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import json
import os
import random

from gradio import ChatMessage
from langchain_core.messages import AIMessage, AIMessageChunk, HumanMessage, ToolMessage
from langgraph.graph import StateGraph, START, END
from langgraph.graph.message import add_messages
from langgraph.prebuilt import ToolNode
from support.log_manager import logger
from support.my_tools import captain_agent_tools, boss_agent_tools
from support.tools.boss_agent_tools import create_fake_tool_call
from support.tools.captain_agent_tools import create_agent_fake_tool_call
from support.prompts import captain_agent_system_prompt, player_agent_system_prompt, boss_agent_system_prompt
from typing import Annotated, List, Literal, Optional
from typing_extensions import TypedDict


class State(TypedDict):
    messages: Annotated[list, add_messages]
    chat_history: List[str]
    round_messages: Annotated[list, add_messages]
    original_board: dict
    board: dict
    players: List  # Player type
    current_team: Literal['red', 'blue']
    current_role: str
    turn: int
    last_user_message: str
    guesses: List[str]
    clue: Optional[str]
    clue_number: Optional[int]
    next_team: Literal['red', 'blue']
    history_guessed_words: List[str]
    human_clue: str
    human_clue_number: int
    teams_reviewed: List[str]
    end_round: bool
    winner_and_score: tuple

    red_boss_is_called_counter: int
    blue_boss_is_called_counter: int
    red_captain_is_called_counter: int
    blue_captain_is_called_counter: int


class MyGraph:
    def __init__(self):

        self.red_team = self._create_red_team_graph()
        self.blue_team = self._create_blue_team_graph()
        self.graph = self._create_graph()

        self.players = []
        self.board = None
        self.guessed_words = []
        self.current_team = ""
        self.chat_history = []
        self.winners = []

        self.IS_HUMAN_PLAYING = None

    def _create_red_team_graph(self):
        """Compile red team subgraph"""
        builder = StateGraph(State)

        # Core team nodes
        builder.add_node("red_boss", self.red_boss)
        builder.add_node("red_captain", self.red_captain)
        builder.add_node("red_agent_1", self.red_agent_1)
        builder.add_node("red_agent_2", self.red_agent_2)
        builder.add_node("red_boss_is_called", self.red_boss_is_called)
        builder.add_node("red_captain_is_called", self.red_captain_is_called)

        # Tool nodes
        choose_word_tool = ToolNode(tools=[boss_agent_tools[0]])
        final_choice = ToolNode(tools=[captain_agent_tools[0]])
        transfer_to_agent_1 = ToolNode(tools=[captain_agent_tools[1]])
        transfer_to_agent_2 = ToolNode(tools=[captain_agent_tools[2]])

        builder.add_node("choose_word_tool", choose_word_tool)
        builder.add_node("final_choice", final_choice)
        builder.add_node("transfer_to_agent_1", transfer_to_agent_1)
        builder.add_node("transfer_to_agent_2", transfer_to_agent_2)
        builder.add_node("update_turn", self.update_turn)

        # Team flow
        builder.add_edge(START, "red_boss")
        builder.add_conditional_edges(
            "red_boss",
            self.boss_choice,
            {
                "choose_word_tool": "choose_word_tool",
                "red_boss_is_called": "red_boss_is_called",
            },
        )

        builder.add_edge("red_boss_is_called", "red_boss")
        builder.add_edge("choose_word_tool", "red_captain")

        builder.add_conditional_edges(
            "red_captain",
            self.should_continue,
            {
                "final_choice": "final_choice",
                "transfer_to_agent_1": "transfer_to_agent_1",
                "transfer_to_agent_2": "transfer_to_agent_2",
                "red_captain_is_called": "red_captain_is_called",
            },
        )

        builder.add_edge("red_captain_is_called", "red_captain")
        builder.add_edge("transfer_to_agent_1", "red_agent_1")
        builder.add_edge("transfer_to_agent_2", "red_agent_2")
        builder.add_edge("red_agent_1", "red_captain")
        builder.add_edge("red_agent_2", "red_captain")
        builder.add_edge("final_choice", "update_turn")
        builder.add_edge("update_turn", END)

        return builder.compile()

    def _create_blue_team_graph(self):
        """Compile blue team subgraph"""
        builder = StateGraph(State)

        # Core team nodes
        builder.add_node("blue_boss", self.blue_boss)
        builder.add_node("blue_captain", self.blue_captain)
        builder.add_node("blue_agent_1", self.blue_agent_1)
        builder.add_node("blue_agent_2", self.blue_agent_2)
        builder.add_node("blue_boss_is_called", self.blue_boss_is_called)
        builder.add_node("blue_captain_is_called", self.blue_captain_is_called)

        # Tool nodes
        choose_word_tool = ToolNode(tools=[boss_agent_tools[0]])
        final_choice = ToolNode(tools=[captain_agent_tools[0]])
        transfer_to_agent_1 = ToolNode(tools=[captain_agent_tools[1]])
        transfer_to_agent_2 = ToolNode(tools=[captain_agent_tools[2]])

        builder.add_node("choose_word_tool", choose_word_tool)
        builder.add_node("final_choice", final_choice)
        builder.add_node("transfer_to_agent_1", transfer_to_agent_1)
        builder.add_node("transfer_to_agent_2", transfer_to_agent_2)
        builder.add_node("update_turn", self.update_turn)

        # Team flow
        builder.add_edge(START, "blue_boss")
        builder.add_conditional_edges(
            "blue_boss",
            self.boss_choice,
            {
                "choose_word_tool": "choose_word_tool",
                "blue_boss_is_called": "blue_boss_is_called",
            },
        )

        builder.add_edge("blue_boss_is_called", "blue_boss")
        builder.add_edge("choose_word_tool", "blue_captain")

        builder.add_conditional_edges(
            "blue_captain",
            self.should_continue,
            {
                "final_choice": "final_choice",
                "transfer_to_agent_1": "transfer_to_agent_1",
                "transfer_to_agent_2": "transfer_to_agent_2",
                "blue_captain_is_called": "blue_captain_is_called",
            },
        )

        builder.add_edge("blue_captain_is_called", "blue_captain")
        builder.add_edge("transfer_to_agent_1", "blue_agent_1")
        builder.add_edge("transfer_to_agent_2", "blue_agent_2")
        builder.add_edge("blue_agent_1", "blue_captain")
        builder.add_edge("blue_agent_2", "blue_captain")
        builder.add_edge("final_choice", "update_turn")
        builder.add_edge("update_turn", END)

        return builder.compile()

    def _create_graph(self) -> StateGraph:
        """Create and compile the graph."""

        builder = StateGraph(State)

        red_graph = self._create_red_team_graph()
        blue_graph = self._create_blue_team_graph()

        builder.add_node("judge", self.judge)
        # builder.add_node("red_team", lambda s: self.call_team(s, "red"))
        # builder.add_node("blue_team", lambda s: self.call_team(s, "blue"))
        builder.add_node("red_team", red_graph)
        builder.add_node("blue_team", blue_graph)

        builder.add_edge(START, "judge")
        builder.add_conditional_edges(
            "judge",
            self.route_after_judge,
            ["red_team", "blue_team", END],
        )
        builder.add_edge("red_team", "judge")
        builder.add_edge("blue_team", "judge")

        graph = builder.compile()

        # Optional visualization
        if not os.path.exists("graph.png"):
            try:
                img = graph.get_graph(xray=True).draw_mermaid_png()
                with open("graph.png", "wb") as f:
                    f.write(img)
            except Exception as e:
                logger.error(f"[GRAPH IMAGE ERROR]: {e}")

        return graph

    # --- Agent Node Implementations ---
    async def red_boss(self, state: State):
        """Red team boss gives a clue"""
        logger.info("[RED BOSS] MOMENT ")
        boss = next((p for p in state["players"] if p.team == "red" and p.role == "boss"), None)
        if not boss:
            return state

        board = state["board"]
        team_name = state["current_team"].upper()
        formatted_boss_system_prompt = boss_agent_system_prompt.format(team_name)
        chat_history = state["chat_history"]
        # formatted_history = "\n".join([
        #     entry.get("content", "")
        #     for entry in chat_history
        # ])
        formatted_history, current_round_messages = self._split_chat_history(chat_history)
        self.current_team = state["current_team"]

        new_message = [
            {
                "role": "system",
                "content": formatted_boss_system_prompt
            },
            {
                "role": "user",
                "content": f"""
                    Keep in mind the history of the game so far:\n
                    [HISTORY]\n{formatted_history}\n[/END HISTORY]\n\n
                    [CURRENT ROUND MESSAGES]\n{current_round_messages}\n[/END CURRENT ROUND MESSAGES]\n\n
                    Here is the current board:\n
                    Red words: {", ".join(board['red'])}\n
                    Blue words: {", ".join(board['blue'])}\n
                    Neutral words: {", ".join(board['neutral'])}\n
                    Killer word: {board['killer']}\n\n
                    Based on this board, provide a clue and a number of words that relate to that clue.
                """
            }
        ]

        if self.IS_HUMAN_PLAYING and boss.model_name == "Human brain":
            clue_ = state['human_clue']
            clue_number = state['human_clue_number']
            answer = create_fake_tool_call(clue_, clue_number)
        else:
            if boss.model_name == "claude-sonnet-4-5-20250929":
                llm_with_tools = boss.model.bind_tools(boss_agent_tools)
            else:
                llm_with_tools = boss.model.bind_tools(boss_agent_tools, tool_choice="ChooseWord")
            answer = await llm_with_tools.ainvoke(new_message)

        logger.info(f"[RED BOSS ANSWER]: {answer}")

        chat_entry, clue, clue_number, _ = self._format_chat_entry(boss, answer)

        return {
            "messages": [answer],
            "current_role": "captain",
            "chat_history": state.get("chat_history", []) + [chat_entry],
            "clue": clue,
            "clue_number": clue_number,
        }

    async def red_captain(self, state: State):
        """Red team captain coordinates guessing"""

        logger.info("°°°"*50)
        logger.info(f"[RED CAPTAIN] State clue: {state['clue']}")
        captain = next((p for p in state["players"] if p.team == "red" and p.role == "captain"), None)
        agents = [p for p in state["players"] if p.team == "red" and p.role == "player"]
        if not captain:
            return state

        board = state["board"]

        available_words = (
            board["red"] +
            board["blue"] +
            board["neutral"] +
            [board["killer"]]
        )

        random.shuffle(available_words)

        logger.info(f"AVAILABLE WORDS: {available_words}")
        chat_history = state["chat_history"]
        # formatted_history = "\n".join([
        #     entry.get("content", "")
        #     for entry in chat_history
        # ])

        formatted_history, current_round_messages = self._split_chat_history(chat_history)

        team_name = state["current_team"].upper()
        formatted_captain_system_prompt = captain_agent_system_prompt.format(
            team_name,
            agents[0].name,
            agents[1].name
        )

        new_message = [
            {
                "role": "system",
                "content": formatted_captain_system_prompt
            },
            {
                "role": "user",
                "content": f"""
                    Consider the history of the game so far:\n[HISTORY]\n{formatted_history}\n[/END HISTORY]\n\n
                    [CURRENT ROUND MESSAGES]\n{current_round_messages}\n[/END CURRENT ROUND MESSAGES]\n\n
                    Here is the list of words on the board:\n{', '.join(available_words)}\n\n
                    This is what your boss said: '{state['clue']}' {state['clue_number']}, suggest which words to guess.
                """
            }
        ]

        llm_with_tools = captain.model.bind_tools(
            captain_agent_tools,
        )

        if state['red_captain_is_called_counter'] > 4:
            logger.info("Creating fake answer to stop loop")
            answer = create_agent_fake_tool_call()
        else:
            logger.info(f"red_captain_is_called_counter: {state['red_captain_is_called_counter']}")
            answer = await llm_with_tools.ainvoke(new_message)

        logger.info(f"[RED CAPTAIN ANSWER]: {answer}")
        logger.info("°°°"*50)
        chat_entry, _, _, guesses = self._format_chat_entry(captain, answer)

        return {
            "messages": [answer],
            "chat_history": state.get("chat_history", []) + [chat_entry],
            "guesses": guesses
        }

    async def red_agent_1(self, state: State):
        """Red team agent 1 discusses the clue"""

        logger.info("---"*50)
        logger.info("[RED AGENT 1]")
        logger.info("MESSAGES")
        logger.info(state['messages'])
        logger.info("---"*20)

        chat_history = state["chat_history"]
        # formatted_history = "\n".join([
        #     entry.get("content", "")
        #     for entry in chat_history
        # ])
        formatted_history, current_round_messages = self._split_chat_history(chat_history)

        captain = next((p for p in state["players"] if p.team == "red" and p.role == "captain"), None)
        agents = [p for p in state["players"] if p.team == "red" and p.role == "player"]
        if not agents:
            return state

        agent = agents[0]

        board = state["board"]

        available_words = (
            board["red"] +
            board["blue"] +
            board["neutral"] +
            [board["killer"]]
        )

        random.shuffle(available_words)

        team_name = state["current_team"].upper()
        formatted_player_system_prompt = player_agent_system_prompt.format(
            team_name,
            captain.name,
            agents[1].name
        )

        new_message = [
            {
                "role": "system",
                "content": formatted_player_system_prompt
            },
            {
                "role": "user",
                "content": f"""
                    [HISTORY]\n{formatted_history}\n[END HISTORY]\n\n
                    [CURRENT ROUND MESSAGES]\n{current_round_messages}\n[/END CURRENT ROUND MESSAGES]\n\n
                    Available words: {', '.join(available_words)}
                """
            }
        ]

        answer = await agent.model.ainvoke(new_message)
        chat_entry, _, _, _ = self._format_chat_entry(agent, answer)

        logger.info(['RED AGENT 1 ANSWER'])
        logger.info(answer)

        return {
            "messages": [answer],
            "chat_history": state.get("chat_history", []) + [chat_entry]
        }

    async def red_agent_2(self, state: State):
        """Red team agent 2 discusses the clue"""

        logger.info(f"[RED AGENT 2] State clue: {state['clue']}")
        chat_history = state["chat_history"]
        # formatted_history = "\n".join([
        #     entry.get("content", "")
        #     for entry in chat_history
        # ])
        formatted_history, current_round_messages = self._split_chat_history(chat_history)

        captain = next((p for p in state["players"] if p.team == "red" and p.role == "captain"), None)
        agents = [p for p in state["players"] if p.team == "red" and p.role == "player"]
        if len(agents) < 2:
            return state

        agent = agents[1]
        board = state["board"]

        available_words = (
            board["red"] +
            board["blue"] +
            board["neutral"] +
            [board["killer"]]
        )

        random.shuffle(available_words)

        team_name = state["current_team"].upper()
        formatted_player_system_prompt = player_agent_system_prompt.format(
            team_name,
            captain.name,
            agents[0].name
        )

        new_message = [
            {
                "role": "system",
                "content": formatted_player_system_prompt
            },
            {
                "role": "user",
                "content": f"""
                    [HISTORY]\n{formatted_history}\n[END HISTORY]\n\n
                    [CURRENT ROUND MESSAGES]\n{current_round_messages}\n[/END CURRENT ROUND MESSAGES]\n\n
                    Available words: {', '.join(available_words)}
                """
            }
        ]

        answer = await agent.model.ainvoke(new_message)
        chat_entry, _, _, _ = self._format_chat_entry(agent, answer)

        logger.info(['RED AGENT 2 ANSWER'])
        logger.info(answer)

        return {
            "messages": [answer],
            "chat_history": state.get("chat_history", []) + [chat_entry]
        }

    async def blue_boss(self, state: State):
        """Blue team boss gives a clue"""
        logger.info("[BLUE BOSS MOMENT]")
        chat_history = state["chat_history"]
        # formatted_history = "\n".join([
        #     entry.get("content", "")
        #     for entry in chat_history
        # ])
        formatted_history, current_round_messages = self._split_chat_history(chat_history)

        boss = next((p for p in state["players"] if p.team == "blue" and p.role == "boss"), None)
        if not boss:
            return state

        board = state["board"]
        team_name = state["current_team"].upper()
        formatted_boss_system_prompt = boss_agent_system_prompt.format(team_name)
        self.current_team = state["current_team"]

        new_message = [
            {
                "role": "system",
                "content": formatted_boss_system_prompt
            },
            {
                "role": "user",
                "content": f"""
                    Keep in mind the history of the game so far:\n
                    [HISTORY]\n{formatted_history}\n[/END HISTORY]\n\n
                    [CURRENT ROUND MESSAGES]\n{current_round_messages}\n[/END CURRENT ROUND MESSAGES]\n\n
                    Here is the current board:\n
                    Red words: {", ".join(board['red'])}\n
                    Blue words: {", ".join(board['blue'])}\n
                    Neutral words: {", ".join(board['neutral'])}\n
                    Killer word: {board['killer']}\n\n
                    Based on this board, provide a clue and a number of words that relate to that clue.
                """
            }
        ]

        if self.IS_HUMAN_PLAYING and boss.model_name == "Human brain":
            clue_ = state['human_clue']
            clue_number = state['human_clue_number']
            answer = create_fake_tool_call(clue_, clue_number)
        else:
            if boss.model_name == "claude-sonnet-4-5-20250929":
                llm_with_tools = boss.model.bind_tools(boss_agent_tools)
            else:
                llm_with_tools = boss.model.bind_tools(boss_agent_tools, tool_choice="ChooseWord")
            answer = await llm_with_tools.ainvoke(new_message)

        logger.info(f"[BLUE BOSS ANSWER] : {answer}")

        chat_entry, clue, clue_number, _ = self._format_chat_entry(boss, answer)

        return {
            "messages": [answer],
            "current_role": "captain",
            "chat_history": state.get("chat_history", []) + [chat_entry],
            "clue": clue,
            "clue_number": clue_number,
        }

    async def blue_captain(self, state: State):
        """Blue team captain coordinates guessing"""

        logger.info("°°°"*50)
        logger.info(f"[BLUE CAPTAIN] State clue: {state['clue']}")
        captain = next((p for p in state["players"] if p.team == "blue" and p.role == "captain"), None)
        agents = [p for p in state["players"] if p.team == "blue" and p.role == "player"]
        if not captain:
            return state

        board = state["board"]
        chat_history = state["chat_history"]
        # formatted_history = "\n".join([
        #     entry.get("content", "")
        #     for entry in chat_history
        # ])
        formatted_history, current_round_messages = self._split_chat_history(chat_history)

        available_words = (
            board["red"] +
            board["blue"] +
            board["neutral"] +
            [board["killer"]]
        )

        random.shuffle(available_words)

        team_name = state["current_team"].upper()
        formatted_captain_system_prompt = captain_agent_system_prompt.format(
            team_name,
            agents[0].name,
            agents[1].name
        )

        new_message = [
            {
                "role": "system",
                "content": formatted_captain_system_prompt
            },
            {
                "role": "user",
                "content": f"""
                    Consider the history of the game so far:\n[HISTORY]\n{formatted_history}\n[/END HISTORY]\n\n
                    [CURRENT ROUND MESSAGES]\n{current_round_messages}\n[/END CURRENT ROUND MESSAGES]\n\n
                    Here is the list of words on the board:\n{', '.join(available_words)}\n\n
                    This is what your boss said: '{state['clue']}' {state['clue_number']}, suggest which words to guess.
                """
            }
        ]

        llm_with_tools = captain.model.bind_tools(
            captain_agent_tools,
        )

        if state['blue_captain_is_called_counter'] > 4:
            logger.info("Creating fake answer to stop loop")
            answer = create_agent_fake_tool_call()
        else:
            logger.info(f"blue_captain_is_called_counter: {state['blue_captain_is_called_counter']}")
            answer = await llm_with_tools.ainvoke(new_message)

        logger.info(f"[BLUE CAPTAIN ANSWER] : {answer}")
        logger.info("°°°"*50)
        chat_entry, _, _, guesses = self._format_chat_entry(captain, answer)

        return {
            "messages": [answer],
            "chat_history": state.get("chat_history", []) + [chat_entry],
            "guesses": guesses
        }

    async def blue_agent_1(self, state: State):
        """Blue team agent 1 discusses the clue"""
        logger.info("---"*50)
        logger.info("[BLUE AGENT 1]")
        chat_history = state["chat_history"]
        # formatted_history = "\n".join([
        #     entry.get("content", "")
        #     for entry in chat_history
        # ])
        formatted_history, current_round_messages = self._split_chat_history(chat_history)

        captain = next((p for p in state["players"] if p.team == "blue" and p.role == "captain"), None)
        agents = [p for p in state["players"] if p.team == "blue" and p.role == "player"]
        if not agents:
            return state

        agent = agents[0]
        board = state["board"]

        available_words = (
            board["red"] +
            board["blue"] +
            board["neutral"] +
            [board["killer"]]
        )

        random.shuffle(available_words)

        team_name = state["current_team"].upper()
        formatted_player_system_prompt = player_agent_system_prompt.format(
            team_name,
            captain.name,
            agents[1].name
        )

        new_message = [
            {
                "role": "system",
                "content": formatted_player_system_prompt
            },
            {
                "role": "user",
                "content": f"""
                    [HISTORY]\n{formatted_history}\n[END HISTORY]\n\n
                    [CURRENT ROUND MESSAGES]\n{current_round_messages}\n[/END CURRENT ROUND MESSAGES]\n\n
                    Available words: {', '.join(available_words)}
                """
            }
        ]

        answer = await agent.model.ainvoke(new_message)

        logger.info(['BLUE AGENT 1 ANSWER'])
        logger.info(answer)
        chat_entry, _, _, _ = self._format_chat_entry(agent, answer)

        return {
            "messages": [answer],
            "chat_history": state.get("chat_history", []) + [chat_entry]
        }

    async def blue_agent_2(self, state: State):
        """Blue team agent 2 discusses the clue"""
        logger.info("---"*50)
        logger.info("[BLUE AGENT 2]")
        chat_history = state["chat_history"]
        # formatted_history = "\n".join([
        #     entry.get("content", "")
        #     for entry in chat_history
        # ])
        formatted_history, current_round_messages = self._split_chat_history(chat_history)

        captain = next((p for p in state["players"] if p.team == "blue" and p.role == "captain"), None)
        agents = [p for p in state["players"] if p.team == "blue" and p.role == "player"]
        if not agents:
            return state

        agent = agents[1]
        board = state["board"]

        available_words = (
            board["red"] +
            board["blue"] +
            board["neutral"] +
            [board["killer"]]
        )

        random.shuffle(available_words)

        team_name = state["current_team"].upper()
        formatted_player_system_prompt = player_agent_system_prompt.format(
            team_name,
            captain.name,
            agents[0].name
        )

        new_message = [
            {
                "role": "system",
                "content": formatted_player_system_prompt
            },
            {
                "role": "user",
                "content": f"""
                    [HISTORY]\n{formatted_history}\n[END HISTORY]\n\n
                    [CURRENT ROUND MESSAGES]\n{current_round_messages}\n[/END CURRENT ROUND MESSAGES]\n\n
                    Available words: {', '.join(available_words)}
                """
            }
        ]

        answer = await agent.model.ainvoke(new_message)

        logger.info(['BLUE AGENT 2 ANSWER'])
        logger.info(answer)
        chat_entry, _, _, _ = self._format_chat_entry(agent, answer)

        return {
            "messages": [answer],
            "chat_history": state.get("chat_history", []) + [chat_entry]
        }

    def update_turn(self, state: State):
        """Update turn counter"""
        turn = state.get("turn", 1)

        return {
            "turn": turn+1
        }

    def red_boss_is_called(self, state: State):
        """Update turn counter"""
        _counter = state.get("red_boss_is_called_counter", 1)

        return {
            "red_boss_is_called_counter": _counter+1
        }

    def blue_boss_is_called(self, state: State):
        """Update turn counter"""
        _counter = state.get("blue_boss_is_called_counter", 1)

        return {
            "blue_boss_is_called_counter": _counter+1
        }

    def red_captain_is_called(self, state: State):
        """Update turn counter"""
        _counter = state.get("red_captain_is_called_counter", 1)

        return {
            "red_captain_is_called_counter": _counter+1
        }

    def blue_captain_is_called(self, state: State):
        """Update turn counter"""
        _counter = state.get("blue_captain_is_called_counter", 1)

        return {
            "blue_captain_is_called_counter": _counter+1
        }

    def judge(self, state: State):
        """Evaluate guesses, update board, check win/lose conditions."""

        # Helper function to check win conditions
        def check_win_condition():
            """Returns (is_game_over, winner, win_message) tuple"""
            red_remaining = len(board.get("red", []))
            blue_remaining = len(board.get("blue", []))

            if red_remaining == 0:
                return True, "red", (red_remaining, blue_remaining)

            if blue_remaining == 0:
                return True, "blue", (red_remaining, blue_remaining)

            return False, None, None

        # Helper function to create multiple messages
        def create_multi_message_state(messages_content_list, next_team=None, switch_role=False, winner_and_score=None):
            """Creates state with multiple messages"""
            messages = []
            chat_entries = []

            for content, title in messages_content_list:
                message = AIMessage(
                    content=content,
                    metadata={"title": title, "sender": "judge"}
                )
                messages.append(message)

                if title == "⚖️ Judge Decision":
                    info = "chat_history"
                else:
                    info = None

                chat_entry, _, _, _ = self._format_chat_entry(None, message, info=info)
                chat_entries.append(chat_entry)

            logger.info("****" * 50)

            filtered_chat = self._filter_important_messages(state.get("chat_history", []))
            logger.info("**"*50)
            logger.info("FILTERED CHAT")
            logger.info(filtered_chat)
            logger.info("**"*50)

            end_state = {
                "messages": messages,
                "chat_history": filtered_chat + chat_entries,
                "board": board,
                "guesses": [],
                "history_guessed_words": history_guessed_words,
                "teams_reviewed": teams_reviewed,
                "end_round": end_round,
                "winner_and_score": winner_and_score
            }

            if next_team:
                end_state.update({
                    "current_team": next_team,
                    "current_role": "boss" if switch_role else state.get("current_role"),
                    "turn": state.get("turn", 1) + 1,
                    "next_team": next_team,
                })

            return end_state

        # Helper function to create turn end messages
        def create_turn_end_messages(results_list, next_team):
            """Creates separate messages for results and turn transition"""
            team_emoji = "🔵" if next_team == "blue" else "🔴"
            results_text = "\n".join(results_list)

            red_remaining = len(board.get("red", []))
            blue_remaining = len(board.get("blue", []))

            # Message 1: Results
            results_message = results_text

            # Message 2: Turn transition
            transition_message = (
                f"🔄 **TURN COMPLETE**\n\n"
                f"{team_emoji} **{next_team.upper()} TEAM'S TURN** now begins!\n\n"
                f"**Remaining Words:**\n"
                f"🔴 Red: {red_remaining}\n"
                f"🔵 Blue: {blue_remaining}"
            )
            return [
                (results_message, "⚖️ Judge Decision"),
                (transition_message, "🔄 Turn Transition")
            ]

        # Helper function to create round end messages
        def create_round_end_messages(results_list, next_team):
            """Creates separate messages for results and round transition"""
            team_emoji = "🔵" if next_team == "blue" else "🔴"
            results_text = "\n".join(results_list)

            red_remaining = len(board.get("red", []))
            blue_remaining = len(board.get("blue", []))

            # Message 1: Results
            results_message = results_text

            # Message 2: Round transition
            transition_message = (
                f"🎯 **ROUND COMPLETE!**\n\n"
                f"Both teams have played their turn.\n\n"
                f"{team_emoji} **{next_team.upper()} TEAM** starts the next round!\n\n"
                f"**Score Update:**\n"
                f"🔴 Red Team: {red_remaining} words remaining\n"
                f"🔵 Blue Team: {blue_remaining} words remaining\n\n"
                f"Let's keep going! 💪"
            )

            return [
                (results_message, "⚖️ Judge Decision"),
                (transition_message, "🎯 Round Complete")
            ]

        # Helper function to create game over messages
        def create_game_over_messages(results_list, winner, scores, reason="normal"):
            """Creates separate messages for results and game over"""
            results_text = "\n".join(results_list)
            red_remaining, blue_remaining = scores
            winner_emoji = "🔴" if winner == "red" else "🔵"

            # Message 1: Results
            results_message = results_text

            # Message 2: Game over
            if reason == "killer":
                loser = "red" if winner == "blue" else "blue"
                game_over_message = (
                    f"🏆 **GAME OVER!**\n\n"
                    f"💀 {loser.upper()} team hit the KILLER WORD!\n\n"
                    f"{winner_emoji} **{winner.upper()} TEAM WINS!** 🎉\n\n"
                    f"**Final Score:**\n"
                    f"🔴 Red: {red_remaining} words remaining\n"
                    f"🔵 Blue: {blue_remaining} words remaining\n\n"
                    f"Better luck next time! 😅"
                )
            else:
                game_over_message = (
                    f"🏆 **GAME OVER!**\n\n"
                    f"{winner_emoji} **{winner.upper()} TEAM WINS!** 🎉\n\n"
                    f"All {winner} words have been found!\n\n"
                    f"**Final Score:**\n"
                    f"🔴 Red: {red_remaining} words remaining\n"
                    f"🔵 Blue: {blue_remaining} words remaining\n\n"
                    f"Congratulations to the {winner.title()} Team! 🥳"
                )

            return [
                (results_message, "⚖️ Judge Decision"),
                (game_over_message, "🏆 Game Over")
            ]

        logger.info("IS HUMAN PLAYING")
        logger.info(self.IS_HUMAN_PLAYING)
        logger.info("****" * 50)
        logger.info("[JUDGE]")
        logger.info("CHAT HISTORY")
        logger.info(state['chat_history'])

        # Initialization: first turn - GAME START MESSAGE
        if state.get("turn", 0) == 0:
            logger.info("[JUDGE INITIALIZING GAME STATE]")
            team_emoji = "🔴" if state["current_team"] == "red" else "🔵"

            # Game start message
            game_start_content = (
                f"🎮 **CODENAMES GAME STARTED!**\n\n"
                f"{team_emoji} **{state['current_team'].upper()} TEAM** goes first!\n\n"
                f"**Game Rules:**\n"
                f"- Teams alternate turns to guess words\n"
                f"- Match words to your team's color\n"
                f"- Avoid the opponent's words, neutral words, and the killer word ☠️\n"
                f"- First team to find all their words wins!\n\n"
                f"Good luck! 🍀"
            )

            message = AIMessage(
                content=game_start_content,
                metadata={"title": "🎮 Game Start", "sender": "judge"}
            )
            logger.info(f"[JUDGE MESSAGE]: {message}")
            chat_entry, _, _, _ = self._format_chat_entry(None, message, info="Game start")
            filtered_chat = self._filter_important_messages(state.get("chat_history", []))
            return {
                "messages": [message],
                "turn": 1,
                "chat_history": filtered_chat + [chat_entry],
            }

        # Check if there are guesses to process
        guesses = state.get("guesses", [])
        if not guesses:
            logger.info("[JUDGE] No guesses made.")
            return state

        # Initialize variables
        board = state["board"]
        self.board = board
        current_team = state["current_team"]
        other_team = "red" if current_team == "blue" else "blue"
        history_guessed_words = state.get("history_guessed_words", [])
        teams_reviewed = state.get('teams_reviewed', [])
        teams_reviewed.append(current_team)

        if len(set(teams_reviewed)) == 2:
            end_round = True
            teams_reviewed = []
        else:
            end_round = False

        results = ["📋 **Turn Results:**"]
        logger.info(f"[JUDGE] Team {current_team.upper()} guesses: {guesses}")

        # Process each guess
        for word in guesses:
            history_guessed_words.append(word)
            self.guessed_words = history_guessed_words
            logger.info(f"[JUDGE] Evaluating word: {word}")

            if word == "STOP_TURN":
                results.append(f"🚧 **{word}** The {current_team.upper()} team stops the turn.")
                break

            # ✅ Correct team word
            elif word in board.get(current_team, []):
                board[current_team].remove(word)
                self.board = board
                results.append(f"✅ **{word}** - Correct! ({current_team.upper()} team word)")

            # ❌ Other team's word — stop immediately and check win condition
            elif word in board.get(other_team, []):
                board[other_team].remove(word)
                self.board = board
                results.append(f"❌ **{word}** - Oh no! You selected a {other_team.upper()} team word!")

                # Check if this caused the other team to win
                is_game_over, winner, scores = check_win_condition()
                if is_game_over:
                    messages_list = create_game_over_messages(results, winner, scores)
                    return create_multi_message_state(messages_list, winner_and_score=(winner, scores))

                # Check if round is complete
                if end_round:
                    messages_list = create_round_end_messages(results, other_team)
                else:
                    messages_list = create_turn_end_messages(results, other_team)

                return create_multi_message_state(messages_list, next_team=other_team, switch_role=True)

            # ⚪ Neutral card — stop guessing for this turn
            elif word in board.get("neutral", []):
                board["neutral"].remove(word)
                self.board = board
                results.append(f"⚪ **{word}** - Neutral word. Turn ends!")

                # Check if round is complete
                if end_round:
                    messages_list = create_round_end_messages(results, other_team)
                else:
                    messages_list = create_turn_end_messages(results, other_team)

                return create_multi_message_state(messages_list, next_team=other_team, switch_role=True)

            # ☠️ Killer word — game over
            elif word == board.get("killer"):
                results.append(f"☠️ **{word}** - KILLER WORD! 💀")
                # loser = current_team
                winner = other_team
                board["killer"] = None
                self.board = board

                red_remaining = len(board.get("red", []))
                blue_remaining = len(board.get("blue", []))
                scores = (red_remaining, blue_remaining)
                messages_list = create_game_over_messages(
                    results, winner, scores, reason="killer"
                )
                return create_multi_message_state(messages_list, winner_and_score=(winner, scores, "killer"))

        # ✅ All guesses processed successfully - check win conditions
        is_game_over, winner, scores = check_win_condition()
        if is_game_over:
            messages_list = create_game_over_messages(results, winner, scores)
            return create_multi_message_state(messages_list, winner_and_score=(winner, scores))

        # Check if round is complete before normal turn switch
        if end_round:
            messages_list = create_round_end_messages(results, other_team)
        else:
            messages_list = create_turn_end_messages(results, other_team)

        return create_multi_message_state(messages_list, next_team=other_team, switch_role=True)

    def route_after_judge(self, state: State) -> str:
        """Route to the appropriate team or end the game."""
        logger.info("***" * 50)
        logger.info(f"HUMAN PLAYING? {self.IS_HUMAN_PLAYING}")
        logger.info("***" * 50)

        logger.info("\n\n")
        logger.info("***" * 50)
        logger.info("[ROUTING AFTER JUDGE]")

        board = state.get("board", {})
        logger.info("BOARD ROUTING")
        logger.info(board)

        self.board = board
        self.chat_history = state['chat_history']
        self.winners = state['winner_and_score']

        # Check if the game is over
        if board["killer"] is None:
            logger.info("KILLER HIT, END GAME")
            logger.info("***" * 50)
            return END

        if not all(board.get(key) for key in ("red", "blue")):
            logger.info("END GAME")
            logger.info("***" * 50)
            return END

        # Human vs. Non-human handling
        # if self.IS_HUMAN_PLAYING:
        if state['end_round']:
            logger.info("ROUND ENDS")
            logger.info("***" * 50)
            return END

        next_team = state.get("next_team") or state.get("current_team", "red")
        return f"{next_team}_team"

    def boss_choice(self, state: State) -> str:
        """Determine whether to continue to tools or return a final answer."""
        logger.info("###"*50)
        logger.info("[BOSS CHOICE]")
        messages = state["messages"]
        last_message = messages[-1]

        if hasattr(last_message, "tool_calls") and last_message.tool_calls:
            logger.info("[TOOL CALL]")
            tool_name = last_message.tool_calls[0]["name"]
            logger.info(tool_name)

            if tool_name == "ChooseWord":
                return "choose_word_tool"
        else:
            logger.warning("[WARNING] NESSUN TOOL E' STATO RICHIAMATO, TORNIAMO DAL BOSS")
            current_team = state['current_team']
            logger.info(f"[CURRENT TEAM: {current_team}]")
            return f"{current_team}_boss_is_called"

    def should_continue(self, state: State) -> str:
        """Determine whether to continue to tools or return a final answer."""
        logger.info("###"*50)
        logger.info("[SHOULD CONTINUE]")
        messages = state["messages"]
        last_message = messages[-1]

        if hasattr(last_message, "tool_calls") and last_message.tool_calls:
            logger.info("[TOOL CALL]")
            tool_name = last_message.tool_calls[0]["name"]
            logger.info(tool_name)

            if tool_name == "Call_Agent_1":
                return "transfer_to_agent_1"
            elif tool_name == "Call_Agent_2":
                return "transfer_to_agent_2"
            elif tool_name == "TeamFinalChoice":
                return "final_choice"

        else:
            logger.warning("[WARNING] NESSUN TOOL E' STATO RICHIAMATO, TORNIAMO DAL CAPITANO")
            current_team = state['current_team']
            logger.info(f"[CURRENT TEAM: {current_team}]")
            return f"{current_team}_captain_is_called"

    def _convert_to_string(self, value):
        """Helper to convert any value to string"""
        if isinstance(value, str):
            return value
        elif isinstance(value, (dict, list)):
            return str(value)
        else:
            return str(value)

    def _filter_important_messages(self, chat_history):
        """
        Filter chat history to keep only important messages:
        - Boss choices (ChooseWord)
        - Captain choices (TeamFinalChoice)
        - All Judge messages
        """
        return [
            entry for entry in chat_history
            if entry.get("tool_name") in ["ChooseWord", "TeamFinalChoice"]
            or entry.get("sender_type") == "judge" and entry.get("info") == "chat_history"
        ]

    def _format_chat_entry(self, player, message, info=None):
        """Helper to create a structured chat history entry"""
        tool_name = None
        clue = None
        clue_number = None
        guesses = []

        # Extract content based on message type
        if hasattr(message, 'tool_calls') and message.tool_calls:
            tool_call = message.tool_calls[0]
            tool_name = tool_call.get('name', '')
            args = tool_call.get('args', {})

            if tool_name == 'Call_Agent_1':
                content = f"Called Agent 1: {self._convert_to_string(args.get('message', 'N/A'))}"
            elif tool_name == 'Call_Agent_2':
                content = f"Called Agent 2: {self._convert_to_string(args.get('message', 'N/A'))}"
            elif tool_name == 'ChooseWord':
                clue = self._convert_to_string(args.get('clue', 'N/A'))
                clue_number = args.get('clue_number', 'N/A')
                content = f"Clue: '{clue.upper()}' for {clue_number} word(s)"
            elif tool_name == 'TeamFinalChoice':
                guesses = args.get('guesses', [])
                content = f"Final choices: {', '.join(guesses)}"
            else:
                content = f"Used tool {tool_name}: {args}"
        elif hasattr(message, 'content') and message.content:
            content = message.content
        elif hasattr(message, 'text') and message.text:
            content = message.text
        else:
            content = str(message)

        # Return structured entry
        if player is None:
            return {
                "sender_type": "judge",
                "team": "",
                "role": "",
                "name": "JUDGE",
                "tool_name": None,
                "content": content,
                "info": info,
            }, clue, clue_number, guesses

        return {
            "sender_type": "player",
            "team": player.team,
            "role": player.role,
            "name": player.name,
            "tool_name": tool_name,
            "content": content,
            "info": info,
        }, clue, clue_number, guesses

    def _split_chat_history(self, chat_history):
        """
        Splits chat_history into two parts:
        - formatted_history: all entries up to and including the last one with info == "chat_history"
        - current_round: all entries after that

        Both are formatted strings, where each line is:
            [name (team role)]: content
        """

        last_index = None

        # Find the last entry with info == "chat_history"
        for i, entry in enumerate(chat_history):
            if entry.get("info") == "chat_history":
                last_index = i

        # Helper to format a single entry
        def format_entry(entry):
            name = entry.get("name", "Unknown")
            team = entry.get("team", "N/A")
            role = entry.get("role", "N/A")
            content = entry.get("content", "")
            return f"[{name} ({team} {role})]: {content}"

        # Build formatted strings
        if last_index is None:
            formatted_history = ""
            current_round = "\n".join(format_entry(e) for e in chat_history)
        else:
            formatted_history = "\n".join(
                format_entry(e) for e in chat_history[:last_index + 1]
            )
            current_round = "\n".join(
                format_entry(e) for e in chat_history[last_index + 1:]
            )

        return formatted_history, current_round

    async def stream_graph(self, input_message, messages, players, board, dropdown_clue_number, guessed_words, chat_history, is_human_playing, turn_):
        """Stream the graph execution."""

        logger.info(f"Human Clue: {input_message}")
        logger.info(f"Human Clue number: {dropdown_clue_number}")
        logger.info(f"Board: {board}")
        logger.info(f"Starting team: {board['starting_team']}")
        logger.info(f"Turn: {turn_}")

        self.IS_HUMAN_PLAYING = is_human_playing
        self.board = board
        inputs = {
            "messages": [HumanMessage(content=input_message)] if input_message else [],
            "original_board": board,
            "board": board,
            "players": players,
            "current_team": board.get("starting_team", "red"),
            "current_role": "boss",
            "turn": turn_,
            "last_user_message": input_message or "",
            "guesses": [],
            "clue": None,
            "clue_number": None,
            "round_messages": [],
            "chat_history": chat_history,
            "human_clue": input_message,
            "human_clue_number": dropdown_clue_number,
            "teams_reviewed": [],
            "history_guessed_words": guessed_words,
            "end_round": False,
            "winner_and_score": None,
            "red_boss_is_called_counter": 0,
            "blue_boss_is_called_counter": 0,
            "red_captain_is_called_counter": 0,
            "blue_captain_is_called_counter": 0,
        }

        final_msg = ""
        messages = list(messages) if messages else []
        previous_message_is_reasoning = False
        latest_lang_node = ""
        current_sender = ""  # Track current sender
        last_message_sender = None  # Track the sender of the last message
        last_reasoning_index = None  # Track reasoning step index for OpenAI

        async for chunk in self.graph.astream(
            inputs, {"recursion_limit": 100},
            stream_mode=["messages", "updates"],
            subgraphs=True,
        ):
            if chunk[1] == "messages":
                msg = chunk[2][0]
                lang_node = chunk[2][1]['langgraph_node']
                if latest_lang_node != lang_node:
                    latest_lang_node = lang_node
                    current_sender = lang_node  # Update sender
                    final_msg = ""
                    last_message_sender = None  # Reset when node changes
                    last_reasoning_index = None  # Reset reasoning index
            else:
                agent_update = chunk[2]
                msg_from = next(iter(agent_update.keys()))

                if msg_from in [
                    'red_boss', 'red_captain', 'red_agent_1', 'red_agent_2',
                    'blue_boss', 'blue_captain', 'blue_agent_1', 'blue_agent_2',
                    'judge', 'final_choice'
                ]:
                    current_sender = msg_from  # Update sender
                    msg = None
                else:
                    try:
                        msg = next(iter(agent_update.values()))['messages'][-1]
                    except Exception as e:
                        logger.error(f"[EXCEPTION]: {e}")
                        logger.error(f"[CHUNK]: {chunk}")
                        logger.error(f"[Agent update]: {agent_update}")
                        msg = None

            # logger.info(f"[MSG]: {msg}")

            if isinstance(msg, AIMessage) and msg.tool_calls:
                final_msg = ""
                last_message_sender = None  # Reset after tool calls
                last_reasoning_index = None  # Reset reasoning index
                yield messages, self.guessed_words, self.board, self.chat_history, self.winners

            elif isinstance(msg, ToolMessage):
                logger.info(f"[TOOL MESSAGE: {msg}]")
                tool_name = msg.name
                if tool_name == "TeamFinalChoice":
                    try:
                        command_data = json.loads(msg.content)
                        update_data = command_data.get("update", {})

                        guesses = update_data.get("guesses")

                        new_message = ChatMessage(
                            role="assistant",
                            content="I made my final choices: " + ", ".join(guesses),
                            metadata={
                                "title": "🧠 Guesses",
                                "sender": f"{self.current_team}_captain"
                            }
                        )
                    except json.JSONDecodeError as e:
                        logger.error(f"Error parsing tool message: {e}")
                        new_message = ChatMessage(
                            role="assistant",
                            content=msg.content,
                            metadata={
                                "title": "🧠 Guesses",
                                "sender": f"{self.current_team}_captain"
                            }
                        )
                elif tool_name == "ChooseWord":
                    try:
                        command_data = json.loads(msg.content)
                        update_data = command_data.get("update", {})

                        clue = update_data.get("clue")
                        clue_number = update_data.get("clue_number")

                        logger.info(f"Clue: {clue}, Clue Number: {clue_number}")

                        new_message = ChatMessage(
                            role="assistant",
                            content=f"{clue}, {clue_number}",
                            metadata={
                                "title": "🕵️‍♂️ Clue",
                                "sender": f"{self.current_team}_boss"
                            }
                        )
                    except json.JSONDecodeError as e:
                        logger.error(f"Error parsing tool message: {e}")
                        new_message = ChatMessage(
                            role="assistant",
                            content=msg.content,
                            metadata={
                                "title": "🕵️‍♂️ Clue",
                                "sender": f"{self.current_team}_boss"
                            }
                        )
                elif tool_name == "Call_Agent_1" or tool_name == "Call_Agent_2":
                    if tool_name == "Call_Agent_1":
                        title_ = "💭 Asking opinion of Agent 1"
                    else:
                        title_ = "💭 Asking opinion of Agent 2"

                    try:
                        command_data = json.loads(msg.content)
                        update_data = command_data.get("update", {})

                        message = update_data.get("message")

                        new_message = ChatMessage(
                            role="assistant",
                            content=message,
                            metadata={
                                "title": title_,
                                "sender": f"{self.current_team}_captain"
                            }
                        )
                    except json.JSONDecodeError as e:
                        logger.error(f"Error parsing tool message: {e}")
                        new_message = ChatMessage(
                            role="assistant",
                            content=msg.content,
                            metadata={
                                "title": title_,
                                "sender": f"{self.current_team}_captain"
                            }
                        )
                else:
                    new_message = ChatMessage(
                        role="assistant",
                        content=msg.content,
                        metadata={
                            "title": f"""🛠️ {tool_name}""",
                            "sender": current_sender
                        }
                    )

                if not messages or messages[-1] != new_message:
                    messages.append(new_message)
                    last_message_sender = new_message.metadata.get("sender")
                # else:
                #     logger.info("*******"*50)
                #     logger.info("SKIP")

                final_msg = ""
                yield messages, self.guessed_words, self.board, self.chat_history, self.winners

            elif isinstance(msg, AIMessageChunk):
                # Handle OpenAI format (both reasoning and text)

                model_provider = msg.response_metadata.get('model_provider')
                if (model_provider in ["openai", "google_genai", "anthropic"] and isinstance(msg.content, list)):
                    for item in msg.content:
                        if not isinstance(item, dict):
                            continue

                        item_type = item.get('type')

                        # Handle openai reasoning content
                        if item_type == 'reasoning':
                            reasoning_text = ""
                            summary = item.get('summary', [])

                            for summary_item in summary:
                                if isinstance(summary_item, dict) and summary_item.get('type') == 'summary_text':
                                    text = summary_item.get('text', '')
                                    item_index = summary_item.get('index')
                                    if text:
                                        reasoning_text += text

                            if reasoning_text:
                                # Check if reasoning index changed (new step)
                                if last_reasoning_index is not None and item_index != last_reasoning_index:
                                    reasoning_text = "\n\n" + reasoning_text

                                last_reasoning_index = item_index

                                # Create or update reasoning message
                                if final_msg == "" or last_message_sender != current_sender or not previous_message_is_reasoning:
                                    final_msg = reasoning_text
                                    messages.append(ChatMessage(
                                        role="assistant",
                                        content=final_msg,
                                        metadata={
                                            "title": "🧠 Thinking...",
                                            "sender": current_sender
                                        }
                                    ))
                                    last_message_sender = current_sender
                                else:
                                    final_msg += reasoning_text
                                    if len(messages) > 0:
                                        messages[-1].content = final_msg

                                previous_message_is_reasoning = True
                                yield messages, self.guessed_words, self.board, self.chat_history, self.winners

                        # Handle Google and Anthropic thinking content
                        elif item_type == 'thinking':
                            # reasoning_text = ""
                            reasoning_text = item.get('thinking', [])

                            if reasoning_text:

                                # Create or update reasoning message
                                if final_msg == "" or last_message_sender != current_sender or not previous_message_is_reasoning:
                                    final_msg = reasoning_text
                                    messages.append(ChatMessage(
                                        role="assistant",
                                        content=final_msg,
                                        metadata={
                                            "title": "🧠 Thinking...",
                                            "sender": current_sender
                                        }
                                    ))
                                    last_message_sender = current_sender
                                else:
                                    final_msg += reasoning_text
                                    if len(messages) > 0:
                                        messages[-1].content = final_msg

                                previous_message_is_reasoning = True
                                yield messages, self.guessed_words, self.board, self.chat_history, self.winners

                        # Handle text content (regular response after reasoning)
                        elif item_type == 'text':
                            text_content = item.get('text', '')

                            if text_content:
                                # If we were in reasoning mode, start fresh
                                if previous_message_is_reasoning:
                                    final_msg = ""
                                    previous_message_is_reasoning = False
                                    last_message_sender = None
                                    last_reasoning_index = None

                                # Check if we need a new message (empty OR different sender)
                                if final_msg == "" or last_message_sender != current_sender:
                                    final_msg = text_content
                                    messages.append(ChatMessage(
                                        role="assistant",
                                        content=final_msg,
                                        metadata={"sender": current_sender}
                                    ))
                                    last_message_sender = current_sender
                                else:
                                    # Same sender, continue streaming to last message
                                    final_msg += text_content
                                    messages[-1].content = final_msg

                                yield messages, self.guessed_words, self.board, self.chat_history, self.winners

                elif msg.additional_kwargs.get('reasoning_content'):
                    reasoning_text = msg.additional_kwargs.get("reasoning_content")
                    if reasoning_text:
                        if final_msg == "" or last_message_sender != current_sender or not previous_message_is_reasoning:
                            final_msg = reasoning_text
                            messages.append(ChatMessage(
                                role="assistant",
                                content=final_msg,
                                metadata={
                                    "title": "🧠 Thinking...",
                                    "sender": current_sender
                                }
                            ))
                            last_message_sender = current_sender
                        else:
                            final_msg += reasoning_text
                            if len(messages) > 0:
                                messages[-1].content = final_msg

                        previous_message_is_reasoning = True

                elif msg.content and isinstance(msg.content, str):
                    if previous_message_is_reasoning:
                        final_msg = ""
                        previous_message_is_reasoning = False
                        last_message_sender = None  # Reset after reasoning

                    # Check if we need a new message (empty OR different sender)
                    if final_msg == "" or last_message_sender != current_sender:
                        final_msg = msg.content  # Start fresh for new messages
                        # if current_sender not in ['red_captain', 'blue_captain']:
                        messages.append(ChatMessage(
                            role="assistant",
                            content=final_msg,
                            metadata={"sender": current_sender}
                        ))
                        last_message_sender = current_sender  # Track sender
                    else:
                        # Same sender, continue streaming to last message
                        final_msg += msg.content
                        messages[-1].content = final_msg

                    yield messages, self.guessed_words, self.board, self.chat_history, self.winners
                else:
                    reasoning = msg.additional_kwargs.get("reasoning_content")
                    if reasoning:
                        # Check if we need a new message for reasoning
                        if final_msg == "" or last_message_sender != current_sender:
                            final_msg = reasoning
                            messages.append(ChatMessage(
                                role="assistant",
                                content=final_msg,
                                metadata={
                                    "title": """🧠 Thinking...""",
                                    "sender": current_sender
                                }
                            ))
                            last_message_sender = current_sender
                        else:
                            if len(messages) > 0:
                                final_msg += reasoning
                                messages[-1].content = final_msg

                        previous_message_is_reasoning = True

                    # elif ()
                        # skip streaming tool call chunks

                        # if final_msg == "" or last_message_sender != current_sender:
                        #     final_msg = msg.tool_call_chunks[0]['args']
                        #     messages.append(ChatMessage(
                        #         role="assistant",
                        #         content=final_msg,
                        #         metadata={"sender": current_sender}
                        #     ))
                        #     last_message_sender = current_sender  # Track sender
                        # else:
                        #     # Same sender, continue streaming to last message
                        #     final_msg += msg.tool_call_chunks[0]['args']
                        #     messages[-1].content = final_msg

                    yield messages, self.guessed_words, self.board, self.chat_history, self.winners

            elif isinstance(msg, AIMessage):
                if msg.content and msg.content.strip():
                    logger.info("***"*50)
                    logger.info(f"msg.content: {msg.content}")
                    logger.info(f"msg: {msg}")

                    try:
                        if msg.metadata.get("sender"):
                            new_sender = msg.metadata.get("sender")
                            current_sender = new_sender
                    except Exception as e:
                        logger.error(f"[EXCEPTION]: {e} - {msg}")
                    if msg.metadata.get("title"):
                        new_title = msg.metadata.get("title")
                    messages.append(ChatMessage(
                        role="assistant",
                        content=msg.content,
                        metadata={
                            "sender": new_sender,
                            "title": new_title
                        }
                    ))
                    last_message_sender = current_sender  # Track sender
                yield messages, self.guessed_words, self.board, self.chat_history, self.winners

        yield messages, self.guessed_words, self.board, self.chat_history, self.winners


# async def create_graph():
#     boss_tools = await load_boss_tools()
#     captain_tools = await load_captain_tools()
#     return MyGraph(boss_tools, captain_tools)