code: def test_mesh_to(self):
      tex_cpu = TexturesUV(
          maps=torch.ones((5, 16, 16, 3)),
          faces_uvs=torch.randint(size=(5, 10, 3), high=15),
          verts_uvs=torch.rand(size=(5, 15, 2)),
      )
      verts = torch.rand(size=(5, 15, 3))
      faces = torch.randint(size=(5, 10, 3), high=15)
      mesh_cpu = Meshes(faces=faces, verts=verts, textures=tex_cpu)
      cpu = torch.device("cpu")
      device = torch.device("cuda:0")
      tex = mesh_cpu.to(device).textures
      self.assertEqual(tex._faces_uvs_padded.device, device)
      self.assertEqual(tex._verts_uvs_padded.device, device)
      self.assertEqual(tex._maps_padded.device, device)
      self.assertEqual(tex_cpu._verts_uvs_padded.device, cpu)
  
      self.assertEqual(tex_cpu.device, cpu)
      self.assertEqual(tex.device, device)
  
imports: import unittest
  import torch
  import torch.nn.functional
  from pytorch3d.renderer.mesh.rasterizer import Fragments
  from pytorch3d.renderer.mesh.textures import _list_to_padded_wrapper, TexturesAtlas, TexturesUV, TexturesVertex
  from pytorch3d.renderer.mesh.utils import pack_rectangles, pack_unique_rectangles, Rectangle
  from pytorch3d.structures import list_to_packed, Meshes, packed_to_list
  from .common_testing import TestCaseMixin
  from .test_meshes import init_mesh
label_desc: Use image node_id 10 for calling the TestTexturesUV obj's underlying member method code with example usage: obj.test_mesh_to() without return types