question_id stringlengths 19 21 | question stringlengths 2.38k 2.41k | answer stringclasses 2
values | label stringclasses 2
values | image imagewidth (px) 192 512 | image_output imagewidth (px) 192 512 | path stringlengths 1 31 | maze_size int32 3 8 | maze_map listlengths 3 8 |
|---|---|---|---|---|---|---|---|---|
frozenlake_s3_4_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | U,L,L | 3 | [
"FHH",
"GFF",
"FHS"
] | ||
frozenlake_s3_4_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | U,L,U | 3 | [
"FHH",
"GFF",
"FHS"
] | ||
frozenlake_s3_5_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,D,R,R | 3 | [
"SFF",
"FHF",
"FFG"
] | ||
frozenlake_s3_5_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,D,U,R | 3 | [
"SFF",
"FHF",
"FFG"
] | ||
frozenlake_s3_6_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,D,R,R | 3 | [
"SFH",
"FFF",
"FFG"
] | ||
frozenlake_s3_6_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,R,R,U | 3 | [
"SFH",
"FFF",
"FFG"
] | ||
frozenlake_s3_8_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,L,L,U | 3 | [
"HFF",
"GHS",
"FFF"
] | ||
frozenlake_s3_8_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | L,L,D,U | 3 | [
"HFF",
"GHS",
"FFF"
] | ||
frozenlake_s3_12_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | U,R,R | 3 | [
"FFG",
"SHF",
"FHF"
] | ||
frozenlake_s3_12_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | U,D,R | 3 | [
"FFG",
"SHF",
"FHF"
] | ||
frozenlake_s3_20_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,D,R,R | 3 | [
"SFF",
"FHH",
"FFG"
] | ||
frozenlake_s3_20_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,R,R,U | 3 | [
"SFF",
"FHH",
"FFG"
] | ||
frozenlake_s3_21_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | R,D,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | ||
frozenlake_s3_21_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | R,L,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | ||
frozenlake_s3_22_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | U | 3 | [
"FGF",
"FSH",
"FFF"
] | ||
frozenlake_s3_22_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | R | 3 | [
"FGF",
"FSH",
"FFF"
] | ||
frozenlake_s3_23_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,D,R,R | 3 | [
"SFH",
"FFH",
"FFG"
] | ||
frozenlake_s3_23_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,U,R,R | 3 | [
"SFH",
"FFH",
"FFG"
] | ||
frozenlake_s3_24_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,R,R,D | 3 | [
"SFF",
"FFF",
"HHG"
] | ||
frozenlake_s3_24_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,R,L,D | 3 | [
"SFF",
"FFF",
"HHG"
] | ||
frozenlake_s3_25_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,R,R,D | 3 | [
"SFF",
"FFF",
"HHG"
] | ||
frozenlake_s3_25_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,U,D,D | 3 | [
"SFF",
"FFF",
"HHG"
] | ||
frozenlake_s3_26_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | R,R,D,D | 3 | [
"SFF",
"FHF",
"FHG"
] | ||
frozenlake_s3_26_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,R,U,D | 3 | [
"SFF",
"FHF",
"FHG"
] | ||
frozenlake_s3_27_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | R,R,D,D | 3 | [
"SFF",
"FHF",
"FHG"
] | ||
frozenlake_s3_27_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | R,R,L,D | 3 | [
"SFF",
"FHF",
"FHG"
] | ||
frozenlake_s3_28_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | L | 3 | [
"GSF",
"FHF",
"FFF"
] | ||
frozenlake_s3_28_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D | 3 | [
"GSF",
"FHF",
"FFF"
] | ||
frozenlake_s3_31_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,L | 3 | [
"FFF",
"HSF",
"GFF"
] | ||
frozenlake_s3_31_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | L,D | 3 | [
"FFF",
"HSF",
"GFF"
] | ||
frozenlake_s3_32_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,D,R,R | 3 | [
"SFF",
"FHF",
"FFG"
] | ||
frozenlake_s3_32_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,D,R,U | 3 | [
"SFF",
"FHF",
"FFG"
] | ||
frozenlake_s3_33_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | R,U | 3 | [
"FFH",
"FHG",
"FSF"
] | ||
frozenlake_s3_33_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | U,U | 3 | [
"FFH",
"FHG",
"FSF"
] | ||
frozenlake_s3_37_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | R,R | 3 | [
"FFH",
"SFG",
"HFF"
] | ||
frozenlake_s3_37_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,R | 3 | [
"FFH",
"SFG",
"HFF"
] | ||
frozenlake_s3_38_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | L,D | 3 | [
"FFS",
"FGH",
"HFF"
] | ||
frozenlake_s3_38_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,U | 3 | [
"FFS",
"FGH",
"HFF"
] | ||
frozenlake_s3_41_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | R,R,D,D | 3 | [
"SFF",
"FHF",
"FHG"
] | ||
frozenlake_s3_41_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,R,R,U | 3 | [
"SFF",
"FHF",
"FHG"
] | ||
frozenlake_s3_44_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | R,D,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | ||
frozenlake_s3_44_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | R,L,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | ||
frozenlake_s3_45_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,D,R | 3 | [
"FSH",
"FFF",
"FFG"
] | ||
frozenlake_s3_45_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | R,L,L | 3 | [
"FSH",
"FFF",
"FFG"
] | ||
frozenlake_s3_46_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,R,D,R | 3 | [
"SFF",
"FFH",
"HFG"
] | ||
frozenlake_s3_46_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,R,R,D | 3 | [
"SFF",
"FFH",
"HFG"
] | ||
frozenlake_s3_47_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | L,D | 3 | [
"FSF",
"GHF",
"FFF"
] | ||
frozenlake_s3_47_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,D | 3 | [
"FSF",
"GHF",
"FFF"
] | ||
frozenlake_s3_48_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | R,D,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | ||
frozenlake_s3_48_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | R,L,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | ||
frozenlake_s3_49_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,D,R,R | 3 | [
"SHF",
"FHF",
"FFG"
] | ||
frozenlake_s3_49_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | R,D,U,R | 3 | [
"SHF",
"FHF",
"FFG"
] | ||
frozenlake_s3_52_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,D,R,R | 3 | [
"SFF",
"FHF",
"FFG"
] | ||
frozenlake_s3_52_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,R,D,R | 3 | [
"SFF",
"FHF",
"FFG"
] | ||
frozenlake_s3_53_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,D,R,R | 3 | [
"SFF",
"FFH",
"FFG"
] | ||
frozenlake_s3_53_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,R,R,D | 3 | [
"SFF",
"FFH",
"FFG"
] | ||
frozenlake_s3_54_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,D,R,R | 3 | [
"SFF",
"FHF",
"FFG"
] | ||
frozenlake_s3_54_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | R,D,L,D | 3 | [
"SFF",
"FHF",
"FFG"
] | ||
frozenlake_s3_56_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | R,D,D,R | 3 | [
"SFF",
"HFF",
"FFG"
] | ||
frozenlake_s3_56_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,D,U,D | 3 | [
"SFF",
"HFF",
"FFG"
] | ||
frozenlake_s3_58_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> Yes | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> Yes | D,D,L,L | 3 | [
"HFS",
"FHF",
"GFF"
] | ||
frozenlake_s3_58_cot | "
You are a maze-solving agent playing a pixelated maze videogame.
Mazes are presented on grid maps, where each tile can be empty land, or contain a player, hole, or goal.
Each of the above tile types are represented as square pixel art images.
In this task, you will analyze a grid-based map and determine if a provide... | <Output> No | Here is the visualization of the path taken by the agent in the maze:
<im_gen_start><im_gen_end>
<Output> No | D,D,U,L | 3 | [
"HFS",
"FHF",
"GFF"
] |
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