Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns under Structural Constraints Paper • 2603.07101 • Published Mar 16 • 1
AutoUE: Automated Generation of 3D Games in Unreal Engine via Multi-Agent Systems Paper • 2603.07106 • Published 16 days ago • 1
GBQA: A Game Benchmark for Evaluating LLMs as Quality Assurance Engineers Paper • 2604.02648 • Published 21 days ago • 46
Mixture-of-Depths: Dynamically allocating compute in transformer-based language models Paper • 2404.02258 • Published Apr 2, 2024 • 108
Towards Autonomous Mechanistic Reasoning in Virtual Cells Paper • 2604.11661 • Published 10 days ago • 5
ASGuard: Activation-Scaling Guard to Mitigate Targeted Jailbreaking Attack Paper • 2509.25843 • Published 10 days ago • 19
HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds Paper • 2604.14268 • Published 9 days ago • 109
Seedance 2.0: Advancing Video Generation for World Complexity Paper • 2604.14148 • Published 9 days ago • 151
Nemotron 3 Super: Open, Efficient Mixture-of-Experts Hybrid Mamba-Transformer Model for Agentic Reasoning Paper • 2604.12374 • Published 10 days ago • 36
Rethinking the Diffusion Model from a Langevin Perspective Paper • 2604.10465 • Published 12 days ago • 15
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory Paper • 2604.08995 • Published 14 days ago • 48
Think in Strokes, Not Pixels: Process-Driven Image Generation via Interleaved Reasoning Paper • 2604.04746 • Published 16 days ago • 70
TriAttention: Efficient Long Reasoning with Trigonometric KV Compression Paper • 2604.04921 • Published 18 days ago • 110
Do LLMs "Feel"? Emotion Circuits Discovery and Control Paper • 2510.11328 • Published Oct 13, 2025 • 7
DynaVid: Learning to Generate Highly Dynamic Videos using Synthetic Motion Data Paper • 2604.01666 • Published 22 days ago • 10