AI & ML interests
Collection of JS libraries to interact with the Hugging Face Hub
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#12 opened 11 days ago
by
isketena
Delete index.html
#8 opened 17 days ago
by
Quazi-Labs
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#9 opened 17 days ago
by
Quazi-Labs
Delete style.css
#7 opened about 1 month ago
by
Pavan0305
Delete index.html
#6 opened about 1 month ago
by
Pavan0305
Rename index.html to index.html@
2
#4 opened about 1 month ago
by
MOURTAMAD1
Post
3146
Sharing how I built the LongCat-Video-Avatar 1.5 Space (+500k views on X) in one agent session. Gave a coding agent its own AI lab on ZeroGPU, framed the goal, walked away. It designed, deployed, tested against the live API, fixed, shipped.
Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
coyotte508Β
updated a
Space 3 months ago
mishigΒ
updated a
Space 3 months ago
victorΒ
updated a
Space 4 months ago
Post
6232
Want to share my enthusiasm for zai-org/GLM-5.1 here too π₯
I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:
- One-shot car physics with real drift mechanics (this is hard)
- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen
- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters
- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!
- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed
You are going to hear about this model a lot in the next months - open source let's go - and thanks z-aiππ
I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:
- One-shot car physics with real drift mechanics (this is hard)
- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen
- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters
- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!
- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed
You are going to hear about this model a lot in the next months - open source let's go - and thanks z-aiππ
victorΒ
submitted a
paper to Daily Papers 5 months ago
Bump @huggingface/jinja to 0.5.5
#8 opened 6 months ago
by
Xenova
julien-cΒ
submitted a
paper to Daily Papers 6 months ago
Post
2856
Interesting article: use Claude Code to help open models write CUDA kernels (for eg) by turning CC traces into Skills. They made a library out of it π
https://huggingface.co/blog/upskill
https://huggingface.co/blog/upskill
Bump @huggingface/jinja to v0.5.4
#7 opened 6 months ago
by
Xenova
Post
5660
π What happened in AI in 2025? π
We prepared the 2025 version of the HF AI Timeline Grid, highlighting open vs API-based model releases, and allowing you to browse and filter by access, modality, and release type!
Play with it here:
2025-ai-timeline/2025-ai-timeline
Here's my personal quarterly TL;DR:
1οΈβ£ Q1 β Learning to Reason
Deepseek not only releases a top-notch reasoning model, but shows how to train them and compete with closed frontier models. OpenAI debuts Deep Research.
Significant milestones: DeepSeek R1 & R1-Zero, Qwen 2.5 VL, OpenAI Deep Research, Gemini 2.5 Pro (experimental)
2οΈβ£ Q2 β Multimodality and Coding
More LLMs embrace multimodality by default, and there's a surge in coding agents. Strong vision, audio, and generative models emerge.
Significant milestones: Llama 4, Qwen 3, Imagen 4, OpenAI Codex, Google Jules, Claude 4
3οΈβ£ Q3 β "Gold" rush, OpenAI opens up, the community goes bananas
Flagship models get gold in Math olympiads and hard benchmarks. OpenAI releases strong open source models and Google releases the much anticipated nano-banana for image generation and editing. Agentic workflows become commonplace.
Significant milestones: Gemini and OpenAI IMO Gold, gpt-oss, Gemini 2.5 Flash Image, Grok 4, Claude Sonnet 4.5
4οΈβ£ Q4 β Mistral returns, leaderboard hill-climbing
Mistral is back with updated model families. All labs release impressive models to wrap up the year!
Significant milestones: Claude Opus 4.5, DeepSeek Math V2, FLUX 2, GPT 5.1, Kimi K2 Thinking, Nano Banana Pro, GLM 4.7, Gemini 3, Mistral 3, MiniMax M2.1 π€―
Credits
π NHLOCAL for the source data https://github.com/NHLOCAL/AiTimeline
π«‘ @reach-vb for the original idea, design and recipe
π @ariG23498 and yours truly for compiling and verifying the 2025 edition
π₯³ Here's to 2026, wishing it becomes the best year ever for open releases and on-device-first use-cases! π₯
We prepared the 2025 version of the HF AI Timeline Grid, highlighting open vs API-based model releases, and allowing you to browse and filter by access, modality, and release type!
Play with it here:
2025-ai-timeline/2025-ai-timeline
Here's my personal quarterly TL;DR:
1οΈβ£ Q1 β Learning to Reason
Deepseek not only releases a top-notch reasoning model, but shows how to train them and compete with closed frontier models. OpenAI debuts Deep Research.
Significant milestones: DeepSeek R1 & R1-Zero, Qwen 2.5 VL, OpenAI Deep Research, Gemini 2.5 Pro (experimental)
2οΈβ£ Q2 β Multimodality and Coding
More LLMs embrace multimodality by default, and there's a surge in coding agents. Strong vision, audio, and generative models emerge.
Significant milestones: Llama 4, Qwen 3, Imagen 4, OpenAI Codex, Google Jules, Claude 4
3οΈβ£ Q3 β "Gold" rush, OpenAI opens up, the community goes bananas
Flagship models get gold in Math olympiads and hard benchmarks. OpenAI releases strong open source models and Google releases the much anticipated nano-banana for image generation and editing. Agentic workflows become commonplace.
Significant milestones: Gemini and OpenAI IMO Gold, gpt-oss, Gemini 2.5 Flash Image, Grok 4, Claude Sonnet 4.5
4οΈβ£ Q4 β Mistral returns, leaderboard hill-climbing
Mistral is back with updated model families. All labs release impressive models to wrap up the year!
Significant milestones: Claude Opus 4.5, DeepSeek Math V2, FLUX 2, GPT 5.1, Kimi K2 Thinking, Nano Banana Pro, GLM 4.7, Gemini 3, Mistral 3, MiniMax M2.1 π€―
Credits
π NHLOCAL for the source data https://github.com/NHLOCAL/AiTimeline
π«‘ @reach-vb for the original idea, design and recipe
π @ariG23498 and yours truly for compiling and verifying the 2025 edition
π₯³ Here's to 2026, wishing it becomes the best year ever for open releases and on-device-first use-cases! π₯
Post
3593
Nvidia is on a roll lately. Nemotron 3 Nano is my new fav local model, but here's the real flex: they published the entire evaluation setup. Configs, prompts, logs, all of it. This is how you do open models π₯
https://huggingface.co/blog/nvidia/nemotron-3-nano-evaluation-recipe
https://huggingface.co/blog/nvidia/nemotron-3-nano-evaluation-recipe