code: def render_animation(args):
      from matplotlib import pyplot as plt
      from mpl_toolkits.mplot3d import Axes3D
  
      plt.switch_backend("agg")
  
      coordinates, Y, degree, figure_size, scale, elevation = args
      classes = sorted(np.unique(Y))
  
      fig = plt.figure(figsize=(figure_size, figure_size))
      ax = fig.gca(projection="3d")
      for cls in classes:
          (indexes,) = np.where(Y == cls)
          ax.scatter(*coordinates[indexes].T, s=scale)
      ax.view_init(elev=elevation, azim=degree)
      ax.set_xticks([])
      ax.set_yticks([])
      ax.set_zticks([])
      if len(classes) > 1:
          ax.legend(classes, markerscale=6)
      fig.canvas.draw()
      frame = np.asarray(fig.canvas.renderer._renderer)
  
      return frame
  
imports: from __future__ import print_function, absolute_import, unicode_literals, division
  import os
  import re
  import pickle
  import logging
  import multiprocessing
  from collections import defaultdict
  from future.builtins import str, map, range
  from easydict import EasyDict
  import numpy
  from ..None import lib, cfg, auto
  from ..None import graph, solver
  from ..util import assert_in, monitor, SharedNDArray
label_desc: Use image node_id 4 for calling a global function with example usage: render_animation(args) and returns: frame