1],
                  [1, 1],
                  [1, 0],
                  [0, 0],
                  [0.204, 0.743],
                  [0.781, 0.743],
                  [0.781, 0.154],
                  [0.204, 0.154],
              ]
          ],
          device=device,
          dtype=torch.float,
      )
      texture_map = load_rgb_image("room.jpg", DATA_DIR).to(device)
      textures = TexturesUV(
          maps=[texture_map],
          faces_uvs=faces.unsqueeze(0),
          verts_uvs=verts_uvs,
      )
      mesh = Meshes([verts], [faces], textures=textures)
      if with_grad:
          return mesh, verts
      return mesh
  
imports: import unittest
  import imageio
  import numpy
  import torch
  from pytorch3d.io import save_obj
  from pytorch3d.renderer.cameras import FoVPerspectiveCameras, look_at_view_transform, PerspectiveCameras
  from pytorch3d.renderer.lighting import PointLights
  from pytorch3d.renderer.mesh import clip_faces, ClipFrustum, convert_clipped_rasterization_to_original_faces, TexturesUV
  from pytorch3d.renderer.mesh.rasterize_meshes import _RasterizeFaceVerts
  from pytorch3d.renderer.mesh.rasterizer import MeshRasterizer, RasterizationSettings
  from pytorch3d.renderer.mesh.renderer import MeshRenderer
  from pytorch3d.renderer.mesh.shader import SoftPhongShader
  from pytorch3d.renderer.mesh.textures import TexturesVertex
  from pytorch3d.structures.meshes import Meshes
  from pytorch3d.utils import torus
  from .common_testing import get_tests_dir, load_rgb_image, TestCaseMixin
label_desc: Use image node_id 1 for calling the TestRenderMeshesClipping obj's underlying member method code with example usage: obj.load_cube_mesh_with_texture(device, with_grad) and returns: mesh, mesh,  verts