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"Air Purifier" project delays
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"Air Purifier" project delays is a holotape . It is associated with the Where There's Smoke miscellaneous quest, but cannot be acquired anywhere in-game.
Transcript
center
fr:Retards du projet "Purification d'air"
ru:Задержка проекта воздухоочистителей
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"Excavator suit" - Final steps
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"Excavator suit" - Final steps is a paper note .
Location
The note can be found on a cabinet in the lower area in the sub-basement of the Hornwright Industrial headquarters.
Transcript
Gallery
FO76 Hornwright Industrial headquarters (Excavator suit - Final steps).png
fr:"Armure excavatrice" - Dernières étapes
ru:«Раскопочная броня» — Последние шаги
uk:«Розкопувальна броня» - Останні кроки»
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"Fat Boy" Portable Nuclear Bomb
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The Fat Boy is a portable nuclear bomb and weapon that was to be featured in the canceled Fallout: Brotherhood of Steel 2.
Characteristics
Presenting the Fat Boy, for all your daily needs. This handy little baby packs all the power of a nuclear bomb, with little of the clean up! Batteries required.Fallout: Brotherhood of Steel 2 design document - Page 18
Components
- Homemade plasma mine
- Mail order uranium kit
- Pip Boy neutron generator
- Conductive sphere
- Radiation dampener device
Notes
The Fat Boy was to be Jaffe's "Uber Weapon", once all of the pieces had been retrieved he could repair it himself or pay an NPC.Fallout: Brotherhood of Steel 2 design document - Page 17
References
ru:Портативная ядерная бомба «Толстяк»
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"Flour"
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"Flour" is a miscellaneous item in Fallout: New Vegas.
Characteristics
Due to the suggestive quotation marks and the nature of Jack and Diane's work, these bags of "flour" are most likely satchels of a powdery drug such as cocaine or methamphetamine, or perhaps a substance used to cut drugs, such as baking powder.
"Flour" has no use other than its novelty as a rare and somewhat humorous collectible.
Locations
Three bags can be stolen around the trailers at the Red Rock drug lab.
Gallery
RR drug lab caravan.jpg
Flour texture.png|Texture file
ru:«Мука»
uk:«Мука»
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"Helping Hands" Food Bank
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"Helping Hands" Food Bank was a pre-War organization mentioned in Fallout 4.
Background
Members of the US Coast Guard captured a smuggler named Connor attempting to carry 53 knock-off Jangles the Moon Monkey dolls, 108 toy soldiers, and 15 Fancy Lads Snack Cakes into the country. The coast guardsmen disposed of the toys and donated the snack cakes to the food bank.Coast Guard pier terminal entries; CASE 266-Sm: Connor Smuggling Logs
Appearances
"Helping Hands" Food Bank is mentioned only in Fallout 4.
References
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"I am not a synth" speech
|
thumb
The "I am not a synth" speech is given by Mayor McDonough in Diamond City.
Background
The mayor gives the speech shortly after the Sole Survivor enters the city for the first time and approaches the Wall, on the north side of the market. Its reception by the city's populace was relatively poor; immediately after its conclusion, a resident can be heard mumbling to himself that the mayor is "so full of shit."Diamond City resident: ""(Diamond City residents' dialogue)
Transcript
center
Notes
The transcript of a portion of the speech can also be found on McDonough's terminal.Diamond City terminal entries; Mayor McDonough's terminal, The Wall
Appearances
The "I am not a synth" speech occurs in Fallout 4.
Behind the scenes
The writing of the speech, in particular the phrase "I am not a synth" itself, closely resembles the mannerisms of former U.S. President Richard Nixon and his reaction to the Watergate scandal, during which Nixon emphatically told reporters "I am not a crook."
References
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"Little Jesus"
|
"Little Jesus" is a unique melee weapon in Fallout 2.
Characteristics
"Little Jesus" is a unique combat knife. Its damage rating surpasses those of all other non-powered single-handed melee weapons available to the Chosen One and gains the Weapon Penetrate perk. Visually, Little Jesus' inventory graphic has a light red grip, compared to the standard combat knife's dark grey grip, but otherwise, they use the same animation frames as other knives.
Location
Found on Lil' Jesus Mordino in New Reno.
pl:Nóż Małego Jesusa
ru:Хесусик (нож)
sv:"Little Jesus"
uk:Хесусік (ніж)
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"Missing" shipment
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"Missing" shipment is a paper note in the Fallout: New Vegas add-on Lonesome Road.
Location
It can be found in the gun case with the Red Victory grenade rifle in a ruined tent on a cliff, west side of Dry Wells.
Transcript
Gallery
Red Victory grenade rifle gun case.jpg
es:Cargamento "perdido"
ru:«Пропавший» груз
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"Mission Critical" is a joke!
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"Mission Critical" is a joke! is a paper note .
Location
The note can be found in the Trench in the Pitt during From Ashes to Fire. It is in a locker in the main laboratory area of the collapsed factory building.
Transcript
Gallery
FO76TP Trench (Mission Critical is a joke).png|Location
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"Mr. Smith"
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"Mr. Smith" is the pseudonym of a man living in the Capital Wasteland in 2277.
Background
He hired Reilly's Rangers to map the terrain of the Capital Wasteland, and in particular, the “urban sections” of downtown Washington, D.C., which the Lone Wanderer can do on their behalf for a fixed sum.Ranger compound terminal entries; Reilly's terminal, Personal Entry 177 The contract for the project specifies certain tactical information to be acquired as part of the mapping, namely instances of enemy resistance, weapons caches, strategic positions, and retreat points, which will be submitted to Smith via holotape.Ranger compound terminal entries; Reilly's terminal, Mapping Contract
Appearances
"Mr. Smith" is mentioned only in Fallout 3.
References
ru:Мистер Смит (Fallout 3)
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"Revelation" John's place
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"Revelation" John's place was a building in New Canaan's Union station.
Layout
A super mutant named John (nicknamed "Revelation") lives here. The building is situated in the north section of the Union Station, left of the destroyed home gardens and with a road passing through the south of it.
Appearances
"Revelation" John's place was going to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.
Revelation
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"Robo-Thor" armor
|
"Robo-Thor" armor and "Robo-Thor" helmet are a suit of armor cut from Fallout 3.
Characteristics
While it looks the same as the Tesla armor, its stats more closely resemble the Enclave power armor. This armor also has 1000 HP more than the T-51b power armor.
Locations
This armor set can only be obtained through console commands.
Gallery
FO3_Tesla_helmet.png
es:Armadura de "Robo-Thor"
ru:Броня «Робо-Тор»
sv:"Robo-Thor" armor
uk:Броня «Робо-Тор»
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"Take care of Officer Jack" for Mira
|
"Take care of Officer Jack" for Mira is a quest intended for combative characters in Fallout 2. It is the only option left if talking Jack down doesn't work.
Quick walkthrough
Detailed walkthrough
Talk to Mira with a stupid character and at least 7 Strength; Merk will point the Chosen One in her direction if spoken to. She will tell the player character to climb a rope over the city wall.
If it is nighttime when entering downtown, Jack will be at the police station. Wait until dawn and he will walk over to the power station and threaten to blow himself up, which is the best opportunity to waste him without annoying anyone; one can actually let him blow himself up with the same result. When he's dead, head over to the bazaar and talk to Mira to claim the reward.
Notes
- This quest pops up when Jack dies even if it wasn't active before, so Mira's reward can be earned, despite not getting the extra XP for killing Jack.
-- If Jack's suicide bombing was not prevented, she says she'll give the Chosen One a rad-a-waster, but gives no booze as usual, if one was bought.
-- If Jack is killed, however, she gives a HK P90c.
- For a normally non-stupid character, the best time to get this quest would be after talking Jack out of blowing himself up. Use Mentats if Intelligence is below 7, Psycho and/or Buffout to get the quest, then go kill Jack silently in his cell for the 2000 XP. IN must go back below 4 to collect the reward.
- If one fought Lenny in the ring, Mira's dialogue will be different, thus the quest is unattainable.
-- If one has already gotten the quest, Mira's reward can't be gained (whether 'stupid' or not).
References
ru:«Позаботиться о полисмене Джеке» для Миры
sv:"Take care of Officer Jack" for Mira
uk:«Подбати про полисмена Джека» для Міри
uk:«Подбати про полисмена Джека» для Міри
zh:帮米拉"照顾好杰克警官"
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"That boy"
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"That boy" is a holotape . It is recorded by Deidre for her mother Claudia.
Location
The holotape can be found on the roof of Watoga Estates, near an empty pool.
Transcript
center
See also
- My reputation
- That boy
- Your reputation
Gallery
FO76 Watoga Estates ("That boy").png
fr:"Ce garçon"
ru:Этот мальчик
|
"The Fix"
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"The Fix" is a consumable .
Characteristics
This aid item restores a large amount of a ghoul player character's feral meter.
Locations
- As of patch 58, one copy of "The Fix" is acquired upon each subsequent transition between human and ghoul, and vice versa, though the initial dose is given as a reward when the player becomes a ghoul after completing the quest A Fresh Pair of Genes.-- In some cases two copies of the chem may be given instead.
- They are tradable and can potentially be found in player vendors as a result.
Notes
- Due to them being quest rewards, it is implied they are created by Parthenia Blankenship.
- In terms of purpose, "the Fix" resembles the inhaler vials used by ghouls in the Fallout TV series to ward off becoming feral. However, as stated, those are consumed via an inhaler, or less commonly by drinking, while "The Fix" utilizes the same syringe asset as Daddy-O.
ru:«Доза»
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"The Heavy"
|
"The Heavy" is a (partially) cut Railroad perk in Fallout 4.
Effects
Does 10% extra damage to enemies of the Institute and synths.
Notes
- Intended for the Randolph Safehouse quest.
- The Institute Killer weave still utilizes it.
ru:Боец
|
$100 NCR
|
$100 NCR is a miscellaneous item in Fallout: New Vegas.
Characteristics
$100 NCR features a picture of President Tandi on the face of the bill and the scene of the Dayglow Incorporation Address on the back. The bill is the largest denomination of the NCR dollar.
As with any form of currency in Fallout: New Vegas, $100 NCR is not affected by the Courier's Barter skill. The currency will always be valued at 40 caps, regardless of whether the Courier is buying or selling.
Locations
$100 NCR can be found on numerous types of non-player characters, including Powder Gangers, NCR troopers and merchants. It will never be found on members of Caesar's Legion. Casinos will exchange poker chips for any denomination of currency desired, including this one.
Behind the scenes
- A cut version of $100 NCR exists in Fallout: New Vegas' resources. It is a non-currency item, meaning its price is affected by the Courier's Barter skill. It is otherwise identical to the normal currency version.
- Dropping a stack of 33,000 or more $100 NCR bills breaks the game's 16-bit (4-hex) string used to store a number of items. This results in a stack of -32,000 $100 NCR bills which will disappear from the inventory when picked up.
See also
- $5 NCR
- $20 NCR
de:100 RNK-$
es:100$ de la RNC
it:$100 RNC
ru:100 долларов НКР
sv:$100 NCR
uk:100 доларів НКР
zh:$100 NCR
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$20 NCR
|
$20 NCR is a miscellaneous item in Fallout: New Vegas.
Characteristics
$20 NCR appears as a paper bill similar to a US $20 bill. It features a picture of First Ranger Seth on the face and the emblems of the NCR Rangers on the back.
As with any form of currency in Fallout: New Vegas, $20 NCR is not affected by the Courier's Barter skill. The currency will always be valued at 8 caps, regardless of whether the Courier is buying or selling.
Locations
$20 NCR can be found on numerous types of non-player characters, including Powder Gangers, NCR troopers and merchants. It will never be found on members of Caesar's Legion.
Behind the scenes
A cut version of $20 NCR exists in Fallout: New Vegas' resources. It is a non-currency item, meaning its price is affected by the Courier's Barter skill. It is otherwise identical to the standard bill.
See also
- $5 NCR
- $100 NCR
Gallery
FNV loading desktop02.jpg
de:20 RNK-$
es:20$ de la RNC
it:$20 RNC
ru:20 долларов НКР
sv:$20 NCR
uk:20 доларів НКР
|
$5 NCR
|
$5 NCR is a miscellaneous item that appears in Fallout: New Vegas. It is one of the various forms of currency found within the game.
Characteristics
$5 NCR appears as a paper bill similar to a US $5 bill. It features a picture of Aradesh on the face and the view of Shady Sands on the back.
As with any form of currency in Fallout: New Vegas, $5 NCR is not affected by the Courier's Barter skill. The currency will always be valued at 2 caps, regardless of whether the Courier is buying or selling.
Locations
$5 NCR can be found on numerous types of non-player characters, including Powder Gangers, NCR troopers, gamblers, and merchants. It will never be found on members of Caesar's Legion.
Casinos will exchange poker chips for any denomination of currency desired. Exchanging any number of poker chips for NCR money may give at least one $5 NCR bill.
Behind the scenes
A cut version of $5 NCR exists in Fallout: New Vegas resources. It is a non-currency item, meaning its price is affected by the Courier's Barter skill. It is otherwise identical to the normal currency version.
See also
- $20 NCR
- $100 NCR
Gallery
FNV loading desktop02.jpg
de:5 RNK-$
es:5$ de la RNC
it:$5 RNC
ru:5 долларов НКР
sv:$5 NCR
uk:5 доларів НКР
|
(Hep-Hep!) The Jumpin' Jive
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"(Hep-Hep!) The Jumpin' Jive" is a song that was broadcast on Appalachia Radio in Fallout 76. It was written by Cab Calloway, Frank Froeba and Jack Palmer. The version that played was the original 1939 version.(Hep-Hep!) The Jumpin' Jive in-game It played on the radio during the first Xbox B.E.T.A. phase of the game, but was patched out upon release.
Background
The song was recorded for the Vocalion record label on July 17, 1939, and was released that year.Calloway, Cab (2002). Jazz and Ragtime Records, 1897-1942, Volume 1. Highlands Ranch, Colorado, United States. Mainspring Press. P. 280. ISBN 0967181925.
The New York session personnel included Cab Calloway (vocals and director), Doc Cheatham, Irving Randolph, Lammar Wright, Mario Bauza (trumpet), Claude Jones, DePriest Wheeler, Keg Johnson (trombone), Andrew Brown, Chauncey Haughton (clarinet/alto sax), Chu Berry, Walter Thomas (tenor sax), Bennie Payne (piano), Danny Barker (guitar), Milton Hinton (string bass), Cozey Cole (drums).Calloway, Cab (2002). Jazz and Ragtime Records, 1897-1942, Volume 1. Highlands Ranch, Colorado, United States. Mainspring Press. P. 281. ISBN 0967181925.
A more upbeat version of the song was performed in the 1943 musical film Stormy Weather.
Lyrics
Hep hep
De-boodle-de-ack, de-boodle-de-ackasaki
Hep hep
Oh, rang-tang, te-dah-dah
Hep-hep
Gonna tell you 'bout the jumpin' jive
Hep hep
Jim, jam, jump, the jumpin' jive
Hep hep
Cats gonna beat out this mellow jive
Hep hep
Beat it out on the mellow side
Boy
Whatcha gonna say there, gate?
Oh, boy
Whatcha gonna say there, gate?
Palomar, shalomar, Swanee shore
Let me dig that jive once more
Boy
Lay it right on down to the gator
Oh, boy
Lay it flat as a gator
Now, can't you hear those hep cats call?
Yeah
Come on, boys, let's have a ball
The jim, jam, jump on the jumpin' jive
Makes you dig your jive on the mellow side
Hep hep
Hep hep
The jim, jam, jump is the solid jive
Makes you nine foot tall when you're four foot five
Hep hep
Hep hep
Now, don't you be that ickeroo
Get hep, come on and follow through
Then you get your steady foo
You make the joint jump like the gators do
The jim, jam, jump on the jumpin' jive
Makes you like your eggs on the Jersey side
Hep hep
Hep hep
The jim, jam, jumpin' jive
Makes you hep hep on the mellow side
Hep hep, hep hep
Hep hep, hep hep
The jim, jam, jump on the jumpin' jive
Will make you dig your jive on the mellow side
Hep hep
Hep hep
The jim, jam, jump, the solid jive
Makes you nine foot tall when you're four foot five
Hep hep
Hep hep
Now, don't you be that ickeroo
Get hep, come on and follow through
Then you get your steady foo
You make the joint jump like the gators do
The jim, jam, jump on the jumpin' jive
Makes you like your eggs on the Jersey side
Hep hep
Hep hep
The jim, jam, jumpin' jive
Makes you hep hep, on the mellow side
Hep hep
Hep hep
Now, I've told you 'bout the jumpin' jive
The jim, jam, jump, the jumpin' jive
I know you dug this mellow jive
Oh, you dig it on the mellow side
Video
Cab Calloway - (Hep - Hep) The Jumpin' Jive
References
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...And Boy are My Arms Tired
|
...And Boy are My Arms Tired is a damage challenge .
Challenge requirements
The Courier must deal 100,000 points of damage using unarmed weapons.
Applicable weapons
Effects
This challenge grants the following upon completion:
- 75 XP
Notes
This challenge is not repeatable.
Behind the scenes
The challenge name is a reference to the pun "I just flew in from [location], and boy are my arms tired!", often used in stand-up comedy where it is meant to hilariously imply the speaker literally flew in like a bird.
it:...accidenti che braccia stanche che ho
ru:…Мы махали и махали, наши рученьки устали
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...And Justice for All
|
...And Justice for All is a quest in Fallout: The Board Game.
Walkthrough
Behind the scenes
"And justice for all" are the last four words of the United States Pledge of Allegiance. When adding the ellipses before "and," it may refer to ...And Justice for All, a 1979 film starring Al Pacino, or ...And Justice for All, an acclaimed 1988 album by metal band Metallica.
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...And Know Disintegrations
|
...And Know Disintegrations is a challenge .
Challenge requirements
The Courier must achieve the disintegration of 32 enemies (i.e. scoring a Critical Hit with the killing shot) using laser-type energy weapons.
Effects
This challenge grants the following upon completion:
- 75 XP
Notes
- Despite the description saying to use laser weapons, all disintegrations are counted for the challenge, so it is possible to use plasma-type energy weapons and "gooify" enemies to progress as well.
- This challenge is not repeatable.
Behind the scenes
The challenge name is a play on words of a line from Star Wars: The Empire Strikes Back, when Darth Vader tells the bounty hunter Boba Fett "...and no disintegrations" during the plan to capture Han Solo.
Bugs
Once you have disintegrated something or someone and you leave the area you are in, by entering another area or fast traveling away, upon your return you will be awarded again for the goo/ash piles left in that area. For example, if you create 4 goo piles and you leave the area with a challenge score of 4/32, when you come back to this area again, your score will increase to 8/32.
it:...E Conosci Le Disintegrazioni
ru:…я умею дезинтегрировать!
sv:...And Know Disintegrations
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...And Not a Drop to Drink
|
...And Not a Drop to Drink is a challenge .
Challenge requirements
The Courier must obtain and use 100 water-type consumable items.
Applicable items
- Dirty water
- Irradiated water
- Purified water
- Vault 13 canteen
Effects
This challenge grants the following upon completion;
- 100 XP
- Unlocks the Camel of the Mojave perk (+15% HP restored and Dehydration removed (hardcore mode only) when using water-type consumable items)
Notes
- Entering the vicinity of Camp Searchlight will progress the challenge once per visit as the green-coloration POV effect is caused by a hidden "drink" item being automatically added to the inventory and consumed when passing the area cell threshold.
- Interacting with world object water sources, e.g. water fountains, toilets, Lake Mead, the Virgin River in Zion Canyon, etc., will not count for the challenge.
- This challenge is not repeatable.
Behind the scenes
The challenge name is a reference to a verse from the poem "The Rime of the Ancient Mariner" written by Samuel Taylor Coleridge:
"Water, water, everywhere,
and all the boards did shrink;
Water, water, everywhere,
nor any drop to drink."
Bugs
- The number of times water drunk may show as zero on the Pip-Boy 3000, no matter how many times the character drinks. This is true in both regular and hardcore modes.- The game may not give a notification that the player has hit a milestone in the challenge, regardless of reporting every drink of water or not.
it:...e nemmeno un goccetto da bere
ru:…Вода, вода, одна вода, мы ничего не пьём
sv:...And Not a drop to Drink
|
...But It Was Aliens
|
...But It Was Aliens is a quest in Fallout: The Board Game.
Synopsis
Creatures come for the brahmin in the night, but you take them down. These are no Deathclaws. They are small, grey humanoids wearing high-tech suits. Some new kind of mutant? There's no way they could be...
Walkthrough
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...Or Are You Just Happy to See Me?
|
...Or Are You Just Happy to See Me? is a challenge .
Challenge requirements
The Courier must kill 25 enemies by exploding their pants.
Exploding pants
Aside from its humorous name, "exploding pants" is achieved by reverse-pickpocketing a live explosive into an NPC's inventory, e.g. any kind of grenade, mine or C-4 plastic explosives. As a successful planting always kills the NPC, one should take care to put distance between them and the victim to avoid taking damage themselves when their pants explode.
As long as the player character remains undetected and are not caught during the pickpocketing, the exploded pants will count as a stealth kill and friendly NPCs will not turn hostile nor will Infamy be gained with the target NPC's associated faction. To this end, it is advisable to find and target unnamed friendly NPCs in densely populated, friendly locations such as the Crimson Caravan Company compound outside Freeside.
Frequent quicksaving is recommended as NPCs still have a chance to detect the act of pickpocketing even with Sneak 100. The Silent Running perk and plentiful healing items like stimpaks are also recommended to minimize the chances of being caught in the blast.
Effects
This challange grants the following upon completion:
- 50 XP
Notes
This challenge is not repeatable.
Behind the scenes
The challenge name is a reference to a famous quote by American actor-playwright Mae West (known for her frequent use of double entendres in her works): "Is that a pistol in your pocket, or are you just glad/happy to see me?"
it:...o sei solo felice di vedermi?
ru:…или ты так рад меня видеть?
|
...Or Give Me Death
|
...Or Give Me Death is a quest in Fallout: The Board Game.
Walkthrough
it:...O uccidimi
|
...The Harder They Fall
|
...The Harder They Fall is an achievement/trophy in Fallout 4.
Requirements
Kill five giant creatures. The only two enemies that count for this trophy are super mutant behemoths and mirelurk queens.
You must deliver the killing blow/shot in order for the kill to count. If the target is killed by your companion, provisioners, settlers, Minutemen, Brotherhood of Steel, Liberty Prime, artillery, a nuclear missile, bleeding, poison, fire, an explosion, etc., the kill may not count.
Locations
Super mutant behemoths
- Outside of Fort Strong.
- West of Natick Banks.
- In the woods south of Greentop Nursery and east of Malden Middle School. Only spawns after removing a Jangles the Moon Monkey toy from a car crashed into a tree. However, when ordering companions to grab them, the behemoth does not spawn.
- West of Suffolk County Charter School.
- South of Walden Pond at a car-like Stonehenge.
- Swan is a unique super mutant behemoth and can be found at Swan's Pond at Boston Common.
- South of Recon bunker Theta.
- Random spawn in front of the Super Duper Mart in Lexington.
- During the quest Ad Victoriam, one will spawn on the way to C.I.T. ruins before being killed by Liberty Prime.
- Grun is another unique behemoth and can be found inside the Vim! Pop factory.
- In a small gulley to the northwest of Dry Rock Gulch.
Mirelurk queens
- At the Castle as part of the quest Taking Independence.
- At the Murkwater construction site, must be defeated in order to use the area for settlement.
- Spawns at Spectacle Island once throwing the circuit breaker.
- At Nahant Chapel, nesting near the coast.
- In the basement of the Massachusetts State House.
- South of Warwick homestead and east of the Poseidon Energy plant, close to a capsized boat in the swamp.
- To the west of Salem, northwest of the Museum of Witchcraft.
- By the beach just southeast of Revere Beach station.
- Southeast of Recon bunker Theta.
- In the lake by Northpoint reservoir.
- In Vault 88, in the water by the water pump. Appears after defeating a small group of mirelurks.
- At Emmet's Causeway as part of the quest Rite of Passage.
- At Northwood Ridge Quarry.
Notes
The name of this trophy is the follow-up sentence to the trophy "The Bigger They Are..." from Fallout 3.
it:...Più Fanno Rumore Cadendo
ru:…Тем больнее падать
|
...They're Action Figures
|
...They're Action Figures is an achievement/trophy in Fallout 4.
Requirements
Collect 20 Vault-Tec bobbleheads.
es:... son figuras coleccionables
it:...Sono Action Figure!
ru:…Это пластиковые фигурки
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.223 FMJ (Fallout)
|
.223 FMJ is a type of ammunition .
Characteristics
The .223 is affected by an executable bug, where the ammunition modifiers do not work and are not applied. This has been fixed in Fallout 2.
Weapons using this ammunition
- Small Guns
- .223 pistol
- Colt Rangemaster hunting rifle
- DKS-501 sniper rifle
Locations
- Two magazines in the guard shack at the Shady Sands entrance, in a bookcase.
- On the floor at the end of the radscorpion cave.
- Two magazines on the floor in Vault 15, in the living quarters.
- Many raiders use the ammunition.
- Killian Darkwater at Junktown may sell the ammunition.
- Beth at the Hub Downtown may sell the ammunition.
- One magazine in Demetre Romara's desk in Hub Downtown.
- Jacob at the Hub may sell the ammunition.
- Four magazines on the shelves in a locked room at the Children's hospital in the Hub.
- Two magazines in a desk at the Hall of the Dead.
- One magazine on a corpse on level one of the Glow.
- One magazine in a locker on level three of the Glow.
- Given by Michael as part of the daily issue.
- Can be bought at the Fortress.
- Three magazines in the second from the left armory locker section on level 2 of Mariposa Military Base.
- The shopkeeper at The Cathedral may sell the ammunition.
- Two magazines in a footlocker in the Tower of Doom.
Gallery
BB Shady Sands entrance.png|Shady Sands entrance
Ammo Vault 15 living quarters.png|Vault 15, living quarters
223 FMJ Vault 15 living quarters.png|Vault 15 living quarters
GaB Hall of the Dead.png|Hall of the Dead
Desk Romara CCC Hub.png|Hub Downtown
Leather armor Hub church.png|Hub hospital
Meds corpses The Glow l1.png|The Glow, level 1
Lockers The Glow level 3.png|The Glow, level 3
Lockers armory MMB level 2.png|Mariposa Military Base, level 2
Footlocker Tower of Doom.png|Tower of Doom
de:.223 Munition
es:CM .223
it:Munizioni da .223 INC
ru:0,223 оболочечные
sv:.223 round
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.223 FMJ (Fallout 2)
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.223 FMJ is a type of ammunition .
Characteristics
With a full metal jacket and a huge bonus to Damage Resistance and Armor Class reduction, the .223 FMJ is an ideal round that has a gun fit for almost every occasion. This makes most weapons associated with it ideal to use.
Weapons using this ammunition
- Small Guns
- .223 pistol
- Colt Rangemaster hunting rifle (scoped)
- DKS-501 sniper rifle
- Big Guns
- Bozar (Big Guns)
- Light support weapon (Big Guns)
Locations
- Found in the toxic caves, in a locker on level three.
- Flick in the Den West Side may sell the ammunition.
- Jo at the Modoc trading post may sell the ammunition.
- Eldridge in New Reno Arms may sell the ammunition.
- One magazine in a bookcase in Orville Wright's room at Wright Estate.
- One magazine in a bookcase in Keith Wright's room at Wright Estate.
- One magazine in an ammo crate in the entrance bunker to the Sierra Army Depot.
- Found on level one and two in a locker and an ammo crate the Sierra Army Depot.
- Duppo in NCR Downtown often sells the ammunition.
- In a desk in the northwest of the living quarters in Vault 15.
- Found in the Flying Dragon 8 store.
Gallery
Fo2 lockers2 TC level 3.png|Toxic caves
Misc bookshelves Orville Wright.jpg|Wright Estate
Stimpak Keith Wright's room.jpg|Wright Estate
Fo2 rocket SAD.png|Sierra Army Depot, entrance bunker
Fo2 lockers barracks SAD.png|Sierra Army Depot, level 1
Fo2 ammo crates 2nd level SAD 1.png|Sierra Army Depot, level 2
Cat's Paw Vault 15.png|Vault 15, living quarters
de:.223 Munition
es:CM .223
it:Munizioni da .223 INC
ru:0,223 оболочечные
sv:.223 round
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.223 autoloader
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The .223 autoloader is a weapon that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It also appears in the Van Buren tech demo game files.
Characteristics
Weapon modifications
Unused models and icons in the tech demo's files indicate that it could be modified with a silencer.
Location
- While it doesn't appear in the Van Buren tech demo, it is still present in the game files and can be spawned with the console command .
- While the modified variant also doesn't appear in the Van Buren tech demo, it is still present in the game files and can be spawned with the console commands, but remains a non-functional weapon.
Gallery
vb223silencer.png|.223 autoloader game model with silencer modification.
.223 autoloader silencer hand.png|Active item icon with the silencer modification.
.223 autoloader silencer inventory.png|Inventory icon with the silencer modification.
it:Pistola automatica .223
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.223 caliber
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.223 caliber is a type of ammunition that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It is also featured in the Van Buren tech demo game files.
Characteristics
Weapons using this ammunition
- .223 autoloader
- .223 hunting rifle
- .223 minigun
- Sniper rifle
Variants
- .223 caliber AP
- .223 caliber FMJ
- .223 caliber JHP
Locations
While it doesn't appear in the Van Buren tech demo, it is still present in the game files and can be spawned with the console command .
Gallery
.223 AP.png|.223 caliber AP
.223 FMJ.png|.223 caliber FMJ
.223 JHP.png|.223 caliber JHP
it:Munizioni calibro .223
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.223 hunting rifle
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The .223 hunting rifle is a weapon that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.
Locations
- Carried by Sheriff Mike O'Connor in Jericho/New Canaan.Van Buren Jericho design document - Sheriff Mike O'Connor. [[Jericho design document/1#Sheriff Mike O'Connor|[1]]]Van Buren New Canaan design document - Sheriff Mike O'Connor. [[New Canaan design document/1#Sheriff Mike O'Connor|[1]]]
- Carried by 215 Rail Line Powder Gang snipers in New Canaan.Van Buren New Canaan design document - monster roster. [[New Canaan design document/2#Monster Roster|[1]]]
- Carried by Bombay Jack in Denver.Van Buren Denver design document. [[Denver design document/3#Bombay Jack ("BJ")|[1]]]
- Carried by Larsen in Boulder Dome.Van Buren Boulder design document. [[Boulder design document/3#Baggers/Larsen (Leader) |[1]]]
References
it:Fucile da caccia .223
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.223 minigun
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The .223 minigunName from Van Buren tech demo. or Rockwell CZ25 military minigun is a weapon that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It also featured in the Van Buren tech demo.
Locations
- Great Midwest Commonwealth - Armored infantry soldier Armstrong carries one, which can be obtained by killing him.
Gallery
CZ25 Military Minigun.png|Wielded by an NPC
CZ25MilitaryMinigun2.png|Inventory icon image
References
it:Mitragliatore a canne rotanti .223
pl:Działko obrotowe CZ-25
ru:Миниган кал. 223
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.223 pistol
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.223 pistols are ballistic revolvers that can be found, bought and obtained in Fallout, Fallout 2, Fallout: New Vegas and were to make an appearance in Van Buren.
__TOC__
Models
Irwin's .223 pistol
right
The first .223 pistol was modified from a full sized .223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. He cut his rifle down to the size of a large pistol.Fallout and Fallout 2 appearance and item description: "{24100}{}{.223 Pistol}""{24101}{}{A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. Min ST: 5.}"(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout)) This unique weapon offered firepower comparable to a hunting rifle in the compact package of a pistol. Five rounds of .223 ammunition were more than enough to deal with most dangers out in the wastes.Unique weapon in Fallout.
Mass produced 5.56mm pistol
right
This iconic sidearm caught the eye of gunsmiths in the following years, and the pistol saw mass production but was modified to fully accommodate the more powerful 5.56mm.The weapon is available in multiple copies in Fallout 2.Joshua Sawyer on Twitter:IrishHooman: "Why was it called 'That Gun' anyway? always wondered"Joshua Sawyer: "because it's That Gun From Fallout/Fallout 2/Blade Runner. also we didn't have .223 as a primary ammo type." Vestigial elements, such as the double triggers, were shed to improve performance. The internal mechanisms are retained from the original .223 revolving rifle, modified as needed to create a powerful double-action revolver.Weapon appearance, functionality and reload animation in-game.
One of the pistol's advanced systems is its cylinder. Protected by an external gate with LEDs signaling the weapon's status (red safe, yellow reloading, green ready to fire), it is mounted on a mechanized crane. When all five shots are fired (or the operator triggers the reload sequence), the firearm automatically opens the gate and the cylinder extends on the crane outside while auto-ejecting the spent cases, allowing for fast, easy reloading with a speed loader.
For the unique version that appears in Fallout: New Vegas, see: That Gun.
Behind the scenes
100px
- A version of the weapon would have also appeared in Van Buren, as the .223 autoloader.
- The .223 pistol was modeled by Gary Platner after Deckard's blaster from the 1982 film Blade Runner.Chris Taylor on BoardGameGeek:Chris Taylor: "That's a great gun. Gary Platner modeled it and nailed the design exactly right. I didn't do the Turbocharged Plasma Rifle, which I think was ultimately not-balanced. But it is fun."
- That Gun is named as such because players would often refer to the original .223 pistols (as well as the Blade Runner gun) as That Gun.
- The .223 pistol was planned to be included in S.T.A.L.K.E.R.: Clear Sky as an Easter egg, along with the Bozar and generic .223 ammunition, but only remains partially implemented in the game's resources..223 pistol at the S.T.A.L.K.E.R. Wiki
References
Non-game
it:Pistola da .223
pl:Pistolet 5,56mm
ru:Пистолет 0,223
sv:.223 pistol
zh:.223手枪
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.223 pistol (Fallout)
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The .223 pistol is a small gun in Fallout.
Background
Characteristics
The .223 pistol is a unique weapon acquired by completing a specific quest. Its damage per shot, range, and armor penetration (courtesy of a special perk) is unmatched by any other non-energy handgun in the game. It has the lowest magazine capacity of any pistol, uses SMG animations, and can be used by the companions Katja and Ian.
Locations
- A reward for helping Irwin in the Hub.
Behind the scenes
Blade Runner gun
- This pistol's appearance is modeled exactly after Deckard's handgun in Blade Runner, right down to its double triggers and red LEDs.
- The .223 pistol was planned to be included in S.T.A.L.K.E.R.: Clear Sky as an Easter egg, along with the Bozar and generic .223 ammunition, but only remains partially implemented in the game's resources..223 pistol at the S.T.A.L.K.E.R. Wiki
- The gun was modeled by Gary Platner.Christopher Taylor on boardgamegeek.com (Archived)
Sounds
References
Non-game
es:Pistola .223
it:Pistola da .223 (Fallout)
pl:Pistolet 5,56mm
ru:Пистолет 0,223 (Fallout)
sv:.223 pistol (Fallout)
uk:Пістолет 0,223 (Fallout)
zh:.223手枪(辐射)
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.223 pistol (Fallout 2)
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The .223 pistol is a small gun in Fallout 2.
Background
Characteristics
The .223 pistol is no longer a one-of-a-kind firearm, being available for purchase from many stores and encountered in the hands of many criminals in post-War Northern California. In absolute terms, this weapon is more powerful in Fallout 2 than in the previous game since the .223 FMJ round was made armor piercing in the sequel.
Combined with the pistol's Weapon Penetrate perk, the favorable DR modifier of .223 FMJ results in this gun being less affected by armor than any other single-shot Small Gun in the game. It averages 25 HP per shot on unarmored targets and 13.64 HP on the best armor in the game. The .223 pistol remains a powerful handgun with a reasonable range and a very reliable damage output against any type of opponent, with low ammo capacity.
Locations
- Can be purchased from Buster in the NCR Bazaar.
- Can be bought from Eldridge in New Reno after becoming a Made Man.
- Can be purchased from Mai Da Chiang at Red 888 Guns in San Francisco.
- Some can be looted from a "gang" random encounter. Each male in a leather jacket visually has an SMG, but is actually carrying a .223, while the females have 14mm pistols instead.
-- The Morton brothers Newt, Snake, and Toad may also have one or more pistols during a random encounter.
- In a desk in the northwest of the living quarters in Vault 15.
- Used by Lo Pan when challenged in unarmed combat for the Dragon. He cheats.
Notes
- When this weapon was carried over from Fallout 1 into Fallout 2, the developers neglected to change the description. While in the first game this was indeed a one-of-a-kind weapon, several of them can be found throughout the game in Fallout 2.
- The .223 pistol, despite being labeled as a pistol, uses submachine gun animations. This prevents certain characters, like John Cassidy or Vic, from using it, but allows others like Sulik to do so.
- In the WORLDMAP.TXT for random encounters, the .223 pistol is referred to as an autoloader.
Behind the scenes
Blade Runner gun
- This pistol's appearance is modeled exactly after Deckard's handgun in Blade Runner, right down to its double triggers and red LEDs.
- The .223 pistol was planned to be included in S.T.A.L.K.E.R.: Clear Sky as an Easter egg, along with the Bozar and generic .223 ammunition, but only remains partially implemented in the game's resources..223 pistol at the S.T.A.L.K.E.R. Wiki
- The gun was modeled by Gary Platner.Christopher Taylor on boardgamegeek.com (Archived)
Sounds
Gallery
Cat's Paw Vault 15.png|Vault 15, living quarters
References
Non-game
es:Pistola .223
it:Pistola da .223 (Fallout)
pl:Pistolet 5,56mm
ru:Пистолет 0,223 (Fallout)
sv:.223 pistol (Fallout)
uk:Пістолет 0,223 (Fallout)
zh:.223手枪(辐射)
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.223 round
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The .223 round is a type of ammunition in Fallout, Fallout 2 and Fallout: New Vegas. Due to the specific dimensions of the .223 round, it is used as an offshoot of normal 5.56mm ammunition and will fit in any weapon chambered for 5.56mm.
__TOC__
Background
The .223 round is a cartridge with almost the same external dimensions as the 5.56mm, but while the external case dimensions are very similar, the .223 and 5.56mm differ in both maximum pressure and chambering.
Variants
.223 round
x50px
Standard .223 caliber ammunition has a lower internal pressure than its military-standard cousin, and as such deals less damage to the target. However, this also decreases the stress put on the weapon, resulting in better weapon durability.
.223 FMJ
Full metal jacket rounds are exceptionally accurate, common, and cheap. They lack any sort of damage multiplier, but are able to punch right through lighter armor.
it:Munizioni da .223
ru:Патроны калибра 0,223
sv:.223 round
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.22LR round
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The .22LR round is a type of ammunition .
Characteristics
The .22LR is a very low powered round, especially when compared to the more common 5.56mm, .308, .44 or .45 Auto cartridges that are also used in the post-War world. The .22LR was used as a commercial small game hunting round, but wasn't as common on the East Coast as the .32. It has a self-contained "rimfire" primer and thus cannot be broken down to gain small pistol primers, nor can it be crafted.
Breakdown
Breaking down a standard .22LR round yields:
Weapons using this ammunition
- Silenced .22 pistol
- Silenced .22 SMG
Variants
.22LR, hollow point
Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plating, drastically reducing the weapon's penetrating power.
.22LR, plinking
Plinking is an onomatopoetic name, referring to the metallic "plinking" sound of the ammunition as it hits tin cans or other, similar objects. Though less harmful than standard .22-caliber ammunition, plinking ammunition can usually be found in abundance. A single box of .22LR plinking ammunition will spawn 100 rounds when added to the Courier's inventory.
.22LR round (junk)
The Junk Rounds perk from the Dead Money add-on was at one point intended to create ammunition of a special subtype, called "junk" or "JNK," these rounds all provided the same modifiers regardless of caliber: x0.75 to damage and x1.5 to condition. The rounds remain present in the game files but are not utilized and if obtained, cannot be used in any weapons.
The presence of .22LR-caliber junk rounds indicates that the perk was to provide a recipe for crafting .22LR rounds, though the final version of the perk does not include one.
Comparison
Locations
- In the NCR CF administration, in a locked room upstairs.
- In the Vikki and Vance Casino, on the floor near a casino table.
- In a Goodsprings home, under a cabinet (unreachable without use of ).
- In Vault 11's living quarters, on the shelves near a security terminal in the southwest.
- In a Hard-locked briefcase in the Lucky 38 cocktail lounge.
- Given by Severus during Arizona Scavenger.
- Sold by ammo merchants.
- Cliff Briscoe at the Dino Bite gift shop in Novac randomly sells .22LR and .22LR hollow point rounds.
- Sold by the arms merchant at the 188 Trading Post.
- Sold by Dixon.
- Sold by Mick.
Notes
- .22LR rounds are one of two ammunition types that weigh less than .01 units in Hardcore mode, the other being BBs.
- The "LR" in ".22LR" stands for "long rifle."
- Similar to BB ammo, any weapon using .22LR ammunition cannot dismember enemies, even on a critical hit.
Behind the scenes
- The logo of the prairie dog in crosshairs is a rendition of a still from the Dramatic Chipmunk viral video from 2007.
- During development, the varmint rifle was meant to be chambered for the .22LR round, which would have made the ammunition much more commonly available. However, the significantly reduced limb damage penalty for .22LR rounds (prior to patch 1.3.0.4xx) made the weapon so unpopular that "no one wanted to use it," according to J.E. Sawyer. The weapon was changed to a 5.56mm/.223 weapon instead.Josh Sawyer on Formspring (archived):Question: "It seems from leftover content that the Varmint rifle was originally intended to use .22 ammo (which makes more sense), but then switched over to 5.56. Do you know/remember why?"Joshua Sawyer: "The .22LR variant did such pathetic damage that no one wanted to use it..223 Rem. is a popular varmint caliber. Making the Varmint Rifle use 5.56mm/.223 was mostly for convenience."
Gallery
22LR rounds NCR CF admin.jpg|NCR CF administration
Silenced 22 pistol VV casino.jpg|Vikki and Vance Casino
22LR Goodsprings home.jpg|Goodsprings home
25mm grenade Vault 11 living quarters.jpg|Vault 11 living quarters
Briefcase Lucky 38.jpg|Lucky 38 cocktail lounge
FNV 22LR round.png|Single rounds
FNV 22LR bullet.png|Fired bullet
Varmint 22 ammobox d.png|Texture file for ammo boxes
References
Non-game
de:.22-LR-Patrone
es:.22 LR
it:Munizioni da .22LR
ru:Патрон кал. 22LR
sv:.22LR round
zh:.22LR子弹
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.22 autoloader
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The .22 autoloader is a weapon that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It also appears in the Van Buren tech demo game files.
Location
- While it doesn't appear in the Van Buren tech demo, it is still present in the game files and can be spawned with the console command .
- While the modified variant also doesn't appear in the Van Buren tech demo, it is still present in the game files and can be spawned with the console commands, but remains a non-functional weapon.
Notes
Unused models and icons in the tech demo's files indicate that it could be modified with a silencer.
Gallery
vb22silenced.png|.22 autoloader game model with silencer modification.
.22 autoloader silencer hand.png|Active item icon with the silencer modification.
.22 autoloader silencer inventory.png|Inventory icon with the silencer modification.
it:Pistola automatica .22
ru:Самозарядный пистолет кал. 0,22
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.22 caliber (Van Buren)
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.22 caliber is a type of ammunition that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It was also featured in the Van Buren tech demo game files.
Characteristics
Weapons using this ammunition
- .22 autoloader
Location
While it doesn't appear in the Van Buren tech demo, it is still present in the game files and can be spawned with the console command .
it:Calibro .22 (Van Buren)
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.22 pistol (Fallout 3)
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The .22 pistol is a weapon that was cut from the final version of Fallout 3.
Characteristics
The firing effect for the 10mm submachine gun is named "wpn_pistol22_fire_2d.wav," implying that it was originally intended for a cut .22 pistol. There is no world model, mesh, or any kind of information pertaining to it in the G.E.C.K.
it:Pistola da .22 (Fallout 3)
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.25 VOLCANOESQUE multi-chamber handgun
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200px
The .25 VOLCANOESQUE multi-chamber handgun is a weapon mentioned in The Armageddon Rag.
Background
It is sold at Crazy Ivan's store, Crazy Ivan's New and Used Guns.
Appearances
The .25 VOLCANOESQUE multi-chamber handgun appears in The Armageddon Rag, Vol. 4. They were likely to appear in Fallout Online, Interplay's original Project V13, since abandoned in favor of an unrelated project by the same name.
it:Pistola multicanna .25 VOLCANOESQUE
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.30-30 round
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The .30-30 round was a type of ammunition that was planned for inclusion in Fallout: New Vegas. From the Pip-Boy icon, the .30-30 round would have been a soft-point, also known as soft-nose, rimmed bulleted cartridge that likely would have been chambered in a lever-action rifle such as the cowboy repeater or trail carbine, given the cartridge's use in the real world. .30-30 rounds were cut from the game due to it supporting few weapons on its own and having too much overlap with .308.Josh Sawyer Tumblr answer
Developer quotes
Appearances
The only existing evidence of this cartridge is present in the game files, as an unused icon for the Pip-Boy 3000.
References
it:Munizioni da .30-30
ru:.30-30 soft round
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.303
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.303 is an ammunition type in Fallout Tactics.
Characteristics
.303 rounds, despite being significantly heavier rounds than most of the other ammunition available, are of questionable value. Very few .303 rounds can be found through the course of the game and the two weapons that use .303 are outclassed by early 7.62mm weapons.
However, in multiplayer, .303 rounds are much more valuable, as both the addition of a third, cheap, powerful .303 weapon and the low costs of the base-game .303 weapons makes them more accessible than the 7.62mm weapons.
Weapons using this ammunition
- M-14 rifle
- Bren gun
- Lewis MKII
Locations
- 300 cartridges appear on sale at Quartermaster Caligari after completion of the Peoria mission.
- 60 rounds on the Beastlord commander in the Quincy mission.
- 30 rounds can be found in Springfield, in a chest inside the building at the city gates and 30 more in the trunk in the park.
- 200 rounds can be found in Kansas City.
- 112 rounds can be found in Great Bend on a raider.
- 60 rounds bought from a trader in Coldwater.
- 50 rounds sold by Hermit in the Hermit special encounter.
- 200 rounds sold by the merchant in the Merchant special encounter.
Behind the scenes
The .303 round was adopted by British forces in the late 1880s, originally as a black-powder cartridge. This round remained the British Army's primary rifle cartridge until the mid-1950s, when it was phased out in favor of the NATO standard 7.62x51mm round.
it:Munizioni .303
pl:.303
ru:Патроны калибра 0,303
sv:.303
uk:Патрони калібру 0,303
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.308 caliber round (Fallout 3)
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The .308 caliber round is a type of ammunition found in Fallout 3. It is only used with the sniper rifle and its unique variants.
Background
Characteristics
The .308 caliber round is the third rarest Small Guns ammunition found in the game, next to .44 round, Magnum, and BBs; very few enemies carry sniper rifles and many are located in hard to reach places or have only a small number of rounds to be looted. A notable sniper is Arkansas in Minefield.
The hunting rifle largely provides the same effect while using the much more common .32 caliber round, making the sniper rifle and variants limited in effectiveness until a stockpile of ammunition is acquired.
Weapons using this ammunition
- Sniper rifle
- Reservist's rifle
- Victory rifle
Locations
Merchants
- Chief Gustavo in Tenpenny Tower
- Flak and Shrapnel in Rivet City
- Karl in Meresti Metro station
- Knight Captain Durga in the Citadel
- Lucky Harith will have many of these rounds after investing in him during the unmarked quest Merchant Empire.
- Sydney after moving to Underworld
- Moira Brown will sometimes sell .308 ammunition.
Map locations
Notes
- In The Pitt add-on, the ammo press can be utilized to make this ammunition out of scrap metal as long as the Free Labor quest has been completed.
- There is a glitch in the Operation: Anchorage add-on that can be exploited to acquire the ammunition in large amounts. Please refer to Operation: Anchorage bugs for details.
References
de:.308-Kaliber-Schuss
es:Cartucho del calibre .308 (Fallout 3)
it:Munizioni da .308 (Fallout 3)
pl:Kaliber .308
ru:Патрон кал. 308 (Fallout 3)
sv:.308 caliber round (Fallout 3)
uk:Патрон кал. 308 (Fallout 3)
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.308 casing
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.308 casing is a junk item .
Characteristics
A single case, intended to hold a .308 bullet as the projectile and gunpowder as the propellant. It can only be broken down for resources and not, as the name suggests, for crafting .308 ammunition.
Crafting
The .308 casing can be broken down into its individual components for use in crafting:
Locations
- Just north of Summersville Dam in front of a Teddy Fear, sitting next to a rock.
- In Vault 51, on the third floor in front of the right side entrance to the overseer's office, next to a dead vault dweller with a leveled sniper rifle.
Gallery
308_Casing_Location_-_Summersville_Dam.png
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.308 receiver (Fallout 4)
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A .308 receiver is a weapon mod for the combat rifle and the pipe revolver .
Effects
A .308 receiver converts the ammunition type that the modded weapon uses to .308 rounds. It provides exceptional damage and an improved rate of fire, in exchange for a caliber of ammo that's far less common in the Commonwealth.
Production
The recipe for this weapon mod varies depending on the weapon for which it is made:
Location
Can be crafted at a weapons workbench.
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.308 round
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The .308 round is a type of ammunition in Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76.
Background
The .308 caliber rounds were a full-size rifle cartridge, used primarily in hunting rifles in the United States before the Great War.Pioneer Scout camp terminal entries; Pioneer badge exam terminal, Tadpole exams, Hunter Known brands include "Circle G" and "Grandad's".
Variants
.308 round
100px
Standard .308 is primarily used by highly accurate weapons, or by heavy automatic ones. .308 is particularly rare on the East Coast, but the Mojave has larger quantities of .308 available.
.308 armor piercing
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.308 armor piercing rounds are able to punch through lighter armor with ease. They exhibit a slight lack of actual wound-causing potential, but the high base damage of the round easily rectifies this.
.308 JSP
100px
.308 jacketed soft point rounds exhibit all-around better penetration ability, but the nature of the ammunition also greatly increases the wear-and-tear on the weapon being fired.
.308 hollow point
100px
.308 hollow point rounds are especially devastating, considering the high impact of the round plus the flesh-shredding tip, but even light armor is able to resist a large amount of the damage they cause.
Ultracite .308 round
100px
Ultracite .308 rounds deal increased damage to Scorched enemies and are exclusively used by compatible weapons with prime receivers. They cannot be found in the world and are only available via crafting at a tinker's workbench.
Behind the scenes
The real-world .308 ammunition was first produced by the Winchester Repeating Arms Company.
References
de:.308 Kaliber-Patrone
fr:Calibre .308
it:Munizioni da .308
pl:Kaliber .308
ru:Патрон кал. 308
sv:.308 Caliber Round
zh:.308彈藥
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.308 round (Fallout: New Vegas)
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The .308 round is a type of ammunition in Fallout: New Vegas.
Background
Characteristics
The .308 round is the same as the Fallout 3 version and is still used by the sniper rifle and now the hunting rifle. However, the world model for the round was changed from a metal ammunition box to a cardboard box.
Production
.308 standard and JSP rounds can be crafted at a reloading bench. A single cartridge requires the following:
Breakdown
Breaking down a standard .308 round yields:
Weapons using this ammunition
- Automatic rifle
- Battle rifle
- This Machine
- Hunting rifle
- Paciencia
- Sniper rifle
- Christine's CoS silencer rifle
- Gobi Campaign scout rifle
Variants
.308, armor piercing
Armor-piercing rounds are designed for punching through armor plating and for this purpose, they have a greatly strengthened case with a specially hardened core and shaped nose. Due to the high velocity and penetrative properties of the round, the target's DT is reduced by 15. However, due to the limited expansion of the armor-piercing round, damage to the target is reduced by 5%.
.308, hollow point
Hollowpoint bullets mushroom and break upon impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit armor plates, drastically reducing the weapon's penetrating power.
.308, JSP hand load
Jacketed, soft point ammunition is designed with a semi-jacketed harder metal coating with a soft bullet tip. It offers evenly managed damage and penetrative power. This round will do more damage than armor-piercing rounds and hollow point rounds in most situations making it the best all-round .308 ammo. Originally tagged with a 1.5x damage multiplier, as of patch 1.3.0.452 these rounds now only do 1.3x damage and deteriorate the gun 50% faster than normal. They require the Hand Loader perk to craft.
Comparison
Locations
- Five boxes on the shelves behind the front desk inside HELIOS One.
- Four boxes on the shelves inside Cottonwood Cove HQ, along with a hunting rifle.
- Two boxes can be found on a counter and the above shelf in the Primm sheriff's office.
- One box at the sniper's nest.
- Up to 2000 rounds and a few hundred AP can be bought from Sgt. Contreras in Camp McCarran supply shack every 72 hours if not incarcerated.
- The arms merchant and Alexander both sell .308 rounds at the 188 Trading Post.
- The Vendortron at the Gun Runners kiosk sells medium quantities of AP, HP, and standard .308 rounds.
- Quartermaster Bardon at the Hoover Dam offices sells medium quantity of .308 rounds.
- Occasionally found for sale by traveling merchants.
- The NCR Rangers that appear at Camp Forlorn Hope carry 150 .308 rounds each.
- Sierra Madre vending machines can produce 20 rounds of .308 for 60 Sierra Madre chips if the relevant vending machine code is acquired from the Villa police station.
Gallery
SS star bottle cap snipers nest.jpg|Sniper's nest
FNV 308 bullet.png|.308 bullet compared to .22LR bullet
FNV 308 round.png|Complete rounds
3006rrammo d.png|Texture file of ammo box
References
es:Cartucho del .308 (Fallout: New Vegas)
it:Munizioni da .308 (Fallout: New Vegas)
pl:Kaliber .308
ru:Патрон кал. 308 (Fallout: New Vegas)
sv:.308 round (Fallout: New Vegas)
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.308 round (Fallout 4)
|
The .308 round is a type of ammunition for use in weapons .
Characteristics
A box of high-powered .308 caliber rifle rounds, found in a large number of locations. Packaging boxes state that they are 178 grain, boat tail hollow points. Prior to the Great War, they were manufactured by Circle G and sold in a box of 20 cartridges.
Crafting
Weapons using this ammunition
- Hunting rifle
- Reba
- Reba II
- Tinker Tom Special (after conversion)
- Pipe bolt-action
- Combat rifle (after conversion)
- Overseer's Guardian (after conversion)
- December's Child (after conversion)
- Pipe revolver (after conversion)
- Manwell carbine
- Manwell rifle
Locations
- .308 ammunition is a very common caliber in the Commonwealth, featured in many different firearms. It can be easily found in ammunition containers and on dead enemies (raiders, super mutants, etc.). Almost all traders stock this caliber, at varying costs.
- KL-E-0 at Goodneighbor sells an abundance of .308 ammunition when the player invests 500 caps in her store (Cap Collector rank 3 is required to invest). After the player's investment, KL-E-0 sells 50-100 rounds.
Notes
Despite the box labeling the ammunition as hollow-point bullets, the box art, editor model, and VATS projectile all portray a spitzer bullet.
Gallery
FO4 5.56 .308 .50 round model.png
fr:Cartouche .308 (Fallout 4)
it:Munizioni da .308 (Fallout 4)
ru:Патрон калибра .308 (Fallout 4)
uk:Патрон калібру .308 (Fallout 4)
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.308 round (Fallout 76)
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.308 rounds are a type of ammunition .
Characteristics
A box of high-powered .308 rounds. The boxes state that they are 178 grain, centerfire, boat tail hollow points. Prior to the Great War, they were manufactured by Circle G and sold with 20 cartridges in a box.
A version of the .308 round created using depleted ultracite was developed for use by Hank Madigan to combat the Scorched, due to the volatility of depleted ultracite against regular ultracite.Message from Hank Madigan These ultracite bullets only work with weapons equipped with the prime and prime automatic receivers.
Crafting
- Standard .308 rounds
- Ultracite .308 rounds
Weapons using this ammunition
Locations
- Crafted at a tinker's workbench.
- Purchased at an Ammo Converter at rate of 12 rounds of standard .308 for 150 AmmoPoints.
- Sometimes dropped by feral ghouls.
- Dropped by Scorched and super mutants that wield hunting rifles.
- Sold by ammunition vending machines.
- Some vendors may sell .308 rounds.
Notes
With the Ammosmith perk or Ammo Factory legendary perk, the crafted amount of rounds increase incrementally, coinciding with the perk's added percentages, crafting more rounds for the same amount of materials.
Gallery
FO76 308 round.png|Complete .308 cartridge
FO76 308 casing.png|The casing of a .308 bullet
References
it:Munizioni da .308 (Fallout 76)
ru:Патрон калибра .308 (Fallout 76)
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.30 caliber
|
.30 caliber is a type of ammunition that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It is also featured in the Van Buren tech demo game files.
Characteristics
This ammunition can be found in the tech demo files, but there are no weapons associated with it.
Variants
- .30 caliber AP
- .30 caliber FMJ
- .30 caliber JHP
Location
- While it doesn't appear in the Van Buren tech demo, it is still present in the game files and can be spawned with the console command .
Gallery
.30 cal AP.png|.30 caliber AP
.30 cal FMJ.png|.30 caliber FMJ
.30 cal JHP.png|.30 caliber JHP
it:Calibro. 30
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.32 caliber round
|
The .32 caliber round is a type of ammunition .
Characteristics
It is used with the .32 pistol, the hunting rifle and their unique variants. Generally speaking, the .32 round is the second most common Small Guns ammunition found in the game, behind 10mm rounds. After the Picking Up the Trail quest, it becomes less available as enemies start carrying assault rifles in place of hunting rifles.
These rounds are not particularly useful, as the .32 pistol is far weaker than the 10mm pistol the Lone Wanderer is given early in the game. The hunting rifle is eventually superseded by the sniper rifle, but as .308 caliber rounds are not as common and super mutants have a strong tendency to carry hunting rifles, it may be necessary to rely on .32 caliber rounds for long-range combat.
Weapons using this ammunition
- .32 pistol
- Wild Bill's Sidearm
- Hunting rifle
- Ol' Painless
Locations
- .32 caliber rounds can be found along with 5mm rounds and 5.56mm rounds anywhere super mutants tend to congregate, particularly in Washington, D.C. The abandoned Brotherhood of Steel bunker near the Washington Monument is a good spot to farm .32 ammunition, as a number of super mutants spawn here frequently, as is the GNR building plaza.
- James seems to like .32 pistols and has many of them and .32 caliber rounds lying around his outposts.
- Three ammunition boxes in the county sewer mainline, in the storage room, near the sewer management access terminal.
- Two boxes in the jack-knifed blue/white truck near the exploding scientist truck.
- Two boxes at the military checkpoint, just north of Smith Casey's garage.
- Two boxes in the Jury St. tunnels, in a passageway between two metro track lines in the south.
Notes
- While the Pip-Boy icon displays the rounds as having hollow points, the bullet seen in V.A.T.S. is not displayed as a hollow point.
Gallery
Fo3 paint gun County sewer mainline.jpg|County sewer mainline
de:.32-Kaliber-Schuss
es:Cartucho del calibre .32
it:Munizioni da .32
pl:Kaliber .32
ru:Патрон кал. 32
sv:.32 Kaliber Kula
uk:Патрон кал. 32
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.32 pistol
|
A .32 pistol is any handgun chambered for .32 caliber ammunition.
Models
.32 pistol
120px
The .32 pistol is a top break double action revolver produced by Smith & Wesson. As the name states these pistols are chambered in .32 caliber, and are commonly carried by raiders, settlers, and other wastelanders.
- For the unique version in Fallout 3, see Wild Bill's Sidearm
- For other versions in Fallout Shelter, see rusty .32 pistol, enhanced .32 pistol, hardened .32 pistol, armor piercing .32 pistol
- For the unique version in Fallout Shelter, see Wild Bill's Sidearm
de:.32-Pistole
it:Pistola da .32
ru:Револьвер кал. 32
zh:.32手槍
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.32 pistol (Fallout 3)
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The .32 pistol, formally called the Smith & Wesson .32 pistol,Real world logo for Smith & Wesson appears on both sides of the revolver's grip is a weapon .
Characteristics
.32 pistol expanded
A low-caliber handgun produced by the pre-War Smith & Wesson and chambered for .32 caliber rounds, the weapon is commonly used by raiders and wastelanders alike in the Capital Wasteland. However, it comparatively deals very little damage per shot next to other weapons.
Durability
The .32 pistol can fire a total of about 556 standard rounds, the equivalent of 112 reloads, from full condition before breaking.
Variants
- Wild Bill's Sidearm - a unique variant that is more powerful and durable.
- Concealed .32 pistol - a variant classified as a miscellaneous item that can be optionally given by Wernher during Into The Pitt if one decides to try sneaking a weapon past the raiders and asks for a gun. It is replaced by a normal .32 pistol after completing the quest.
- Law Dog - a unique variant that was cut from the base game.
Comparison
Locations
- Big Town - Flash and Timebomb will always be wielding one. Also, Shorty will have this weapon if the Small Guns path of the quest Big Trouble in Big Town is followed.
- James is equipped with one after exiting Tranquility Lane, and two can be found inside Project Purity, one in the gift shop, and another in the basement sub-levels.
- Hubris Comics - One can be found in the building, under a table in a dead man's hand, implying he committed suicide. There is a Nuka-Cola vending machine, whiskey, and Quantum right next to it, which help in locating it.
- Megaton - Jenny Stahl carries one.
- Minefield - One can be found near the mattress in the building where Arkansas snipes from.
- National Guard depot bunker - One can be found on a wooden shelf, next to a box of 5 bullets for it.
- Springvale - One can also be found with Silver at the small ranch, which can be entered right after exiting Vault 101.
- Raiders and Talon Company mercs carry them.
- They can sometimes be found in Pulowski Preservation shelters, along with some skeletons.
- Dominic D'Ellsadro, Seagrave Holmes, Sierra Petrovita, and Sticky all carry the .32 pistol.
- Old Olney underground - One can be found in perfect condition, on a shelf.
Notes
- In the .32 pistol's reload animation, there are still live rounds present in the speedloader after reloading the gun's cylinder.
- The .32 pistol's static 1st-person model exists as legacy content in the game files of Fallout: New Vegas, although the weapon itself as an item was removed.
Sounds
Bugs
In third person view the speedloader may be visibly attached on the back of the gun, clipping through the heat shield and hammer.
Gallery
S&W32Pistol.png|The Smith & Wesson logo on the grip
.32 pistol 3rd person bug aimed.png|Bugged speedloader
.32 pistol 3rd person bug hip.png|Bugged speedloader
References
de:.32-Pistole (Fallout 3)
es:Pistola del .32 (Fallout 3)
fi:.32 Pistol
fr:Pistolet .32 (Fallout 3)
it:Pistola da .32 (Fallout 3)
pt:.32 Pistol
ru:Револьвер кал. 32 (Fallout 3)
uk:Револьвер кал. 32 (Fallout 3)
zh:.32手槍 (Fallout 3)
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.32 pistol (Fallout Shelter)
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The 32. pistol is a weapon that appears in Fallout Shelter.
Background
The original variant of the Smith & Wesson .32 pistol with a normal damage potential.
Characteristics
The .32 pistol is a relatively weak, hinge framed, top break revolver that is featured in Fallout Shelter. Dealing as little as 1 damage per attack, which is equal to an unarmed attack, .32 pistols have the lowest minimum damage output for handguns in the game.
Quests
A variant of .32 pistol is required equipment for the quest "Whack-a-Mole".
Variants
- Rusty .32 pistol
- Enhanced .32 pistol
- Hardened .32 pistol
- Armor piercing .32 pistol
- Wild Bill's Sidearm
Comparison
Locations
- Found by dwellers exploring the wasteland
- Found on quests
- Found in lunchboxes
- Craftable in a weapon workshop
Crafting
A high Agility stat is needed to effectively create the .32 pistol.
Gallery
FoS 32 Pistol Card.jpg
de:.32-Pistole (Fallout Shelter)
es:Pistola del .32 (Fallout Shelter)
it:Pistola da .32 (Fallout Shelter)
ru:Револьвер .32 (Fallout Shelter)
uk:Револьвер .32 (Fallout Shelter)
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.357 Magnum revolver
|
The .357 Magnum revolver is a weapon .
Characteristics
.357 Magnum revolver expanded
The .357 Magnum revolver is a single-action revolver that fires .357 Magnum and .38 special rounds. The .357 cannot jam and can be interrupted mid-reload due to it being loaded one bullet at a time. It is considered an improved holdout weapon, allowing it to be concealed and taken into weapon-free locations with 50 or greater Sneak skill. The revolver has visual wear and tear but remains a serviceable weapon.
Durability
The .357 Magnum revolver can fire a total of about 995 standard rounds, the equivalent of 166 reloads, from full condition before breaking. When modded with the heavy-duty cylinder, it can fire a total of about 1,495 standard rounds, the equivalent of 250 reloads, from full condition before breaking.
Weapon modifications
- .357 Magnum revolver long barrel - Increases the weapon's damage by 3.
- .357 revolver heavy duty cylinder - Increases the weapon's maximum condition by 50%.
Variants
- Lucky - A unique .357 revolver that can be found in a Hard-locked safe in the Bison Steve Hotel's gift shop in Primm.
- Police pistol - A standard variant added in Dead Money found throughout the Sierra Madre.
Comparison
Locations
- Aerotech Office Park - In the Easy-locked bathroom in Aerotech suite 300.
- Black Mountain - On the body of a dead NCR trooper, located on the road leading up to the summit.
- Goodsprings has an abundance of .357 Magnum revolvers. Trudy, Chet, Easy Pete, Goodsprings settlers and Joe Cobb all carry one, and an additional one can be stolen from a glass behind the bar in the Prospector Saloon.
- Goodsprings Cemetery - One might spawn in one of the graves (requires a shovel).
- Gun Runners - Vendortron can sell them.
- HELIOS One - Lieutenant Haggerty carries one.
- Westside - In Klamath Bob's Liquor Store behind the counter along with some ammunition.
- Monte Carlo Suites - On the body of a dead gambler, located in the ruins to the east.
- Nipton - Inside the Nipton house first on the right walking east from the town hall steps. Found on the bottom shelf of a workbench inside the house with the Mr. Gutsy prototype, and one in the close-by tool cabinet. Another one in a safe in the same house.
- During Birds of a Feather, when guarding the door to the Silver Rush, the unnamed suicide bomber carries one.
- Kings members might carry one.
- Powder Gangers might also carry one.
- Sold by merchants at low levels.
- Private Morales carries one in the Camp McCarran concourse.
- Hopeville Missile Base - In a sewer pipe next to a duffle bag running under the road leading into the base from the direction of the Hopeville missile silo bunker map marker.
- Hopeville Missile Base Headquarters - Inside of a bathroom in the lobby next to a skeleton.
Notes
- The .357 Magnum is the revolver featured on many Fallout: New Vegas promotional images. On the main title screen, it appears to have the long barrel modification attached.
- Despite being held by an NCR Veteran Ranger in the main title screen and many promotional images, in-game they instead typically carry the semi-unique Ranger Sequoia, a variant of the hunting revolver.
- Unlike most other revolvers, the .357 Magnum will not jam even with a very poor condition on the verge of breaking. This is because the latter has a "No Jam After Reload" flag set. Other weapons with this quality include the cowboy repeater, lever-action shotgun, trail carbine and the brush gun.
Behind the scenes
The .357 Magnum revolver is based on the Colt Single Action Army, with a few other guns used as a reference.J.E. Sawyer on Formspring:Richie9999: "Hey, something that I've wanted to know, what gun is the .357 magnum in FNV based on, the Single Action Army, or one of the many variants/knockoffs of it? Any specific one in particular?"Joshua Sawyer: "It's essentially a Colt SAA, but I think the artist, Mitch Ahlswede, used a few different guns for reference."
Bugs
- If ammo type is changed to a type of ammunition that one has less than six of and the ammunition type loaded before changing had six loaded, then the player character will continue to play the reload animation forever.- Occasionally, when using the .357 Magnum in V.A.T.S., one will stand still and do nothing. This bug is shared by all .357 Magnum variants and other weapons that are reloaded on a round-by-round basis, such as the brush gun, cowboy repeater, and hunting shotgun.- This gun is affected by the reloading glitch, meaning it can be changed to load a certain ammo and be completely filled by loading only one round.- When reloading and running in third person, the cylinder will remain open. To fix this, switch to first person and back, or wait for the game to close the gate.- This revolver can be used to do the reload dash glitch, which can be used to obtain the highest possible running speed and get to otherwise unreachable locations.
Sounds
Gallery
Laser pistol Nipton house.jpg|Nipton house
Knifes cabinets Nipton house.jpg|Same Nipton house
357 magnum revolver.jpg
.357 magnum revolver with long barrel.png|.357 Magnum revolver with the long barrel modification
.357 magnum revolver with HD cylinder.png|.357 Magnum revolver with the heavy duty (HD) cylinder modification
.357 magnum revolver 01.png|Hi res image of the .357 Magnum revolver with the heavy duty (HD) cylinder and long barrel modifications
.357 magnum revolver with long barrel and HD cylinder.png|.357 Magnum revolver with both modifications
Desert Armor.png|Veteran Ranger wielding a .357 Magnum revolver with the long barrel modification
FNV NCR wallpaper.jpg
Newvegassniper.jpg
Cowboy.png|.357 magnum revolver in the Cowboy perk
References
Non-game
de:.357-Magnum-Revolver
es:Revólver Mágnum .357
ru:Револьвер «Магнум» кал. 357
sv:.357 Magnum revolver
uk:Револьвер «Магнум» кал. 357
zh:.357麥格農左輪手槍
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.357 Magnum revolver long barrel
|
The .357 Magnum revolver long barrel is a weapon mod for the .357 Magnum revolver sold in Fallout: New Vegas.
Characteristics
This modification will increase the damage dealt from the .357 Magnum revolver by 3, and will visually affect the weapon itself; as seen with the barrel appearing longer than its base model. The kinetic energy delivered by a slug is directly related to its velocity. A longer barrel allows the cartridge's burning powder to act longer on the bullet, thereby pushing it to greater speeds, creating greater energy and damage inflicted upon the target.
Mod effects
Locations
Sold by:
- Alexander at the 188 Trading Post.
- Blake at the Crimson Caravan Company.
- Chet in the Goodsprings General Store.
- Cliff Briscoe in Novac.
- Dale Barton in the Fort.
- Vendortron in the Gun Runners kiosk.
Gallery
.357 magnum revolver with long barrel.png|.357 Magnum revolver with the long barrel modification
Generic weapon mod image.png|Weapon mod case
de:.357-Revolver: Langer Lauf
ru:Удлинённый ствол для револьвера кал. 357
sv:.357 Magnum revolver long barrel
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.357 Magnum round
|
The .357 Magnum round is a type of ammunition in Fallout: New Vegas.
Characteristics
The .357 Magnum round, a Magnum handgun cartridge manufactured by Big Chief, has a significant powder load making it a very powerful cartridge for a pistol round, and acceptable for use in carbine length lever-action rifles.
Production
.357 Magnum standard and JFP rounds can be crafted at a reloading bench. A single cartridge requires the following:
Breakdown
Breaking down a standard .357 Magnum round yields:
Weapons using this ammunition
- .357 Magnum revolver
- Lucky
- Police pistol
- Cowboy repeater
- La Longue Carabine
- K9000 cyberdog gun
Variants
.357 Magnum, hollow point
Hollow point bullets are designed to mushroom out, expanding up to 1.5 times their original size. This results in a jagged, gory wound significantly larger than the actual round. Hollow points lack the penetrating power to punch through denser material because their force is distributed over a larger area, drastically reducing the weapon's penetrating power.
.357 Magnum, JFP (hand load)
JFPs (or jacketed flat points) are blunt, copper-wrapped bullets designed to flatten on impact like a hollow point, but retain the penetrating power of a copper-jacket slug. As such, they inflict greater damage, penetrate enemy armor better, and even fly straighter than normal .357 rounds. They require the Hand Loader perk to craft.
.38 Special round
.38 Special rounds are a less powerful cartridge than .357 Magnum rounds. They can be fired from any weapon capable of firing a .357 Magnum because the latter was developed from the .38 Special round, and, despite the name, they share all the same dimensions except case length. Though the reduction in powder means less damage inflicted on the target, it also means less wear and tear per shot on the gun.
Comparison
Locations
- Cliff Briscoe at the Dino Bite gift shop in Novac randomly stocks .357 Magnum rounds.
- Chet often stocks ammo boxes of .38 Special Rounds.
- Sierra Madre vault - An armor locker in the main vault can contain up to 2000 rounds.
- Sierra Madre vending machines can produce 12 rounds of .357 Magnum for 48 Sierra Madre chips if the relevant vending machine code is acquired from the Villa police station.
- Occasionally found on Fiends, Kings gang members, Powder Gangers and NCR Rangers.
- Passing Guns skill checks with the Think Tank during the initial meeting with them will award increasing amounts of .357 Magnum ammo, including JFP.
Gallery
FNV 357 Bullet.png|.357 Magnum bullet compared to a .22LR bullet (right)
FNV_357_magnum_round.png|Unfired cartridges
357mgammo.png|Texture file of ammo box
de:.357-Magnum-Patrone
es:Cartucho Mágnum del .357
pt:.357 Magnum round
ru:Патрон кал. 357 «Магнум»
zh:.357 Magnum round
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.357 revolver HD cylinder
|
The .357 revolver heavy duty cylinder is a weapon mod for the .357 Magnum revolver sold in Fallout: New Vegas.
Characteristics
This mod increases the maximum condition for the .357 revolver by 50%. In technical terms, the condition bonus is accomplished by adding 100 item HP onto the revolver's base HP of 200. The upgrade also gives the revolver a floral brass inlaid pattern engraved on the cylinder. Oddly, the upgraded cylinder itself appears to be smaller than the stock one, as the gap between the revolver frame and cylinder appears to be wider with this mod attached.
Locations
Sold by:
- Alexander, 188 Trading Post
- Blake, Crimson Caravan Company
- Chet, Goodsprings General Store
- Cliff Briscoe, Novac
- Dale Barton, The Fort
- Vendortron, Gun Runners kiosk
Bugs
- Using this mod makes Weapon repair kits increase the decay on a weapon, rather than decreasing it. However, repairs made by using unmodified .357 revolvers will still repair a modded one normally. - The mod causes the bonus to be applied as if the gun was at 0% condition. The additional +50% weapon condition causes the gun to be at only 33% health after being applied regardless of what it was before. For a gun already with zero health, it will add 33% health. In practice, it sets the current health of the gun to 100 from whatever it was at prior, while raising its maximum to 300 health.
Gallery
.357 magnum revolver with HD cylinder.png|.357 Magnum revolver with the heavy duty (HD) cylinder modification
Generic weapon mod image.png|Weapon mod case
de:.357-Revolver: HD-Zylinder
ru:Износостойкий барабан для револьвера кал. 357
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.38 receiver (Fallout 4)
|
The .38 receiver is a weapon mod for the combat rifle, the hunting rifle, the pipe bolt-action pistol and the pipe revolver .
Effects
The .38 receiver converts the ammunition type that the modded weapon uses to .38 rounds. It provides reduced damage in exchange for a more common type of ammo in the Commonwealth.
Production
The recipe for this weapon mod varies depending on the weapon for which it is made:
Locations
- Can be attached to gun via a weapons workbench.
- If a gun has it equipped and it is replaced with another mod, it will go into the player character's inventory.
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.38 receiver (Fallout 76)
|
The .38 receiver is a weapon mod for the combat rifle, hunting rifle, pipe bolt-action, and pipe revolver .
Effects
The .38 receiver causes an affected weapon to use .38 rounds in place of its typical type of ammunition. It lowers weapon damage in exchange for a cheaper, more common ammo type.
Crafting
Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Loose mods cannot be crafted.
- Combat rifle
- Hunting rifle
- Pipe bolt-action
- Pipe revolver
Location
- Craftable at any weapons workbench.
- Loose mods may randomly be found in the following regions:
-- Ash Heap, Cranberry Bog, The Mire (combat rifle)
-- Toxic Valley (hunting rifle and pipe bolt-action)
-- Savage Divide (all weapons)
- Loose mods may also be for sale from vendors.
ID table
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.38 round (Fallout 4)
|
The .38 round is a type of ammunition .
Characteristics
Manufactured by Circle G, .38 rounds are small caliber ammunition. They were originally designed for double-action revolvers pre-War, but after the Great War, the ammunition's abundance made it a good choice for improvised weaponry. They were originally sold in boxes of 50 cartridges.
Crafting
Weapons using this ammunition
- Pipe gun
- Combat rifle (after conversion)
- Overseer's Guardian (after conversion)
- December's Child (after conversion)
- Hunting rifle (after conversion)
- Reba (after conversion)
- Reba II (after conversion)
- Tinker Tom Special (after conversion)
- Pipe bolt-action (after conversion)
- Pipe revolver (after conversion)
Locations
- Forest Grove marsh - A box of eight rounds can be found inside a shattered display case in the gun shop.
- Sanctuary Hills - A box of 11 rounds can be found inside a broken mailbox near the bridge.
- The Prydwen - Three individual rounds can be found on the desk with the outgoing mail terminal on the main deck.
- West Everett Estates - A box of 17 rounds can be found on a patio table at the top of the fortification at the far south end.
- Brooke's Head Lighthouse - A box of 45 rounds can be found in a bureau on the first floor.
- Echo Lake Lumber - A box of 45 rounds can be found in a locked display case in the store adjoining the lobster roll stand.
- Nuka-Town USA - A box of 117 rounds can be found on the counter at the Bandit Roundup game in the Nuka-Cade.
- Found on any character using weapons chambered to .38.
- Oftentimes seen in reasonable amounts in ammo boxes.
- Virtually every merchant sells some amount of .38 ammo.
Notes
Box art for .38 rounds implies that they are rimmed cartridges used in revolvers, but the model for a .38 cartridge appears to be rimless.
Gallery
FO4 10mm .38 round model.png|.38 round model
fr:Cartouche .38 (Fallout 4)
ru:Патрон калибра .38
uk:Патрон калібру .38
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.38 round (Fallout 76)
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.38 rounds are a type of ammunition .
Characteristics
.38 rounds are small caliber rimless rounds produced by Circle G ammunition, being packaged in fifty cartridge yellow and red boxes. The round is a light and common round used by the pipe gun, or as a conversion for larger caliber guns by attaching a .38 receiver.
Crafting
- Standard .38 rounds
- Ultracite .38 rounds
Weapons using this ammunition
Weapons that are default chambered .38 rounds:
- Pipe gun
Modding the following weapons with the .38 receiver will allow one to use .38 rounds rather than the weapon's original chambered ammunition:
Locations
- Crafted at a tinker's workbench.
- Purchased at an Ammo Converter at rate of 18 rounds of standard .38 for 100 AmmoPoints.
- Sometimes dropped by feral ghouls.
- Several can be found at the unmarked lookout north of Pleasant Valley cabins (location marked by Rose's Trappers quest).
- Sold by ammunition vending machines.
- Some vendors may sell this ammunition.
Notes
- With the Ammosmith perk or Ammo Factory legendary perk, the crafted amount of rounds increase incrementally, coinciding with the perk's added percentages, crafting more rounds for the same amount of materials.
- The box art for .38 rounds imply it is a rimmed cartridge but its round model is rimless.
Gallery
FO4 10mm .38 round model.png|Singular cartridge
ru:Патрон калибра .38 (Fallout 76)
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.44 Magnum
|
The .44 round, Magnum or .44 Magnum round is a type of ammunition found in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76 and Fallout Tactics.
Background
The powerful .44 Magnum round was originally developed for revolvers and then adapted for pistols and even rifles. It is a large-bore cartridge delivering a heavy, sizable bullet at very high velocities. Its excellent stopping power and range results in plenty of recoil and a distinctive muzzle blast. However, it remains well suited for any inhabitant of the wasteland needing a round capable of stopping monsters, human or otherwise.Fallout: The Roleplaying Game sourcebook, pg. 93: "The powerful .44 Magnum round was originally developed for revolvers. Its excellent stopping power makes it well suited for any inhabitant of the wasteland needing a round capable of stopping monsters, human or otherwise. All this is limited mainly by the scarcity of these rounds"
Variants
.44 Magnum ball
thumb
Standard .44 Magnum ammunition is only used by large caliber handguns and high-powered long arms. It has high base damage, and is rare. The .44 Magnum bullets are called "large bullets" in Fallout: Brotherhood of Steel.
.44 caliber FMJ
Full metal jackets give .44 Magnum rounds the ability to pierce armor. The green-branded magazines are common compared to other .44 variants.
.44 caliber JHP
Jacketed hollow points are common, and will double the base damage of the .44 Magnum bullet.
.44 Magnum, hollow point
x50px
.44 Magnum rounds are tipped with hollow points. Light armor can stop the bullet.
.44 Magnum, SWC hand load
x50px
Hand-loaded semi-wadcutter bullets will punch right through a target with their flattened noses, while shoulders built into the bullet enlarge the hole and make the resulting wound rather cleanly shaped. As a result, they provide extra damage and a light armor piercing effect.
.44 special round
x50px
.44 Special bullets are loaded identically to normal bullets; they simply lack the higher pressure load of a Magnum round. They aren't nearly as powerful as Magnum rounds, but they're also much healthier for any weapon that fires them.
.44 Magnum AP
These armor piercing rounds are exceptionally specialized; they deal 40% less damage, but can punch through 80% of the armor built into any of the robots in the Midwest.
.44 caliber DD
x50px
Dumdum bullets are an older kind of bullet, from which the modern hollow point was derived. "Dumdum" is generally applied only to ancient, heavy rifle rounds, and is considered an informal way of referring to hollow points. How they would have faired compared to hollow points, however, is unknown.
References
pl:Magnum .44
ru:Патрон калибра 0,44 «Магнум»
zh:.44麥格農
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.44 Magnum (Fallout)
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.44 Magnum is a type of ammunition in Fallout.
Background
The .44 Magnum ammunition type is a powerful, large-bore cartridge originally designed for revolvers. These rounds are more valuable and deal more damage than the commonly available 10mm. FMJ rounds of this caliber are effective against armor while suffering no damage penalty. Hollow points are effective against lightly-armored targets.
Characteristics
Ammunition modifiers are not applied properly, which makes the .44 equal to any other kind of ammunition and both JHP and FMJ versions are identical due to an executable bug.
Variants
There are two variants of .44 Magnum ammunition:
- .44 Magnum FMJ (A brick of ammunition, .44 Magnum caliber, full metal jacket.)
- .44 Magnum JHP (A brick of ammunition, .44 Magnum caliber, hollow-point.)
Weapons using this ammunition
- Desert Eagle .44
Locations
Found across New California, on NPCs, as loot, and sold by merchants.
- One magazine in Demetre Romara's desk in Hub Downtown.
- One JHP magazine at Watershed, in a bookcase in the house with Harry.
- One JHP magazine in a locker on level three of the Glow.
- One JHP magazine on a corpse on level six of the Glow.
- One JHP magazine in a locked locker on level 3 of Lost Hills.
Gallery
Desk Romara CCC Hub.png|Hub Downtown
Assault rifle Watershed.png|Watershed
Lockers The Glow level 3.png|The Glow, level 3
Corpse The Glow l6.png|The Glow, level 6
Desert Eagle Lost Hills l3.png|Lost Hills, level 3
es:Mágnum .44 (Fallout)
pl:Magnum .44 (Fallout)
pt:.44 magnum (Fallout)
ru:Патрон калибра 0,44 «Магнум» (Fallout)
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.44 Magnum (Fallout 2)
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.44 Magnum is a type of ammunition in Fallout 2.
Characteristics
The .44 Magnum ammunition type is a powerful, large-bore cartridge originally designed for revolvers. These rounds are more valuable and deal more damage than the commonly available 10mm. FMJ rounds of this caliber are effective against armor while suffering no damage penalty. Hollow points are effective against lightly-armored targets.
Variants
There are two variants of .44 Magnum ammunition:
- .44 Magnum FMJ (A brick of ammunition, .44 Magnum caliber, full metal jacket.)
- .44 Magnum JHP (A brick of ammunition, .44 Magnum caliber, hollow-point.)
Weapons using this ammunition
- M29 .44 Magnum revolver
- .44 Magnum (speed load)
- Desert Eagle .44
- Desert Eagle (exp. mag.)
Locations
- One JHP magazine on the east bookshelf in Ghost Farm's main cavern.
- One JHP magazine in a footlocker on level 2 of Vault 8.
- One JHP magazine in Angel-Eyes's locker in the mercenaries' cave.
- One JHP magazine in Blondie's locked footlocker in the mercenaries' cave.
- One JHP magazine in a desk in Louis Salvatore's room in Second Street.
- One JHP magazine on the shelves in one of the rooms of the Shark Club, second level.
- Two JHP magazines in bookcases in locked rooms in the Shark Club, second level.
- ONe JHP magazine in John Bishop bedroom's safe in the Shark Club.
- One FMJ magazine in a desk on the first level of Sierra Army Depot.
- Vortis in the NCR has some that can be stolen off off him.
Gallery
Fo2 ammo GFmc.png|Ghost Farm, cavern
Ammo footlocker Vault 8.jpg|Vault 8, level 2
Fo2 Angel Eyes.png|Mercenaries' cave
Fo2 Blondie.png|Mercenaries' cave
Shotgun Salvatore's room.jpg|Salvatore's Bar, upstairs
Money 2nd level Shark Club.jpg|Shark Club, upstairs
Shotgun Shark Club 2nd level.jpg|Shark Club, upstairs
Leather armor Shark Club 2nd level.jpg|Shark Club, upstairs
Raiders map Shark Club.png|John Bishop's safe, Shark Club
Sierra Depot evacuation notice disk.png|Sierra Army Depot, level one
es:Mágnum .44 (Fallout)
pl:Magnum .44 (Fallout)
pt:.44 magnum (Fallout)
ru:Патрон калибра 0,44 «Магнум» (Fallout)
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.44 Magnum (Fallout Tactics)
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.44 Magnum is a type of ammunition in Fallout Tactics.
Characteristics
The .44 Magnum round is a high-powered pistol cartridge derived from the .44 special pistol round, it can be utilized for the Desert Eagle .44 and the 44 M29 revolver.
Variants
There are three variants of .44 Magnum ammunition:
- .44 Magnum AP (A brick of ammunition, .44 Magnum caliber, armor piercing.)
- .44 Magnum ball (A brick of ammunition, .44 Magnum caliber, standard issue.)
- .44 Magnum JHP (A brick of ammunition, .44 Magnum caliber, hollow-point.)
Locations
.44 Magnum standard issue
- Freeport - 23 rounds available from raiders;
- 300 rounds appear for sale at Quartermaster Octavius after completion of the Rock Falls mission;
- In Quincy, 120 rounds on a Beastlord and 20 more on one of the friendly ghouls;
- 24 rounds in Mardin;
- Coldwater - 8 rounds on one of the deserters;
- Canadian Invasion special encounter - 20 rounds on one of the savages.
.44 Magnum armor piercing
- 100 rounds appear for sale at Quartermaster Caligari after completion of the Peoria mission;
- 24 rounds in Coldwater. From one of the traders in the market 20 more, and you can steal or win from Luigi Vinchenzo.
- A high level, with high Luck and Scout they can be found on raiders at random encounters.
.44 Magnum hollow point
- 40 rounds can be found in Peoria;
- In Quincy, 20 rounds on a Beastlord and 31 more on the corpse of a woman in the first house on the south side;
- 60 cartridges appear for sale at Caligari after the Quincy mission;
- 32 rounds on a Mardin beastlord;
- Junction City - 20 rounds can be bought from merchant Juan;
- Scott City - 17 rounds on a local resident's corpse in a locked room on the second floor of the building.
Gallery
FoT 44 magnum JHP.png|.44 Magnum JHP
pl:Magnum .44 (Fallout Tactics)
ru:Патрон калибра 0,44 «Магнум» (Fallout Tactics)
uk:Патрон калібру 0,44 «Магнум» (Fallout Tactics)
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.44 Magnum (speed load)
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The .44 Magnum (speed load) is a modified weapon in Fallout 2.
Background
A regular .44 Magnum revolver, which has been upgraded with a speed loader.
Characteristics
Thanks to its modification, it is the only weapon in the game that can be reloaded for 1 AP instead of the usual 2 while also having an improved range of 20 hexes. It is one of the most powerful single-shot weapons in the early game due to its low AP cost and the favorable modifiers of its ammunition. The .44 JHP round doubles the damage of each bullet while only adding 20 percentage points to the target's Damage Resistance, which multiplies the weapon's damage on unarmored foes by 1.6.
Location
- Skeeter in Gecko and Eldridge in the New Reno Arms can attach a speed loader to a .44 Magnum for $2000.
-- Skeeter will upgrade the .44 Magnum (and two other weapons, including more .44 Magnums, if you got all three 3-step plasma transformers) for free if you complete Get 3-step plasma transformer for Skeeter.
- Valerie in Vault City will do it for $800, which can be reduced to $650 with a CH or Barter check.
- Algernon in the basement of the New Reno Arms can do the upgrading procedure for free.
Notes
At only $600, it is the second cheapest pistol in the game.
References
es:Revólver Mágnum .44 (recarga rápida)
pl:Magnum .44 (szybkie ładowanie)
ru:Магнум 0,44 (ускоритель заряжания)
uk:Магнум 0,44 (прискорювач заряджання)
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.44 Magnum revolver
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The .44 Magnum revolver is a common weapon utilizing .44 Magnum ammunition, found throughout the wasteland after the Great War.
__TOC__
Models
.44 Magnum revolver (Fallout 2)/44 M29 revolver (Fallout: Tactics)
right
Described as the most powerful revolver of its time, the .44 Magnum revolver is a six-shot, double-action revolver.Fallout Tactics item description: "The most powerful revolver of its time, with a muzzle energy 30% greater than its contemporaries."
.44 Magnum (speed load)
right
A .44 Magnum revolver equipped with a speed loader.
Scoped .44 Magnum
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A Smith & WessonS&W makers mark in the handle of the revolver .44 Magnum revolver With the addition of a scope, making it capable of targeting threats from farther away.
- For the unique scoped .44 Magnum in Fallout 3, see Blackhawk
- For the unique scoped .44 Magnum added in Broken Steel, see Callahan's Magnum
- For the unique .44 Magnum added in Mothership Zeta, see Paulson's revolver
- For the unobtainable .44 Magnum used by the Mysterious Stranger, see Mysterious Stranger's .44 Magnum
- For other versions in Fallout Shelter, see rusty scoped .44, enhanced scoped .44, hardened scoped .44 and armor piercing scoped .44
- For the unique scoped .44 Magnum in Fallout Shelter, see Blackhawk
.44 magnum revolver (Fallout: New Vegas)
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The Smith & Wesson .44 Magnum revolver is a double-action, speed load compatible cylinder revolver. Used in close to medium range combat, but some models have been modified for scope for long range engagement.
- For the unique .44 Magnum in Fallout: New Vegas, see Mysterious Magnum
- For the unobtainable .44 Magnum used by the Mysterious Stranger, see Mysterious Stranger's .44 Magnum
.44 pistol
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The .44 pistol is a double-action, speed load compatible cylinder revolver. Used in close to medium range combat due to its lack of scope.
- For the unique .44 pistols in Fallout 4, see Eddie's Peace, Kellogg's pistol, and the Gainer
Western revolver
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A double-action revolver with a dark finish and wood grip. Found in Appalachia and the Dry Rock Gulch park in Nuka-World, it has higher damage than the standard .44 pistol but fewer modifications.
Single action revolver
90px
Found across Appalachia, the Colt single action army is a single-action revolver chambered for the .44 round. Unlike other revolvers, which use a swing-out cylinder and speed loader, the single action is loaded one at a time through a loading gate and can be fired mid reload.
References
de:.44-Magnum-Revolver
es:Águila del Desierto .44
pl:Rewolwer Magnum .44
ru:Магнум кал. 44
zh:.44麥格農左輪手槍
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.44 Magnum revolver (Fallout: New Vegas)
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The .44 Magnum revolver is a weapon .
Characteristics
.44 Magnum expanded
The .44 Magnum revolver is a double-action, swing-out cylinder revolver, with a high damage output compared to other one-handed revolvers at the cost of having an ammunition type that is slightly rarer in the wasteland. It also has a moderate rate of fire and an effective reload rate due to its speed-loader and ejector rod. It however is somewhat inaccurate with a spread of 0.7, being on the high end of one-handed ballistic weapons, but with pre-installed luminescent iron-sights, aiming down the sights is slightly easier. It is considered an improved holdout weapon.
Durability
The .44 Magnum revolver can fire a total of about 1,245 standard rounds, the equivalent of 208 reloads, from full condition before breaking. When modified with the heavy frame, it can fire a total of about 1870 standard rounds, the equivalent of 312 reloads, from full condition before breaking.
Weapon modifications
- .44 revolver heavy frame - Adds +50% condition and a matted stainless-steel finish with a darker wooden grip.
- .44 revolver scope - Adds a close-to-mid range scope with 1.86x magnification.
Variants
- Mysterious Magnum - a unique variant used by the Lonesome Drifter that can be acquired either by killing him or passing a 50 Barter skill check when talking to him during Talent Pool.
- Mysterious Stranger's .44 Magnum - a unique non-playable weapon used by the Mysterious Stranger.
- Raul's .44 Magnum revolver - a unique non-playable weapon used by Raul. It only differs from the standard .44 Magnum in its use of companion ammunition.
- Miss Fortune's Bad Luck Bringer - a unique non-playable weapon used by Miss Fortune.
Comparison
Locations
- Cazador nest - Located on the ground by a skeleton.
- Westside - Can be stolen from a display at Miguel's Pawn Shop.
- Cottonwood Cove - Equipped by Decanus Severus. Additional revolvers can spawn randomly on the Legion troops. One is also carried by Canyon Runner.
- Crimson Caravan Company - Sometimes sold by Blake.
- Freeside - Old Ben carries one.
- Gomorrah - One is carried by Cachino.
- The Omerta thugs that arrive near the end of Bye Bye Love to intercept Carlitos will have several in moderate condition along with their individual supplies of ammo.
- Gun Runners - For sale by Vendortron along with .44 ammunition.
- Monte Carlo Suites - Yvette carries one in almost perfect condition.
- Oliver's compound - Carried by General Oliver.
- Vault 3 - Sometimes used by Fiends along with .44 ammunition.
- Often used by Viper leaders.
- May also be found on Legion troops near the Legion raid camp at higher levels.
- Carried semi-regularly by legionary assassins at mid-levels.
- The Thorn - Carried by one of the Thorn guards.
Notes
- With Gun Runners' Arsenal installed, .44 Magnum revolvers can be used for the White Line Nightmare challenge, which will go towards completion of the Combat Veteran achievement/trophy.
- The Pip-Boy icon for the .44 Magnum revolver is the same as the .32 pistol from Fallout 3.
- In the revolver's reload animation, there are still live rounds present in the speedloader after reloading the gun's cylinder.
- Compared to the .44 Magnum revolver in Fallout 3, in Fallout: New Vegas, it has a different jamming animation in-game.
Bugs
- Though it happens to most guns, the speed-loader on the .44 will occasionally become stuck into the cylinder. Reloading or switching weapons will fix the issue. - If loading a saved game from the main menu in which you have the .44 Magnum revolver equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.
Sounds
Gallery
.44 magnum revolver with scope.png|.44 Magnum revolver with the scope modification
.44 magnum revolver with scope 01.png|Hi-res image of the .44 Magnum revolver with the scope modification
.44 magnum revolver with heavy frame.png|.44 Magnum revolver with the heavy frame modification
.44 magnum revolver with heavy frame and scope.png|.44 Magnum revolver with both modifications
44 Round magnum.png|.44 Magnum ammunition
.44 magnum revolver cylinder.png|Revolver speedloader
GomorrahAd.png|.44 Magnum on a billboard for the Gomorrah
44magnumammo.png|Texture file for .44 Magnum ammo box
de:.44-Magnum-Revolver (Fallout: New Vegas)
es:Revólver Mágnum del .44 (Fallout: New Vegas)
pt:44 Magnum revolver (Fallout: New Vegas)
ru:"Магнум" кал. 44
uk:«Магнум» кал. 44 (Fallout: New Vegas)
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.44 Magnum revolver (Fallout 2)
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The .44 Magnum revolver is a small gun in Fallout 2.
Background
Described as the most powerful revolver of its time, the .44 Magnum revolver is found throughout the wasteland after the Great War.
Characteristics
This revolver has the highest damage per action point of all single-shot weapons available from the early to the late-mid stages of the game. Its main strengths are the low AP cost of 4 per shot in lieu of the standard 5, and the powerful .44 Magnum JHP round. This ammunition increases the weapon's damage on soft (unarmored) targets by over 60%, to an average of 24.42 Hit Points, while an average critical to the eyes (with a critical roll of 50) will average 72 HP.
The weapon's weakness is its short range of only 15 hexes. This can be improved, to a degree, by modifying the weapon with a speed loader which, in addition to lowering the AP cost of reloading, curiously also adds 5 hexes to its range. Even with the modification, the weapon's range remains its main handicap.
Locations
- Flick in the Den sells this weapon, as does Happy Harry in Vault City.
- A drug dealer in New Reno (Virgin Street, turn right at the Desperado and walk north, he looks like a long-haired man in a leather jacket) has this gun and some JHP ammunition for it.
- One in a bookcase in a locked room in the Shark Club, second level.
- One in John Bishop bedroom's safe in the Shark Club.
- Eldridge, the arms dealer in New Reno occasionally carries two, and will attach a speed loader for free.
- Sometimes the Red 888 Guns will carry them.
Notes
This weapon is incredibly cheap for its combat value. At only $600, it is the second cheapest pistol in the game.
Behind the scenes
The item's description is a reference to Clint Eastwood's iconic line in Dirty Harry.
Sounds
Gallery
Leather armor Shark Club 2nd level.jpg|Shark Club, upstairs
Raiders map Shark Club.png|John Bishop's safe, Shark Club
es:Águila del Desierto .44
pl:Rewolwer Magnum .44
ru:Револьвер Магнум 0,44 (Fallout 2)
uk:Револьвер Магнум 0,44 (Fallout 2)
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.44 Magnum round (Fallout: New Vegas)
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The .44 Magnum round is a type of ammunition in Fallout: New Vegas.
Characteristics
The .44 Magnum round is a high powered Magnum pistol cartridge derived from the .44 Special pistol round. The round can be utilized for revolvers and carbines.
Production
Standard and SWC .44 Magnum rounds can be crafted at a reloading bench, with the latter requiring either the schematics (obtainable from Jules after passing a check for Guns (50) and Survival (60) or the Hand Loader perk. A single cartridge requires the following components:
Breakdown
Breaking down a .44 Magnum round yields:
Weapons using this ammunition
- .44 Magnum revolver
- Mysterious Magnum
- Trail carbine
- FIDO
Variants
.44 Magnum round, hollow point
Hollow point bullets break on impact, reducing the weapon's penetrating power.
.44 Magnum round, SWC (hand load)
This flat-nosed bullet is effective against higher-level enemies and can penetrate armor. These characteristics make it much more effective than standard ball ammunition.
.44 special round
The parent cartridge for the .44 Magnum, the .44 special that shares all dimensions except case length. It is similar enough to be used in guns chambered for the .44 Magnum cartridge.
Locations
- Found on NCR Rangers.
- Found on legionaries from Caesar's Legion.
- Can be purchased from:
Notes
- The .44 special rounds used to be the rarest type of .44 caliber ammunition in the game, with a single box appearing in only one location, the NCR Ranger safehouse. They were added to vendor lists with patch 1.3.0.452.
- If one looks closely at the headstamp on the cartridge's model, it contradictingly reads ".357 Magnum."
- The cartridge model differs in appearance to the rounds loaded into the .44 Magnum revolver.
Gallery
FNV 44magnum projectile.png|Profile shot of bullet
FNV 44 Magnum Bullet.png|.44 Magnum bullet compared to a .22LR bullet
FNV 44 magnum round.png|Unfired cartridges
de:.44-Schuss, Magnum
es:Cartucho Mágnum del .44 (Fallout: New Vegas)
ru:Патрон кал. 44 «Магнум» (Fallout: New Vegas)
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.44 caliber (Van Buren)
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.44 caliber is a type of ammunition that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It is also present in the Van Buren tech demo game files.
Characteristics
A .44 caliber round.
Weapons using this ammunition
.44 revolver
Variants
- .44 caliber AP
- .44 caliber DD
- .44 caliber FMJ
- .44 caliber HP
- .44 caliber JHP
Location
While it does not appear in the Van Buren tech demo, it is still present in the game files and can be spawned with the console command .
Gallery
.44 caliber AP.png|.44 caliber AP
.44 caliber DD.png|.44 caliber DD
.44 caliber FMJ.png|.44 caliber FMJ
.44 caliber HP.png|.44 caliber HP
.44 caliber JHP.png|.44 caliber JHP
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.44 caliber center fire
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The .44 caliber center fire is a type of ammunition cut from the final version of Fallout 3.
Characteristics
Created by Branson Repeating Arms Company, they were to be used as ammunition for Lincoln's repeater.Model name is "lincolnrifleammo.nif".
Gallery
44calcenterfire.png|Texture file
References
es:.44 caliber center fire
ru:Патрон кал. 44 с центральным боем
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.44 casing
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.44 casing is a junk item .
Characteristics
The spent shell from a .44 round. It is a junk item that yields steel upon scrapping.
Locations
A junk item that cannot be crafted and instead is only found in Appalachia.
- One at Harpers Ferry (cannot be looted).
Notes
- Despite .44 rounds being rimmed, the casing model is rimless.
- .44 casings are unrelated to crafting live .44 rounds at a tinker's workbench and as such are not needed for production of said caliber. However, scrapping casings will provide the player with steel which is a required component in order to craft ballistic ammo.
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.44 pistol (Fallout: New California)
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The .44 pistol is a weapon in the Fallout: The Board Game expansion Fallout: New California.
Characteristics
While in a fight, the .44 pistol generates one reroll if the player character has Agility. While in a fight with an enemy with the Aggressive ability, the player gets a second reroll for having Agility. Additionally, the .44 pistol allows the player character to wield a second weapon at the same time.
Locations
The .44 pistol can be obtained through the shop.
Notes
The weapons isn't affected by the perk Sniper or the Trusty Sidearm's effect despite being a handgun.
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.44 pistol (Fallout 4)
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The .44 pistol is a weapon appearing in Fallout 4.
Characteristics
left
The .44 pistol is a double-action revolver, chambered in the .44 Magnum cartridge, with a blued finish and wooden grips. It doesn't have as many customization options as most pistol frames, but these firearms boast considerable ballistic damage. The cylinder is loaded with rounds held together by a moon clip.
These pistols are relatively common, and they can be found or purchased throughout the Commonwealth. Aiming down sights is ill-advised for close encounters due to the strong recoil, and with the proper mods it can be made quite accurate for firing from the hip.
The Fallout 4 add-on Nuka-World adds an additional barrel type to this weapon's available modifications.
Weapon modifications
Variants
- Kellogg's pistol
- The Gainer
- Eddie's Peace
- Early Retirement
Locations
- Can be looted from dead Triggermen.
- A snubnosed .44 pistol is found in a camper southeast of County crossing.
- A snubnosed .44 pistol might be found inside a drawer in the Federal Surveillance Center K-21B in the south part of the map.
- A snubnosed .44 pistol may be found in Hardware Town on a table with a box and wine bottle in a room upstairs.
- A snubnosed .44 pistol on a roof northwest of Hubris Comics.
- A snubnosed .44 pistol can be found next to Francis Perry in the Mass Pike Tunnel.
- A snubnosed .44 pistol may be found in an open safe in the upstairs rooms of the National Guard barracks.
- A snubnosed .44 pistol can be found in a small office in Parkview Lounge.
- A snubnosed version of this revolver can be found in the water filtration caps stash lying beside a skeleton close to the shore of the lake near Sanctuary, but before Concord is reached. The skeleton is leaning against a deactivated water pump not far from an unmarked small raider camp. Cross the bridge leaving Sanctuary then follow the shore left, past a dock until arriving at the water pump. Follow the pump pipe, it leads directly to the skeleton with the gun.
- Multiple snubnosed .44 pistols may be found on some of the bodies of raiders in and around Dunwich Borers.
- Can be looted from Railroad heavies during The Battle of Bunker Hill along with the required ammo.
- One can be found next to a skeleton and a duffle bag, at the end of the highway south of the Lonely Chapel. The nearest access point to the highway is an elevator, south of Sunshine Tidings co-op.
- One can be found on a table inside the vault section of Bradberton's office on the table with a kickball and a book.
- Can be found on Nuka-Town USA raiders and commonly carry the "bladed bull barrel" version. It is mostly found on members of the Disciples. The "bladed bull barrel" appears to have a Disciples cutlass blade attached underneath the barrel in lieu of a bayonet.
Notes
- Despite the standard barrel being considered the "standard" barrel for the weapon, the .44 pistol is more frequently found with the snubnose barrel. This anomaly is shared with the Deliverer and 10mm pistol.
- The weapon is used by the Mysterious Stranger in Fallout 4.
- The gun's hammer is missing a firing pin. This also applies to the Western revolver.
- Although this weapon uses the same reloading animation as the pipe revolver in first person view, it appears visually different in third person.
- There is a cut alternative way of firing the .44 that involves the player "fanning the hammer,” which drastically increases its fire rate. However, only first person animations were present for this. Using a glitch to apply an automatic receiver will allow the player to use this animation in vanilla.
- The variant used by the Disciples is in fact an entirely different item, which will not stack with the regular .44 in containers, even when stripped of all modifications. However, loose mods from the Disciples variant can be used on the regular variant. Another difference is this variant cannot be painted.
Sounds
Gallery
FO4 44 loading screen revolver.png|Loading screen .44 pistol
FO4 .44 pistol V2.png|Modifications: bull barrel, standard grip, recon scope
44pistolscopedfo4.png|Modifications: bull barrel, comfort grip, scope
The Gainer.png|Modifications: bull barrel, comfort grip, reflex sight
Snubnosed 44 pistol County Crossing.jpg|Southeast of County crossing
FO4 Employee 011985TP personal log.png|Federal Surveillance Center K-21B
Snubnosed 44 pistol Hardware Town.jpg|Hardware Town
Snubnosed 44 pistol Hubris Comics.jpg|Hubris Comics
FO4 Francis Perry & Holotapes.png|Mass Pike Tunnel
Snubnosed 44 pistol Parkview lounge.jpg|Parkview Lounge
Fo4 Caps stash 6.png|Water filtration caps stash
FO4 44pistol above Lonely Chapel.png|.44 pistol on the highway south of the Lonely Chapel
es:Pistola del .44
ru:.44 Пистолет (Fallout 4)
uk:.44 (Fallout 4)
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.44 pistol (Fallout 76)
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The .44 pistol, or .44 revolver, is a non-automatic pistol .
Characteristics
The .44 pistol is a double-action revolver, chambered in the .44 Magnum cartridge, with standard wooden grips..44 Magnum is inscribed along the Long Barrel These firearms boast considerable ballistic damage, strong recoil and are readily accessible in the wasteland. Regardless of its full range of capabilities, the weapon will only ever be fired in single-action, with the hammer manually pulled back before each shot. Reloading is similar to doing it on the pipe revolver.
Crafting
|-|Level 5=
|-|Level 15=
|-|Level 25=
|-|Level 35=
|-|Level 45=
Weapon modifications
Receiver=
|-|Barrel=
|-|Grip=
|-|Sights=
|-|Appearance=
Variants
- The Fact Finder: A quest reward for completing Mother of Invention.
- Somerset Special: A quest reward for completing Final Departure.
- Voice of Set: A quest reward during Prototypical Problems.
- Medical Malpractice: A Survival mode weekly challenge reward.
- Medical Malpractice: Crafted from a Daily Ops reward.
Locations
- In the back of the church in Sutton.
- On a metal shelf in a destroyed camp near the Vault-Tec University monorail station exit in Morgantown.
- Three at the Hornwright Industrial headquarters:
-- In a cubby of the desk to the left of the west laser door after entering the executive areas (CEO's office).
-- In the sub level, always inside the Motherlode Dept. safe next to the stairs.
-- Also in the sub level, one may spawn on top of the red consoles in the west end of the upper part of the room.
- On a table in the governor's office of the Charleston Capitol Building on the first floor, with the white table and the Carter and Blackwell - Traitors! and The Herald supports Quinn Carter paper notes.
- On the upstairs balcony of Cobbleton farm, on the couch next to the skeleton.
- In a cubby underneath the facility director's terminal at the front desk of Bolton Greens.
- On a desk inside of transmission station 1AT-U03.
- In the Harpers Ferry clinic, downstairs in the locked room on a table near the safe.
- South of North Kanawha lookout under the floor of the unmarked house on a shelf with a sickle.
- Dropped by Blood Eagles, Cultists, Settlers, and Scavengers.
Notes
Prior to patch 1.2.1.18, all .44 mods (other than the prime receiver) required nuclear material instead of gears to craft.
Behind the scenes
A .44 pistol equipped with the Gilded paint was originally planned to appear at Garrahan Estate. The ability to craft the paintjob was to be unlocked automatically by a quest. At some point, an Atomic Shop storefront for the paint was added and subsequently removed from the files.
Bugs
The stabilized bull does not appear in the crafting menu if not learned and unlockable mods are toggled on.
Gallery
44 pistol.png|Snubnose barrel
FO4 44 revolver.png|Long barrel
Fo76 Medical Malpractice.png|Snubnose barrel + reflex sight
FO76 weapon somersetspecial.webp|Snubnose barrel + short scope
FO76 The Fact Finder.png|Bull barrel + reflex sight
FO4 44 loading screen revolver.png|Bull barrel + short scope
FO76L&L weapon medmalpractice.webp|Medical Malpractice (Daily Ops)
Atx skin weaponskin 44 4th july c1.png|American paint
Atx skin weaponskin 44 4th july c2.png|American paint
Atx skin weaponskin 44 gold c1.png|Gold paint
Atx skin weaponskin 44 gold c2.png|Gold paint
References
ru:.44
|
.44 revolver
|
The .44 revolver is a weapon that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It also featured in the Van Buren tech demo.
Characteristics
A very powerful handgun. It uses .44 rounds.
Locations
Van Buren tech demo
- Great Midwest Commonwealth soldier Armstrong carries one, which the player character can obtain if they kill then loot him.
Van Buren
- Carried by Jackson in New Canaan.Van Buren New Canaan design document. [[New Canaan design document/2#Monster Roster|[1]]]
References
|
.44 revolver heavy frame
|
The .44 revolver heavy frame is a weapon mod sold in Fallout: New Vegas.
Characteristics
The .44 revolver heavy frame increases the condition of a .44 Magnum revolver by +50% when attached to it. The mod also gives the revolver a wooden grip in good condition and a stainless steel or nickel-like finish which appears to be the base metallic color of the Mysterious Magnum, minus the engravings. Despite being called a "Heavy Frame," it does not increase the revolver's weight. In technical terms, the condition bonus is applied by adding 125 HP onto the revolver's base item HP of 250.
Location
Sold by:
- Alexander, 188 Trading Post
- Blake, Crimson Caravan Company
- Dale Barton, The Fort
- Vendortron, Gun Runners kiosk
- Cliff Briscoe, Novac
Notes
Prior to patch 1.3.0.452, the heavy frame was only worth 250 caps.
Bugs
Like other condition increasing mods, the heavy frame will cause the weapon to be degraded by weapon repair kits if the gun's health is above its normal, unmodified health cap.
Gallery
.44 magnum revolver with heavy frame and scope.png|.44 Magnum revolver with both modifications
Generic weapon mod image.png|Weapon mod case
de:.44-Revolver: Schw. Rahmen
ru:Тяжёлая рамка для револьвера кал. 44
|
.44 revolver scope
|
The .44 revolver scope is a weapon mod in Fallout: New Vegas.
Characteristics
This mod adds a short-range scope enhancing magnification to 1.86x.
Locations
Sold by:
- Alexander, 188 Trading Post
- Blake, Crimson Caravan Company
- Dale Barton, The Fort
- Vendortron, Gun Runners kiosk
- Cliff Briscoe, Novac
Notes
Prior to patch 1.3.0.452, the .44 scope was only worth 250 caps.
Gallery
.44 magnum revolver with scope.png|.44 Magnum revolver with the scope modification
Generic weapon mod image.png|Weapon mod case
de:.44-Revolver: Visier
ru:Оптический прицел для револьвера кал. 44
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.44 round, Magnum (Fallout 3)
|
The .44 round, Magnum is a type of ammunition in Fallout 3.
Characteristics
Very few enemies carry weapons that use this ammunition, and as such it is rarely found on bodies and must be either purchased or looted from stockpiles, where it is still uncommon. Even with the Scrounger perk, .44 Magnum ammunition still remains less common than 10mm or .32 caliber ammunition. However, significant caches can be found, drastically improving the usefulness of those powerful weapons. Because it is uncommon in the Capital Wasteland and it has high stopping power, .44 Magnum round is more expensive than any pistol caliber ammunition.
Weapons using this ammunition
- Scoped .44 Magnum
- Lincoln's repeater
- Blackhawk
- Mysterious Stranger's .44 Magnum (console command only)
- Callahan's Magnum
- Paulson's revolver
Locations
- Random ammunition boxes might have this ammo type.
Merchants
Several merchants will frequently have large quantities of .44 Magnum ammunition in stock (10, 15, even 20+):
- Chief Gustavo in Tenpenny Tower.
- Flak 'N Shrapnel's in Rivet City.
- Sydney after completion with her as a companion in the Stealing Independence quest.
- Lucky Harith, the caravan merchant dealing in weapons (after merchandise upgrades at Canterbury Commons).
- Smiling Jack in Evergreen Mills.
- Tulip in Underworld.
- Knight Captain Durga in the Citadel.
- Moira Brown in Megaton.
- Knick Knack in Little Lamplight.
- Michael Masters in Tenpenny Tower after helping the ghouls move into the tower.
- Pronto in Paradise Falls, after bringing him 20 Chinese assault rifles.
- Seagrave Holmes in Rivet City.
- Lydia Montenegro in Tenpenny tower.
- Panada in The House of Wares.
- Friday in The Pitt Downtown.
Map locations
Notes
- In the Citadel, ammunition is restored to the armory (within the lab, and conveniently next to a room with beds available for sleeping) every 3 days. Sleeping for (3) 24 hour periods will usually make .44 ammunition available to be bought in fairly large quantities from the armory. This also works with any of the other arms supply shops, scavengers, and merchants in the game.
- In The Pitt, after the main quest (Free Labor) is complete, the ammo press can make .44 Magnum ammunition using any type of conventional ammunition or scrap metal, making this ammunition much easier to get.
Gallery
Fo3_Lincoln_repeater_44_caliber.png| .44 caliber center fire ammunition box for Lincoln's repeater
es:Mágnum .44
pl:Magnum .44 (Fallout 3)
ru:Патрон «Магнум» кал. 44 (Fallout 3)
uk:Патрон «Магнум» кал. 44 (Fallout 3)
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.44 round (Fallout 4)
|
The .44 round is a type of ammunition .
Characteristics
The .44 Magnum is a rimmed cartridge used for high power double action revolvers, these specific rounds were manufactured by Circle G before the Great War, and the box they come packaged in has a bright blue color.
Crafting
Weapons using this ammunition
- .44 pistol
- Eddie's Peace
- Kellogg's pistol
- The Gainer
- Western revolver
Locations
- A box of 12 rounds can be found on a metal shelf inside the gun shop at Monsignor Plaza. Another individual round can be found in a shattered display case in the same shop.
- A box of 11 rounds can be found in an open drawer at the front desk of Federal Surveillance Center K-21B.
- A box of seven rounds can be found in the corner of one of the jail cells in the BADTFL regional office.
- A box of five rounds can be found at the water filtration caps stash.
- A box of four rounds can be found underneath the railroad bridge west of Mass Pike Tunnel west. The box doesn't spawn until Reunions is started.
- A box of three rounds can be found inside a shattered display case in the gun shop at Forest Grove marsh. Another individual round is clipping partially into the same display case.
- Two individual rounds can be found on a tray on the counter in the stowage depot of the Prydwen.
- One round can be found on a side table in the safe room of Kellogg's house.
- .44 rounds are sold by most vendors. However, traders stock only a few rounds at a time. Vendors who sell .44 rounds include, but are not limited to:
-- Trudy, located at Drumlin Diner. She stocks approximately 30 rounds.
-- Trashcan Carla, the traveling merchant. She can be found at Sanctuary Hills, Drumlin Diner, and Bunker Hill.
-- Ronnie Shaw, located at the Castle after Old Guns has been completed.
-- Myrna, located at Diamond City Surplus during the day.
-- Percy, located at Diamond City Surplus during the night.
-- Arturo Rodriguez, located at Commonwealth Weaponry.
-- Weapon emporiums/stores (level 2/3 weapons stands, respectively) sell .44 rounds.
-- Opal, on some rooftops west of the Custom House Tower.
-- Eleanor, north of Fairline Hill Estates. She sells about 100 rounds.
Notes
- The Level 1 weapons stand that can be built in settlements does not sell .44 rounds.
- Vendors stock refreshes after 48 hours.
- The model used for .44 rounds appears to be rimless.
Gallery
FO4 .44 round model.png|.44 round model
Fo4 44 round BADTFL.jpg|BADTFL regional office
es:Munición calibre .44 (Fallout 4)
fr:Cartouche .44 (Fallout 4)
ru:Патрон калибра .44 (Fallout 4)
uk:Патрон калібру .44 (Fallout 4)
|
.44 round (Fallout 76)
|
.44 rounds are a type of ammunition .
Background
Characteristics
The .44 round is a powerful rimmed centerfire cartridge produced by Circle G ammunition. The ammunition came packaged in fifty round bright blue and orange boxes. .44 rounds are used exclusively by the most powerful per shot cartridge firing pistols in the game.
Crafting
- Standard .44 rounds
- Ultracite .44 rounds
Weapons using this ammunition
Locations
- Crafted at a tinker's workbench.
- Purchased at an Ammo Converter at rate of 15 rounds of standard .44 for 200 AmmoPoints.
- Inside Hornwright air purifier site 03.
- Sold by ammunition vending machines.
- Some vendors may sell this ammunition.
Notes
- With the Ammosmith perk or Ammo Factory legendary perk, the crafted amount of rounds increase incrementally, coinciding with the perk's added percentages, crafting more rounds for the same amount of materials.
- Despite being a rimmed cartridge, the .44 cartridge model is depicted as being rimless.
Gallery
FO4 .44 round model.png
References
Non-game
ru:Патрон калибра .44 (Fallout 76)
|
.45-70
|
.45-70 is a type of ammunition in the Fallout 4 add-on Far Harbor.
Characteristics
The .45-70 round is manufactured by Circle G as Big Bore high velocity performance centerfire cartridges. The box advertises them as using 405-grain ball ammunition and 70 grains of powder, with 20 cartridges per box.
Weapons using this ammunition
- Lever-action rifle
- Lucky Eddy
- Old Reliable
Locations
- Vim! Pop factory - One box of 15 rounds and two individual rounds can be found at a control station in a room with a large pile of rubble and a collapsed walkway. This is the only static location of .45-70 rounds in the game.
- Sold by Allen Lee and Brooks in Far Harbor.
- Sold by Mai in the Nucleus.
- Sold by Dejen in Acadia.
- One can be found in Old Longfellow's inventory.
- Found in tents scattered around campgrounds.
- Occasionally carried by trappers, along with a lever-action rifle.
Notes
.45-70 ammunition cannot be found using the eyebot pod from Automatron, nor can it be created with the ammunition plant from Contraptions Workshop.
Gallery
FO4FH_.45-70_round.png
4570Ammo d.png|Texture file
de:Kaliber .45-70
ru:Кал. 45-70
uk:Кал. 45-70
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.45-70 Gov't
|
.45-70 Gov't is a type of ammunition in Fallout: New Vegas.
Characteristics
A powerful, .45 caliber, late 19th-century era black powder rifle round, .45-70 Gov't (Government) rounds are one of the rarer types of ammunition found in the Mojave Wasteland. However, especially at higher levels, they can be bought in decent quantities from some merchants.
Production
Standard and SWC .45-70 Gov't rounds can be crafted at a reloading bench. A single cartridge requires the following ingredients:
Breakdown
Breaking down a standard .45-70 round yields:
Weapons using this ammunition
- Brush gun
- Medicine Stick
- Hunting revolver
- Hunting revolver (GRA)
- Ranger Sequoia
Variants
.45-70 Gov't, hollow point
Hollow point bullets mushroom or fragment on impact, causing massive trauma to unarmored targets. However, since the bullet loses almost all of its energy upon contact, it will hardly be able to penetrate armored targets. Certain weapons such as the Medicine Stick, combined with 100 Guns skill, as well as perks such as Cowboy, Bloody Mess and other damage boosting perks can result in the total damage exceeding the 3x DT multiplier of these bullets.
.45-70 Gov't, SWC (hand load)
Flat-nosed round designed to deal maximum damage to targets at close range by tumbling when it hits. This type of round was originally designed to shoot paper targets. This ammunition type puts a severe strain on a gun's condition due to its extremely heavy powder load. It requires the Hand Loader perk to craft.
Comparison
Notable locations
- Can be pickpocketed from NCR Rangers and NCR Veteran Rangers.
- Can be purchased from Alexander underneath the 188 Trading Post overpass.
- Can be found on several members of the Great Khans in Red Rock Canyon.
- Can be bought from the Vendortron at the Gun Runners kiosk.
- Knight Torres may sell normal variants ammunition in stock at the Hidden Valley bunker.
- A fairly large amount of this ammunition can be found in the Legion supply cache during the Caesar's Favor quest.
- Around 400-600 rounds can be purchased from Quartermaster Bardon at the Hoover Dam offices.
- Around 200-300 rounds can be purchased from the Great Khan armorer at the Great Khan armory.
- Can be purchased from Mick at Mick & Ralph's at higher levels.
- Can be purchased from Blake from the Crimson Caravan Company.
- Can be found in the NCR Ranger safehouse.
- Several rounds can be found in the underwater Lake Mead Cave.
- A couple rounds can be found on Legionary assassins equipped with brush guns at higher levels.
- Can be acquired from White Legs at higher levels.
- Can be acquired from lobotomites at higher levels.
- Can be acquired from marked men at higher levels.
Notes
If one looks closely at the headstamp on the cartridge model, it contradictingly reads ".357 Magnum."
Gallery
45-70 Govt round.png|Complete rounds
45-70 gov't bullets.png|Comparison of .45-70 Gov't cartridges used by brush guns and hunting revolvers
45-70 gov't.png|Fired bullet
45-70 gov't icon recreation.png
FNV 45-70 Gov't Bullet.png|.45-70 Gov't bullet compared to a .22LR bullet
de:.45-70 Gov't
es:.45-70 Gov't
ru:Патрон кал. 45-70
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.45 AP HD slide
|
The .45 Auto pistol heavy duty slide is a weapon mod for the .45 Auto pistol in the Fallout: New Vegas add-on Honest Hearts.
Effects
Increases condition by 50%, thereby increasing the number of shots fired before breaking from 745 to 1120, from full condition. Visually, the modification adds serrations on the forward end of the slide.
Location
Sold by:
- Joshua Graham in Angel Cave or at the Sorrows camp.
- Vendortron at the Gun Runners kiosk (with the Honest Hearts add-on installed).
Gallery
.45 Auto pistol with the HD slide modification, including cut content.png|.45 Auto pistol with the heavy duty (HD) slide modification
de:.45-PB-Hochleistungsschlitten
es:Corredera HD de pistola automática .45
pt:.45 AP HD slide
ru:Износостойкий затвор для .45 Авто
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.45 AP improved sights
|
is a weapon mod for .45 Auto pistol in the Fallout: New Vegas add-on Honest Hearts.
Effects
It appears as though there may have been a sort of "upgraded iron-sight" mod available for this weapon but it was cut from the final release, and the weapons default model uses them instead. This is evidenced by the fact that static world models do not have these improved sights, nor does the one carried by Follows-Chalk. This mod likely increased the accuracy of the .45 Auto pistol.
Gallery
.45 Auto pistol.png| .45 Auto pistol with the non-playable iron sights
|
.45 AP silencer
|
.45 AP silencer is a weapon mod for the .45 Auto pistol in the Fallout: New Vegas add-on Honest Hearts.
Effects
This modification attaches a silencer to the barrel of the .45 Auto pistol, which reduces noise generated by firing. A minor downside is that it slightly obstructs the player's view while aiming; though this usually isn't a problem, it can be somewhat detrimental to longer-range accuracy.
Locations
Sold by:
- Joshua Graham, Angel Cave
- Vendortron at the Gun Runners kiosk (with the Honest Hearts add-on installed), this mod can be bought every 3 in-game days.
Behind the scenes
The suppressed gunfire shares the same sound file with the Infiltrator from The Pitt.
Gallery
.45 Auto pistol with the silencer modification, including cut content.png|.45 Auto pistol with the silencer modification
de:.45-PB-Schalldämpfer
es:Silenciador de pistola automática .45
pt:.45 AP silencer
ru:Глушитель для пистолета .45 Авто
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.45 Auto
|
.45 Auto is a type of ammunition in the Fallout: New Vegas add-on Honest Hearts.
Characteristics
Among the Mormons of New Canaan, it was the ammunition of their signature weapon, the .45 Auto pistol. After the completion of Honest Hearts, the ammunition type will also begin appearing in the base game traders inventories (Gun Runners, Cliff Briscoe, Mick & Ralph's etc.).
Production
Standard, +P and super .45 Auto rounds can be crafted at a reloading bench. A single cartridge requires the following ingredients:
Breakdown
Breaking down a .45 Auto round yields:
Weapons using this ammunition
- .45 Auto pistol
- A Light Shining in Darkness
- .45 Auto submachine gun
Variants
.45 Auto, +P
However, +P cartridges degrade the firearm faster.
.45 Auto, hollow point
Federal Cartridge brand hollow point bullets feature a hollowed out shape at the bullet tip which causes it to mushroom and break up on impact, dealing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit targets like armor plates, drastically reducing the weapon's penetrating power.
.45 super (hand load)
Like +P .45 Auto cartridges, .45 Super rounds will lower the condition of its chambered weapon at a faster rate.
Comparison
Locations
- The Great Khan armorer and Quartermaster Bardon will stock huge amounts of this ammunition and its casings after the completion of Honest Hearts. Bardon is especially reliable, as he will usually have over 1200 regular and over 200 +P.
- Sold by most suppliers who deal in weapons, such as the Gun Runners, Cliff Briscoe, Mick & Ralph's, etc.
Notes
- The .45 Auto round is the only type of ammunition to have different ammunition box models for the different ammunition variants.
- This type of ammo is limited to vendors outside of Zion.
- .45 Auto rounds are one of only two ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being rockets.
Behind the scenes
- As described by Joshua Sawyer, .45 Auto in Honest Hearts is "unrealistically more powerful than 10mm ammo." Sawyer explained that this was done to make sure that the new and iconic weapons introduced in the DLC would be more appealing to players by not making them worse than the existing ones.Question: "What comes first for you: good game design or believable level design?"Joshua Sawyer: "Good > believable. If you can make something that is good and believable, that is great (assuming it's appropriate for the setting). Sometimes, the game mechanics are in conflict with realism or believability and I think it's better to make the game mechanics feel good. As an example, .45 ACP/.45 Auto in Honest Hearts is *~ unrealistically ~* more powerful than 10mm ammo. I could have made the ammunition and the guns that fired it more realistic, but then you'd have a new DLC handgun that holds 5 fewer rounds and does less damage than what is already a "Tier 2" handgun. And to make matters worse, it would have been an iconic weapon that people wanted for look/feel that was fundamentally not as good as most other weapons in the game. When it comes to level design, designers should try to be consistent and not pull the player out of the experience. They should also try to think about how the areas are used, because it helps build an environment that pulls the player instead of jarring them out. This isn't always possible, but when it is, it should be pursued."(Formspring reply on May 23, 2011)
- .45 Auto weapons were specifically created for Honest Hearts, and were not intended to be included in the base game.Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 3:50:42)Joshua Sawyer: "'Did I intend for .45 weapons to be in the vanilla game?' No, no. Those were added specifically for Honest Hearts. I mean, like, they're cool, but no, I never planned on them being in the base game."
Gallery
FNVHH_45_Auto_round.png|Single rounds
References
Non-game
de:Autom..45
es:Automática del .45
pl:Amunicja .45 Auto
pt:.45 Auto
ru:Патрон кал. 45 Авто
|
.45 Auto SMG comp.
|
The .45 Auto SMG comp. is a type of weapon mod for the .45 Auto submachine gun in the Fallout: New Vegas add-on Honest Hearts.
Effects
Attaches a compensator to the muzzle of the .45 Auto submachine gun, which reduces spread by 0.5, from 2.3 to 1.8, when firing the weapon.
Locations
Sold by:
- Joshua Graham, Angel Cave.
- Vendortron, Gun Runners (once Honest Hearts is completed)
- Alexander, 188 Trading Post.
Behind the scenes
The .45 Auto SMG compensator is based on a modified version of the real life Cutts compensator found on the M1928A1 Thompson.J.E. Sawyer
Gallery
.45 Auto submachine gun with the compensator modification.png|.45 Auto submachine gun with the compensator modification
References
de:Autom.45-MP-Komp.
pt:.45 Auto SMG comp.
ru:Компенсатор для ПП .45 Авто
|
.45 Auto SMG drums
|
The .45 Auto SMG drums is a weapon mod for the .45 Auto submachine gun in the Fallout: New Vegas add-on Honest Hearts.
Effects
It replaces the .45 Auto submachine gun's default magazine with a drum magazine, which increases the weapon's ammunition capacity by 20, from 30 to 50 rounds.
Locations
Sold by:
- Joshua Graham in Angel Cave or at the Sorrows camp.
- Vendortron, Gun Runners kiosk (with the Honest Hearts add-on installed)
- Alexander, 188 Trading Post.
Bugs
When dropped, the world model may appear as a black suitcase.
Gallery
.45 Auto submachine gun with the drum magazine modification.png|.45 Auto submachine gun with the drum magazine modification
de:Autom.45-MP-Trommel.
pt:.45 Auto SMG drums
ru:Барабанный магазин для ПП .45 Авто
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.45 Auto pistol
|
The .45 Auto pistol is a weapon .
Background
According to Joshua Graham, the .45 Auto pistol was originally designed by a Canaanite around 200 years before the Great War; by 2281 in the post-nuclear wasteland, to receive and learn to use one is considered a rite of passage in the Mormon culture of New Canaan.The Courier: "Nice guns."Joshua Graham: "In the Great Basin and Colorado Plateau, all tribes are known for a specific weapon. White Legs are known for their big submachine guns, 'storm drums.' They broke into an armory near Spanish Fork and have been using them for years. Of course, the Dead Horses have their wooden war clubs and even the Sorrows have their Yao Guai gauntlets. This type of .45 Automatic pistol was designed by one of my tribe almost four hundred years ago. Learning its use is a New Canaanite rite of passage."(Joshua Graham's dialogue) As a result of their close interaction with New Canaan through Graham, the Dead Horses tribe also came to revere the use of the weapon and incorporated it as a favored weapon alongside their signature war clubs.Dead Horse scout Follows-Chalk wields a .45 Auto pistol as his default ranged weapon. Most Dead Horse Disciples of Canaan are seen wielding ones as well.
Characteristics
.45 Auto pistol expanded
The .45 Auto pistol is a single-action, semi-automatic, magazine-fed handgun that utilizes .45 Auto ammunition. It comes with integrated luminescent sights, increasing its effectiveness in caves and dark areas. It has the highest base damage of any silenced holdout weapon once the .45 AP silencer has been added. It is considered an improved holdout weapon.
Durability
The .45 Auto pistol can fire a total of about 745 standard rounds, the equivalent of 107 reloads, from full condition before breaking. When modded with the heavy duty slide, it can fire a total of about 1,120 standard rounds, the equivalent of 160 reloads, from full condition before breaking.
Modifications
- .45 Auto pistol heavy duty slide – Increases the weapon's maximum condition by 50%.
- .45 Auto pistol silencer – Silences the weapon allowing for more use of Sneak Attack Criticals.
- .45 Auto pistol improved sights – It appears as though there may have been an "upgraded iron-sight" mod available for this weapon, but it was cut from the final release, and the weapon's default model uses them instead.
Variants
- A Light Shining in Darkness - a unique, customized variant used by Joshua Graham that can acquired either by killing him and looting his body or by looting it from the footlocker found near the southern passage after completing the add-on.
- Joshua's Pistol Whippin' .45 - a unique non-playable variant used by Joshua Graham. While the texture is that of A Light in Shining Darkness, it is considered a different weapon by virtue of being used as a melee weapon.
- Follows-Chalk's .45 Auto pistol - a unique non-playable version used by Follows-Chalk. It only differs from the standard pistol in its use of companion ammunition and possession of unmodified iron-sights.
Comparison
Locations
- .45 Auto pistols can be purchased from the Gun Runners, the Great Khan armorer, and Chet in the Goodsprings general store after completing Honest Hearts. The Gun Runners will have a single one always at 98% condition as well as the associated weapon modifications every three in-game days.
- One can also be purchased from Joshua Graham in Angel Cave. Two or three of them will reappear in his inventory after he arrives at the Sorrows camp.
- Although Graham is seen inspecting and loading an infinite amount of .45 Auto pistols when first met in Angel Cave, only four in poor condition can be stolen from his desk.
- They are also typically found on the bodies of Dead Horse disciples.
- There is one in good condition in a footlocker behind Joshua Graham in Angel Cave.
- One is given as a reward in perfect condition by completing Bighorners of the Eastern Virgin for Follows-Chalk.
Notes
- The .45 Auto pistol shares its firing sounds with the 9mm pistol and submachine gun.
-- When a suppressor is attached, the pistol's gunshots use the same firing sound as the Infiltrator (and its variant) from Fallout 3s The Pitt add-on.
- The .45 Auto pistol and its unique variant, A Light Shining in Darkness, are affected by the Grunt perk, giving both 25% more damage.
Behind the scenes
- The pistol's firepower was improved to make it more in line with player expectations, rather than in reality. This was an exception, as most other firearms were balanced based on the power of their real-world calibers instead.Joshua Sawyer on Something Awful forumsAcebuckeye13: "The Devs in New Vegas actually tried to balance weapons based on the power of their real-world calibers, which is why they buffed 10mm, added 9mm as a replacement low-tier ammo, and got rid of .32 entirely (Because it was completely ludicrous)."rope kid (Joshua Sawyer): "The exception to this was .45 Auto (ACP). To make it appealing as a mid-tier semi-auto caliber between 10mm and 12.7mm with a 7 round magazine, I had to give it TRUE TALES OF THE 1911 stats.I still feel slightly bad about it, but people like Last Man Standing-style .45s that throw guys 20' through the air, so..."
- The .45 Auto pistol is one of many weapons which was given a functional name to avoid specific designations used by manufacturers or the military. According to Joshua Sawyer, the reasoning for this was to avoid pedantic arguments about exact designations and differences between the in game and real-world weapon.Joshua Sawyer on the Bethesda forumsJoshua Sawyer: "In general, I prefer to give weapons functional names and avoid getting wrapped up in specific designations used by manufacturers or the military. Because our weapons must, for technical reasons, occasionally differ functionally from the weapons upon which they are based (different caliber, charging handle placement, receiver height, stock shape/length, etc.) giving them a more utilitarian name helps negate some of the potential pedantry over those deviations.There are no AR-15s, Colt Commandos, Browning Hi-Powers, BFRs, M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters.That's also why there are no M1911s or Thompsons in Honest Hearts, but you'll find plenty of .45 Auto Pistols and .45 Auto Submachine Guns."
- This weapon is one of six in the game based on a firearm made by John Browning, the others being the cowboy repeater, the brush gun, the 9mm pistol, the lever-action shotgun, and the automatic rifle from Dead Money.
-- Joshua Graham's in-game mention of the pistol's history of being created by "one of [his] tribe" is a reference to Browning both as the creator of the .45 Auto pistol's real-life counterpart, the Browning M1911 pistol, and as a real-life member of the Mormon Church of Latter-Day Saints.
Bugs
- If both mods are attached and you use a weapon repair kit on it, the weapon stops degrading from use and can continue to be repaired past 100% increasing its value and condition. - Sometimes, when both modifications are attached to the .45 Auto pistol, it will not show in first person or third person view while in the Mojave Wasteland. - If loading a saved game from the main menu in which you have the .45 Auto pistol equipped and drawn, the reload animation takes twice as long as normal. This can be solved by switching to another weapon, then back again. - Sometimes when aiming down the sight while in the first-person view, the gun will disappear entirely. Switching to another weapon, then back seems to fix the issue. - Sometimes, when ED-E repairs the weapon with both modifications, the condition will actually degrade instead of improving.
Sounds
Gallery
.45 Auto pistol with the HD slide modification, including cut content.png|.45 Auto pistol with the heavy duty (HD) slide modification
.45 Auto pistol with the silencer modification, including cut content.png|.45 Auto pistol with the silencer modification
.45 Auto pistol with all the modifications, including cut content.png|.45 Auto pistol with both modifications
.45 Auto pistol.png| .45 Auto pistol with the non-playable iron sights
.45 Auto pistol with the HD slide modification.png| .45 Auto pistol with the heavy duty (HD) slide modification and the non-playable iron sights
.45 Auto pistol with the silencer modification.png| .45 Auto pistol with the silencer modification and the non-playable iron sights
.45 Auto pistol with all the modifications, excluding cut content.png| .45 Auto pistol with all the modifications and the non-playable iron sights
Icon_nvdlc02perk_way_of_the_new_canaanite.png|.45 Auto pistol in the perk image for Way of the Canaanite
O Daughter of Babylon.png|.45 Auto pistol in the achievement image for O Daughter of Babylon
References
Non-game
de:Automatische .45-Pistole
es:Pistola automática del .45
pt:.45 Auto pistol
ru:Пистолет кал. 45 Авто
uk:Пістолет кал. 45 Авто
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.45 Auto submachine gun
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The .45 Auto submachine gun, also called the storm drum, is a weapon .
Background
A few years prior to 2281, Ulysses, a frumentarius of Caesar's Legion was sent to organize the White Legs tribe residing in the Great Salt Lake in order to rally them into destroying New Canaan. The White Legs were promised induction into the Legion if they succeeded. Ulysses uncovered the location of an armory near Spanish Fork that contained .45 Auto submachine guns, ordered the tribe to raid its contents, and trained them in the use of these weapons, which they took to call "storm drums." These would go on to be considered the tribe's signature weapon, much like the Dead Horses' war clubs, the Sorrows' yao guai gauntlets, and the New Canaanites' .45 Auto pistols.The Courier: "Nice guns."Joshua Graham: "In the Great Basin and Colorado Plateau, all tribes are known for a specific weapon. White Legs are known for their big submachine guns, 'storm drums.' They broke into an armory near Spanish Fork and have been using them for years. Of course, the Dead Horses have their wooden war clubs and even the Sorrows have their Yao Guai gauntlets. This type of .45 Automatic pistol was designed by one of my tribe almost four hundred years ago. Learning its use is a New Canaanite rite of passage."(Joshua Graham's dialogue)Ulysses log: Y-17.21
Characteristics
.45 Auto submachine gun expanded
A pre-War, two-handed, fully automatic submachine gun chambered for .45 Auto rounds.
Like most automatic weapons, the high spread of this weapon requires the shooter to be at close range for all of the rounds fired to impact on the target, though this can be negated somewhat by the recoil compensator. Additionally, the gun consumes ammunition quickly, and can eat through .45 Auto rounds at high speeds.
Despite these disadvantages, the .45 Auto SMG does 525 DPS with 100 Guns skill and maxed-out perks. This makes it deadly at short range with a 50-round magazine and a high rate-of-fire. Ammunition can be found in large quantities in the inventories of vendors and on White Legs storm-drummers.
Unlike most submachine guns, the .45 Auto submachine gun is classified as a two-handed weapon; because of this, traveling while holding the weapon will slow the Courier's movement speed. This also causes the weapon to be holstered on the back, rather than on the hip as with other SMGs.
Durability
The .45 Auto submachine gun can fire a total of about 2,995 standard rounds, the equivalent of 100 reloads, or 60 reloads when modified with drum magazines, from full condition before breaking.
Modifications
- .45 Auto submachine gun drums - Increases ammunition capacity from 30 to 50.
- .45 Auto submachine gun compensator - Reduces weapons spread from 2.3 to 1.8.
Comparison
Locations
- White Legs storm-drummers will occasionally carry them at around level 10.
- Daniel carries one.
- They can also be purchased from Joshua Graham.
- Upon completing Honest Hearts and returning to the Mojave Wasteland, .45 Auto submachine guns can be purchased from the Gun Runners' Vendortron (in 98% Condition), Chet in Goodsprings, and Michelle Kerr and Alexander at the 188 Trading Post.
Notes
- While aiming in third person, the weapon's stock is not held against the wielder's shoulder.
- When aiming down the iron sights in first person, the Courier's index finger slightly obscures vision. Additionally, the rounds hit much higher than the top of the front sight.
-- The problem is worsened by the fact that the rear sight is folded down and unusable.
- With a weight of 11 pounds, it is the heaviest submachine gun in the game.
- Although having the same animation from previous gun reloading models, such as the riot shotgun, there is no sound effect when the weapon jams.
Behind the scenes
Although the weapon is based on the Thompson submachine gun,J.E. Sawyer on Bethesda Softworks forums the in-game model is not an exact reproduction.J.E. Sawyer on Formspring
Sounds
Gallery
.45 Auto submachine gun with the compensator modification.png|.45 Auto submachine gun with the compensator modification
.45 Auto submachine gun with the drum magazine modification.png|.45 Auto submachine gun with the drum magazine modification
.45 Auto submachine gun with both modifications.png|.45 Auto submachine gun with both modifications
Icon_nvdlc02perk_grunt.png|.45 Auto submachine gun in the perk image for Grunt
References
Non-game
de:Automatische .45-Maschinenpistole
es:Subfusil ametrallador del .45
ru:Пистолет-пулемёт кал. 45 Авто
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.45 autoloader
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The .45 autoloader is a weapon that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It also appears in the Van Buren tech demo game files.
Weapon modifications
Unused models and icons in the tech demo's files indicate that it could be modified with an extended magazine, a silencer, or both.
Location
- While it doesn't appear in the Van Buren tech demo, it is still present in the game files and can be spawned with the console command .
- While the modified variants also doesn't appear in the Van Buren tech demo, they are still present in the game files and can be spawned with the following console commands, but they remain as non-functional weapons.
- - -
Gallery
vb45extmag.png|.45 autoloader game model with the extended magazine modification.
.45 autoloader extended magazine hand.png|Active item icon with the extended magazine modification.
.45 autoloader extended magazine inventory.png|Inventory icon with the extended magazine modification.
vb45silencer.png|.45 autoloader game model with the silencer modification.
.45 autoloader silencer hand.png|Active item icon with the silencer modification.
.45 autoloader silencer inventory.png|Inventory icon with the silencer modification.
vb45both.png|.45 autoloader game model with both modifications.
.45 autoloader both mods hand.png|Active item icon with both modifications.
.45 autoloader both mods inventory.png|Inventory icon with both modifications.
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.45 caliber
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.45 caliber, .45 round, or .45 Auto is a type of ammunition appearing in Fallout 2, the Fallout: New Vegas add-on Honest Hearts, Fallout 4, Fallout 76 and Fallout Tactics.
Variants
.45 caliber
x50px
The .45 Auto is an effective pistol cartridge for use against soft, unarmored targets. It combines accuracy and good stopping power, with low visibility and moderate recoil.
.45 Auto, +P
x50px
Overpressure .45 Auto ammunition has larger powder loads, allowing it to perform better against a variety of targets. As the round is fired at a higher velocity, it has better stopping power and negates enemy protection well.
.45 Auto, hollow point
x50px
Federal Cartridge hollow point bullets feature a hollowed out shape at the tip of the bullet.
.45 Super
x50px
The Wildcat .45 Super offer 20% higher damage and armor penetration than regular rounds.
pl:Amunicja .45
pt:.45 caliber
ru:Патрон калибра 0,45
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.45 caliber (Fallout 2)
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.45 caliber is a type of ammunition in Fallout 2.
Characteristics
In game terms, the .45 is perfectly average, with no modifiers to damage when used in a weapon. It is a good choice for characters who cannot use submachine gun animation frames. The Tommy gun can be used by Lenny, improving his survival chance and firepower in combat.
.45 bullets are a very nondescript and ineffective type of round, used only by weak Tommy guns and heavy, short-ranged "Grease" guns. Although they lack penalties, they also have no bonuses, like 7.62mm rounds. .45 weapons are also very rare, with only New Reno mobsters carrying Tommy guns and Bishops mercs with "Grease" guns, so shops are about the only place to obtain more.
Weapons using this ammunition
- M3A1 "Grease Gun" SMG
- Tommy gun
Locations
- Eldridge sells this.
- Used by many of Mordinos made men.
- Used by many Casino bouncers.
- In the inventory of the guards guarding Myron.
- Three magazines in a bookcase in a locked room in the Shark Club, second level.
Gallery
Leather armor Shark Club 2nd level.jpg|Shark Club, upstairs
ru:Патроны калибра 0.45 (Fallout 2)
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