class_docstr: Interface definition for core environments forming the basis for actual RL trainable environments.
      
class_docstr_tok: ["Interface","definition","for","core","environments","forming","the","basis","for","actual","RL","trainable","environments","."]
docstr: Reset the environment and return initial state.
  
  :return: The initial state after resetting.
docstr_tok: ["Reset","the","environment","and","return","initial","state",".",":","return",":","The","initial","state","after","resetting","."]
code: def reset(self) -> MazeStateType:
      """Reset the environment and return initial state.
  
      :return: The initial state after resetting.
      """
  
imports: from abc import ABC, abstractmethod
  from typing import Tuple, Any, Dict, Union, Iterable, Optional
  import numpy
  from maze.core.annotations import override
  from maze.core.env.environment_context import EnvironmentContext
  from maze.core.env.event_env_mixin import EventEnvMixin
  from maze.core.env.maze_action import MazeActionType
  from maze.core.env.maze_state import MazeStateType
  from maze.core.env.reward import RewardAggregatorInterface
  from maze.core.env.serializable_env_mixin import SerializableEnvMixin
  from maze.core.env.structured_env import StructuredEnv, StepKeyType, ActorID
  from maze.core.env.time_env_mixin import TimeEnvMixin
  from maze.core.events.event_record import EventRecord
  from maze.core.log_events.kpi_calculator import KpiCalculator
  from maze.core.rendering.renderer import Renderer
label_desc: Use image node_id 3 for calling the CoreEnv obj's underlying member method code with example usage: obj.reset() without return types