| --- |
| license: cc-by-nc-4.0 |
| tags: |
| - vision-action |
| - embodied-ai |
| - game-dataset |
| - imitation-learning |
| - pretraining |
| - OWA |
| - mediaref |
| task_categories: |
| - robotics |
| --- |
| |
| # D2E-480p |
|
|
| [Project Page](https://worv-ai.github.io/d2e/) · [Paper (arXiv)](https://arxiv.org/abs/2510.05684) · [GitHub](https://github.com/worv-ai/D2E) · [OWA Toolkit Documentation](https://open-world-agents.github.io/open-world-agents/) |
|
|
| This is the dataset for [**D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI**](https://worv-ai.github.io/d2e/). **268.7 hours** of synchronized video, audio, and input events from **29 PC games** across diverse genres (FPS, open-world, sandbox, and more), for training vision-action models and game agents. |
|
|
| **What's included:** |
|
|
| - **Video + Audio**: H.264 encoded at 480p 60fps with game audio. Fixed 0.5s keyframe intervals and disabled B-frame for efficient random seek without sequential decoding. |
| - **Input events**: Keyboard (press/release + key state), mouse (clicks, screen coordinates, raw HID deltas, button state), and active window info—all with nanosecond timestamps synchronized to video frames. |
| - **[OWAMcap](https://open-world-agents.github.io/open-world-agents/data/getting-started/why-owamcap/) format**: Built on [MCAP](https://mcap.dev/) (widely adopted in robotics). Indexed for fast random access, crash-safe writes, and standardized message schemas that work across different datasets without custom parsing. |
|
|
| **Recommended for:** Training game agents with vision-action trajectories, pretraining vision-action models for transfer to embodied AI (robotic manipulation, navigation), or world model / video generation training (use [D2E-Original](https://huggingface.co/datasets/open-world-agents/D2E-Original) for FHD/QHD). |
|
|
| > ⚠️ **2026/01/07**: We’ve completed fixes for issues introduced during reprocessing/re-filtering after applying privacy filtering (e.g., timestamps, MKV file paths). If you downloaded the data before this date, please re-download the updated version. |
|
|
| ## Visualize |
|
|
| Explore recordings directly in your browser with synchronized keyboard/mouse overlay: **👉 [Open in Dataset Visualizer](https://huggingface.co/spaces/open-world-agents/visualize_dataset?repo_id=open-world-agents/D2E-480p)** |
|
|
| <img src="https://github.com/open-world-agents/owa-dataset-visualizer/blob/main/.github/assets/viewer.png?raw=true" alt="Dataset Visualizer Preview" width="600"> |
|
|
| ## Load the data |
|
|
| Install `mcap-owa-support` (OWAMcap reader), `owa-msgs` (message type definitions), and `huggingface_hub`: |
|
|
| ```bash |
| pip install mcap-owa-support owa-msgs huggingface_hub |
| ``` |
|
|
| Then load and iterate through the data: |
|
|
| ```python |
| from huggingface_hub import hf_hub_download |
| from mcap_owa.highlevel import OWAMcapReader |
| |
| # Download a sample recording (mcap + video) |
| _kw = dict(repo_id="open-world-agents/D2E-480p", repo_type="dataset") |
| hf_hub_download(**_kw, filename="Apex_Legends/0805_01.mkv") |
| mcap_file = hf_hub_download(**_kw, filename="Apex_Legends/0805_01.mcap") |
| |
| with OWAMcapReader(mcap_file) as reader: |
| # Load a video frame |
| for msg in reader.iter_messages(topics=["screen"]): |
| screen = msg.decoded |
| screen.resolve_relative_path(mcap_file) |
| frame = screen.load_frame_array() # numpy array (H, W, 3) |
| break |
| |
| # Read keyboard events |
| for msg in reader.iter_messages(topics=["keyboard"]): |
| print(msg.decoded) # KeyboardEvent(event_type='press', vk=87) |
| break |
| |
| # Read raw mouse events |
| for msg in reader.iter_messages(topics=["mouse/raw"]): |
| print(msg.decoded) # RawMouseEvent(last_x=12, last_y=-3, button_flags=0) |
| break |
| ``` |
|
|
| **Learn more:** [OWAMcap format guide](https://open-world-agents.github.io/open-world-agents/data/technical-reference/format-guide/) |
|
|
| **For training:** We provide [owa-data](https://github.com/open-world-agents/open-world-agents/tree/main/projects/owa-data), a data pipeline that converts this dataset into HuggingFace Datasets ready for **PyTorch DataLoader**. It handles tokenization and sequence packing out of the box—so you can start training immediately without writing custom data loading code. |
|
|
| ## Structure |
|
|
| Each game folder contains paired `.mcap` + `.mkv` files: |
|
|
| ``` |
| Apex_Legends/ |
| ├── 0805_01.mcap # Timestamped events + frame references |
| ├── 0805_01.mkv # Video + audio (480p 60fps, H.264) |
| ├── 0805_02.mcap |
| ├── 0805_02.mkv |
| └── ... |
| ``` |
|
|
| The `.mcap` file stores lightweight [MediaRef](https://github.com/open-world-agents/MediaRef) pointers to video frames instead of raw pixels—frames are decoded on-demand from the `.mkv` when you call `load_frame_array()`. MCAP files contain timestamped messages on these topics: |
|
|
| | Topic | Message Type | Description | |
| | ---------------- | ------------------------ | --------------------------------------------------------------------------------------------------------------------------- | |
| | `screen` | `desktop/ScreenCaptured` | Frame timestamp + MediaRef pointer to video | |
| | `keyboard` | `desktop/KeyboardEvent` | Key press/release with [virtual key code](https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes) | |
| | `keyboard/state` | `desktop/KeyboardState` | Currently pressed keys | |
| | `mouse` | `desktop/MouseEvent` | Mouse clicks and screen coordinates | |
| | `mouse/raw` | `desktop/RawMouseEvent` | Raw HID movement ([→ why raw?](https://open-world-agents.github.io/open-world-agents/env/plugins/desktop/#raw-mouse-input)) | |
| | `mouse/state` | `desktop/MouseState` | Current position and button state | |
| | `window` | `desktop/WindowInfo` | Active window title, rect, and handle | |
|
|
| ## Games |
|
|
| Genres: FPS (Apex Legends, PUBG), open-world (Cyberpunk 2077, GTA V), simulation (Euro Truck Simulator 2), sandbox (Minecraft), roguelike (Brotato, Vampire Survivors), and more. 29 games released (267h) from 31 games collected (335h) after privacy filtering. |
|
|
| | Game | Hours | |
| | ---------------------- | ----: | |
| | Apex Legends | 25.6 | |
| | Euro Truck Simulator 2 | 19.6 | |
| | Eternal Return | 17.1 | |
| | Stardew Valley | 14.6 | |
| | Cyberpunk 2077 | 14.2 | |
| | MapleStory Worlds | 14.1 | |
| | Rainbow Six | 13.7 | |
| | Grand Theft Auto V | 12.9 | |
| | Slime Rancher | 10.7 | |
| | Dinkum | 10.4 | |
| | Medieval Dynasty | 10.9 | |
| | Raft | 10.8 | |
| | Counter-Strike 2 | 9.9 | |
| | Satisfactory | 9.8 | |
| | Grounded | 9.7 | |
| | Ready Or Not | 9.6 | |
| | Barony | 9.3 | |
| | Core Keeper | 8.9 | |
| | Minecraft | 8.6 | |
| | Monster Hunter Wilds | 7.9 | |
| | Brotato | 6.0 | |
| | PUBG | 4.9 | |
| | Vampire Survivors | 2.8 | |
| | Battlefield 6 | 2.2 | |
| | Skul | 2.0 | |
| | PEAK | 1.8 | |
| | OguForest | 0.8 | |
| | Super Bunny Man | 0.7 | |
| | VALORANT | 0.3 | |
|
|
| For FHD/QHD resolution, see [D2E-Original](https://huggingface.co/datasets/open-world-agents/D2E-Original). |
|
|
| ## Citation |
|
|
| ```bibtex |
| @article{choi2025d2e, |
| title={D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI}, |
| author={Choi, Suhwan and Jung, Jaeyoon and Seong, Haebin and Kim, Minchan and Kim, Minyeong and Cho, Yongjun and Kim, Yoonshik and Park, Yubeen and Yu, Youngjae and Lee, Yunsung}, |
| journal={arXiv preprint arXiv:2510.05684}, |
| year={2025} |
| } |
| ``` |